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SwreeTak

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Posts posted by SwreeTak

  1.  

     

    I can definitely understand why RoP lost (I voted for Seren, of course). I remember listening to the podcast for the RoP pitch, and it didn't sound exciting at all. Visit Armadyl's homeland (which has Citadels in it or whatever, islands floating in the sky), they have some water shortage and you have to help them with that. Sounds fairly uninteresting to me. Jagex is notoriously bad with introducing self-contained areas for quests which have no tangible benefits or reasons to revisit them after the quest is done, and so you go, do the quest and never revisit the area or think about it again. Don't see the appeal in that. Prayers and the spells on the other hand seem very appealing.

     

    People also underestimate the fact that more people might actually prefer Seren lore to Armadyl lore. I wouldn't be surprised if Seren is a far more popular god than Armadyl (much like Zaros is more popular than Sara who in turn is more popular than Zammy). Elf-related stuff has always been popular for this reason. So it wasn't simply a case of people rejecting lore altogether.

     

    I certainly believe myself to understand why RoP lost as well. That the Seren quest was far more attractive should be obvious to all and everyone. However, I don't share your viewpoint on that the quest "didn't sound exciting at all". Certainly I can agree on that a quest along the format of One Small Favour where you go fetch a bucket of water for aviansie X and then complete the quest would be quite boring. RoP does however, as I am sure you are aware of, contain way more than that. It has been stated by Mod Raven that the actual Rite of Passage "story-part" would just be roughly 1/3 of the quest. And though I do agree on that Jagex has been bad at creating reasons for people to head back to self-contained quest-areas, Abbinah would in my opinion be different. It was/is going to be one big world, with lots of islands to explore, and a village. Of course I can't say exactly what would be contained, but me and my fellow submitters of the idea had quite a few plans, which I am sure of Jagex would have at least accepted a few if RoP was to have won. Ideas which we are now working on detailing as for a new version of the RoP suggestion.

     

    Obviously the Seren Quest is going to contain lore as well, but I do strongly believe that if the Seren Quest had been just about learning more about Seren that quest would have performed even worse than RoP. I even doubt it would have reached 10%. Of course, this is my own opinion, and I am basing it on my view/experience of the community.

     

    As for your point of Seren potentially having a larger following than Armadyl, I disagree again. When travelling throughout Gielinor I meet very few Serenists compared to Armadyleans. I believe this was also clear in the official statistics from Jagex on how many "followers" each emissary from the different factions had (I couldn't find the link, but wasn't it stated in a stream? I don't remember).

     

     

     

    People also underestimate the fact that more people might actually prefer Seren lore to Armadyl lore. I wouldn't be surprised if Seren is a far more popular god than Armadyl (much like Zaros is more popular than Sara who in turn is more popular than Zammy). Elf-related stuff has always been popular for this reason. So it wasn't simply a case of people rejecting lore altogether.

    I think it's less about popularity (there is still plenty of that though, or we'd have let it go) and more that it was proposed and then shoved into the same perpetual delay folder as the construction rework and such. Same kind of thing as the Inventor poll, except we probably would have had the Seren expansion even if it didn't win and they can't really gut a lore quest for a TH promotion.

     

    It also seems like it's polling the rewards when it shouldn't be, since the elf quest is more or less just a vehicle for those rewards. No shit, more people are going to want reusable endgame content than the niche lore quest, because most players really don't care about the lore.

     

     

    I still don't get this dichotomy between lore and rewards. Yes, the Seren quest has rewards, but it's also going to have a decent bit of lore. Even if the rewards weren't mentioned, I'd be willing to wager there's a decent chance the Seren quest would have still won, as elf related stuff is generally very popular. It's not like by voting against RoP people have voted against lore.

     

     

    Elf related stuff is popular because of Prifddinas. Seren has gained in popularity because people associate her quite a lot with XP nowadays. It has very, very little to do with lore.

     

    I should finally mention here that I and my fellow aviansies are looking for suggestions as for post-quest content at Abbinah. We believe this may help the next version of RoP-suggestion we are putting together for RuneLabs. All feedback is welcome, either on this thread or on the RSOF. Link: [qfc]16-17-334-65378547[/qfc]

     

     

    Elf related stuff has been popular long before Prifddinas came out, and that's one of the reasons why we got the city in the first place: because people kept clamoring for it.

     

    As for the Avianse homeworld being lots of Islands to explore; I seriously doubt they'd be able to create a compelling area that people would want to revisit after the quest was completed. Priff is the only exception over the years, and that took them ages to complete, and I don't think they have anything like that on the horizon anytime soon.

