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buttwhoopchi

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  1. Pardon the odd writing style. I was originally going to submit it to the Times, but figured after reading Times guidelines it would be better suited here. I'm not maxing. You may wonder why, as I am less than 450k agility exp away from doing so. Turns out playing RS and RL at the same time is rather hard to do, especially as one progresses with RL. Now if that were all there was to it, I'd simply play less at a time and continue a slow plod toward my goal. But there's more. You the community have driven me to abandon this goal, with your very encouragements to complete it! First, the comments that pushed me over the edge. "RS > RL". "Gogogo" every time I announced an EXP milestone in chat. And most recently an arrogant comment that went something like this: "I gotta get up in 7 hours. I expect a maxing party 20 minutes later." In case you didn't know, I have real-life demands in the way, and those take priority. I'm in a high-demands job with the military, and even though I'm still in training, I need to actually focus on it some. I'm not your little personal celebrity made to do things so you can look upon them and me in awe. Sure, I enjoyed leveling up and getting closer to the max cape (even before it existed), but it's just not worth going after anymore. Granted, some players do like the attention. Cursed You and his 99 construction party immediately comes to mind. Same would go for any player who hosts a big party. Some, like myself, don't. I can't speak for the other big names in the past - Zezima of old, Gertjaars, Kingduffy1 (now Kingduffy), and most recently SUOMI. (No, I will not space it properly.) I don't know what's in their head. I do know Zezima started college a while back, so that's a real-life obligation he needs to attend to. SUOMI's current goal - roughly 8 times crazier than mine was, to get 200m exp in all skills - would take about as much time as the Castle Wars game requirement alone for the trimmed completionist cape. I assume he has real-life obligations too. Maybe he likes the attention he's getting, I don't know. But if something major comes up in his life, you can bet he's going to want to take care of it. And expecting him to stick to a completely unrelated goal at this point is just absurd. I'm not entirely sure what point I'm trying to make here. Perhaps I'm just venting frustration. But celebrity fanaticism has gotten to me, and I'm not even what most would consider a celebrity. I can only imagine how the big names must feel... (On top of the above, there's the bot situation, rampant RWT, the Loyalty Programme, and Refer-a-Friend that pushed me close to cancelling members anyway, and Shattered Heart glitching on me on the very last week was the final straw that broke my desire to keep membership. I was reconsidering until just a couple days ago.)
  2. The lower half of the dungeon is under 30 wild, so you can immediately teleport with a glory if you see too many white dots. Revenants will not attack while they are eating, so hitting them hard and fast will minimize damage. Attack familiars, potions, and prayer are advised. Prioritize offense over defense, and bring enough forinthry charges to last the trip. You can block damage from revenants entirely, and a unicorn isn't much help against a clan of 10+ PKers.
  3. The only thing those banshees want is your body. Dead. And they'd have you dead too if it weren't for those pillars.
  4. Buttwhoopchi: P2P wishes to join this list.
  5. What is this in response to? (Hopefully you'll be more civil than chris...)
  6. Why would I need a guide if I weren't a beginner?
  7. Someone who completed WGS killed 2 demons with 255 in all stats, meaning those demons basically keeled over. I don't have that luxury for the remaining umptillion I might kill. Also, it's been many months since I'd completed that quest and the memory of fighting those things as uber-me has faded. And no, it's not just "hit it until it dies", because it's attacking you and can hurt you very badly. And it can change its attacks randomly, something that should've been mentioned. Also, prayerswitching will always allow one attack to connect - tormented demons aren't "jaddable". I had to figure out the above on my own. The suggested inventories led me to believe only negligible damage (single-digit according to that vid) would be incoming, something my first couple trips quickly disproved by nuking my brew supply nigh instantly. I did finally figure out how to kill the damn things, but all this guide was good for, to me, was suggested inventory (and even then I had to figure out myself that those were unicorn pouches - not everyone has 88 summoning and has access to this area). Actually, no...I had to modify that too because brews lower potted stats and I needed more pots to last. Excuse me for not knowing how to kill a freaking BOSS MONSTER that I'd never tried before.
