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Trazma

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Everything posted by Trazma

  1. Boomerangs are meant to be lightweight..metal is not lightweight... also, it has been suggested before.
  2. I think that the best possible outfit for range should be added, so here it is: 1. Robin Hood Hat. Gives +8 range attack and defense. No Requirements 2. Rangers Boots. Give +8 range attack and defense. No Requirements 3. Black D-Hide Body or Karils Body. Both give the same range attack bonus. 70 range and 40 defense for black d hide body, 70 range and 70 defense for Karils body. 4. Black D-Hide Chaps or Karils Skirt. Both give the same range attack bonus. 70 range for black d hide chaps, 70 range and 70 defense for karils skirt. 5. Barrows Gloves. Give +6 Range attack and defense. Require 175 QP and have finished Recipe for Disaster. 6. Fire Cape. Gives +1 Range attack and +11 range defense. No requirements. 7. Archer Ring. Gives +4 Range attack and defense. No requirements. 8. Amulet of Fury. Gives +10 range attack and +15 range defense. No requirements. 9. Crystal Bow. When full, it gives +100 range attack bonus. It uses no arrows and is cheaper than Karils crossbow. Requires 70 Range and 50 agility
  3. I think you should add the best outfits to wear for combat. Here are the best outfits for P2P: Best outfit, For defense bonuses, not regarding Barrows Set Effects: 1. Torags helm, Guthans Helm, or Veracs Helm. All helms have the same defense. Torags is the cheapest, and Veracs gives some prayer bonus. Stab +55, Slash +58, Stab +54, Magic -1, Range +62. 2. Torags Body, Guthans Body, or Dharoks Body. All give the same defense bonus, but Torags Body is Cheaper. Stab +122, Slash +120, Crush +107, Magic -6, Range +132. 3. Torags Legs or Dharoks Legs. Both give the same defense bonus, Torags is cheaper. Stab +85, Slash +82, Crush +83, Magic -4, Range +92. 4. Amulet of Fury. Gives +10 attack, +15 defense, +8 strength, and +5 prayer. 5. Rune Boots. Stab +12, Slash +13, Crush +14. 6. Barrows Gloves. +12 to all attack and all defense, +6 to mage attack and defense. 7. Fire or Obsidian Cape. Fire gives +11 to all defense, Obsidian gives +9 to all defense. 8. Dragon Sq. Shield. Stab +50, Slash +52, Crush +48, Magic +0, Range +50. 9. Warrior Ring. +4 slash attack and defense Defense Total With Fire Cape: Stab +362, Slash +367, Crush +344, Magic +17, Range +374 Defense Total With Obsidian Cape: Stab +360, Slash +365, Crush +342, Magic +15, Range +372 Best outfit for defense and attack bonuses, not regarding barrows set effects. 1. Torags helm, Guthans Helm, or Veracs Helm. All barrows helms have the same defense. Torags is the cheapest, and Veracs gives some prayer bonus. Stab +55, Slash +58, Crush +54, Magic -1, Range +62. 2. Torags Body, Guthans Body, or Dharoks Body. All give the same defense bonus, but Torags Body is Cheaper. Stab +122, Slash +120, Crush +107, Magic -6, Range +132. 3. Torags Legs or Dharoks Legs. Both give the same defense bonus, Torags is cheaper. Stab +85, Slash +82, Crush +83, Magic -4, Range +92. 4. Amulet of Fury. Gives +10 attack, +15 defense, +8 strength, and +5 prayer. 5. Rune Boots or Climbing Boots. Rune Boots give the following defense: Stab +12, Slash +13, Crush +14. Climbing Boots give the following defense: Slash +2, Crush +2. Climbing boots also give +2 Strength 6. Barrows Gloves. +12 to all attack and defense, +6 magic attack and defense 7. Fire Cape or Obsidian Cape. Fire Cape gives +1 to all attack, +11 to all defense, +4 strength, +2 prayer. Obsidian gives +9 to all defense. 