Everything posted by blackrazor
-
~~**Useless Runescape Facts**~~ 75,000+ views! 1k+ Replies!
1) When you use a dye that is any colour but yellow, with the wig (made from Ned with 3 wool), it says absolutely nothing. None of the usual "nothing interesting happens" messages. 2) You can colour Goblin Armor with any colour dye, not just the two dyed colours (orange, blue) that you need for the Goblin Diplomacy quest. 3) If you use banana slice (use knife with banana) or banana with Karamja Rum, each makes its own unique object. For some reason, the customs agents don't mind you leaving the island with the Rum, as long as it has banana in it. 4) If you try to teleport off Karamja with (unbanana-ed) Rum, it breaks, spills, and is lost. If it has banana in it, then you can tele with it, but it will be worthless for the Pirate Treasure quest. 5) If you cooked "cooked meat", then it automatically burns, regardless of your cooking level. This allows any level cook to complete the Witches Potion quest.
-
I need mining & smithing help.
Do the falador knights sword quest, if you haven't already. It's a free quest, and it gives 10K or 12K smithing xp. Yup, it's a lot! It's easy to find the two iron bars you need from white knights, or in the falador general store on a crowded world. For mining, make sure you have the best pick you can equip. Don't be afraid to mine and drop iron ore; it still is the fastest (and perhaps most tedious) way to level mining.
-
Problem with eating: The food gets used, but doesn't give HP
The types of food I was eating was trout, pike, and salmon. And leaf described the situation very clearly, thank-you for that.
-
Some monsters take unusually long to drop their treasure
aoe ... I don't mind waiting longer for the drop due to a longer death animation. The bug is the extra long delay that appears after the animation is done. During that time, the monster's already depleted health bar re-appears in mid-air, even though the monster is long gone. Finally, after all that, the drop occurs. Go kill a giant rat near rimmington; you'll see what I mean.
-
// NPC Runecrafting Runners and Trace Metals //
I like this idea. I've always thought that rocks should give a variety of rewards, just like most monsters already do. I think this would make mining more interesting, overall.
-
Some monsters take unusually long to drop their treasure
Ever notice how some monsters take unusually long to drop their treasure when they are killed? Most drop right away, but some seem bugged in this. Two examples that come immediately to mind: 1) The elemental mages just north of Falador that were added last year. 2) The rats near Rimmington, after they got their make-over. They were fine before the make-over, but now they take a long time to drop that yummy meat and bones .. hehe. And when I say long, I don't just mean because their death animation is longer. There is an additional delay after that, when their red-empty health bar re-appears in middair, over their already disappeared corpse.
-
What's the lowest level you've seen with Stronghold Sceptre
Yeah, but it's not about at what level you start ... it's about what level you finish at ... taking into account that the harder monsters are surely going to level you up. That's why luck with the Sceptre piece drops also factors into it. If you have to kill relatively few Catalpons and Ankou (at best, a little over half HP x 1 of each, with helpers) then you won't level up nearly as much as if you choose to do it solo, and have miserable luck on drops.
-
What's the lowest level you've seen with Stronghold Sceptre
Barney ... yeah, you would have to be lvl 80 or so, if you "brute force" it, clobbering everything. My lvl 107 finished up 1 or 2 loads of swordies in inventory on it, because he went in relying on mellee to do the Sceptre. My level 32 (well he leveled to 32 from 23 on this project) relied mostly on range. He went through about 1000 iron arrows (and that's with picking most of them up), losing about 30 arrows on each high def critter, like Catalpon and Ankou. The Sceptre pieces didn't drop right away, either. I guess it might have gone faster, had I been insanely lucky on Sceptre piece drops. I read in another post how Jwrm22 did it on a lvl 23 char, I think. That is possible, just it would cost even more in arrows and food than I was willing to spend. After my experience with the Catalpon, I made sure my guy had 40 range (green d'hide vambs and chaps) before going up against the Ankou. I also did my Sceptre solo (no high level blockers or killer-helpers), and with no deaths (although I did come close a couple times on the Ankou). I also read a rumour that some person, sanitars, got it at lvl 10. It's theoretically possible, even on the free server (without recoil, lunar mages, or whatever you guys said you have on pay) if you go in with a group of high levels, and they block for you, and help you by getting the monster down to just over half hitpoints. You would also have to be insanely lucky on drops, because you would level up just by killing half the HP of things like Catalpon and Ankou, too. But in a game with millions of active free players, I'll bet others have done it, too. There's even a name for these types of accounts: Sceptre Pures. Hehe.
