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mario_sunny

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Everything posted by mario_sunny

  1. This has never happened to me personally or o anyone I've heard of, but I'll look into it. :D Ok, I could take a screeny next time it happens to me if you'd like. Thanks :D , that would be helpful.
  2. This has never happened to me personally or o anyone I've heard of, but I'll look into it. :D
  3. Oops. Sorry that must've been from deleting and editing... I'll get that out of there. :oops: There use to be just 'avoiding mages' but I decided to split it up into two. I guess I forgot to delete some portions. Thanks for noticing that. On your way to 44, I did air crafting. Either solo or world 16.
  4. Its slightly worse than thieving from knights
  5. Love the guide :mrgreen: I thieve here all the time, insane uncuts :D
  6. I'll have to disagree with you. The elf crystal has three charges max and costs money to recharge. You also must walk to the elves who enchant it, and even though they are not that far away from the elf city, sometimes you have to wait 5 minutes for them to return. Ectophial has unlimited teleports and is free. It is also right beside a bank, and the quests to use it are extremely easy. The elf crystal on the other hand requires that you complete a rather challenging long storyline of the plague, including Underground Pass. And thank you for the compliment :D
  7. Love the guide man :mrgreen: :mrgreen: :mrgreen: :mrgreen: *runs off to train slayer to 65*
  8. wrong when i rc pked days ago if ones were following i would always go for the one following because the one in front got attacked by tons of skeltons I didn't say this happened all the time now did I? :P EDIT: Version 2.1 is up... ton more pics and suggestions
  9. I was thinking about pics, I'll try to add some soon. Thanks for the nice compliment :mrgreen:
  10. V. Procedures [s005] The Abyss Introduction Now if you have all the necessary requirements and are positive you are ready to move on you should start to learn the procedures while runecrafting through the abyss. Now I know this might seem a bit confusing at first, but bear with me because I will explain it in detail soon. Edgeville map White line: General path Cyan star Edgeville glory teleport arrival point Red star: Restocking and storing supplies Purple stars: ̢̢̮ââ¬Å¡Ã¬Ãâ¹ÃâMagic̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ spots(explained later) Orange circle: General zamorak mage area Red line: East path Blue line: North path option A Green line: North path option B Yellow: North path option C Orange circle: General zamorak mage area The abyss and nature altar map Cyan square: Abyss nature altar destination Blue square: Nature altar Step by step procedures Restocking and storing supplies (Red star) Your inventory should look like this when you enter the bank(the number of natures and pouches depending on your runecrafting level). If you have just started skip the step of storing your nature runes. Turn your camera view so north is facing up on your compass. Try to do this fast, if you practice you can get really good at right and left clicking here. First store your natures if you have any from the previous trip. Option A: Two pouch users Withdraw ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬Åall̢̢̮ââ¬Å¡Ã¬ÃâÃ
  11. Tip.It staff note: This guide has been copied to the Archive of Wisdom http://forum.tip.it/viewtopic.php?t=637671 This original topic is for replies to the author and discussion. Table of Contents I. Before You Start[s001] II. Equipment, Inventory, and Extra Items[s002] III. The Mage's Miniquest[s003] IV. Enemies of the Abyss[s004] V. Procedures[s005] VI. Strategies and Tips[s006] VII. Item Dictionary[s007] VIII. Closing[s008] Because this guide is rather large I have installed a finding system. Press control-F on your keyboard and type in the keywords of the certain section you wish to go to(i.e. [bBB1](including the bracets)), and your computer will automatically find those words and scroll you down to that section. I. Before You Start [s001] Information about the abyss (All credit toward tip.it for map) Introduction Tired of going back and forth to that fire altar? Is this you? You're barely making any profit and it gets incredibly boring! Well then why not try out the abyss? The abyss introduces a new way for runecrafters to make double or more the money they would normally make just regularly crafting natures. Don't be fooled though, the abyss does come with some dangerous factors. To enter the abyss you must not only have the right equipment, but you must dodge and avoid nasty pkers and abyssal monsters in a multicombat zone. Don't worry though, this guide will tell you everything you need to know about being safe and still making a great profit in the abyss! Gp per hour If you get fast and know what you're doing, you can seriously make this much profit per hour: 44-49 runecrafting: 180-200K 50-74 runecrafting: 250-280K 75-90 runecrafting: 350-390K 91-99 runecrafting: 900K-1M Of course these statistics are arguable, but this will give you the general gp per hour. Certain factors can change these statistics; buying price of pure essence, selling price of nature runes, ect. Read on to see how you can become an abyssal crafter today, and even if you've been doing this for a while, you might find some helpful hints that you don't know already. Requirements and recommendations Level requirements Your levels have to be rather high to survive the dangers inside and outside of the abyss. Check out the level requirements and be sure you have them before going on. Note: you may stumble upon other small level recommendations in this guide, these are just the most important. 