8. Rune Defender. +20 Stab, +19 Slash, +18 Crush, -3 Magic, -2 Range. These bonuses are applied to both attack and defense. Rune defender also gives +5 strength 9. Warrior or Berserker Ring. Warrior gives +4 slash attack and defense. Berserker gives +4 Strength and +5 crush defense Total with Rune Boots and Warrior Ring: Attack; Stab +43, Slash +46, Crush +41, Magic -37, Range +2. Defense; Stab +332, Slash +334, Crush +314, Magic +18, Range +332. Other Bonuses; Strength +29, Prayer +7 Total with Rune Boots and Berserker Ring: Attack; Stab +43, Slash +42, Crush +45, Magic -37, Range +2. Defense; Stab +332, Slash +330, Crush +314, Magic +18, Range +332. Other Bonuses; Strength +33, Prayer +7 Total with Climbing Boots and Warrior Ring: Attack; Stab +43, Slash +46, Crush +41, Magic -37, Range +2. Defense; Stab +320, Slash +323, Crush +316, Magic +18, Range +332. Other Bonuses; Strength +31, Prayer +7 Total with Climbing Boots and Berserker Ring: Attack; Stab +43, Slash +42, Crush +45, Magic -37, Range +2. Defense; Stab +320, Slash +319, Crush +316, Magic +18, Range +332. Other Bonuses; Strength +35, Prayer +7 Best outfit for training slayer and training on monsters: 1. Full guthans with Spear 2. Fire or Obsidian Cape 3. Barrows Gloves 4. Whip 5. Rune Defender 6. Rune Boots 7. Amulet of Fury 8. Warrior Or Berserker Ring Use Whip and Rune defender until you are low on health, then switch to guthans spear to heal yourself with the set effect. When you are healed switch back to Whip and Rune defender Best Outfit for training in Pest Control: 1. Full Dharoks 2. Fire Cape or Obsidian Cape 3. Barrows Gloves 6. Rune Boots or Climbing Boots 7. Amulet of Fury 8. Warrior Or Berserker Ring 9. Dragon Battleaxe Go to the Digsite and get some nitroglycerin. When you are in the pest control arena, drop nitroglycerin to damage yourself. When you drop nitroglycerin it takes off 25 hitpoints, so calculate how many you need to drop for the best results. After you are done dropping the nitro, use the Dragon Battleaxe special and then switch back to Dharoks Greataxe. Just continue to play pest control and use whatever attack style you want. You are almost guaranteed to get over 50 hits, and you can get a lot of xp during the game. Best outfit for Duel Arena and Fight Pits: 1. Full Veracs 2. Fire Cape 3. Barrows Gloves 6. Rune Boots or Climbing Boots 7. Amulet of Fury 8. Warrior Or Berserker Ring The Veracs set effect will allow you to hit through your opponents prayer and armor, which gives you a huge advantage. Best outfit for Attack Bonus: 1. Warrior Helm. +5 Slash 2. Climbing Boots. +2 Strength 3. Amulet of Fury. +10 to all attack, +8 Strength 4. Rune Defender. +20 Stab, +19 Slash, +18 Crush, +5 Strength 5. Fire Cape. +1 to all attack, +4 Strength 6. Barrows Gloves. +12 to all attack, +12 Strength 7. Warrior Ring. +4 Slash 8. Abyssal Whip. +82 Slash, +82 Strength Total Attack Bonus: +43 Stab, +133 Slash, +41 Crush. +113 Strength Best outfit for Strength Bonus: 1. Berserker Helm. +3 Strength 2. Climbing Boots. +2 Strength 3. Amulet of Strength. +10 Strength 4. Obsidian Shield or Rune Defender. +5 Strength 5. Fire Cape. +4 Strength 6. Barrows Gloves. +12 Strength 7. Berserker Ring. +4 Strength 8. Abyssal Whip or Dragon BattleAxe. +82 Strength or +85 Strength Total Strength with Whip: +122 Total Strength with Dragon Battleaxe: +125
  4. the only mage armor you deserve is zamorak robes. you will never get mystic.
  5. That's why its crappy because there are no full helms and plates. If those were out they would be better stats. it would still be overpriced and it would still blow in comparison to barrows armor, which is 10% the price of dragon.
  6. to the creator of this thread: good job on wasting forum space by posting an idea about something that has already been suggested thousands upon thousands of times. jagex will come out with all the dragon crap eventually. i dont see why people want dragon stuff anyway. It has horrible stats and it cost way too much. i'd like to see jagex come out with new mage and range armor, along with armor for level 80 and 90 defense.
