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Orc

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Everything posted by Orc

  1. Everyone in TIF's CC has been getting booted randomly at the same time today aswell, saying 'You have left the channel', so something is definitely going on with clan chat.
  2. You're not prepared until you've made unfinished! I've just cleaned 8k toadflax and made 5k into unfinished and i'm losing the will to live. Doing slayer for an hour or so to keep my sanity.
  3. the number you are looking for is 3000 unf potions -> potions @ absolute maximum speed without rapidly making different types of potions within your inventory simultaneously 2200 unf potions -> potions per hour is more reasonable Thanks for the heads up, i did a quick search for topics on here and saw someone say 3000, (probably you :P ) but then did another quick search on the net and another fansite said 1200, so i did 14 potions myself (hardly an extensive test i know) and it took 25 seconds to get back to having 14 unfinished 2nds in my inv which is around 2000 per hour. So i came to the conclusion that 1600 is easily attainable with my endless misclicks :P Tbh it's not a definite yet either way, I managed to buy 15k toadflax + nests so far, i'l need to sell my 4 santas to buy the rest, and even then i might not get them max g.e with their new "street price". Might end up trading santas straight for ingredients, good thing i'm not too fussed about them tbh, skills > rares.
  4. (\int_0 hours^10 hours ((10-t)/7.5)^2 + 1.1 dt)/(\delta t)= 1.6925926 I am in your debt sir, thank you! I wasn't far off using the old noggin either :grin: *Goes off to see how many potions i need to make for 99 herblore" Edit: I believe you can make around 1600 potions per hour from unfinished, so 16k potions in the first 10 hours. I'l be doing brews as i'm not too clued up on the newer ones and i can sell these on again afterwards. So 1.69 * 180xp = 304.2 16k * 304.2 = 4867200 Add my current xp = around 7.4m 13m-7.4m = 5.6mxp left. 1.1 * 180 = 198. 5,600,000 / 198 = around 29k (rounded up to give a bit of leverage on the above calcs) So 45k saradomin brews to get me to 99 herb hopefully. Not bad considering that would normally be 8.1m xp, and on this weekend if my calculations are corrent will yield around 10.5m, an extra 2.4m herb xp for free. I hate the idea of extra xp weekends, but hell i masewell make use of it :thumbsup:
  5. Does anyone have a quirky formula that would give the total extra xp in a skill if trained for 10 hours until it reaches the constant 1.1x ? I did a few numbers in my head and worked it out to be 1.71x? As in training a skill for the full 10 hours on 1 skill would yield overall 1.71x, and then 1.1x constant after that. Although that just seems wrong to me looking at it :unsure: Or is it just not possible to work this out?
  6. Does anyone know how many potions you can make an hour just adding seconds to unfinished? I just bought 10k crushed nests and 8k/10k toadflax so far. Im going to be cleaning and making them into unfinished before the weekend. I'm just curious as i really have no idea and i'm unsure as to whether i should buy more or will i be into 1.1x xp by then and if so it's not worth it for me atm.
  7. I just used all my charms to get 93 summoning the other day, it's so quick you can easily get over 2x the xp and get around 6m xp instead of 3m if you have the charms. I just went straight to the g.e to buy herblore, toadflax arn't buying :(
  8. http://runescape.wikia.com/wiki/Glitch#.CE.BC_Glitch
  9. Well i got these today, finally lol. I had it planned to control kill an imp and get them all from 1xp each away, but the damn dummy gave me 2xp for str and i levelled. Thought it was pretty pointless then so i just hit dummys to level the last two :)
  10. I haven't heard of any of the creators so that's good, i voted for number 8, i think it's a clear winner out of the 10. Although i liked the canoe one and the one advertising ardy. My favourite video by far has been the wilderness clan one though and that wasn't an option :(
  11. Here i was thinking this was a thread about the new implings, i wouldn't mind as much if you posted a few loot drops from the imps for the front page aswell :P
  12. what makes you say its gonna be f2p? if you think so because its in f2p wildy thats not true: the Summer quests and corporeal beast are also in f2p wildy but are p2p The dialogue to the npcs in F2P is exactly the same as in P2P, if it was members only the npcs would either not be there or just say that it is a members feature much like all the other p2p updates in f2p areas. Have you tried this out yourself with a char. that hasnt done any Fremmenik quests or completed the trials on F2P because it wouldnt make sense if your char. referenced something it hasnt done yet?? I just went down on my F2P noob, and the conversation is exactly the same except the two texts mentioning the fremennik trials. I couldn't be bothered copying the whole text again so i'm just going to show the conversation i already made as it is for F2P. [spoiler=F2P conversation (long image)]
  13. Managed to get a picture of the royal crown in game, looks a bit dull tbh lol.
  14. The longer it takes to come out, the higher dark bows price will rise. My guess is that it will come out pretty damn soon.