44+ runecrafting- To make any good money in the abyss it is highly recommended you have 44 runecrafting. If you don't you have four options to train. The first and cheapest would be simply mining/buying your own rune ess and crafting airs over and over. I found this very slow, but affordable. The second-cheapest way is fast fire crafting, a small guide can be found here. If you really want to get to 44 fast you should try world 16. For more information visit the Fast Free Cash / Airs World 16 thread on the runescape forums. One of the fastest ways to train runecrafting in runescape is fast free laws. For more information visit the Fast Free Laws World 66 thread on the runescape forums. 50+ defense- Defense is very important in the abyss. Not only do you need defense for blocking those nasty magic spells from pkers and other attacks, but you also need it for what lies inside the abyss. Dangerous creatures would rip you apart if you defense was any lower. 40+ range- Range is important in the abyss just as defense. You use this stat to wear dragon hide, an important piece of equipment in the abyss. It is highly recommended you have 40 range so you can wear green dragon hide at least. 50, 60, and 70 are even better levels. 40+ magic- Magic will be used here as not offensive, but defensive. It has been tested and proven that the higher your magic the less a magic spell will hit. Basically magic will be used as a secondary defense. 40+ mining- Although mining and agility aren̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t as important as the three listed above, they do affect your overall speed. Throughout the abyss you will come across obstacles such as the mining rock, which you will have to mine to pass through. How fast you mine this rock depends on your mining level. 40+ agility- Throughout the abyss you will come across obstacles such as the agility gap. How fast you get through this gap depends on your agility level, so the higher the better. Agility also helps in replenishing energy. The higher your agility level the faster your energy replenishes, a very helpful feature. Combat- Combat is actually a key factor here. For if you remember, once you enter the wilderness there are certain levels of the wilderness where only certain levels of pkers can attack you. The recommendations are combat 60-70 and combat 120-126. Now the combat requirements are a strange thing, but you don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t have to worry if you don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t have them. I am personally a level 90, which puts me in a position where I will have a lot of pkers. It̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s okay though, these requirements are only for people who are that level and shouldn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t change it. The average pker level range, as you can already see, is 70-120. There are occasional 120+, 69-̢̢̮ââ¬Å¡Ã¬Ãâ¹Ãâs, but they are quite rare and/or harm Quests Quest Requirements The only quest that is recommended is Hero̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s quest. There are several other level and questpoint requirements for this quest though. After completion of the quest you have access to the guild, where the all-famous fountain of heroes lay. This is the only place in runescape where you can recharge your glories, free of charge. The fountain of Heroes The fastest way to the fountain of heros is via the POH in Taverly. If your house is in Taverly you can easily grab the runes, teleport to your house, and exit. Once outside you should follow the path north until you hit the heros guild. Another route, only slightly slower, is using a games necklace(for more information see Inventory and extra items. Rub the necklace to teleport to the burthrope games room and head up two flights of stairs. From here head out of the castle going south, pass the pub and the fighters, and you will eventually hit the heros guild. Once you enter the Hero̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s guild you should go down the ladder in the corner. Then follow the tunnel until you hit the end. Go into another smaller tunnel where the ground turns slightly yellower and you will come across the fountain. Right click on one of your glories and use it on the fountain. Just using one on the fountain will do, all of them will recharge automatically. Be sure that you have all your glories in your inventory, check your neck space and make sure there are no glories there. All your glories should read now ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬ÅAmulet of Glory(4)̢̢̮ââ¬Å¡Ã¬ÃâÃ
  12. I'm terribly sorry, I HATE LURERS!!!!! But please don't be a mendicant, its making the community worse. :?
  13. That explains people complaining jagex banned them for a rule they did not break. :-k
  14. Odd... I'll have to check it out myself :-k
  15. 1) Overcrowding is what we're aiming for, but I do agree that like world 78, it will slowly fall into the hands of newbs. 2) Honestly do you know how much we pay for each ancient cast? 1.3K CASH MINIMUM. That's a hell of a lot of money and we expect a hell of a spell. If you don't like ancients then maybe you should consider attempting dt. You know how to get rid of an ancienter? Bring full black and crystal bow the thing down, that will really hurt the ancienter. 3) Again I point back to number one, the point of doing this is to overcrowd. Big cwars games > small cwars games. I guess if you don't like this idea, simply don't go into the world to play.
  16. WILDERNESS FTW! 67 agility 3k exp away from level
  17. Andrew will accidently hit the self destruct button that they installed for no reason at all duh... :roll:
  18. Thanks :D , I'll wait for a couple more replies
  19. :ohnoes: 1 def and dt don't mix! Please try to wear the best defense armor/clothes possible... they hit hard and I was 60 def when I beat it.
  20. Hahaha how ironic this would come up today! I died there earlier :XD: but don't worry. My character stupidly ran out of my safespot when I was looking at forums and he killed himself : . Otherwise, it's pretty nice there cause it's usually empty and plenty of safe safespots. Safe safespots? Oh dear! what next? :uhh:
  21. Long story short: Which one will give me more attention? :

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