  7. Rune T, Rune G, God Rune, and Gilded are all for looks and decoration, yet they still remain useful. It's nice to have a variety of items to choose from, that's why this suggestion is in place. RuneScape is pretty much based on variety. There's like 10 different types of weapons in 8 different grades of metal(bronze-dragon), including 4 completely different armors(barrows), and that's just melee. I never said Mage and Ranged needed castlewars armor, i just think it would be nice. We don't need a lot of things in runescape, yet they are there. (oh by the way, i hate quests, so ill stick to killing abyssal demons and playing castlewars.) why not just get the real god cape? it's not really that hard. i thought you could do something to make it so you had the ring of dueling teleports already... ill add the model idea, but not the teleport. how pricey? like 2000 tickets or what?
  8. instead of just ranting about it...why not come up with and idea for some new high level armor and weapons?
  9. OK Castlewars is mostly in Warriors' favors in terms of rewards, so im going to address most of these issues. First off, The current armor. the current armor requires far too much play time to actually be worth getting. Im suggesting that the current armor is improved upon in the defense department. Gold armor would be imrpoved to be equal to rune, Silver would be improved to be equal to adamant, Red would be improved to be equal to Mithril. In addition to boosting the defense of the armors, Decorative Skirts will be added. The skirts give the same defense and require the same amount of tickets. More Decorative Weapons the new decorative weapons will be: Battleaxe, Axe, Pickaxe, 2H Sword, Claws, Scimitar, Warhammer, and Mace. In that order, here are the ticket costs for them: Red: 6, 2, 2, 8, 5, 5, 3, 3 Blue: 60, 20, 20, 80, 50, 50, 30, 30 Gold: 600, 200, 200, 800, 500, 500, 300, 300 Magical Decorative Armor. The magical decorative armor will come in the same colors as the melee armor. Blue and red will be equal to Zamorak Robes, Silver and blue will be equal to Splitbark, Gold and black will be equal to Mystic Robes. The Blue and Red Robes will look like Simple robes, The body will be red with blue sleeves, the bottom will be red with blue trim at the bottom and a blue patch in the middle that robes have now. Top costs 12 tickets and the bottom costs 10 tickets. The Silver And Blue will be the same shape as splitbark. The body will be silver with blue shoulders and blue trim at the bottom, with blue trim on the arms. The Legs will be silver with blue kneecaps and blue trim at the bottom and top of the legs. The gauntlets will be blue with silver trim at the bottom of each glove. The greaves will be blue with silver trim at the bottom of the greave and silver trim at the ankles. The hat will be silver with blue trim. Top costs 80 tickets, bottom costs 60 tickets, gauntlets cost 25 tickets, greaves cost 25 tickets, helm costs 40 tickets. The Gold And Black will be the same style as mystic robes. All parts will be mainly Gold with black trimming. Top costs 800 tickets, bottom 600 tickets, gloves 200 tickets, boots 200 tickets, hat 400 tickets Decorative Staffs Red and blue will be equal to a staff, giving +5 magic attack. The actuall staff will be red with a blue orb. cost is 10 tickets. Silver and blue will be equal to a battlestaff, giving +10 magic attack. It will be Silver with a blue orb. costs 100 tickets. There are 4 different types, Water Decorative Battlestaff, Fire Deco Battlestaff, etc. Gold and black will give +15 magic attack. Will be a Gold with a Black orb with black trim on the staff part. Costs 1000 tickets. Comes in 4 elemental types. Decorative Range Armor red=blue d hide silver=red d hide gold=black d hide all will be the same style as normal d hide parts, except with a hood. Check out my thread "List of Range ideas, and some mage ideas" for the bonuses of the hoods. red: body is 8 tickets, legs are 6 tickets, vambs are 3 tickets, hood is 4 tickets. all parts are mainly red with blue trim silver: body is 80 tickets, legs are 60 tickets, vambs are 30 tickets, hood is 40 tickets. all parts are mainly silver with blue trim Gold: body is 800 tickets, legs are 600 tickets, vambs are 300 tickets, hood