  15. I think someone said this earlier on, but there appears to be a dock, and in the recent Q&A they said that a boat features prominently in the new skill. Although i'm still hesitant to say this is probably related to the new skill, as i can't see us needing to get this boat over the ruins everytime we want to train the skill. A skill that takes place in one area seems a little lacking. Although yet again it has extended the current F2P map, which a Mod said would come with the new skill. Gah, so many possibilities of what it could be! For reference, the possible dock:
  16. Huge thanks for that Sid, i've added them to the front page :)
  17. To the west of where the castle should be. North west of castle The knocked over bowl.
  18. Full conversation picture in spoiler [spoiler= Long image] You'd think the tents are the fremenik's, i can't see Dragonkin camping it out in tents. Although i agree that the symbol on the tent does look a tad like the head and shoulders of a dragonkin.
  19. Anyone else having trouble entering HD mode after update? I also can't access any items on the G.E?
  20. Can you post what items you loot from each of the three new implings and i will add them to the front page, thank you. [spoiler=Zombie Impling Loot] 1 Long Bone 1 Curved Bone 7 - 15 Big bones 2 Raurg Bones 2 - 7 Babydragon Bones 3 - 5 Dragon Bones 3 Wyvern Bones [spoiler=Kingly Impling Loot] 59 Onyx Bolts 6 Dragonstones 31 Uncut Diamonds 2 Dragon Longswords 15 Uncut Diamonds 41 Dragon Bolts 2 Crystal Keys 10 Runite Bars 62 Dragon Arrowtips 272 Dragon Dart tips 286 Dragon Darts 3 Dragonstone Amulets Royal Crown Royal Amulet Royal Sceptre Royal Leggings Royal Shirt Credits: Jaspa, Lord_Skatekid, DenUsynlige, tortilliachp, the_korny, JonArcane, Dullmage, Jeda45, QueenValerie, Spiroff90 [/Quote] The New Items: [spoiler=New Items In-game] I will try get someone with a full set asap, quite difficult atm, understandably. Royal Crown Royal Shirt Royal Amulet Royal Sceptre Royal Leggings [spoiler=Patch Notes 22nd Feb 2010]The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical * Resized the Tower of Life hard hat model. * Fixed a problem with lunar robes and certain weapons. * A quest area has had torches added to better light the area. * Adjusted the graphic on the leaflets around Varrock. * The model and textures on the wooden shield have been updated. Miscellaneous * Added some blocking to a bit of water. * Removed a redundant pick option from some flowers. * Added a bank deposit box to the Runecrafting Guild. * Fixed a problem with the submarine cutscene in Hunt for Red Raktuber. * Adjusted a staff of light script that was unnecessarily cancelling its effect. * Rewrote a portion of code dealing with the lunar staff. * Moved a strykewyrm further away from a tree. * Corrected the jungle strykewrym hint info from Kuradal. * Added some blocking in Iban’s temple. * You can no longer wield any weapon while cutting ivy with a dragon hatchet. * Adjusted some code checks to see if you could actually be given an item or not.
  21. I was confused by this at first aswell, i gave in and took the blessing BUT after you take the blessing, he asks if you want summoning items or the 40 minute charm bonus. The wording is a little confusing to say the least, blessing to me says charm bonus.
  22. Only a small one by the sounds of it, probably no bigger than the menagerie update. That reminds me, i really should build one of those to free up some bank space.
  23. We hopefully won't have to wield lunar/dramen staff for fairy magic after FTP3, although it seemed he hinted at more aswell. Definitely excited over that, no more running to a fairy ring and realising i've forgot my staff. Glad i didn't vote for a recolouring of lunar staff now :P Even more high slayer level monsters, (85-99), I think Jagex sure loves slayer. It's a good job i do to. Ring_world, that is from part 1 content team Q&A lol.
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