     

     

    I have always believed myself to have an in-general much more positive view on Jagex than most of the Tip.It Forum's community. Once again I seem to get that confirmed here.

     

    Certainly Prifddinas was wanted, but mainly by a small group of players who really wanted to finish off the quest series. It wasn't until Jagex started to really show off their plans with all the OP XP stuff that everyone got hyped for it. Yet, it barely won the poll against inventor (53% or something very close to that I believe, while Inventor had ike 46%?). Rewards, especially if it includes pretty much the best xp rates in game, > Lore.

     

    Why wouldn't Abbinah be able to become a "compelling area", especially if the development process includes player suggestions? Jagex has indeed created Prifddinas, showing that they have learnt. Why be so negative? I get the sense that you simply wish for Jagex to create areas like Yu'Biusk v.1 where you never head again unless you wish to do a 5-second-miniquest.

     

    Abbinah has a ton of potential. Trust me. And if you still don't, remember that Prifddinas was shaped the way it was based on a lot of player ideas/suggestions. Why not help by contributing with some proper ideas yourself, for example, instead of racking down on others? 

  2. I can definitely understand why RoP lost (I voted for Seren, of course). I remember listening to the podcast for the RoP pitch, and it didn't sound exciting at all. Visit Armadyl's homeland (which has Citadels in it or whatever, islands floating in the sky), they have some water shortage and you have to help them with that. Sounds fairly uninteresting to me. Jagex is notoriously bad with introducing self-contained areas for quests which have no tangible benefits or reasons to revisit them after the quest is done, and so you go, do the quest and never revisit the area or think about it again. Don't see the appeal in that. Prayers and the spells on the other hand seem very appealing.

     

    People also underestimate the fact that more people might actually prefer Seren lore to Armadyl lore. I wouldn't be surprised if Seren is a far more popular god than Armadyl (much like Zaros is more popular than Sara who in turn is more popular than Zammy). Elf-related stuff has always been popular for this reason. So it wasn't simply a case of people rejecting lore altogether.

     

    I certainly believe myself to understand why RoP lost as well. That the Seren quest was far more attractive should be obvious to all and everyone. However, I don't share your viewpoint on that the quest "didn't sound exciting at all". Certainly I can agree on that a quest along the format of One Small Favour where you go fetch a bucket of water for aviansie X and then complete the quest would be quite boring. RoP does however, as I am sure you are aware of, contain way more than that. It has been stated by Mod Raven that the actual Rite of Passage "story-part" would just be roughly 1/3 of the quest. And though I do agree on that Jagex has been bad at creating reasons for people to head back to self-contained quest-areas, Abbinah would in my opinion be different. It was/is going to be one big world, with lots of islands to explore, and a village. Of course I can't say exactly what would be contained, but me and my fellow submitters of the idea had quite a few plans, which I am sure of Jagex would have at least accepted a few if RoP was to have won. Ideas which we are now working on detailing as for a new version of the RoP suggestion.

     

    Obviously the Seren Quest is going to contain lore as well, but I do strongly believe that if the Seren Quest had been just about learning more about Seren that quest would have performed even worse than RoP. I even doubt it would have reached 10%. Of course, this is my own opinion, and I am basing it on my view/experience of the community.

     

    As for your point of Seren potentially having a larger following than Armadyl, I disagree again. When travelling throughout Gielinor I meet very few Serenists compared to Armadyleans. I believe this was also clear in the official statistics from Jagex on how many "followers" each emissary from the different factions had (I couldn't find the link, but wasn't it stated in a stream? I don't remember).

     

     

     

    People also underestimate the fact that more people might actually prefer Seren lore to Armadyl lore. I wouldn't be surprised if Seren is a far more popular god than Armadyl (much like Zaros is more popular than Sara who in turn is more popular than Zammy). Elf-related stuff has always been popular for this reason. So it wasn't simply a case of people rejecting lore altogether.

    I think it's less about popularity (there is still plenty of that though, or we'd have let it go) and more that it was proposed and then shoved into the same perpetual delay folder as the construction rework and such. Same kind of thing as the Inventor poll, except we probably would have had the Seren expansion even if it didn't win and they can't really gut a lore quest for a TH promotion.

     

    It also seems like it's polling the rewards when it shouldn't be, since the elf quest is more or less just a vehicle for those rewards. No shit, more people are going to want reusable endgame content than the niche lore quest, because most players really don't care about the lore.

     

     

    I still don't get this dichotomy between lore and rewards. Yes, the Seren quest has rewards, but it's also going to have a decent bit of lore. Even if the rewards weren't mentioned, I'd be willing to wager there's a decent chance the Seren quest would have still won, as elf related stuff is generally very popular. It's not like by voting against RoP people have voted against lore.

