They should fix defence so that agility or possibly a new skill is the oppostie of attack, it makes them hit less, and defence is the opposite of strength, it lowers what they can hit on you, would make a lot more sense. also armour would change so that heavy metal armour lowers "agility" but raises defence whereas light armour such as dragonhide would allow more movement so more "agility" but less defece, so you dodge more but when you get hit, you get hit hard. I think it should be a new skill and not agility because agility would have to be made for free players then.