This is the way I'd put them: One of the few weapons that could be dual weilded would be any type of dagger, and possibly 2 weapons like 2 scimitars, longswords. The way this would work: ---Daggers-- 1. Cannot be poisoned if they're dualed. 2.The attack strength of one is 40 as you know, but 2 should only be about 60 strength. (2nd weapon is 1\2 of the first's attack strength, same with slash and stab and crush effects.) 3. Special: Strength for the attack is lowered by 50%, attacks 4 times with both daggers. The 50% prevents these from being way too overpowering. 4. No shields of course. --Scimitars and Swords-- ===swords=== 1. 2 Can be weilded, no shields 2. 2nd weapon stats = 1\3rd of the first weapon's stats (the main one you wield normally) 3. Special: Drains 50% of special bar, 70% of attack strength, hits twice. ===Scimitars=== 1. 2 wielded, no shields 2. 2nd weapon stats = 1\3rd of the first weapon's stats. (the main one that you wield normally) 3. Special: Drains 100%, 80% attack strength, hits ONCE. Prevents opponent from using protective prayers for 10 seconds Of course, the 2nd weapon (or dualie or whatever), should not provide any defense bonuses because you are sacrificing that for the 2nd weapon. The attack strength thing can be changed of course, seeing that even 1\3rd of a dragon long and scimitar brings it up to almost 100 attack strength.