-
Problem with eating: The food gets used, but doesn't give HP
Has anyone else noticed this? If you're running around, taking damage, and mashing through your food in inventory ... the food sometimes gets eaten, but you don't always get the HP from it. At first, I thought it was lag, or my imagination; but then I tested it with the Ankou. Sure, they hit hard; but it's a non-multiway area. I mashed the food button, while running around and getting hit. At the end of it, I was near death, with a bunch of food gone from inventory. No way that I was taking that much damage in a non-multiway for all that food to vanish, and for me to still be near zero HP... Has anyone else noticed this while training, pking, etc. ?
-
What's the lowest level you've seen with Stronghold Sceptre
Level 3 ?? I've seen plenty of level 3's with the boots, since they can just run through. But the Sceptre actually requires you to kill Ankou, Catalpon, etc. Even if you could somehow kill an Ankou at level 3 (which I seriously doubt), the mere act of killing it would level you up past 3. I started the quest to get this Sceptre at level 23, and I went up 9 levels from there, mostly killing the monsters for the parts. By the way, I had some close calls, but I didn't die, either. :D
-
What's the lowest level you've seen with Stronghold Sceptre
I hope this is the right section. It's not a help topic; just wondering what's the lowest level you've seen a player holding the Stronghold Sceptre, or what's the lowest level that you completed it on one of your characters? I did it on one of my alts, lividllama, at level 32. I think he also got the full zombie gear, with both emotes, by lvl 23. I got the Sceptre using range. The Catalpons were a pain but not hard. The Ankou gave me a ton of trouble at that level, because they are fast moving and aggresive, and I wasn't able to hold a safe spot that would stay safe for long. Obviously melleeing lvl 82 beasties for 10 to 13 minutes, until they become docile, isn't an option when you're level 32. This was done on the free server, so without any cool pay gear. (If indeed cool pay gear even exists for level 32s (40 range, 1 def); I wouldn't even know.) The Zombie stuff, I got while training at the goblin house in lumby. I did it when the event first came out, and it might have been more common then, during its introduction.
-
Arrow bug & Evil Chicken bug
1) The Arrow Bug is relatively new, certainly (maybe it surfaced with the new interface?). With it, you wind up with two seperate piles of the same arrow type in your inventory. Dragging from one pile to the other does nothing. You can fix it by clicking both of them into your arrow equipment slot. Here's how the bug can be reproduced: Say you're using 2 kinds of arrows, for example, steel and bronze. You have only a few steel left, and a bunch of bronze. You click the steel into your arrow equipment slot, and shoot them all. Then click the big bronze pile into the arrow equipment slot, and start shooting. Eventually, the monster dies, then you pick up whatever is left of the steel and bronze arrows from the floor. So now you have some steel and bronze in inventory, and a pile of bronze still in the arrow equipment slot. Click the steel arrows back into the arrow equipment slot. What should happen (and what used to happen) is that the big bronze pile leaving the equipment slot should merge with the little pile in inventory. What happens instead, is that they form two seperate piles of bronze arrows in your inventory. ============ Evil Chicken bug: This might be new, or just very rare. I can't reproduce it, and it might affect other random events, as well. What happened: I was fighting my second evil chicken within about an hour, while river fishing near Barbarian village. It was a slow fight, as I was equipped with only a rune woodcut axe, and was getting low hits. Eventually my hitpoints started to dip, so I engaged protect vs. magic. I continued to hit the Evil Chicken, but as I got it to about 90% dead, it just vanished. Poof! No drop, no death animation, no nothing. My various theories: 1) Maybe there is a time limit to kill these things. It was going quite slow with that axe. (Rune WC vs. lvl 159 beastie) 2) The Evil Chicken looked like it got "stuck" on a fence after I put the protection prayer on. Even though I was attacking it, maybe it's "stuckness" caused it to wink out. 3) Maybe there is new code to limit the effectiveness of protect prayers vs. random events. Maybe a timer starts when the protection goes on, and I didn't finish in time? 4) Maybe, while attacking the Evil Chicken, that combat with it had the freaky rare chance of activating the combat random (Zombie, Shade), and the system didn't like that, and just pulled my random away. This is pure guesswork on my part, as I didn't see any Zombie, Shade, or any other random appear. I know it's possible to get two randoms at once, but I'm not sure about two attacking ones at once. (The ones with the levels that roughly scale to your own level.)
-
Best F2P Update?
Dragon Slayer (Yes, I've been here that long.) I've also enjoyed all the holiday drops and events down through the years. (Except the Scythe; I missed that one.)
-
Software Build off
If absolutely any 3rd party program is illegal, then even the calculator which Windows supplies for free, and which countless merchants use for pricing odd-lot stacks of raw materials, would be illegal. That would really be sad. (And impossible to prove, too.)
-
The Examine Player Option! ~Updated 3/15/07~ 147 SUPPORTERS!
