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ThatCoolGuy

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Everything posted by ThatCoolGuy

  1. I think he may have been referring to the Rs Devils.
  2. you know, the olden day style could possibly work if they allowed for more switches between pk & non-pk. The thing is now, people are doing a lot more skills than they used to, so they would have to give those people a chance (maybe 2 switches per day or something). And dying in the wilderness when you're trying to do a clue, or are mining? It doesn't bother me (i dont mine much anymore anyways), and I've died with a clue, not a huge loss. The wilderness was meant to be a place of danger, death and despair. Not a place of simplistic run, protect, teleport, nearly each and every time you attack someone.
  3. Teleporting is definatly wrong. I could understand if it was under something like 5 wilderness, but 20? that's just wrong. To actually kill someone (using f2p as an example here) it's rather tough. I'll use this example of myself and a friend chasing a level 90 something (both of us are 101). Strart: We walk up, and attack him (he's in full rune, we're in a dragonhide/rune combo) Chase: Almost as soon as we attacked, he ran, put on Protect from Melee Escape: He got to level 20, after a beating through his prayer, then teleported. Now if you're going to put on protect and try and escape, thats one thing. But using both then teleporting is just plain low. Getting from 45 wilderness to 20 wilderness really doesn't take much now with running in Rs. The simplest solution would be those who are skulled are not allowed to teleport, or lowering the level of wilderness where people can teleport from. Don't give me that "go pk in higher wildy" crap either, because in p2p it's the same thing. If you're in 50 some odd wilderness, you can just make a dash to the Ardounge teleport, or the Mage Arena Bank. Perhaps another thing could be that those wearing Rune or Dragonhide couldn't teleport, as they didn't have mage clothes.

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