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Smapla

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Posts posted by Smapla

  1. If you just kill the monsters not in a DE (which you should do anyways, for food, charms, etc.), then you wouldn't have this problem?

     

    there is nothing inherent to dungeoneering that makes this true. it's simply a standard that people like you have put in place. the fact is, it's not always beneficial to kill all the monsters, so we shouldn't be forced to.

     

    It's not beneficial to have to wait for herbs to grow, but we're forced to do it anyway too :mellow:

     

    if you wanted to draw a comparison between killing monsters and growing herbs, it'd go something like this:

     

    it's not always beneficial to farm herbs, so we shouldn't be forced to

     

     

     

     

    If you just kill the monsters not in a DE (which you should do anyways, for food, charms, etc.), then you wouldn't have this problem?

     

    there is nothing inherent to dungeoneering that makes this true. it's simply a standard that people like you have put in place. the fact is, it's not always beneficial to kill all the monsters, so we shouldn't be forced to.

     

    Are you telling me you just rush through dungeons without killing anything? Leave rooms full of mages + shades + rangers just to run through everytime? You can't gatestone anywhere you like, because you'd have to go there and drop a gs there first, so I don't get how you're doing it. Do you die at all during your raids?

     

    If you know there's a 255 monster limit, then why DON"T you kill any? That's like asking to get screwed over.

     

     

    it is often the case that the keyer can open several rooms while the rest of the group is doing something else, or has broken out of group form. especially if the boss has already been found, that one person can run through rooms full of monsters, opening doors that are known to lead to nothing of particular interest except perhaps new keys.

     

     

    i never said that i leave entire dungeons full of creatures, but you would be surprised at how easily you can hit the monster limit, especially given that barrels, statues and mimes count as NPCS

     

     

    I'd like to remind people of the goal of dungeoneering. as stated in the knowledge base:

    The most important thing to note is the aim of dungeoneering. Your aim is to get to the final room of each dungeon, where the boss awaits, so you can defeat it and gain a batch of Dungeoneering XP.

     

    if you can get to the boss room and have sufficient supplies to kill it, why should you have to waste your time killing irrelevant monsters, wasting food and prayer, just because of an arbitrary limitation in the game engine?

  2. If you just kill the monsters not in a DE (which you should do anyways, for food, charms, etc.), then you wouldn't have this problem?

     

    there is nothing inherent to dungeoneering that makes this true. it's simply a standard that people like you have put in place. the fact is, it's not always beneficial to kill all the monsters, so we shouldn't be forced to.

  3. while some people may need money or supplies, there are ways of getting through a dungeon very fast while having a lot of cash lefft over. if you have sagittarian arrows bound you'll almost never need extra food, for instance.

     

    i think we're getting off-topic.

  4. well, he's only 45 dungeoneering.

     

    if you want to go fast, sometimes the team splits up, to accomplish tasks suited to each individual. while most people consider a 'dead end' to be a room with one door, a 'dead end' is in reality any series of rooms which lead to nothing useful. when i key, i sometimes run through several rooms alone, and find it to be a dead end. three or more rooms can be completely ignored because they have been determined to be a dead end, or lead to a dead end. nevertheless, the monsters count towards the limit.

     

    there is no good reason for this not to be changed. if the intention of jagex was for every monster to be killed, they should have put mechanisms into the skill architecture to ensure it, not limitations in the game engine

  5. Good thing, 99 rc is like an extra bank pin I heard.

    Not sure what that is supposed to mean...

     

    he was making fun of the fact that you seem to think 99 runecrafting has any correlation to intelligence regarding account safety

  6. You mean Jagex wants people to properly train dungeoneering rather than rushing through it?

     

    You don't say!

     

     

    you have no right to define what is proper and what is not.

     

    do you cut down every tree, mine every rock, hunt every dromomastyx? no. so why should monsters be any different. why should there be this penalty of being unable to complete the dungeon for not killing enough things?

     

    dungeoneering, in my opinion, is about using the resources you have to kill the boss. we're trying to progress through the floors, deeper and deeper, to get to whatever is at the bottom. that's why daemonheim was excavated.

     

     

    edit: "GD" means "Guardian Door" - a door which requires all the guardians (monsters) to be killed before it can be opened. these have a stone eye above them in the door frame, other than that they're pretty much a normal door.

  7. allow me to further explain the problem.

     

    when the maximum number of monsters is reached, no further npcs may spawn. this includes barrels, statues, and familiars. that's right. you can't access your familiar. you can take from beasts of burden, but not put anything in them. bosses can be harder. sagittare will teleport and not return until you kill more monsters.

     

    the author is correct... if they wanted you to clear every room, they should have required it.

     

    rushing is an example of emergent gameplay. a style of play that wasn't expected, but was a creative and effective solution to the task.

     

    there is nothing to suggest that "steadily go[ing] through all the doors" is superior to rushing, in either theory or practice. in fact, rushing seems to be better experience.

     

    while some might say that "if you rush, you run the risk of this happening" i don't find this acceptable. the problem is an arbitrary limitation in the game engine.

  8. i used to be happy to gain some ranks in the strength skill while gathering charms at waterfiends. it was just something to keep me interested i guess.

     

    i play a lot of mobilising armies, i have like 1200 rank, placed 18th or so on the highscores. i make a small amount of money, i have some friends who play it, and i like to help newbies out with it. being on the front page made me happy.

     

    minigames/ activities are a bit different though i guess, since there aren't exactly levels, or a point to begin with except some of the rewards.

  9. i did the seven lobs spot prior to xp weekend, because the competition at the nine lobs spot made it worse (in my opinion...) seven lobs spot is very peaceful, rarely getting crashed. luring isn't hard once you get used to it.

