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elucin8er

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Everything posted by elucin8er

  1. Uk, that was one of the first flaws I found. And I'm not sure how Jagex would go about changing that to make abbysal crafting actually half safe. If they couldn't teleport when skulled, then ancient mages would have no troubles getting free glories all day long :( - Big flaw Perhaps levers don't follow the same rules, and you can teleport whenever as long as you're not teleblocked. I had this as a concern from the start, but then I rememberd how everyone who was pking north of edgeville were skulled anyway, and the ones who weren't were the ones begging for a fight, they didn't recieve one. I think with the further advantages of not skulling fewer people would even give these non skullers a look in. Meaning no more of this 3 item cabbage. ---------------- Just woke up :P So I'm in no state to try to shape my ideas to fix some of the big flaws. But thanks everyone so far for your replies and support. It's good to see we can have a good discussion about this :) P.S. Oerrg, I read your video and watched your post, it owned bigtime. I actually think I made a reply :oops:
  2. My thoughts exactly. Work out the amount of shark you catch per hour with and without mystic on. Show us some figures, and then we'll believe ya :P
  3. In my eyes, pking has gone downhill from rsc to rs2. Jagex has attempted to make many updates to try to improve it, but in the long run, it's making it worse :( I miss rsc 3 round hits so much :( And the short time in battle where you can't teleport, or feed. Now days we rely on ko'ing our oponent, because when they get low on food escaping/teleporting the wilderness is FAR too easy. Another dissapointing note is the mage bank. Unless you're with a clan, you're gone. Soloing there does not exist as it did in rsc. I understand Jagex has made the fighting more realistic, and less risky to adventurers. This is why I've thought about a system that should hopefully work for both worlds. Note - I'm posting here first to get some feedback from my loyal tip it site :D If the idea is a sucess I might consider taking it over to the rs forums for Jagex to inspect. --------------- Here's what I propose - 1. NO teleporting in the wilderness whatsoever when skulled. Teleblock will still be in use at the mage bank, although personally I believe it killed the solo pking population up there :( I would rant to remove it, but Jagex would not listen. This stops EASY escaping for those who wanted to get into a fight in the first place. If you're adventuring/clue seeking/etc then naturally you won't skull and won't need to worry about it. 2. Protection prays DO NOT WORK when skulled. Protection prays make escaping far too easy, as one can only muster half the damage, making ko'ing near impossible. Naturally, when unskulled you can use protection prays to escape dangerous pkers. ------------ I do have various other ideas to improve pking, however I know they will not go ahead :( I believe my ideas will lighten up solo pking, and actually make it worthwhile again. I understand there will be MANY conflicts with my ideas, and a lot of the less risky and less rsc familiar people will flame the heck out of me :P But to those who remember the old days, try to invision the pking days of rsc and help me form some kind of system that can rekindle pking while maintaining jagex's new invisions. My ideas are merely quick thoughts. Help? :P
  4. Oergg you put SO much thought into that movie, and the words of the song fitted so perfectly with what was occuring. The words I see are very significant. I wub you man, those memories were so much, let's hope we can all unite to bring the updates we desire. :D
  5. Very interesting. Just read all 6 pages, and I doubt this is a joke. Guess we'll all have to wait till Jagex show us what's in store for April :P
  6. Aww I want a slave now :(
  7. I always chose adventurer :oops:
  8. Ok got it to work, it stops them from rejuvilating .. uhh, do we just kill em all now? Lmao
  9. Explain how you made this work? Doesn't do anything for me :(
  10. BUMP Take it to the guys in their new hideout Quest complete after u do that :P
  11. Still working it out :( Really wanna see the special
  12. Yeah, just gotta work out what it'll hit :P Made my 2nd one now, gonna do some testing :D
  13. Ok I have the option to hand the rod over, or research its abilities. It has a special attack, and im trying to work out who/what to use it on ... I think i'll hand it over and make my own later :P I strongly suggest we all look up exactly what this rod is used for. Also, I still have that potion, didn't get used. There we go, hopefully I'm one of the first:
  14. Quest book on rs isn't telling me what to do next :( Time to do some walking around
  15. Divine energy comes from that place where dezeel is. I lowered the rod into the well using my rope (i knew i wasn't stupid for carrying it around :D) and now it has 2 charges, here comes the next part ..
  16. I did level 1 enchant, and it gave it "mortal" energy. It's still lacking "divine energy." Any1 mind telling me what the heck that is? What spell? :?
  17. Hahaha found it. We use a silver bar with a furnace, having in inventory a mithril bar, clay mould of the rod and sapphire to make a hard rod. Woo hoo 8) I'm clever :P
  18. Well the rod isn't coming off =\ I'm taking down silver and mith to it to see what happens
  19. Yeah kill em both and you should continue on
  20. It says the rod is fused on. Let's try ways to get it off, personally I have no idea.
  21. I know the place i think :D Always wondered about that :P
  22. I checked lumby read the book again its the area right before the quest start im pretty sure look for the borded up cave. use hammer on boards ~rStg~ 8) Where exactly?
  23. The book says something about Ivayn being in lumbridge .. I might go investigate
  24. Anyone know where the temple library key goes? :oops:

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