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eliisgood

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Everything posted by eliisgood

  1. yes, you are, lol j/k. :P Well, I was just hoping that more people would notice that this topic existed and post here....guess not.
  2. Well, anymore suggestions? I might make a revised version and post it once this one has sunk...doesn't look like many people are looking at this topic :(
  3. Well, not eveyrone is all that good at making stick figures, so don't criticize ppl that aren't! :x I'm not so good at making them myself, but as long as they have a good theme, they are usually better than nothing. :o This is why I said that to him, someone else was posting their first pixel sig, his resonce; oooohhhhh, I see what you mean now. :oops:
  4. huh??? Sry, I may sound like an idiot, but what are you talking about? :?
  5. Well, not eveyrone is all that good at making stick figures, so don't criticize ppl that aren't! :x I'm not so good at making them myself, but as long as they have a good theme, they are usually better than nothing. :o
  6. thats true, it would; and merchants could make money by buying beer from the bars and selling it in wholesale :lol:
  7. What exactly do you mean by: "one off deals! closed for now!" :?
  8. that would be cool....although you would have to have a lot of alchohol to keep it burning for a very effective amount of training time.
  9. ya....thats why I didn't add the hay part to the original description; maybe using karajma rum to be able to light the fire? :D (I know that this is unrealistic, but oh well....)
  10. Well, I'm not a member, but maybe that would work, I really don't know. I was thinking about you having to search a haystack for hay, then using hay with torch, but that would mean that Jagex would have to program in another object; what do you think of that version?
  11. Yea! ppl like my idea. Maximus, could I maybe ask a favor of you? :oops: Since you're a member....If you think the idea is good enough, could you maybe post it on the official forums? THat would rock :) I wouldn't really care if you took credit for it either :P
  12. hmmmm, that might be useful; super effective (sry, I sound like a pokemon player :P ) on ice and plant type creatures? Maybe you could burn Ents with it? 8)
  13. oops :oops: Well, that was not intentional, lol :) I do like the idea of being able to throw junk (and maybe money if you for some reason were quitting? 8) ) on the bonfires.
  14. well, you really wouldn't want to have a high lvl of firemaking now....this would be one of the things that would make firemaking more interesting, and give people a goal to go towards, and there are always the ppl that just want total lvl. :P
  15. well, you really wouldn't want to have a high lvl of firemaking now....this would be one of the things that would make firemaking more interesting, and give people a goal to go towards, and there are always the ppl that just want total lvl. :P
  16. well, you really wouldn't want to have a high lvl of firemaking now....this would be one of the things that would make firemaking more interesting, and give people a goal to go towards, and there are always the ppl that just want total lvl. :P
  17. well, you really wouldn't want to have a high lvl of firemaking now....this would be one of the things that would make firemaking more interesting, and give people a goal to go towards, and there are always the ppl that just want total lvl. :P
  18. Here are some ideas to add to firemaking for a bit of variety :) At lvl 40 firemaking you can build a bonfire. You would build a bonfire by using logs with fire, repeat. You can only use logs with fire once, at lvl 50 you can do it twice. This would look kind of cool, the fire would last longer, and it would be a slightly faster way to get exp. This would make cooking exp. go up by 1 point extra for everything you cooked. If you wanted, you could also chuck things on the fire that you didn't want anymore, as long as they were some-what burnable. At lvl 80 firemaking, you could use tinderbox with dead tree or fallen tree. You character would go around (animation would take awhile) and light the tree on all of its sides. When you light a dead tree, it will give you the exp. of 20 logs, and when you light a fallen tree, it will give you the exp. of 40 logs. (since fallen trees are harder to find) At lvl 90 firemaking, you can light normal and evergreen trees (not yews, willow, etc.) on fire. This would give you the exp. of 8 normal logs. You can not cook food on these fiery trees. (when trees are done burning, they drop 5 piles of ash, this applies to all burnt trees) At lvl 99 firemaking, you can burn hollow trees if you have a torch (see below). This results in the exp. of 10 oak logs and gives you 5-8 ashes. As a random event a lesser (or perhaps a "Fire Elemental?) would be summoned next to you when are firemaking. This lesser would not attack you unless you attacked it first. The lesser would have to the option to "talk" to it. When you talked to it, it would give you either magic logs (9-28+) or a torch (see below). A torch would be a non-tradeable item that you could only get by a random event, or by using a 5 planks with a knife. This would give you an 'unlit torch', you would then have to get wheat and use it with 'unlit torch', creating 'dry torch'. Using 'dry torch' with a burning tree of any kind would result in a 'torch'. The torch would allow you to light a fire faster than normal (the animation time would be cut in half) and it would give you 1/2 or 1 more exp. per log lit. To keep the torch Burning, you would have to use certain types of alchohol with it. The alchohol scale would go like this: Beer burns for one minute (three minutes if used with the distiller in the "regecide quest"); Karajma rum would burn for a minute and a half; Keg of beer would burn for 2 minutes. (Keg of beer would be a members-only) Well, any constructive criticism or compliments would be appreciated :) My brother (eaf-spencer) and I (eliisgood) came up with this idea, and it has been edited by the member's of this forum :) EDIT: all of the newest things are in bold. Another new idea by the people who have posted on this topic: flaming weapons! Well, I just compiled this from all of the suggestions that I have heard, if you think it could be better, please suggest something better or new instead of just criticizing the idea :wink: How flaming weapons would work: _____________________________ |Logs|woodcutting level|weapon|level to burn| |____________________________| |normal|1 |Bronze |15 | | |1 |Iron |20 | |oak |15 |steel |25 | | |15 |black |30 | |willow |30 |mithril |45 | |maple |45 |adanamite |60 | |yew |60 |rune |75 | |magic |75 |dragon |99 | You can "burn" weopans with the logs shown above or better. (e.g. with maple logs you can burn anything except rune and dragon) The weapons are indicated like (p), burnt: (e.g.Mithril longsword (B)). Like Runecrafting, the higher your level the more efficient the burn, the burn wears off after a certain number of hits. This would make it so that merchants could still sell "flaming" weapons without them going out over the period of a day or so. Burn damage would work much like poison; when you damage a monster, there is a %50 chance that the monster will become burned. Burning lasts for 6 seconds, and hits 1-5 damage every two seconds (depending on firemaking and attack level?).
  19. True, he really should. Off topic: whats a good, free image processer?
  20. actually....that wasn't bad work; i liked the "lvld up" part.
  21. I'm almost positive this has been asked before, but....where do you get 3D max? how much does it cost?
  22. Yea! My brother and I are making some poor quality stick men figures, mind if I post mine? BTW: whats a good, free site that I can host flash movies on?
  23. Nice! I really like those and am making some flash movies myself.
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