     

     

    Elf related stuff is popular because of Prifddinas. Seren has gained in popularity because people associate her quite a lot with XP nowadays. It has very, very little to do with lore.

     

    I should finally mention here that I and my fellow aviansies are looking for suggestions as for post-quest content at Abbinah. We believe this may help the next version of RoP-suggestion we are putting together for RuneLabs. All feedback is welcome, either on this thread or on the RSOF. Link: [qfc]16-17-334-65378547[/qfc]

  3. So yes, RoP lost the poll and came last. A result I had of course not wished for. Certainly I knew that it would be hard, very hard to win. All three other ideas which made it into the poll were really good. The Seren Quest promised plenty of new spells and prayers, useful for many situations. The Farming Guild was attractive to all and everyone who wished for an easier and cooler way to grow their herbs, bushes, flowers and plants of all kinds. And the Agility Improvements idea was something which all those who have ever run a couple of hundreds of laps at any/all agility courses would certainly love to vote for.

     

    What did RoP have? Lore, and exploration. No fancy rewards, no close-to-skill-rework fancy stuff or promises of xp improvements. But I had hoped for at least third place, because it is a well-known "to be" quest by now. And the community has shown that it wants it plenty of times before. During the last week before the poll went live I got plenty of PMs from strangers that wanted to discuss the quest, give suggestions or just to wish me, my fellow idea-writers and the idea the best of luck. I really believed we had a good chance to at least beat the farming guild idea. All but the max guild are pretty much dead content nowadays anyway.

     

    I was wrong. Now, though, I will admit that it hurt. But I feel hopeful about the future. This was a "bonus chance" and the goal from the beginning has been to get Jagex to develop the idea not because it won a RuneLabs competition but because the players and community has shown that it truly wants it. To get the idea released in a "normal", non-RuneLabs, scheduled spot is the "true" goal. Something which is our (Armadyn, The Aviansie and myself) aim now as much as before. Certainly we will keep pushing for RoP in RuneLabs, and if there is another criteria where RoP might fit in, we will certainly make sure it is up there among the top supported ideas again. If for nothing else to make sure that the idea is seen and not forgotten. Not that I think that it will be forgotten after all the discussion which has occured.

     

    I am at least a bit happy that the other quest won. If only because of its rewards. I really wish Player Power could show more of the community I believe I know. Do the players really only care for the most rewards as for content? Can't they see that this game needs a balance? I am not saying that RoP deserves to be made more than all other ideas, but this whole reward-idea-hype is getting to me quite the bit by now. And really. RoP has been shelved for years now, Jagex. Don't only point to RuneLabs...

     

    Anyway, with all that said, a big thank you to this wonderful community. I know a lot of you supported RoP. It is really welcome. I promise that I will keep pushing and supporting and advertising the idea. Let's get it made. It is about damn time.

    • Like 2
  4. A new poll will be launched tomorrow, which result's will decide the winner of March's RuneLabs competition. All votes on option #2 are very, very welcome, of course :)

     

     

    Here are the top most supported ideas for March 2015's RuneLabs large-only criteria. Pick your favourite.

     
    Poll Option #1: ‘Seren and the Elves’ Quest
    Investigate putting Seren back together again. Learn new Seren-themed spells and prayers as a reward
     
    Poll Option #2: ‘Armadyl Homeworld’ Quest
    Explore the world of Armadyl and the Aviansie; Abbinah, and uncover ancient secrets as you help a young Aviansie perform their Rite of Passage. Rewards include additional explorable areas.
     
    Poll Option #3: Farming Guild
    A new guild for Farmers that will feature greenhouses, more patches and maybe some new plants
     
    Poll Option #4: New Ways to Train Agility
    Be an impressive athlete! Improves existing agility training, offers newer methods and new, additional perks to train.
     
    Poll Option #5: I don't mind
    You don't mind which wins
     
    Highest vote wins

     

    http://[Use Quick Find Code]/[Please Use QuickFind Code]?352,353,87,65599724

     

    I (sadly) believe #4 will be the winner, people are all about gainz nowadays...

  5. RoP is XL-XXL though, good luck getting that through this month.

     

    It might very well be made as an XL or an XXL project, but JMods have confirmed that RoP can indeed be made as a Large project.

     

    https://twitter.com/JagexRaven/status/560792517814145025

     

    Mod Raven stated: "I think we can deliver it beautifully as a large update."

     

    This plus the fact that Mod Kelpie has removed the comment on the suggestion itself, stating that the idea was too big for January's and February's competitions, should point very clearly to that RoP will be acceptable for March. 

