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kintar

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  1. Dragon legs is good, though skirt is cheaper for the same stats. Dragon plate is too expensive for its stats, so stick with rune plate for now. For the shield slot, definitely get the rune defender. It's free and wipes the floor with anything else you can afford.
  2. Best dps? Are you on crack? It's good but not THAT good. I havent updated the first posts tbh I never said the best. I said one of the best. The hand cannon is out-DPSed by rune knifes and probably diamond/dragon/onyx bolts, but those are all much more expensive.
  3. Is the hand cannon really that bad? The ammo costs 1/10 what it used to cost, so it's fairly affordable, and it has one of the best DPS of ranged weapons.
  4. I remember compfreak ranting about how slayer sucks.
  5. I remember compfreak ranting about how slayer sucks.
  6. I agree with this thread. :) Training mining is just too tedious and slow.
  7. This idea looks awesome. :thumbup: I'm in if we can get a group going with enough people in it.
  8. I support this thread. :thumbup:
  9. Does harvest yield increase as farming level goes up?
  10. I pick the exp lamp and put it into prayer unless there's a reward that can more than "buy" the same amount of exp.
  11. On average, toadflax earns less profit than ranarr or snapdragon, even taking into account the loss if they die. Here's a good herb farming guide: viewtopic.php?f=180&t=766236 Re-read the guide. The average is 6 to 7 herbs per seed, the profit from all toadflax at those levels are slightly higher then any other herb seed on there. And that guide is out of date the last update was on Nov 29, 2008 The spreadsheet is slightly more upto date, but its still 2 weeks out. And to make it worse that guide doesn't in any way take into account death. It simply states that cost of the seed as the loss value, where as you should take 10% of the cost of the seed from the profit (this takes into account 1 in 10 plants dieing). Which again puts a non-death free patch being more profitable with toadflax, of course you can use that guide for My Arms patch since you don't need to take into account death. Are you using this spreadsheet? http://spreadsheets.google.com/ccc?key= ... YLwqjxp4TA Because that certainly isn't 2 weeks old. The guide does indeed take into account death. If you scroll to near the bottom of the page, the author says he assumed an average of 6.5 herbs per harvest taking into account death. [/hide] The final calculation is simple 6.5 times the price of the herb then minus the cost of the seed. This in no way takes into account death. Now as I said if you then minus a 10th of the cost of the seed from this figure it would be accurate, since this takes into account 1 in 10 herbs failing. Which if you do this it puts toadflax at the top. Of course if you only plant your expensive seed in My Arms patch (which screws up the bit at the end stating the value of 5 patches) then the figures are valid, but again this proves my original point. So before you post again would you please look at who the figures are calculated before blindly following them. If you want a more accurate spreadsheet I'll be happy to create one. To all the other posters/reads I sorry for this getting slightly off the topic. How does that not take into account death? If YOU actually bothered reading the posts in the guide, the author said the average without deaths is about 7. Deaths drop the average to about 6.5. So to approximate average profit, the formula for My Arm's Patch would be 7 * (value of herb) - (cost of seed) and the formula used in the spreadsheet, which is the formula for every other patch, would be 6.5 * (value of herb) - (cost of seed). The 6.5 average already takes into account approximately 1 in 10 seeds failing.
  12. On average, toadflax earns less profit than ranarr or snapdragon, even taking into account the loss if they die. Here's a good herb farming guide: viewtopic.php?f=180&t=766236 Re-read the guide. The average is 6 to 7 herbs per seed, the profit from all toadflax at those levels are slightly higher then any other herb seed on there. And that guide is out of date the last update was on Nov 29, 2008 The spreadsheet is slightly more upto date, but its still 2 weeks out. And to make it worse that guide doesn't in any way take into account death. It simply states that cost of the seed as the loss value, where as you should take 10% of the cost of the seed from the profit (this takes into account 1 in 10 plants dieing). Which again puts a non-death free patch being more profitable with toadflax, of course you can use that guide for My Arms patch since you don't need to take into account death. Are you using this spreadsheet? http://spreadsheets.google.com/ccc?key= ... YLwqjxp4TA Because that certainly isn't 2 weeks old. The guide does indeed take into account death. If you scroll to near the bottom of the page, the author says he assumed an average of 6.5 herbs per harvest taking into account death.
  13. On average, toadflax earns less profit than ranarr or snapdragon, even taking into account the loss if they die. Here's a good herb farming guide: viewtopic.php?f=180&t=766236
  14. Kill something with 9 hp. On aggressive mode of course.
  15. The best exp is earth gloves + earth runes. However, air gloves + air gloves are almost as fast but give much better money.
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