     

    but, i'm curious why there is so much competition at the nine lobs spot right now? i know there are rumors about xp weekend... is that all there is to it?

  10. i've thought for a while that perhaps the sequel to wgs would be a quest where the rewards would come indirectly from the people who died to lucien. like, either you were given their equipment to help defeat them, or their friends would give you something as a reward for vengeance against him

  11. on Halloween of my senior year of highschool i decided to go as "a guy carrying a box." it was a last minute thing, i thought of it while brushing my teeth before leaving and luckily there was a decent sized box in the basement. it was big enough that i could have both arms wrapped around enough to hold the back side of it with both hands, but was about one and a half times as tall as that. i had four classes per day, and when i got to school, my first teacher who was the only one i was concerned about was fine with it. he's in the military and is very serious but with a dead pan sort of humor. anyway, next class everything is fine as well, we watched a movie and i held onto my box. third class was usually my favorite one, but we had a sub. it was physics, and i'd taken two physics classes already with the actual teacher, and i was actually her TA the next semester. because it was a sub, we watched a movie for the first part of the class, which i'd seen twice already. i went into the back of the class to work on a lab, of course while still carrying my box. after the movie ended, the sub came over and asked what i was doing or something, and i just told him i was carrying a box, and that it was my costume. he told me i needed to put it down because i couldn't do my work while holding it. I was one of the few people actually doing any work, most people were talking and i think a few were playing cards. i told him i was doing just fine, trying to brush him off. he kept coming at me with different arguments, saying i was distracting or disturbing the class, and i told him that i was one of the few people doing my work, in the back of the class, and that he was the one making it scene. people in my classes were pretty used to me doing weird things, i started carrying my own folding chair with me to all my classes during junior year, and do that sort of thing, though it didn't generally cause any mass disturbances as he seemed to think the box was doing. he was insistent and eventually phoned the office. "... won't put down a box..." etc. at this point i decided i didn't want to get suspended though i did get the vice principal to admit that he thought the sub was out of line. i regret not standing my ground more.

  12. Interesting read and i think it's a much better approach than all of the others i have seen to this problem. I myself have a rapier and will be working on a maul soon enough, and to be honest, because most of what i do is slayer(for melee atleast) the rapier was the right choice for me.

     

    Also, if you could be bothered(and i know it's very experimental) would you be able to do similar calculations to proposed chaotic weapons to be released with dungB2? I know the stats would be hard to estimate but with knowledge of 3 chaotic weapons, 3 pvp weapons(which have similar stats to chaotic ones) and the primal/promethium counterparts it should be possible. The ones i'm most interested are 2h, warhammer, spear and battleaxe. thanks.

     

    Is maul significantly better then ss/zs at wf?

     

    I'm also interested. Has anyone tried CT fiends with a maul using an iron/steel titan and extremes?

     

    doesn't the issue of them degrading based on the number of things attacking you make them unappealing for the chaos tunnels? it might still be worth it on triple charms though

    Wait, what? where would you have hear that? I have used more than 300% rapier charge for slayer so far and never seen any differance in the degrading between using it in kurdal dungeon/chaos tunnels. Also, the 10 hours is completly bogus with 16-20 hours of pure combat being more accurate.

     

     

    i'll try to find the thread, but someone went into i believe the chaos tunnel dags room with a rapier equipped and didn't attack anything, and it lost charge. it's several weeks old if i remember so i'll have to dig

     

     

    edit:

     

    http://forum.tip.it/topic/267217-rumour-about-chaotic-weapons/page__st__20

     

    i left the country within a few days after i first read this so i'm not sure how it panned out, was this confirmed true or false?

     

    i read in a help and advice thread asking for slayer weapon help, that rapier would be best followed by whip when in multi combat, so i assumed it had turned out true

  13. Is maul significantly better then ss/zs at wf?

     

    I'm also interested. Has anyone tried CT fiends with a maul using an iron/steel titan and extremes?

     

    doesn't the issue of them degrading based on the number of things attacking you make them unappealing for the chaos tunnels? it might still be worth it on triple charms though

  14. the time spent to get up to a rune defender varies a lot, but after you get a few, they come pretty regularly. i don't collect them like i used to, but when i did i'd get one every fifteen or twenty minutes. so you should definitely stock up.

  15. i will try to construct a crude metaphor, someone correct me if you see fit

     

    what you are saying, that he hacked you with your IP, is like saying i broke into your house through your address

  16. Dung is stupid in my opinion.

     

    As a skill, if you spend time and money on it, you SHOULD get rewards that are a little more permanent than chaotic weaponry, or at least easier to get should you lose them. No other skill is so minigame-like in this regard.

     

    You dont suddenly lose the ability to use ancients if you die while casting ice barrage, and you dont suddenly lose the ability to summon a steel titan if you die with it, yet you will lose pretty much all your work up to level 80 dung should you die with chaotic weaponry, its just lame.

     

    And you dont lose the ability to buy a chaotic weapon either, btw. :mellow:

     

    the "ability to buy a chaotic weapon" is complete B.S.

     

    they could completely remove the explicit level requirement of 80 from the chaotic weapons, but it'd still implicitly be there because you are required to have gotten 200,000 tokens, which means you must have gotten 2,000,000 experience, which means you must have gotten level 80 dungeoneering

     

    the "abiltiy to buy a chaotic weapon" is meaningless

  17. If you were willing to pay 10m for it then, why would it not be worth 10m to you now? It's the best amulet for may situations, I see no reason why you would sell it.

     

    well, the poster is suggesting that a sudden, permanent price drop may occur soon. if this is the case, then he could sell the fury before the drop, and buy it again for a reduced price, making a profit while keeping still ending up with an amulet.

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