is 400 tickets. all parts are mainly gold with black trim. Decorative Bows and Crossbows red=maple bow and mith cbow silver=yew bow and addy cbow gold=magic bow and rune cbow red shortbow will cost 5 tickets, red longbow will cost 6 tickets, red cbow will cost 10 tickets. The bows are red with blue trim and a blue bowstring. the crossbow will have a red stock with blue limbs silver shortbow will cost 50 tickets, longbow 60 tickets, cbow 100 tickets. bows are silver with blue trim and blue bs, crossbow has silver stock with blue limbs. Gold short will cost 500 tickets, longbow 600 tickets, cbow 1000 tickets. bows are gold with black trim and black bs, crossbow has gold stock with black limbs. Castlewars Standards In addition to new armors, the standars in castlewars should be added. Sara and Zammy standards will each cost 20 tickets. These cannot be taken into castlewars. God Robes These robes will not be the same colors as the decorative, they will be in the colors of their respective god. They all give the same prayer bonus, but some give better attack or defense bonuses than the others. Each top costs 1000 tickets, each bottom costs 1000 tickets, each hood costs 500 tickets, each cape costs 500 tickets, each gloves cost 300 tickets, each boots cost 300 tickets. Saradomin: These robes will be mainly blue, with white trim Stats: Robe Top: +5 to all defense Prayer +8 Robe Bottom: +4 to all defense Prayer +7 Hood: +3 to all defense Prayer +5 Gloves and Boots: +2 to all defense Prayer +3 Zamorak: These robes will be mainly Red with black trim: Hood: +3 to all attack, +0 to all defense Prayer +5 Top: +5 to all attack, +0 to all defense Prayer +8 Bottom: +4 to all attack, +0 to all defense Prayer +7 Gloves and Boots: +2 to all attack, +0 to all defense Prayer +3 Guthix: These robes will be mainly Green with Yellow trim Hood: +1.5 to all attack and defense +5 prayer Top: +2.5 to all attack and defense +8 prayer Bottom: +2 to all attack and defense +7 prayer Gloves and Boots: +1 to all attack and defense +3 prayer Capes That Actually Match the Armor Currently, almost no cape matches any of the castlewars armor. so, i think that capes should be added that match these Blue and Red cape will be mainly Red with a Blue stripe at the bottom, This will cost 10 tickets. It gives +3 to all defense stats Silver and Blue cape will be mainly Silver with a light blue stripe at the bottom, this will cost 100 tickets. It gives +5 to all defense stats. the Gold and Black cape will be mainly gold with a black stripe at the bottom, this will cost 1000 tickets. It gives +10 to all defense stats. In-Game CastleWars Items I think it would be pretty cool to be able to have some of the stuff that is found in game. Rocks could be bought for 10 tickets. They are wieldable, and you can throw them to other people, like the GnomeBall Bandages could be bought in packs of 10 for 1 ticket, they heal 10% of your hp level. Ropes are also purchasable, but they come in the 3 different color schemes. They are wieldable. red/blue costs 5 tickets silver/blue costs 50 tickets gold/black costs 500 tickets Barricades could also be bought. These can be set up, but people will just walk through them. These cost 25 tickets, and you can only have 1. Transformation Rings There will be 3 rings, allowing you to transform into a sheep, an imp, or a bunny. These rings cost 1000 tickets. While transformed, you will only be allowed to chat, trade, and move. ----- Any Feedback?
  10. gee...i didnt know drinking too any skill...
  11. agreed. it would be so much simpler if jagex just named the bones of the player when they died.
  12. instead of jagex wasting their time on this suggestion, why dont you just sell the guy a steel bar?
  13. it will never happen, so stop wasting your time.
  14. ok stop with the stereotype BS. The australian guy doesn't even have to be australian, it can just be some guy, it doesnt matter.
  15. you've never been to draynor village market area...?
  16. sometimes i do clues in wilderness...and sometimes i accidentally click on the wrong spot and attack some guy... if this suggestion got implemented...that means that i would have to walk clear back to falador or varrock, instead of using the teleport lever that takes you to ardougne...