  8. This guide is atrocious. It is grievously lacking in one crucial factor - how to actually FIGHT the monster you're going after. You did a great job of explaining how to engage exactly one demon in combat, but you left out (or glossed over) how to kill that one demon once engaged. Plus, you just display equipment setups without defending your choices. You seem to assume the guide-reader knows a LOT, which someone using a guide in the first place won't. This guide, as I see it, runs as follows: 1. Here's some gear set-ups. They work. But I won't explain why. 2. (in-depth description of how to lure) 3. Kill demon...blah blah GS means you pray more blah. I'm left wondering how this guide made it past Beginner's, as it's only half a guide. Explain the rest of the basics for us first-time demonslayers, pl0x.
  9. My eyes...owie...less effects, more showing of the entire screen, more showing of opponent's level? I'd like to see how PKers PK, not just damage splats going back and forth. :thumbdown:
  10. Obstacles on, no forfeit, no potions, no special attacks, and otherwise no-holds-barred.
  11. While your tips on how to gain hotspot potential look sound, I must ask you to remove the 25k-ing info. I look down on it with great disrespect, and will not have any of it in my guide. I haven't updated this guide in a while...time to take another look at it.
  12. Given the recent updates to PvP worlds, there is now a benefit to training ANY skill while risking your carapace. This guide will focus on staying alive while training any skill. Once I get around to updating it further. Which will be soon. Curse you finals week. The hobgoblin mine is far from a safe bank. The nearest bank that won't kill you quickly is Edgeville, and it's a long hike back. You're better off mining iron near Yanille and banking there, despite the fact that that's not a hotzone.
  13. Brawling gloves will only be listed in the PK-skilling section as you have to PK to get them. However, I can split the survival guide and the PK guide so that the two aren't as closely connected. As for fending off PKers, I'll shift to mentioning the typical encounter and rate. Thanks for the feedback! EDIT: I've added sections on how to kill dust devils near Pollnivneach and metal dragons in Brimhaven dungeon, and made minor changes to the chinchompa guide. Still definitely working on the guide.
  14. Runescape Username: Buttwhoopchi Combat Level: 119 + 10 F2P, P2P: P2P
  15. (MAJOR NOTE! With the recent new post explaining how PvP drops work, this guide will focus SOLELY on escaping certain doom. If you want to get kills, look up a PKing guide.) Table of Contents 1. Introduction 2. Safezones and Escape Routes 3. Slayer Survival and Other Combat-Related Concerns 4. Non-Combat Skills (will expand when more data is collected) 1. Introduction (this section is a work in progress) Ever get fed up with overcrowding and other players stealing your training spots? PvP worlds offer the ability to kill (or otherwise chase off) those rival skillers that seek to disturb your peaceful training. But, this comes at a price. Those rival skillers can also kill you for the very same thing! Also, players here just to PK seek out unwary skillers to pick them off for easy kills. This guide seeks to describe how to avoid death at the hands of a PvP-world PKer. 2. Safezones and Escape Routes The majority of banks in Runescape are safe areas where you cannot be attacked. Lumbridge Castle in particular is the largest safezone in the game, occupying the entire castle courtyard, upper floors, and basement (but excluding the Dorgeshu'un tunnels, so beware). However, there are a few banks that do not lend themselves well to banking. Bounty Hunter (BH) and Fist of Guthix (FoG) have banks, but no accompanying safezones. BH bank is also multicombat, which means clans can tear you to pieces in seconds as soon as you arrive. FoG bank is single combat, but if you are teleblocked, your only escape route is into a multicombat Wilderness area. For these reasons, avoid both of these banks. Castle Wars has a bank with a safezone, but since the teleport places you in an attackable position, PKers often camp here. If you're used to using a ring of dueling as a teleport hub, it's time to change tactics. There are three alternate methods: banking in Lumbridge, banking in Edgeville, and teleporting to your house (POH) and using house portals with scrying pools. Edgeville might seem like a bad idea, but as long as you know where to run as soon as you finish teleporting, you should be okay. Even though many PKers fight in Edgeville, they're too busy fighting each other to take notice of a random person coming in to bank. If this scares you, you can bank in Lumbridge instead, since you have a safezone all the way from the teleport location to a bank. Those with high (74+ with best tea and crystal saw) construction can use scrying pools in their POH to scout teleport locations for PKers. If you adopt this third method, set up portals for every possible location except Yanille. Since Yanille teleport takes you to the top of the watchtower, you will not be ambushed by any PKers. (If you are still worried, you can omit Lumbridge instead; that teleport places you in a safezone.) 