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Peronix

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Everything posted by Peronix

  1. Player owned houses are pretty complex... but Jagex is working out a way to impliment that, it has been long in the works. Honestly, what the hell is that? Well, what about this? One person, lets say.... me, level 75, is on one ship. The average level of my ship is 75. Well, then a group of 20 level 75s come along, and their average is 75... but wait, the sea is multicombat, so guess what? I get pwned. Yes, and the idea is to get a lot of people to come so your ships is like a fortress. And the 'level' of the ship does not influence anything other than what ships may bombard and raid each other. It dosen't make it any more powerful (unless its a magicwod frigate, and you're fighting a ship of a similar level thats a normal wood galleon...) On other words, the ship's level is the manpower avalible on it (combat manpower that is :wink: )
  2. total levels have nothing to do with combat... i think combats would suffice, since it takes into account mage, range, prayer, attack, defense, AND strength levels. Some of those more weighty than others... yea, and my idea that if the ship sinks you still get the loot was kind of dumb... because it defyed physics... can't have the stuff transfered if nobody can swim down there and get it. Yea, having you loose the loot if you destroy the ship would be nice enough. But blow the ship up? The cannonballs aren't explosive, so i don't think so.
  3. nonono thats not what i said. I said you can only have one ship being BUILT for you at a time, not only being able to own one at a time. and yes, deeds are tradable. Thats why i made the ship ownership item-based. again, you can own more than one ship at a time, so you can add the lifeboat to the ship. As for the attacking, you cannot attack the people on the ship in which you are employed to (sry i forgot to mention that). And, using your ship's cannons to attack another ship does not skull you. But, if you are defeated, and the ship is comendeered, then all the items in the supply room are taken. As for player vs player whilst boarding your enemy's ship, that works just like the widerness. Attack another player, get skulled. Also, I think i'll add a little somthing in there. It adds all the combat levels of all the players on one ship, and that is the ship's 'combat level'. Instead of being at a margin of 1 level, the wilderness would go level 10, 20, 30, ect up to like 500 or somthing. If the difference between the ship's 'levels' are higher than the current 'sea wilderness level', then you cannot board or bombard the other ship. Also, there would be a meter just like normal wilderness, whilst the incriments for the ship wilderness are by 10s, this is by 1s. This determines which players on the ships may attack one another.
  4. you don't have to have a ship to sail, you know. You can get hired by the ship's capitan to help man the ship and get PAID for it... probally like 500k at a time to cover the costs of dying with full rune = dragon stuffs if ur a figher, and less if ur a mager or ranger, and less still if ur job is repairing the ship. In any case, i think this might be a lot of fun, trawler fish stink, having ur own ship to fish with would be nice. I'd make a sailboat for fishing, and try to avoid getting pwned as much as possible... (yea galleons and frigates have ranges to cook stuff, but u only need to do that if u need the food for fighting)
  5. I'm sure that i'm not, but all the little intricate details are probally different :wink:
  6. Yea thats what a lot of people said about PoHs (player owned houses) but thats already long since in the works. And, Pyrophillia, theres nothing that says suggestions have to go to the discussions board, thats why i posted this in general P2p.
  7. The following is an expansion to the planned carpentry skill, and is a game in itself. Player owned ships (sea ships that is). Buidling your ship: there are four types of ships. Lifeboats, sailboats, galleons, and frigates. They can also be build out of the six types of wood, and the wood must be cut into planks with a knife using the carpentry skill. Each type of wood also requires a certain type of nail. Normal, oak, and willow need steel or better, maple needs mithiril or better, yew needs adamant or better, and magic needs rune. The type of nail does not influence the ships strength, so use the lowest possible nail. All ships except lifeboats also need linen for the sails. Lifeboats need oars, which are made out of oak logs, also made using the carpentry skill. Where ships are built: Ships are built at another shipyard on the northern coast of members land. Speak to the foreman, and tell him which type of ship you want built. You must provide him with the necessary materials, which would be quite a lot. In addition, you need to pay a certain amount of money to have the ship built. Ships take time to build, and you can only have one ship built at a time. Lifeboats take 6 hours, sailboats take one day, galleons take one week, and frigates takes two weeks. Upon your request, the foreman will give you a receipt. DONÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢T LOOSE IT! After the allotted time has passed, you can turn in the receipt in exchange for the deed to the ship. Again, do not loose this. You cannot board your ship without the deed. The deedÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s title will include the ships class and what material it is made out of. After you board a galleon or frigate, you might also notice that there are several ÃÆââââ¬Å¡Ã¬Ãâ¹ÃâlifeboatÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ spaces. Four on galleons, eight on frigates. You may use the deed to a lifeboat here, and the lifeboat will be added to your ship. You must have the deed to the ship you are on in your inventory to add the lifeboat to it. This will also update the shipÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s deed with little parentheses saying, for example, (mglb1). This means that the ship has one magicwood lifeboat on it. An example of the deed to a frigate with four yew lifeboats and four magic ones would look like this: ÃÆââââ¬Å¡Ã¬Ãâ¦Ã¢â¬ÅMagicwood frigate (ywlb4)(mwlb4)ÃÆââââ¬Å¡Ã¬ÃâÃ
  8. Fletchers buy logs, and sit there at the bank with their knives and fletch away. Why the heck can't every other skill have an easier time? And, 40 laws and you think runecrafters would have it made? Yea only 20k to bank somthing... Id much rather walk, thank you.
  9. Why would this get flamed? Because everyone thinks it would crash the economy? Hell people think everything will crash the economy nowadays. Thats why RS dosen't make any progress whatsoever because people are just too afraid. But just because you little tightwads think it will, jack it up to 4 nats and 4 laws, and 80 mage.
  10. You know, it DOES cost money for the runes... so if you aren't willing to go the extra mile to the bank you could always spend the extra gp for the convenience :)
  11. 80? Thats outragous! I'll settle for 60, though. And, yea, laws would probally needed.
  12. Name: Open Bank Runes: 4 laws 4 nats Level: 80 Description: Lets you make one transaction with the bank (opens the bank screen). For you PKers and Duelers, this spell cannot be used in either the wilderness (this includes any dungeun in the wilderness where players may attack each other) or the duel arena. This would help people who are too far away from a bank, but need to put things away.
  13. I installed the ZoneAlarm firewall, and all of the sudden it seems to lock me out of the internet... and then i find out i can go on ANY other site but Runescape.com... i tried uninstalling it, SAME THING. So i reinstall it, restart my comp a few times, sam dam thing! What is going on?
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