  17. Enchanted Staff of Azzandra After completing Desert Treasure, Azzandra will ask you if you would like to purchase his staff, as he has no use for it currently. The cost for his staff is 250k. Why such a high price for a staff? Well, you can bind the powers of different runes to the staff. The staff can hold a max of 3 different runes, with a max of 5000 for one type of rune, so a max of 15000 runes altogether. To bind runes to a staff, simply take it to Azzandra along with your runes. He will ask you if you want him to bind runes into the staff. Use the runes with him and he will say "how many of (insert rune here) do you want bound to the staff? Next will be a screen where you enter the amount. There is a fee for this service, the fees are as follows: for 1-1000 runes bound into the staff:1k 1001-2000: 2k 2001-3000: 3k 3001-4000: 4k 4001-5000: 5k 5001-6000: 6k 6001-7000: 7k i think you get the point... The staff requires 60 magic and 60 attack. It can autocast Modern Magic and Ancient Magic Stats of the staff: Magic Attack Bonus: +17 Magic Defense Bonus: +17 Prayer: +5 -------------- Ancient Armor Of The Obsidian Berserker Long ago, there lived an Obsidian Berserker by the name of TzKet-Maj. He was the best warrior in the land for many years, but he fell victim to old age and illness. The only armor that he wore into battle was a helmet, a pair of gauntlets, and a pair of boots. He fought with his hands and killed nearly everyone in his path, those that weren't killed were horribly maimed and disfigured. He was buried in a large obsidian sarcophagus, encrusted with Dragonstone and Onyx. His poweful armor was buried with him as well. An outsider to the TzHaar caves happened to stumble upon his tomb. However, he awoke the undead beast that awaited in the sarcophagus, and barely managed to escape from the grips of the mighty TzKet-Maj-Xil. The outsider told the nearest human about his encounter. The human he told then spread the word to everyone else. Word was spread back to the TzHaar caves, and the residents thought it would be a good show to see brave adventurers try to kill the ancient undead warrior. They set up a scrying orb in the tomb, and opened up the tomb for easier access. Do you dare adventure into the tomb to fight this ancient warrior? To reach the tomb, you must travel through a long tunnel filled with medium-level agility courses and very aggressive TzHaar monsters. The monsters are level 50-144. Once you reach the Tomb, attempt to open up the sarcophagus. You will get a message saying that the sarcophagus is far too hot to touch with bare hands. If you wear any gloves, you will take 15 damage, if you wear Ice Gloves, you will take no damage. Once you open the sarcophagus, you will cut to a cinematic which shows TzKet-Maj waking up and jumping out of the sarcophagus. After it is over, You will return to the normal screen and TzKet-Maj will then say "WHO DARES AWAKEN ME FROM MY REST ONCE MORE!" The battle will then ensue TzKet-Maj is level 249. He uses a Melee/Mage combination attack style. His max hit is 30. If you manage to kill him, you will be able to search the sarcophagus for any treasure. Possible loot from the sarcophagus will be: TzKet-Maj's Helm, TzKet-Maj's Gloves, TzKet-Maj's Boots, D left half, D med, D legs, Dragon Weapons(long, scimmy, dagger,battleaxe, mace), blood runes (50-150), Soul runes(25-75), Death Runes(25-250), Chaos Runes(50-500), any obsidian weapon/armor, Tokkul (50-7500) The helm will look like the helm on the guy in my sig, except with horns. It will be Dark Red and black. The Gauntlets will cover half your forearm and will be dark red and back The Boots will actually be boots, they will go halfway up your leg, just below the knee. again, red and black. The stats of TzKet-Maj's armor are as follows: Helm: Stab +10...+83 Slash +10...+87 Crush +10...+81 Magic +5...+5 Range +5...+93 Prayer +5 Strength +12 Gauntlets: Stab +15...+20 Slash +14...+19 Crush +13...+18 Magic +8...+12 Range +8...+17 Prayer +3 Strength +15 Boots: Stab +7...+25 Slash +6...+24 Crush +5...+23 Magic +5...+10 Range +5...+22 Prayer +3 Strength +18 These stats may seem overpowered, but there is a side effect to wearing these items. If you are wearing the helm, you cannot wear any body armor If you are wearing the boots, you cannot wear any leg armor If you are wearing the gauntlets, you cannot wear any cape or amulet. The reason that you can't wear certain pieces of armor with this armor is because true berserker wore no or little protection when going into battle. all of TzKet-Maj's items require 80 defense and 80 strength to wear. When wearing all 3 pieces, you will be immune to spells which keep you in 1 spot(ice and bind spells, damage is still taken). you will also be immune to the stat lowering effects aberrant specters, banshees, cockatrices, and basilisks attacks. What do you guys have to say about