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DarkDude

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Everything posted by DarkDude

  1. Or do would I do and just put some paper in there to jam the neck in place, I've currently got a couple of train tickets stuffed in it and it's been perfect. A lot less hassle ;)
  2. Scapeboards was the name of the old forums, not the name of the site. The forums are now called Forum.Tip.It I guess, very original lol.
  3. It really is silly how they didn't use the HD function in YouTube for the video, would have made it look a million times better.
  4. Good idea, done ;) We discuss RB stuff anyway so makes no difference.
  5. I do think that Jagex should update the graphics of armour/other equipment to make them look better, they are outdated and hopefully Jagex do that at some point this year as part of their upgrade year. I loved the item icons in RSC (what you see in your inventory) it's something that I feel is missing in RS2, the majority of the items are "plain" and just generally boring.
  6. -1 in 3's and 7's now, blah. Improve my score on Slash Guitar Battle by 40k, then 150k on Flannigans ball which has moved me up to 63rd for DLC now, my target is to reach #50, 1.1M off which is quite a lot, but TDWDTG is a couple hundred thousand points I can get, Dragonforce songs and the Metallica album for the rest and should be easy to get.
  7. Hello, can you please contact a moderator regarding this so we can get more details. Thank You.
  8. Generating random numbers is simple, it's much easier to generate another one then make a complex formula designed to boost certain drop rates - and it's far ease to scale through different monsters or add on other drops. The point I've made is that to GET to the second table you'd still need to boost the drop rate to get into the spot where it LANDS on rare. Either way you have to adjust the number to get into the area where either the rare drops are or into the area where you can roll again...
  9. No, I'm saying it's possible but would have to be much more complex then simply having two drop tables. With lack of any other evidence, the simplest explanation wins. Well it's effectively the same thing and if anything is more simple as it doesn't have a second roll involved. With the 2nd drop table, if it landed in the 90-100 region it'd go to the next table whereas with it just in one table there's only one "roll" needed.
  10. But my point was that values 90-100 could be rare drops (91 is a certain drop, 92 another etc.) which the RoW could have boosted them towards and you said that wasn't possible.
  11. You can't just add drops onto a monster when it has ROW, and take them off when it doesn't - the number has to remain the same. Bump up the lowest number by two, and the highest numbers have the same chance. Any other explanation (this invalid one included) would be far more complex then the usual 'standard' and 'rare' drop tables. You're missing the fact that you have to first get to the rare drop table FROM the standard one and thus there must be some sort of value in the standard table that is "RARE" which makes it go to the rare drop table. The ring of wealth effects the chance of getting to the 2nd drop table and thus it has to effect the value of the first drop table.
  12. If that was the case, we'd never see the bottom two drops. There's only one simple way for the ROW to work, and I didn't find their method of watering it down so the kiddies could get a probability lesson very helpful :-# Well yeah, that was extremely simplified, but it wouldn't be a problem if the bottom drop was say from 0-10 =P But how do you think ring of wealth works then? That's the easiest way to do it (Although obviously not like that, but something similar to adjust the number towards the area where it lands on "RARE" is the only way I can think of)
  13. We already knew that with the introduction of the ROW. "Rare" drops have always been treated specially as a separate category of their own. This is not necessarily true, for example on a 0-100 scale for drops, and there are 100 possible combinations (just sticking with integers for the sake of argument). Say 90-99 are all "rare" drops, the ring of wealth could add 2 to the number that is generated, thus making the chance of getting a rare drop higher. Also, AFAIK the ring of wealth just makes it more likely to land on the "RARE" section of the "wheel" and doesn't effect the second wheel at all, which is effectively the same as my example above.
  14. The two wheel thing was a simple analogy for how all random number probability systems work. All it tells us is that it isn't a monkey pressing buttons, and that it is indeed a standard random number generation method - further supporting my idea of 'simplest is best, especially when there's no evidence otherwise'. Well it says a bit more than that, it tells us that there's two numbers that are generated (for rare drops) and not just one which is something that's quite significant really. I'd have assumed that all the drops would have been on the same "wheel", but splitting them up certainly does effect how the drops work in quite a major way.
  15. We do know approximately how the drop system works. Jagex explained it somewhere, but I don't know where. Well, we know "how" it works but not "how", we don't know what determines the drop but we have a rough idea of what happens when the numbers are generated. (The two "wheel" thing)
  16. All we know about the drops is that they're determined on death and not on spawn (believe WoW has their loot assigned at spawn for example). We know it has to be like this due to the Ring of Wealth. Other than that we know NOTHING about how the drop system works, depending on what variables are used it's possible (although not likely) that the server you are on determines what drop you get, although I wouldn't say that would make it a "dry" world as such. I highly doubt that there's a system where if x item has dropped recently it won't drop again for a while, it's just not really feasible.
  17. As this thread is nothing but spam it's getting locked.
  18. Please do not post spam. Thanks
  19. I'm so glad I went to Outland at 58, the gear from the quests is so much better than what I was getting from instances lol, Halfway to 60 now so hopefully will get that later and have over 1k gold too so can easily afford an Epic mount :D
  20. No Leaf Clover Sightread FC :D 4 FCs now (Another 2 if you count the 2 I got in the demo too) Should have a bunch more but Oh well :P
  21. http://slightlyremarkable.com/blog/2006 ... e-via-mac/ That looks like a good guide to me but I don't know anything about Macs. Search around and you should be able to find a guide that's helpful.
  22. Such a thing exists, or at least existed. Back in RSC you had only two protection prayers, protect from missiles and protect from monsters. The later stopped you being hit by all monsters other than the KBD I believe. It wouldn't be possible to have in the game at the moment, would break far too many monsters and make the game far too easy. Back in RSC all monsters other than dragons only attacked with melee (Can't think of any that used mage although I'm sure there are some).
  23. Ah, yes, but what's the point if there isn't anything backing his opinion up to make the reader think "oh that's a good opinion, I agree with him". It was a good article, with some relatively good points - maybe I was being a bit over critical. :) But most of the article was facts and perhaps only the last bit about which skills are easy was opinion, I don't know what you wanted to back that up? Quotes from other people on the forums saying it's easy?
  24. I mentioned both the fact that you had to click on the pickaxe and then the rock and the fact that you had to try again if you failed to get the ore so I'm not sure exactly what you're talking about.
  25. Unorclan - Firemaking requires a lot of clicking and is generally regarded as an easy skill, fishing doesn't require a lot of clicking and is regarded as a hard skill.

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