[hide=Items needed]Note you do not have to bring all of these at once, you can always re-bank [*:35gcj1p3]Super set(4 dose) [*:35gcj1p3]At least 15 monkfish+ [*:35gcj1p3]3 prayer potions(4 dose) [*:35gcj1p3]1 relicym's balm (4 dose) and super antipoison(4 dose) OR Sanfew serum(4 dose) [*:35gcj1p3]Several waterskins, shantay passes, and white robes [*:35gcj1p3]Fighting gear(preferably prayer-friendly in the first fights, then melee with d'hide on the final fights, keris dagger) [*:35gcj1p3]10 gold trinkets from pyramid plunder [*:35gcj1p3]1 gold pyramid from agility pyramid [*:35gcj1p3]1 bucket of camel dung [*:35gcj1p3]Money for carpets OR pharoh's sceptre[/hide] [hide=Stats recommended] [*:35gcj1p3]43+ prayer [*:35gcj1p3]50+ att [*:35gcj1p3]50+ def [*:35gcj1p3]21+ firemaking (the higher the better) [*:35gcj1p3]55 theiving [*:35gcj1p3]60+ str[/hide] Notes: *You can always bank when you need it in the convinient Sophanem bank which you unlocked in the Contact! quest. *You can always do pyramid plunder during the quest to get the trinkets, as well as the gold pyramid. (1) Items needed: - White robes - Shantay pass - Money for travel Travel to Sophanem. Talk to the high priest and he will eventually tell you of a corpse upstairs. Once done, go upstairs and be greeted by a short cutscene. The girl will come back to life (she actually wasn't dead, only poisoned), and it turns out to be a friend from a previous quest, Maisa. Talk to her using every option and then go down to talk to the high priest. He will mention the high priest of Scabarites, he wants you to make peace with him. (2) Items needed: - Combat gear, preferably melee and prayer friendly - Prayer potions - Food, if not using prayer Now you will need to head east of Sophanem. Here you will find a swampy area filled with crocodiles. There are reeds in the swamp that you will have to pass through. Follow the red path on this map; the end of it leads to the archeologists: Talk to the lead archeologist. She will want to you fill in a research book with 4 different pages. These four different pages can be found by killing different beasts that reside around the swamp and cave area. The two scarab creatures are found at the very northeast tip of the swamp, skeletons and zombies are found in the cave just north of the archeologists, and mummies are found to the east. Note these creatures are fairly high level (100+), so protection prayers are recommended, taking sips of pots when necessary. Kill these creatures until you recieve the 4 page drops and add them to your book by clicking on them. Return to the lead archeologist with the completed book. Note: There is a small spring by the archeologists where you can refill your waterskins. (3) Items needed: - 10 gold trinkets from pyramid plunder - 1 gold pyramid from agility pyramid - 1 camel dung The lead archeologist asks you to fill an order for Simon, the archeologist who guards the agility pyramid. She hands you a crate and tell you to get a certain number of bronze items (it differs for each person), which you need to make 'ancient.' Simon wants 10 gold trinkets (any kind) from pyramid plunder, 1 golden pyramid from the agility pyramid, and the ancient bronze items. While in the desert, use the camel dung on all of your bronze items, so they become smelly and 'ancient,' put these in the crate. Go to Simon and deliver all of these items; 10 trinkets, gold pyramid, and crate with bronze items. He will hand you a receipt to take back to the lead archeologist, return to her. Note: You may want to use an agility shortcut in the eastern tip of the plateau. Enter through the eastern caves (over the low wall), past the mummies, and you should eventually see a rock where you can tie a rope. This creates a temporary shortcut between the agility pyramid and the plateau, saving you some time running through the swamps. (4) Items needed: - Combat gear, melee preferably (addtionally, keris dagger is recommened) - Super set - 1 prayer potion [*]1 relicym's balm (4 dose) and 1 super antipoison(4 dose) OR 1 sanfew serum(4 dose) - At least 15+ monkfish - 4 free inv spaces The lead archeologist should hand you a key after all your hard work. With this key enter the dungeon in the cave with the skeletons and zombies. Luckily, you don't hit any monsters yet, but you should see a familiar Golem. Take the logs from the supply box near the furnace, you will get one regular log, a teak log, and a magic log. Note this box does NOT refill. Use the highest level log you can use on the furnace (this depends on your firemaking level). It will light up without a tinderbox. Now talk to the Golem. Tell him you are ready to start the levers. The amount of power you put on the levers depends on the following things: - Mysterious box: theiving - Empty room: strength - Pipe room: agility - Scarab room: combat Take all four of those levels; thieving, strength, agility, and combat and put them in order from lowest to highest. You should apply the least power to your highest skill room, and the most power to your lowest skill room, with the other two in between. [hide=Example]With for example 95 strength, 53 agility, 75 combat, and 88 thieving