this? P.S. don't flame me too badly. P.S.S. You may have noticed that i said that the TzHaar people put a scrying orb in the tomb, this means that you can watch people fight him too --------------- More Demons In Taverly Dungeon + New Demon Boss I think that Jagex should add more Demons to Taverly Dungeon. It would just make more sense because there are already Black Demons. There should be 3 different rooms added that branch off of the path leading to black demons. One room will have Lesser Demons and one will have Greater Demons. In the middle of writing this, i thought it would be pretty cool to have a sort of boss of the demon race. Name: Grand Demon of Death Level: 489 Hitpoints: 500 Retreats?: No Members Only?: Yes 100% Drop: Ashes, 5000 gp All Possible Loot: Dragon Med Helm, Dragon Left Half, Dragon Legs, Dragon 2H, Dragon Long, Dragon Battleaxe, Dragon Spear, Dragon Dagger, Dragon Mace, Dragon Scimitar, Dragon Halberd, Grand Sword of Death, Death Runes(100-1000), Blood Runes(50-500), Chaos Runes(200-200), Full Blue Mystic, Mud Battlestaff, Rune Arrows(100-1000), Dragonstone, Full Black Dragonhide, Full Rune, Any Rune Weapon, Shark(10-100), Lobster(50-250), Nothing. Weakness: Nothing Examine Info: His looks can kill! Honestly! Other Info: Max hit of 40. He uses a Magic/Melee hybrid attack. His attack speed is about the same as a longsword. Immune to magic attacks, and highly resistant to range attacks. If you try running away he might reach out and grab you and place you on the ground right next to him again, if he does this you will receive 20 damage. Well, I don't know what Jagex designs will be for Demons, but this demon will be wielding the Grand Sword of Death, which is the weapon he uses. What is the Grand Sword of Death?, you might ask. Well, it's basically a giant 2 handed sword. The blade is like a wave type design, with 2 different points at the top, that create a V shape in the middle. It requires 80 attack and 80 strength. Here are the stats of it: Attack...Defense Stab +82...+41 Slash +118...59 Crush +102...51 Magic +0...+10 Range +0...+60 Strength +115 Prayer +10 Special- your character will raise the giant blade above their head and say "Death to all who oppose me!" and a giant fireball will come down and hit everyone around you in a 15x15 square area. You will take half the damage that the highest hit that was dealt. so if you hit a 30, you will take 15 damage. uses 100% of your special bar and 25% of your run energy, so if you dont have 25% run energy you are unable to use it. I know that either the demon will be too easy or too hard and that the rewards will most likely be too good. ------------ Boomerangs Boomerangs will be made with the fletching skill and will also be able to be bought after doing a small quest where you help an Australian guy make boomerangs. he wants you to help him make them because he got hit on the head by an ogre and lost all of his memory. now he wants revenge. in the quest you make him 25 regular wood boomerangs. once you make them for him you must help him defeat the ogre(lvl 76). once you have done so, Quest Complete! you are rewarded 2.5k fletching xp, 1k ranging xp, 1 quest point, the ability to make boomerangs and the ability to use them. There will be two types of boomerangs, long and short When you fletch boomerangs, you will get 5 when making long boomerangs, and 10 when making short boomeranges. Heres the levels required to make them: Type-Level of fletching to make Short Regular-5 Long Regular-10 Short Oak-20 Long Oak-25 Short Willow-35 Long Willow-40 Short Maple-50 Long Maple-55 Short Yew-65 Long Yew-70 Short Magic-80 Long Magic-85 all boomerangs have a 75% chance of coming back, except when you use the magic boomerang special, which will come back 100% of the time. all requirements for the bows are the same as the corresponding type of bow. so 50 range for magic boomerang. Long Boomerangs are more accurate and have a far higher range, but are much slower. Short Boomerangs are slightly less accurate and have a shorter range, but are much faster than long. The Short Magic Boomerang will have a special that shoots out very quickly and hits the enemy, then comes back very quickly and goes around your character and hits the enemy again. This hits 15% of your range level . This uses 40% of your special bar The long magic boomerang will have a special that shoots it a bit faster and it hits damage that is equal to 20% of your range level. so if you have 80 range you will hit a 14. this uses up 35% of the bar. the good thing about boomerangs is that they come back, however, you will lose some. you will not need to pick up boomerangs, they return to you. therefore rangers will no longer complain about arrow 'thieves'. i think that is just about it -------- Coffee Coffee beans will be grown using the farming skill. To grow Coffee beans you need 40 farming. They will be grown in a farming patch near Shilo Village. Also near shilo village will be a coffee bean field so non-farmers can make their own coffee. To Grind coffee beans take them to any mill. Use them on the hopper, then flip the switch. Then use a pot on the bin to get a Pot of Ground Coffee(8) You must have 45 Cooking to make a Cup of Coffee. It gives 67 Experience. To make coffee, follow these steps: 1. Fill an Empty Cup with water. 