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xcloudxx

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  1. I'm sorry to hear that another person that so many people know has died. That makes 2 people too many now. RIP both shiva and Jason. But, what gets to me is, how could someone of such a young age have a heart attack? Unless he either ate a lot of fatty goodness (mm steak), or had a heart condition, I don't see how someone so young could have died from it.
  2. Torags for it's great defense and it's cost. The only piece I don't like of the set is the helm, I don't mind the hammers.
  3. Flail gives +5 prayer bonus, and the hammers don't. But in my opinion, hammers hit higher more often, so I prefer the hammers.
  4. Positive effects: Top left Negative: Top right The effects should only appear if you are in the wilderness or dueling. Outside of this, you know what you've drank in potions, you know if you get poisoned, (You have been poisoned!), and you know if you casted charge or anything like that. These effects should only be viewable like you're suggestion in the wildy and dueling. And to prevent you're vision from being hindered in these spots, the effects window box thing should dissolve after about 10 seconds. When a new effect is bestowed, positive or negative, the box is visible again for 10 seconds, with all the effects currently in...well effect. You can view your effects by moving your mouse over the effects box in the top corners. (Left positive, right negative)
  5. Saradomin Strike. Looks pretty good for an older spell, and is powerful for pk'ing. 2nd favorite (s). All teleportation spells. They're so convienent!
  6. Don't complain about bank space. There's plenty for free players. F2- doesn't have as many items as the P2P people, therefore you don't need more space. If all else fails, sell some stuff and if you need it again, buy it back for the same price.
  7. I only go with friends, and so of course I'd share it. Except, one guy if he got it I know wouldn't share. He's the type who'd kill you in the pking squad if you have over 100k of stuff on you. But...I'd have my friend (who knows where that particular person lives) rough him up a bit to share, keep his end of the bargain. Nah just kidding. I'd share though.
  8. This is the way I'd put them: One of the few weapons that could be dual weilded would be any type of dagger, and possibly 2 weapons like 2 scimitars, longswords. The way this would work: ---Daggers-- 1. Cannot be poisoned if they're dualed. 2.The attack strength of one is 40 as you know, but 2 should only be about 60 strength. (2nd weapon is 1\2 of the first's attack strength, same with slash and stab and crush effects.) 3. Special: Strength for the attack is lowered by 50%, attacks 4 times with both daggers. The 50% prevents these from being way too overpowering. 4. No shields of course. --Scimitars and Swords-- ===swords=== 1. 2 Can be weilded, no shields 2. 2nd weapon stats = 1\3rd of the first weapon's stats (the main one you wield normally) 3. Special: Drains 50% of special bar, 70% of attack strength, hits twice. ===Scimitars=== 1. 2 wielded, no shields 2. 2nd weapon stats = 1\3rd of the first weapon's stats. (the main one that you wield normally) 3. Special: Drains 100%, 80% attack strength, hits ONCE. Prevents opponent from using protective prayers for 10 seconds Of course, the 2nd weapon (or dualie or whatever), should not provide any defense bonuses because you are sacrificing that for the 2nd weapon. The attack strength thing can be changed of course, seeing that even 1\3rd of a dragon long and scimitar brings it up to almost 100 attack strength.
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