I support this. Great idea!
-
Rule 15 = Order 66
I started this topic, and maybe you should reread my first post before accusing me of something. In it, I speak about consequential damages, crossing a line, and bad precedents. While it's true that I personally do not like the rule, I also feel that it's a bad legal (and business) choice, as well. So they have lawyers? Do you think lawyers are perfect? Or that entreprenneurs always heed good legal advice? Let me give you a real world example. Marvel Comics (the real-life company that makes the comics) sued NCSoft (the company that makes the MMO City of Heroes). Marvel was accusing all sorts of copyright infringment, both from the COH game design, and what players were allowed to custom design, that would look similar to Marvel heroes. Well, NCSoft fought back, and countersued Marvel on various points, as well. Now Marvel is on the run (legally speaking), and desperately tried to fight back NCSoft's legal vollies, using California anti-SLAPP laws. Well, Marvel could have avoided all this legal cost and hassle, by not going after NCSoft with a weak infringment case in the first place. But I guess some lawyer thought it was a good idea at the time, eh? EDIT: In the end, both Marvel and NCSoft settled their cases, to the point of a legal stalemate. Neither side won any ground, and both sides lost plenty of cash on legal expenses.
-
Rule 15 = Order 66
You assume too much. The vast majority of players would still subject themselves to the banners and pop-ups, even without the rule, if only because of ignorance and laziness about spyware. And most customers that were going to go through the trouble of blocking their banners (and all incoming banners, not just those of Jagex), are still going to, no matter what the rule says. But, by making it a rule, Jagex risks voiding their protection from consequential damages in their TOS, especially from EU customers. Jagex is in England, and the European Union tends to have stricter rules than North America. Mind you, the USA is tort heaven, so that will be no fun, legally speaking, either. So basically, by making it a rule, Jagex isn't really getting more people to watch the banners, and they are opening themselves up to potentially costly legal hassles, should anything go very wrong with one of those banners. Basically, not a good business move on their part. They would have been better off leaving it to customer discretion, because it's not going to change customer behavior to have the rule, and real-world legal risks are just not worth it. Understand?
-
Rule 15 = Order 66
I personally got transponder spyware, very probably from a Jagex hosted banner, a couple years ago. These transponders brought in more spyware, that deluged me with a steady stream of pop-ups. That's when I got fed-up, and started blocking most incoming cookies and banners, as well as many harmful websites. For some useful articles on banner threats, and technical and legislative information, check out some of these: (It's more than cookies, no matter what Jagex claims.) http://news.bbc.co.uk/2/hi/technology/5202452.stm http://www.lctjournal.washington.edu/Vo ... Braff.html http://www.wib.org/wb_articles/crime_de ... _dec04.htm http://www.umanitoba.ca/campus/ist/secu ... /index.htm http://www.informit.com/articles/articl ... 25852&rl=1 http://www.microsoft.com/smallbusiness/ ... ckers.mspx
-
Rule 15 = Order 66
Hi Duke. Long time no see. Good to find that you're still around. At least here we can say "meet ya later on msn" without fear of being banned. :P To those that ask if Jagex can detect ad-blocking; the answer is yes. Websites can ping their own cookies, stored (or not) on your computer, to detect if you're blocking. You're denied access to their site if cookies are blocked, even if cookies are not required to access the content. The Wall Street Journal (wsj.com) does that if you try to log into some of their older articles via direct url. The same can be done for cookie dropping (or spyware implanting) banner ad scripts. They can detect if an IP is blocking their ad content, and report this information back to Jagex. It is an easy step to correlate this IP with a logged account during the same time period. Poof! Insta-ban. (If they desire to take this route.)
-
Rule 15 = Order 66
I've been playing RS since Nov. 2001, and I often take long breaks (many months at a time) to try out other MMOs, or just to do other stuff. This time, I come back in time for Halloween. I go to read some Tip.it, and one post mentions advert blocking is now officially against the rules, so I check out the Jagex site, and sure enough, there is a new rule added: Rule 15 - Advert Blocking ================ Well, obviously, I understand the logic. The ads pay for the "free" version of this game, so naturally, they don't want them blocked. But, I think Jagex has crossed a line here ... Many of these ads drop cookies, data-mining spyware, transponders, and hidden browser apps onto our systems. These little pests will effect your system performance & stability even when you're not playing RS. And a spyware clogged PC can be expensive and/or time consuming to clean, more so if you follow Jagex's orders and remove your defences against them. In the TOS, Jagex limits their liability for consequential damages if you use their product, while at the same time, ordering you to remain vulnerable to consequential damages with this new (well, new to me, anyways) rule 15. My sole remedy? Stop playing RS. But, I've built my character, and circle of friends, since Nov. 2001 ... that's a lot of history to throw away, just because Jagex finally added a new rule that I just can't comply with in good conscience. In the real world, many people watch pre-recorded TV, and simply FF or TIVO past unwanted adverts. The stations aren't threatening: "No TV for you!." I think this is a bad rule, and a bad precedent.
