Everything posted by FullSpec
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No player shops!
Only me that see's the fatal flaw? If everyone had a shop...you wouldn't want to check everyones shop to see if they have a certain item, so you will get people spamming "Look at my shop! I sell rune etc. Come see!" Allthough probably with a lot worse spelling and grammer. (Waits for someone to point out a mistake in my post :lol: )
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Keyboard Hotkeys
Sorry but not a great idea. First of all you'd have to try and remember what they are so you don't cast superheat instead of eating a lobster. Second the whole point of the game is clicking. You click to do everything, if you don't like clicking then there's no point in playing, so why take away the clicking? I hope that made sense :D
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Anvils and Furnaces
A very simple and good idea :) Would help people a lot and shouldn't be too hard to implement. :)
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1 Day all of rs Is wildy
Sorry but no. How many players on each server at busy times? Up to 2000 and very often extremely close to it. It would be madness, everyone killing people fresh from tutorial island. But then you may say make it like the wildy...some places the level gap will need to be more/less for you to be attacked..but then how would you decide where the higher risk places are? Probably the best training spots and maybe some towns. So basically a day where no-one gets anything done. Not a great idea i'm afraid :/.
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Fighting style Memory
Good idea :) I totally agree. It's happened so many times...I'm training defence or strength and realise i'm not getting any xp for it :(
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Wildy Kill Counter.....
Just re-read the thread and it was sort of a mixed response..some thought counter shown to everyone, others thought just to yourself. I personally would like it to be a private thing. Not so that PKers can trick people because that's low ;) More so that you can set personal goals etc. and hopefully it will be less of a competition...however people will always screenshot theirs and then brag :/
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Skulls
Sorry for Off-Topicness :) Lol thankyou :) I try to be :D From what I've seen same goes for you :)
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Wildy Kill Counter.....
What i meant was: if you have 2 kills and 1 death, your score will be 2-1 = 1 if you have 1 kill and 2 deaths, your score will be 1-2 = -1 and what (i think) fullspec meant was: if you have 2 kills and 1 death, your score will be 2/1 = 2 if you have 1 kill and 2 deaths, your score will be 1/2 = 0.5 Yep that is what i meant, thanks :) Also I wouldn't have thought rank resets would be a good idea, but if they were then longer than what you guys are saying... a day or so maybe?
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Banks and gold pieces
Agreed ^^ I normally just drop my hammer or whatever when I go onto training a new skill so withdraw a few gp as I walk past a bank and buy a harpoon or whatever...
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This way you won't be able to lose your stuff.
*Raises hand* One more here with an IP that changes... Also I don't know what it will change to so can't add that to trusted...but by the time it's changed I won't be able to access RS ^_^
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Skulls
Yeah maybe a points system. The harder it would have been for you to kill that person the more points you get. And maybe rewards for high amounts of points. Not great rewards as that might give pkers an advantage even though they are taking a risk. But untradeable so that everyone can only redeem points for theyre own character.
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Repel Amulet
I don't see much of a point to it but if it was implemented then I would say it has to be charged regularly or something. Just something so that it can't be used all the time.
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Being able to attack multiple players/monsters...
Sorry but I don't see it as a great idea. As has been said you can already attack multiple targets with the mage barrages and dragon halberd. And besides I think me and many others would rather just conentrate on killing one thing so that it can't hurt you instead of wearing down multiples at a time. Good effort though :)
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Wildy Kill Counter.....
Maybe a Kill to Death ratio? I think thats what Ivan meant. So say you have 2 kills and 1 death in the wildy your score will be 2. If you have 2 deaths and 1 kill your score will be 0.5.