3. Slayer Survival and Other PvM Concerns Certain slayer tasks are heavily camped on non-PvP worlds: [hide=Crowded Slayer assignments (Duradel only)]Kalphite Metal Dragons Abyssal Demons Fire Giants Dust Devils Black Demons Black Dragons Greater Demons Hellhounds Waterfiends (I only list those tasks assigned by Duradel. Other slayer tasks may suffer from overcrowding, but I have no experience with them and thus cannot comment.)[/hide] Dealing with PKers while slaying is made difficult by the fact that the monsters you're fighting will...well...fight you. And things that fight you tend to deal damage. And by the time a PKer has come, you've taken a lot of damage. So the main focus here is on escaping alive. Each monster will require a different setup, but a few basic rules apply to all. First, keep your HP and prayer high. Second, keep plenty of powerful food on hand - sharks or better. Third, avoid using food to heal - bring a bunyip/healing familiar, bones to peaches runes/tablets, or Guthan's equipment set. Finally, BRING A TELEPORT. You will be nowhere near a bank, so this is your only escape route. [hide=Dust Devils]Dustdevils aren't too difficult to kill in non-PvP, but at peak times your kill rate can be slowed significantly, and if you're trying to safespot-range in the smoky well near Pollnivneach, meleers will often steal your kills. Fighting these creatures in a PvP world is rather simple. I advise the smoky well near Pollnivneach as the desert does not often see a PKer, and the need to wear a facemask or slayer helm is a hefty deterrent. In the rare event you DO meet a PKer, though, you'll need a few basic supplies. Bring dragonhide to guard against magic attack if you're meleeing; otherwise, bring dragonhide anyway because you need the ranging bonus. Dust devils often drop ugthanki kebabs which heal 19 HP each, making maintaining high HP and lots of survival food relatively easy.[/hide] [hide=Iron and Steel Dragons]Metal dragons are heavily hunted by players on assignment hoping for a draconic visage, and players NOT on assignment, but also hoping for a draconic visage. As a result, it can be difficult to kill them in any reasonable amount of time, no matter how powerful you are. Funny how the threat of PKers tends to scare everyone away, though... There are three strategies for fighting metal dragons in a PvP world, and all three are very similar to their non-PvP counterparts: melee, magic, and ranged. Ranged is the safest method to use, magic offers the best chance for a PK, and melee is (arguably) the fastest method to kill them. Yet since this area rarely has PKers, the PvP aspect will not greatly affect your killing strategy. Just don't bring anything you're not willing to lose. If you melee, you will be at grievous risk from mages, as your metal armor is easily pierced, and against mage/something-else hybrids your proselyte will offer little protection against the something-else. Plus, since to melee you will have to bring prayer AND antifire potions, you will have little room for food. If you melee your metal dragon assignment, and you get TBed, expect an abrupt change of scenery and a distinct lack of a few items. You can bring dragonhide, but you won't last as long as a ranger in the same situation. If you range, you'll have the upper hand against mages, being able to resist their spells and pierce their robes with great ease. Additionally, since you don't have to worry about melee attacks from dragons, you can bring just antifire potions, leaving more room for food than a meleer would have. If you meet a mage/something-else PKer hybrid, though, you may still be at a disadvantage. Be prepared to run if you think you can't win against another player. I do not recommend maging metal dragons unless you intend to PK, as the quantity of runes you must bring is a significant and unnecessary risk, and unless you bring Ahrim's robes you'll be an easily-killed target to EVERYONE. And if you bring Ahrim's robes you're risking Barrows equipment. If you do decide to mage, bring TB runes and your best PK gear. Otherwise your would-be victims will just teleport away and render your bringing magic equipment completely pointless.