     

    (The idea: https://[LikelyScam]/m=player-proposal/view-idea?idea=2 )

  6. But this time, everything smaller than large will be closed. :D So I have hope! I hope Armadyn and his fellow Aviansie team really promote their suggestion across the game and media to give it the chance it deserves. ^^

    Oh, you don't have to worry. Armadyn and I are doing our very best. RoP got a great chance of passing this month. All we need is some luck with the votes in the final poll.

     

    All support for the suggestion, with ID=2, is of course welcome. Remember that the suggestion is posted by me ('SwreeTak') and not by Armadyn, as we are sharing the idea and Armadyn got the forum thread up :)

    • Like 1
  7. This was one really good quest. I loved the storyline and the enviroment. And what an end to a quest! If you have yet to do this quest; Make sure to think through where you stand. It will help a lot.

     

    Now I know that the Dukes can fully handle RoP. I really hope it does as well in March as it have in the past two months before getting locked.

    • Like 2
  8. ITT: Casual gamers [bleep]ing about endgame content.

     

    I honestly don't know what ITT stands for, but I guess it is some variation of "TL;DR"?

    But really, the criticism against Mod Ryan is massive now. I got nothing against the Hardcore PvMers. If you grind a boss for days/weeks/months/years, get a bit lucky and evolve your skills, sure, have fun. These people should of course recieve some of Jagex's attention as well! But there needs to be some kind of balance. And this whole boss pets update thing sure as *beep* isn't. And that Mod Ryan won't even see that there are people who disagree makes me pissed as *beep*. I fully agree with Helring on this matter.

     

    EDIT: I am not a causal gamer btw, I have done more 'Rago trips and kills than I could count, and got the most attributes of a maxed PvMer.

    Sorry for being a bit rant-y, but yeah, really, this ignorance from Ryan makes me a bit pissed off.

  9.  

    fngod.png

     

    THEY GOT RID OF THE PUFFER FISH :'(

     

    All we wanted was a few piles of terracotta/azure and new pufferfish colours, but nooooo they go and ruin it all ='[

     

    RIP Puffy the most important crew man that ever did serve in any port of Gielinor.

    Your technicolour transforming self may be gone but long shall your spirit reign!

     

     

    Of all the posts I have ever seen on the forums this is the best. 

     

    A bit more on topic: I am loving this update so far. I am not rushing through ports like I know many of the rest of you do. I am doing like a visit a day or something. I especially love Aagi's storyline so far.

  10. How would you guys feel about a minimum threshold on it?

     

    I.e., you cannot win the pet on the first 99 kills, then kill #100 has 100x the chance, then normal chance from then forward (or something like that, it would obviously have to avoid gambles somehow)?

     

    This would be the best solution. No doubt.

  11. Well you can always re-submit next time there is a large scope of an update :).

    That is exactly what we will be doing. And judging by RoP's popularity I strongly believe (and hope) that it will make it into the poll of that month. According to Mod Osborne a large content RuneLabs competition month isn't far away. So hopefully it will be either February or March :)

    • Like 1
  12. https://[LikelyScam]/m=player-proposal/view-idea?idea=12726

     

    This is the only thing I am supporting, the only other thing I liked (ROP) has been disqualified.

    I am not surprised that the suggestion to remove RuneLabs got 350 supports. It is a bit sad to see a system with such great potential get filled with so many spam posts and ideas that could at the best be described as impossible to ever implement. And then I didn't even mention these tiny patch note suggestions that are getting tons of support on a medium month...But that is enough complaining. I still believe this project, RuneLabs, has a lot of potential. Once the hype dies down we will see more serious suggestions emerging and getting supported.

     

    Finally I am honoured that you wished to support mine, The_Aviansie's and Armadyn's suggestion. It was kind of obvious that RoP wouldn't fit in a medium scope. Abbinah will take a lot of resources to create, there is no denying that. We, the group of aviansies behind this suggestion, believe that RoP would probably fit the best in at least a Large scope. Most probably XL or even XXL.

    • Like 1
  13. The Runelabs ideas page has depressed me more than anything in RS in a long time and really is the definition of 'this is why we can't have nice things'. No one seems to have read or listened to anything related to what it was supposed to be about, or the guidelines, let alone that ideas needed to be for a 'medium sized piece of content. Instead  it seems it is being treated as a rebadged forum where you can post whatever the hell you like , regardless of its usefullness.   It's hard not to come away with the conclusion that the game is played entirely by 11 year olds based upon the posts.