-
The Ethics of Advertising in Game?
First of all, if they did in-game ads, it would probably look more like Anarchy Online, not Neopets. Second, Runescape isn't technically a medieval setting. It's an alternate world, like: Ragnarok, Tolkien, Final Fantasy, Chrono Trigger, etc. It may have elements of medieval technology and legend, but it certainly isn't limited to that. Third, the banners that you speak of are very simple in nature. Sure, they resemble the Citroen logo, but they also resemble any of a number of other things. The banner also looks like the logo on a Sargeant's uniform, but I doubt that it's a recruitment ad for the army, either. Mere co-incidence. I wrote a long series of posts about Ad-Sponsored Play a while back. One of the links is here: http://forum.tip.it/viewtopic.php?t=335006&start=76 Any interested readers could do a search for more on that topic by using my username as a keyword. The point is, in-game ads could be a good thing, too. It would allow so-called free-to-play server-worlds to bring in more revenue for Jagex, and would give them a reason (co-branding) to make more frequent and more substantial changes to those worlds.
-
What's your favourite Casual Clothing?
f2p: chef hat brown apron monk bottom green d-hide vambs holy symbol fire staff (or any other elemental staff) rune kite or dragon-fire shield my wedding ring (plain gold band)
-
Why am I a lousy miner?
You're both right. I'm 89 mining, and I mine mostly in mining guild (coal), and crafting guild (silver and gold). With coal, I will generally mine it very fast, if no-one else is hitting the same rock. If everyone keeps to their own rocks, I can easily mine 4 coals in the time it takes another miner to get one. But if other coal miners start hitting my rock, then all of a sudden the success rate seems to drop down to their level for both of us. So it'll take me 4 times as long (their speed) to get coal, if other miners keep hitting the same rock as me. Silver and gold are a totally different story; I'm not sure why. I suppose they might be coded differently. I don't think it's their level, since silver is below coal, gold above coal, and I'm quite well above all three. But, with silver and gold, level does seem to matter. I will get the ore much more often if I'm a high level competing versus a lower level. Mithril seems to work a lot like silver and gold, but addy and rune ... less so. Then again, addy and rune are still relatively close to my mining level, so that might factor in, as well. I haven't mined iron in a while, but if memory serves, that was a totally different case, too. Past a certain point in mining level, getting iron was totally based on who the server thought hit it first. I'm not a particularly fast clicker, nor do I have an amazing connection, so I used to lose out to lower level iron miners almost 100 percent of the time. I'm not sure if they changed this ... like I said, I haven't mined iron in any quantity, in a very long time. Again, these are just my observations; I have no scientifically collected data to back this up. Just countless hours of clicking and a strong gut feeling of what I have seen, that must be beyond mere co-incidence, at my level.
-
The Stronghold Problems
Nobody really cares about iron arrows and body runes, and there are faster ways to get them for those players that do care. Same thing pretty much applies for the law runes, too. I think the main problem with the stronghold is that it seems not to match up well with the rest of the f2p dungeons. I'm worried that new free players will be attracted to it too soon, and will get slaughtered on the last two levels, and maybe get discouraged and stop playing if it happens too much. Then again, that could just be my personal bias at having played on the free servers since Nov. 2001 without this Stronghold. In any case, I still have to thank Jagex for adding something, anything new is still fun to explore and poke at, for a bit. So thanks. :) EDIT: Maybe, if each level past the first had a quest point restriction, in order to enter, that might keep the newer folks from getting themselves killed too soon, too often. For eample: level 1: 0+ quest points required to enter level 2: 13+ quest points required to enter level 3: 26+ quest points required to enter level 4: 39+ quest points required to enter This way, like the dragon quest, the harder parts kind of get saved for later.
-
How do you get Rune Kite Shield (h3) ?
That's right ... (h3) .... I didn't believe it myself, until someone put it in the trade screen on a free server. It's basically rune coloured, but the front is sectioned into four areas, with a diagonal two of those areas having purple-yellowish "blotchy" markings. For all I know (and i don't), there may be versions of this in other metals (addy, etc.), maybe other armor types besides kite-shields, and if there is an (h3) .. then is there perhaps also (h1), (h2), (h4), etc. ?? Does anyone know where these things come from, and what variety actually exists? EDIT (after RAHK's reply): Holy cow! There is certainty variety aplenty. Well, thanks for all the information and cool pics.