[/hide] [hide=Fire Giants]The Baxtorian Waterfall is infested with pure rangers (or other people who aren't you), the Chaos Tunnels are multicombat, Brimhaven Dungeon has those cursed dogs, and the Wilderness has revenants. Guess what? PvP time! This is a wonderfully easy task to complete in PvP. Simply pay a visit to the Baxtorian Waterfall. Odds are no PKer is going to bother with Glarial's amulet, a rope, and aggressive prayer-draining spiders to get to you when other, easier opportunities are available. Just in case, bring dragonhide and a teleport along with your usual giant-killing outfit. A prayer potion can be put to good use if the shadow spiders drain your prayer significantly. Your main threat here will be other players like you looking for a quiet place to train. Although it is possible to kill fire giants in the wilderness, if a PKer comes you will not be able to teleport. Use this area with extreme caution.[/hide] [hide=Abyssal Demons]Abyssal Demons tend to be crowded in the slayer tower. Although it is possible to kill them decently fast in normal worlds, overcrowding is sufficient to warrant using a PvP world instead. Avoid the slayer tower; PKers love to visit Canifis and the surrounding area. You're much better off using the fairy ring code ALR to kill these monsters. Here, you can slay like you normally would, since PKers won't likely have Dramen staves lying around. But, if one does find you, running will be difficult. Teleporting as soon as you see a white dot is not a bad idea.[/hide] [hide=Greater Demons]To kill greater demons, you either need to go into deep multicombat Wilderness, go through Entrana and make your own equipment, forego retrieving your ammo and loot in the Ogre Enclave, or deal with wild dogs and overcrowding in Brimhaven Dungeon. PvP worlds have the advantage of removing the overcrowding from Brimhaven dungeon, so assuming you can handle the wild dogs, this is where you should kill them. (Otherwise you're better off with other options, or perhaps blocking these entirely.) As normal, bring your toughest melee armor - don't worry about barrows repair costs - and dragonhide should you get attacked.[/hide] [hide=Hellhounds]This is a tricky one. You have two options: wilderness and Taverly dungeon. Wilderness yields much hotspot time, yet carries a significant PKer risk; Taverly has a similar risk, but allows teleporting at the first sign of trouble and allows safespotting. If you want to fight back against an attacker, Taverly's your best bet.[/hide] [hide=Waterfiends]Kill these normally. PKers will get harassed by the waterfiends and brutal green dragons and be unable to aggress you. Your biggest concern is that guy who's been camping them for a while and lost aggro.[/hide] [hide=Black Demons]For these, you have several options. The Wilderness offers a hotspot with a safespot, the Chaos Tunnels yield charms in a multicombat area, and Taverly dungeon offers a good safespot. However, black demons live in level 6 wilderness, allowing easy teleport - your only concern should be the increased power of PKers in this area.[/hide] 4. Non-Combat Skills (will expand when more data is collected) Certain skills can be trained easily on a PvP world without any risk. Crafting, fletching, and herblore can all be trained at a bank, meaning these skills are exactly the same on a PvP world as a non-PvP world. Fishing, smithing, agility, summoning, cooking, runecrafting, woodcutting, farming, construction, prayer, thieving, and firemaking have little to no competition issues in non-PvP and require an inventory dedicated to skilling to be most effective, so training these skills in PvP is quite dangerous. (I will attempt a detailed guide of how to train these skills in PvP either when I obtain brawling gloves for the corresponding skills or when I get around to training them, whichever comes first.) Some skills are not worth training in PvP or excessively dangerous to train: [hide=Construction]Construction is the prime-example, numero uno don't-train-this-in-PvP skill. It is utterly impossible to train this skill and build drop potential. Im. Poss. Ible. The only place you can train this skill at all is inside your POH, where your drop potential does not increase. Ever. Don't even bother with this skill in PvP no matter how brave you are. You'll gain nothing.[/hide] [hide=Prayer and Summoning]Prayer is almost as bad as construction. While it is possible to stay outside a bank and train this skill, this means you'll be burying bones, which is inefficient for EXP anyway. If you use a POH altar to train, you'll be in a safezone way too long to gain any drop potential. The only practical way to gain drop potential while training prayer is to use the ectofuntus. Summoning is another bad skill to train in PvP, for the same reasons as prayer. Frequent bank trips mean you won't be risking 75k long enough to matter.