     

    I know that this community and ones like Reddit tend to be a bit more obsessive than the average player, and a lot of us follow very closely everything Jagex announces. But I at least hoped those posting would have a vague awareness of what jagex has said is not viable , or not likely to ever happen.   The amount of posts I have seen saying things along the line of 'my idea is that smithing should be reworked', or 'my idea is that minigames should be made so people play them again'  as if they believe theyre the first ones to have come to such a genius revelation makes me fuming mad.            Every one knows half of the problems being posted about in one line suggestions, the entire point of Runelabs is for people to suggest ways to fix the problems, not just point them out.

     

    My biggest worry currently is how much time is going to be wasted by Jagex staff moderating and monitoring Runelabs to the stage where a feasible idea can be picked, not to mention with this much community involvement how much extra time it will take to develop the content.    I think  the man hours it will have taken to secure each release will probably be 2-3 times more than a typical update, I dont know about other people, but I would rather have 2-3 normal updates updates than one that was 'designed by the players'.

     

    The idea of RuneLabs as such really isn't that bad. Actually the exact opposite. A more direct way for us, the players, to communicate our improvements to Jagex is a thing which should have been released many, many years ago considering how old this game is. What Jagex failed to realize though was that it was going to get overused by those who haven't cared to read the rules and guidelines for the system. Or those who just want to troll or suggest impossible things/ninja/patch note fixes. And yes, I am aware that Jagex have stated that ninja fixes are fine to be posted in RuneLabs, but just look at the quality of them ("Add weather into the game" - Not really a very descriptive post, and not really Ninja-sized).

     

    What Jagex should do is to get some proper moderation in for a while, make sure that you actually HAVE to read through the rules (make a rule screen popup for a minute with a summary in big fat red text or something) and give those who still troll repeatedly can't post again for like a month or something. It is also worth remembering that RuneLabs is hyped now right now after its released. With time there will be less posts on it, meaning less spamming/trolling etc.

  14. Almost all stuff is redundant, stupid overpowered or nonlogical stuff, or some patchnote stuff. I really wonder what goes through the heads of these people. <.<

     

    I've been reading quite a lot of the proposed stuff and the only 'worthy' stuff are coming mostly from the die hard lore community, who wish to see fossil island, Rite of Passage and so on.

     

    I sadly ought to agree on this. RuneLabs have now been out for close to 50 hours, and the general quality is way worse than I had hoped. The few exceptions I have found are almost all from high-level, very motivated players. You just need to read the first sentence of a suggestion to know if it is worth reading all of it in most cases. 

     

    Also, I see you mentioned Rite of Passage. I have no idea who submitted that idea...

  15. I believe this thread is a great idea. Now when RuneLabs is out I am sure we will see many great new ideas for content. If we can spread these ideas on here and discuss them as well as give support to our favourites that is nothing but positive. Of course one may argue that we already have such a thread with the RuneLabs discussion thread, I believe this one to be more 'practical'. We need to be able to discuss both RuneLabs as a 'thing' and the actual suggestions that makes its content.

     

    Would not making a thread for your suggestion in the suggestion forum with said link be perfectly adequate and appropriate given that runelabs is a system about suggestions? If anything a thread for just links to suggestions seems entirely off-topic for gen discussion and borderline spammy.

     

    Where as Gen discussion would be appropriate for discussing the mechanics and implementation of the system and the leading ideas and polls coming from it.

     

    RuneLabs is a forum for not only a couple of ideas; It is a base from which one idea a month will actually be developed and put in game. As a community we can use this thread to push for and discuss the ideas our members on here suggest. I believe the Suggestions Forums may still be used for certain lone-standing ideas. But for general discussion of the popular ideas on RuneLabs, how they can/will be implemented etc. this forum is better for the task. Mainly because of the fact that RuneLabs is a guarantee for getting player ideas into the game, which for example the 'old' suggestions forum was not.

     

    With all that said, if anyone would care to check out the second ever submitted RuneLabs suggestion, which happen to be my own ( :P ), please do: https://[LikelyScam]/m=player-proposal/view-idea?idea=2

  16. I actually want to see someone submit a redesign of runelabs to runelabs, just because.

     

    I would vote for this idea, no doubt. You know that you sometimes are very funny, bossingnub :D ?

    I ought to add here though that RuneLabs will be getting updates in the future. I would love to be able to add images to my suggestions in the future, and a lot of players seems to agree this would be a good idea. Hopefully that can get added in not too long after the system's release. If enough people demands it/wants it I don't see why not F2P can get to add their own ideas as well. And don't come with the "we pay; we say" thingy in response to this, thank you.

     

    Myself I will be putting up the Rite of Passage quest suggstion on RuneLabs as soon as it launches. :)

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