Candymann16
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Chronological Order of Str Bonus Updates
Candymann16 replied to chc05dude's topic in General Discussion
obby cape doesnt give str bonus -
head = mind helm body + legs = nothing Neck = glory Feet = boots of lightness gloves = rune or penance gloves sheild = mind sheild weapon = addy pic ring = RoL 3 pouches, elf crystal and rest ess
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Colossus110, Quiting this blog
Candymann16 replied to C110's topic in BlogScape (Ongoing Progress Reports and Goals)
good luck, cookie and whip please :XD: -
your all forgetting that these new teleport spells will most likely come out with the lunar spell update, this will mean that there will be no way that the teles will take you to anywhere combat based also the new locations would most likely be around that area, maybe a tele to the dwarf city would be good, quick blast furnace access
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1 May 2007 - Behind the Scenes - May
Candymann16 replied to Sea_dragon35's topic in General Discussion
sounds like a good month, kalphites and Varrock getting a face lift :thumbsup: and the achievement list sounds like fun, i just hope you dont have to do all the tasks again, and who knows, getting a fire cape might be one of the hard ones :lol: plus lots of future updates avalible adding in new areas with new tasks :XD: edit: Maybe to get the extra xp boosts at the agility dungeon you need to trade in 1k tickets at a time, that would mean less people will benifit unless they are willing to work for it, i would really like that to be a task 8-) -
i hope they are good spells, the only spells i ever use on lunars is cook pies and super heat glass, maybe the waterbirth tele to collect snape grass, but thats it
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very bad update IMO saphs = 28 soft clay, pfft, id rather spend an extra minute collecting and useing buckets of water on 'dry' clay that waste a saph on a stupid bracelet emmers = CW bracelet, 3 uses, well thats an hour, but still, the useage limits on all these things is really low, and the +50% banage heal, so they heal ~10 now, that would only be useful if you are stuck or running to score, i do like the idea that you get +20% extra damage when you att someone who is holding thier flag :thumbsup: should make W6 games a bit more interesting, Barrage anyone :?: Ruby = bracelet of inoculation, hardly anyone actually kills zogres, and even if they do there are plenty of safespots that means you dont get dieseasd anyway Diamond = possibly the worse yet, 5 uses per!! unless you get pked everyday while Rcing then this would waste more money that losing a glory every now and again, and i would rather wear a glory for the bonuses and also if you are ever in danger you could run away and tele away, however might be good for doing clues in the wild above level 20 wild, might give the extra bit of health to get away Dragonstone = at first glance these look reasonable, lots of new telespots, however almost all of these spots can already be accesed relativly easily from other existing tele point, ill stick to glories Onyx = i feel sorry for the people who invested in a few of them before the update, the bracelet might be reasonable in some places, Dag kings maybe, help control the spino's a bit more (onlly place i can think of at the moment) maybe agility? but the necklace is a bit of a waste i think, whip+fury would be more usefull than obby weap+zerker necklace those are my opinions, im going to stick to making forging rings, glories, duel rings and games necklaces
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I'm pretty sure I talked about starting farming at the same time as runecrafting, check the farming section, I think it's there. banking every trinket would take up so much bank space that it wouldnt be worth it. Isnt there like 3 (4?) types of items for each? thats like 12 bank spaces as apposed to 3 which is how many the gold items would take up. Anyways, thanks for the positive feedback on the article, I've got another one already posted, it will be released May 3rd? I think... It's a lot shorter than this one but still interesting. i dont mean every single thing, the gold bits obviously, but maybe the 2 top stone ones aswell
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nice artical, informative and should help people chose how to get some 99's (or 98s in my case :XD: ) but may i suggest training a bit of magic and agility at the same time in brimhaven agility dungeon, you can get about 25k agility exp an hour (if you take into account spending each ticket at 320 exp per) while making money alching and also magic exp, this is very good if you find alching and agilty both boring as you do them both at the same time so your boredom time is halved also on the theiveing instructions it is actually possible to earn a lot of money from PP if you are willing to take an extra minute after every session, with the new bank in the area it is possible to bank almost everything you find in the pyramid either there, with a duel ring at CW or glory at edge, and by the time you are 99 theiving you will have several thousand of little trinkets, and with the handy use of the scepter also being able to take you to the agility pyramid where that guy will buy all pieces for a nice ammount of money, which if you have a few thousand things to sell can add up to a nice little profit, even without scepters :thumbsup: youve probably thought of both these options and dismissed them as a waste of time, but for those hard of cash/time they can help lots also good luck on 99 slayer :D