I would want the following setup: - Pipe room: highest - Scarab room: second-highest - Mysterious box room: second-lowest - Empty room: lowest[/hide] You should see some nice cutscenes during the power-choosing In this time the Golem starts the power, you are not timed at all, so don't try to go as fast as you can. You also don't have to do the rooms in any order. Scarab room This is a simple task of killing a scarab beetle. It is level 207, but with the steam hits it should have taken some hits. Turn on protect from melee if you are meleeing it and eat when it does the mage attack. If you are ranging or maging, step back and turn on protect from mage; the scarab will range you and eat when necessary (unconfirmed). Pipe room Simply go across the pipe (high agility is helpful here), pull the lever, and go back across. If you fall on this the power will dissapear and you will have to start all over with lighting the furnace. Empty room There is no monster here or agility obsticals, however if you do not have the required strength level (60) you will fail pulling the lever and you will have to start all over to lighting the furnace. Mysterious box room This puzzle is very much like memory, except there are runes involved and you must match up 3 of the same runes instead of two. WARNING: Do not click off this screen or 'x' it out, you will fail the box and will have to start from the beginning with lighting the furnace. A strategy suggested by posters goes like this: Going from left to right, and down (like reading a book), click on combinations of three runes at a time, copying down where they are on an excel sheet. Then once you know all the rune's locations you can easily finish the puzzle. For more turns, turn the cog on the screen. The amount of extra turns you recieve depends on your theiving level. (Thanks to Cryztalwing) Once you have done the last room, the screen will dissapear and you will be automatically taken out of the room, and the door blocking the long hallway will open. (5) Items needed: - Same as above Proceed down the long hallway cautiously, there is one floor trap cleverly hidden that you should try to disable. Do not turn into the other rooms, keep on going down the hallway until you reach the end. Turn on protect from magic and enter the room just south of the hallway, with run on. Prepare to eat as you run, this small dungeon is filled with several melee, range, and mage scarab monsters. Go all the way west of the room you just entered and enter a room north of it, where the high priest lays. A small cutscene will show you entering the room with just the high priest. The high priest is not agressive. The high priest is a forgetful thing, you must take advantage of this. The point in this conversation is you're trying to get him mad; any of the three options will work; "This place reeks of unholyness," "By all the dieties, what is going on here?," or "Sounds like the Devourer dragged you into heresy for her own ends." He will get mad and attack you with either range, melee, or mage (not all three, just one). Warning: Do not use any kind of poisoning weapon; he will eventually fall to 1hp (which is not supposed to happen) and you will have to either log out or re-enter the room. Turn on the appropriate protection prayer and fight him til he gets to about 3/4 hp. When that happens, he will turn non-agressive again. Now do this same thing two other times; talk to him, say the place smells of unholyness, and fight him til he hits 3/4 hp. On the fourth time you talk to him, talk about making peace with Sophanem. He will accept. Now head back to the high priest of Sophanem and talk to him. Congratulations! Quest complete! [hide=Rewards] (Thanks to Inuashakent) [*:35gcj1p3]7k exp in agility [*:35gcj1p3]7k exp in strength [*:35gcj1p3]7k exp in theiving [*:35gcj1p3]7k exp in prayer [*:35gcj1p3]Ability to make enchanted water tiara (information below)[/hide] [hide=Information on water tiara (e)] [*:35gcj1p3]Using water runes on a regular water tiara will make it charged [*:35gcj1p3]Water tiara acts like waterskin [*:35gcj1p3]3 water runes = 1 charge (drink of water) [*:35gcj1p3]Amount of charges unlimited (unconfirmed) [*:35gcj1p3]You can only have one tiara at once [*:35gcj1p3]If destroyed it will return the appropriate number of water runes currently stored in it [*:35gcj1p3]You cannot use water staffs to charge the tiara[/hide] [hide=Miniquest: Research book]To start this miniquest, you'll need the research book you used in the quest. There are 22 pages in all to the book, all of which can be found by killing scarab monsters, zombies, mummies, and skeletons. 2 pages are found in the chests near the high priest of Scarabas. Note: crocodiles do NOT drop pages. If you have a complete book and return it to the lead archeologist you will recieve a 10,000gp reward.[/hide] [hide=Miniquest: "A little job"]To start this miniquest, you'll need you have completed the quest. Talk to Simon after the quest and he will tell you he needs "a little job" done. Next, go talk to the pyramid plunder mummy, and then back to Simon again. Congratulations! Simon will now accept noted pyramid plunder items![/hide]