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ghostman

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Everything posted by ghostman

  1. Hai Stone! OT: If you need money, sell it. I use summona, and I've yet to get a task where I couldn't do it in one trip with a few yips + food. Sometimes I do range certain tasks though, so it depends on personal preference.
  2. Type of Tool: (Volatile Tool or Morphic Tool A.K.A (Proto-tool)): Volatile Tool Item Tool Was Used For: (Pick axe, Hatchet, Harpoon, Butterfly Net, Fletching Knife, Hammer, Needle) Hammer Item Tool Was Used To Obtain/Create: (Fish, Ores, Logs, Anything That Requires A Butterfly Net, Fletched Items, Smithed Items, Crafted Items): Iron Nails Experience Each Item Gave:55 Xp/bar Percent Of Tool Used Per Item: not sure. It's about 125 bars per 10% xp. Having used 15 volatile tools, I'm nearly certain that's correct Total Experience Gained:6875/10% Fletching lasts for about 70 maple longs (u)/10%, or about 85 willow longs (u)/10%. I think each willow long was around 137.5 xp each Not sure about the pickaxe, but I think it lasts around 4k xp give or take 1.5k per 10%
  3. Thanks for all the replies. They were all even at 1800 but I started raising individual skills :oops: I'll round them out eventually.
  4. New: So today, I got 70 herblore. That puts me at all stats 70+! In exactly one month, I got one mage level, one agility level, three herblore levels, three thieving levels, two crafting levels, one fletching level, one slayer levels, one mining level, seven smithing levels, one fishing level, one firemaking level, one woodcutting level, two farming levels, and two summoning levels. Going f2p in a few days. Previously: Today I reached 1900 total. I've been playing and lurking on this board since around 2005. I started playing right before Easter 2005 but took a big break from 2007 to late 2008. I recently bought 3 months of members and have a month left. Currently going for all stats 70+; I have summon banked. Missing stats: 70 Cons, 72 Hunter, 68 Summon Rate, whatever. Tell me what I could work on.
  5. I'm nearly 100% certain that level 41 flesh crawlers do NOT drop silver bars on f2p. I'm also 100% certain that these flesh crawlers do not drop steel arrows. I've killed well over 8,000 of them without a silver bar drop or steel arrow drop in f2p. The zombies near flesh crawlers do drop steel arrows with a high frequency so maybe someone killed one by accident and left arrows lying around.
  6. How do you know it barely covers the costs of the servers? Give me some good hard evidence and THEN I'll believe you.
  7. Total Jagex control of prices for everything would probably ruin many aspects of the economy too.
  8. Me too, there is a summoning familiar in the screenshot for example. Oh. I didn't even see that :P
  9. Huzzah. No more years of beating around the Bush. And we avoided McCain. Although I think McCain's character is quite decent, the election really ate up his polite and humble demeanor. Post-election should be better. Obama ftw.
  10. That would completely destroy RuneScape. :o Haha. Perhaps. Removing certain aspects, like PVP or trade would mar the game pretty badly too. Of course, we're already swaying in between the void now.
  11. Combat: 109 F2P 117 P2P Total: 1806 Cash: 12m :S -> I'm such a poor nub. I waste all my money on fun stuff, like cw. Total bank worth ~30m now, depending on how much blue mask fluctuates. I bought the mask at 24m two years ago. Bad investment.
  12. Oh man. You had it easy :P I did the same exact thing, but I started a bit earlier. I sold my feathers for a grand total of anywhere between 2-4 gp each. It took me ages to get that 1k, but it felt so good. I think I got my first 10k from that too, with a little side help when someone died.
  13. I agree. Well written. Without f2p supporting the economy, RS's economy would suffer a financial crisis. [Hmm. Sound familiar?] Bad things would happen. Prices would fluctuate greatly, and once the f2p-produced raw material supply would dry up, prices would sky rocket, effectively killing skilling. Everyone would be forced to grind out I think a few [really, few] weapons around level 50 would be a nice addition. Perhaps give members an added bonus of a special attack, or something along those lines. However, that would unbalance the already unbalanced combat triangle, so I think adding like one or two spells and an average level 50 range weapon would do nicely. Just because we don't pay out of our own pocket to play this game doesn't mean that we're not supporting Jagex in any way. We're not freeloading. Without f2p, Runescape would head towards Ruinscape.
  14. I hope you're joking, or that'd be pretty ironic. :P
  15. I somehow doubt this new mini-game will be f2p, seeing all the updates us f2p have gotten recently. However, it'd be nice if it were.
  16. Disabling certain gathering/producer skills such as woodcutting, fishing, anything which gathers raw materials -> That would completely cripple the economy. Financial crisis, anyone?
  17. It's not a bad update. Personally, I wouldn't have minded if they gave the broom some sort of emote, like riding it or something if you operated it. That would've been a nice touch. However, can't complain about the robes and the goulash though.
  18. Morning, gotta agree with you on that one. I've been playing since early 2005, and had no idea what I was doing. I think by December of 2005 I was like level 40? I still only play for fun once in awhile, and don't really care about levels so much. Inefficiency and playing for fun made the game much more appealing to a younger me. Now, it's just grinding and whatnot. Playing for a substantial length allows you to share experience with newer players, and teach them about what they've missed, and not had a chance to experience. I don't believe it should be used so much for bragging rights as just to open people's eyes about the gaming community's history and changes as a whole.
  19. Lets see, I was a paying member for 3 and a half years, now I'm F2P so I can focus on school rather then play 'scape. :ugeek: Don't assume that because I'm F2P, I havn't been a member *EVER* I've been a member longer then F2P. :wall: Because Jagex needs content to lure high-mid level loyal f2pers into the P2p realm, and cheap corrupt dragon weapons aren't going to cut it, because most of those players wouldn't try them anyway, waste of money. Many f2p players level up to the requirements for the best available weapons and armour, get bored and see no point in training further and quit: Loss of base for Jagex.
  20. Puh leeze...I challenge you to name a single viable f2p weapon which borders on something like the whip or godswords for training. Sure we have corrupted weapons, but they're not a viable source for training..I doubt many f2p have a few hundred k per hour to waste on such weapons, while getting little or no return from their investments. Omali, if only it were as simple as you stated. Some of us, like myself, would very much like to get members, and have the money to do so. It's other factors such as parents who limit us. There are many younger players who have no way of getting members, because their parents won't allow them to do so. Also, like many people said before, Jagex does make a significant amount from the ad revenue of f2p. It's probably higher now that we have to watch the ad for 10 seconds. Oh, by the way. Before anyone flames me for being p2p, I've been p2p for a total of 3 months, and f2p for ~3 and a half years, or more. I certainly wouldn't mind getting more updates. The game does get quite dreary after awhile of grinding out skills. That's probably one of the reasons I'm semi-retired now instead of an active player.
  21. I was outside the house, wanting to get in. I ended up just logging out and doing something else, then coming back in like an hour, and it was fixed.
  22. Yeah, I went back like an hour later and it was back to normal. It'd be nice, except you wouldn't be able to fight anybody, or do anything else. If you were outside, you wouldn't be able to get in. Kind of defeats the purpose of PVP, no? :P
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