[/hide] [hide=Crafting, fletching, and herblore]Crafting, fletching, and herblore can all be trained inside a bank. Fortunately, these three skills stay put, so you can use an unsafe bank to train, such as Fist of Guthix or Bounty Hunter. The major problem here is that a safezone is a long way away - and you have little room for food (maybe room for two if you're crafting). Keep a house teleport in your inventory, wear your best magic defense, and teleport as soon as you see a white dot. Or, stay in a safezone and keep your hair.[/hide] Other skills, though dangerous, are not as problematic as the above: [hide=Hunter]If you're going to hunt in a PvP world, you need armor in addition to the box traps and camo. Bring a tough shield, your best weapon, a strong cape, and dragonhide. The type of PKer typically encountered here is either a 40-60 pure in normal pure gear or a 90-110 entangler/TBer wearing mystic robes. The TBers can come in pairs, so it's not always advised to stand your ground even if you're PK-skilling. If you can equip yourself to PK, do so. You'll be 8-9 slots short due to box traps and larupia gear, but if you focus on not dying, this won't matter. Bring Saradomin brews instead of sharks to outlast non-skiller PKers, and super restores to keep your stats high in a long fight. 3 brews to 1 super restore is the optimum balance for this strategy. (You won't have to bank nearly as often, and you might get lucky and PK a PKer.) If you have 73+ hunter, you can bring an imp box to bank your chinchompas if attacked. For this, bring nothing but skiller gear - and maybe a tough shield so you can have time to bank your chinchompas. If attacked, use chinchompas -> imp box to insta-bank your catch. Taunt your attacker, die (or escape for added insult), replace your box traps, repeat. If you have access to the fairy ring network, you can escape through the Feldip Hills fairy ring even when teleblocked. Be warned, though, as the fairy rings are a one-way trip if you're fleeing combat. If your attacker came prepared with his/her own Dramen staff, you may well find yourself under attack in Zanaris. Fortunately, the bank is not far away.[/hide] [hide=Mining]Mining prohibits going on the attack like the above skills, but is prone to competition depending on where you mine. If you're mining iron, runite, or granite, you might find some stern competition on non-PvP worlds. PvP worlds are a fair bit riskier here since unless you're powermining you can't bring food, but this can be dealt with (for iron, coal, and granite, anyway) by bringing only a pickaxe, an amulet of glory (for extra gems), and Varrock Armor (any level), and mining away. If you're near a major town, expect to die at least once, and make sure you're willing to take the interruptions to your training. If you want to gather drop potential, you'll need to risk 75k worth of items. To accomplish this, equip rune pickaxe, rune kiteshield, Neitiznot helm, amulet of glory, black d'hide top+bottom, mystic gloves, and mystic boots. The first three items listed will protect; amulet of glory will protect if you protect item, which you should only do upon being attacked. You will gain drop value in this outfit so long as you do not protect the amulet of glory. If you die, you should lose only 25k worth of gear. Alternatively, you can equip cheaply and use 12.5k bronze arrows to push your risk over 75k. (An entirely different tactic is required for runite ore. Since its value is the reason it's mined, equip yourself to fend off would-be PKers, and aim for staying alive at all costs. Once I get 85 mining, I will expand this section.)[/hide] [hide=Fishing]The Fishing Guild is a safezone, so it's not really of interest. If you have level 2 Fremmenik Achievement Diary boots, you can catch swordfish and tuna in Relleka and bank your catch with Peer the Seer. Bring some food and a teleport, though, as this place sees many PKers. Bring magic defense to avoid certain doom from teleblock+melee. To risk your 75k, you can either use armor or arrow/bolt ammunition. Karil's is recommended if you're going to risk armor - black d'hide is cheap and does not protect over more expensive items. If attacked, either teleport or try to get to Miscellania. If you reach Miscellania, you can shortcut-hop to Etceteria and be (relatively) safe.[/hide] {add guides for smithing, agility, cooking, runecrafting, woodcutting, farming, thieving, and firemaking} /*******************************************/ I know this is just a work in progress. With that in mind, if there's anything I can change or you would like to see added, let me know and I'll do what I can. ^.^
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