2. Use the Cup of Water on a range to heat it. 3. Use Pot Of Ground Coffee on Cup of Hot Water You now have a Cup of Coffee If you grew the beans yourself, you will have a Cup of Coffee(S), which means Strong. To make Cup of Coffee(S) without your own grown beans, you need to have 50 Cooking. Cup of Coffee(S) gives you 50% Run energy Regular Cups of Coffee give you 25% Run energy. ----------- Dark Claws This is just a simple weapon suggestion. Dark Claws will be dropped by Dark Beasts. They have no special. They are 2-handed. They require 90 attack and 90 strength to wield. Stats: Attack...Defense Stab +65...+43 Slash +95...47 Crush +0...+40 Range +0...+50 Mage +5...+10 Strength +98 Prayer +3 ------------ More CastleWars Rewards OK Castlewars is mostly in Warriors' favors in terms of rewards, so im going to address most of these issues. First off, The current armor. the current armor requires far too much play time to actually be worth getting. Im suggesting that the current armor is improved upon in the defense department. Gold armor would be equal to rune, Silver would be equal to adamant, Red would be equal to Mithril. In addition to boosting the defense of the armors, Decorative Skirts will be added. The skirts give the same defense and require the same amount of tickets. More Decorative Weapons the new decorative weapons will be: Battleaxe, Axe, Pickaxe, 2H Sword, Claws, Scimitar, Warhammer, and Mace. In that order, here are the ticket costs for them: Red: 6, 2, 2, 8, 5, 5, 3, 3 Blue: 60, 20, 20, 80, 50, 50, 30, 30 Gold: 600, 200, 200, 800, 500, 500, 300, 300 Red= Mith Blue=addy Gold=rune Magical Decorative Armor. The magical decorative armor will come in the same colors as the melee armor. Blue and red will be equal to Zamorak Robes, Silver and blue will be equal to Splitbark, Gold and black will be equal to Mystic Robes. The Blue and Red Robes will look like Simple robes, The body will be red with blue sleeves, the bottom will be red with blue trim at the bottom and a blue patch in the middle that robes have now. Top costs 12 tickets and the bottom costs 10 tickets. The Silver And Blue will be the same shape as splitbark. The body will be silver with blue shoulders and blue trim at the bottom, with blue trim on the arms. The Legs will be silver with blue kneecaps and blue trim at the bottom and top of the legs. The gauntlets will be blue with silver trim at the bottom of each glove. The greaves will be blue with silver trim at the bottom of the greave and silver trim at the ankles. The hat will be silver with blue trim. Top costs 80 tickets, bottom costs 60 tickets, gauntlets cost 25 tickets, greaves cost 25 tickets, helm costs 40 tickets. The Gold And Black will be the same style as mystic robes. All parts will be mainly Gold with black trimming. Top costs 800 tickets, bottom 600 tickets, gloves 200 tickets, boots 200 tickets, hat 400 tickets Decorative Staffs Red and blue will be equal to a staff, giving +5 magic attack. The actuall staff will be red with a blue orb. cost is 10 tickets. Silver and blue will be equal to a battlestaff, giving +10 magic attack. It will be Silver with a blue orb. costs 100 tickets. There are 4 different types, Water Decorative Battlestaff, Fire Deco Battlestaff, etc. Gold and black will give +15 magic attack. Will be a Gold with a Black orb with black trim on the staff part. Costs 1000 tickets. Comes in 4 elemental types. Decorative Range Armor red=blue d hide silver=red d hide gold=black d hide all will be the same style as normal d hide parts, except with a hood. Check out my thread "List of Range ideas, and some mage ideas" for the bonuses of the hoods. red: body is 8 tickets, legs are 6 tickets, vambs are 3 tickets, hood is 4 tickets. all parts are mainly red with blue trim silver: body is 80 tickets, legs are 60 tickets, vambs are 30 tickets, hood is 40 tickets. all parts are mainly silver with blue trim Gold: body is 800 tickets, legs are 600 tickets, vambs are 300 tickets, hood is 400 tickets. all parts are mainly gold with black trim. Decorative Bows and Crossbows red=maple bow and mith cbow silver=yew bow and addy cbow gold=magic bow and rune cbow red shortbow will cost 5 tickets, red longbow will cost 6 tickets, red cbow will cost 10 tickets. The bows are red with blue trim and a blue bowstring. the crossbow will have a red stock with blue limbs silver shortbow will cost 50 tickets, longbow 60 tickets, cbow 100 tickets. bows are silver with blue trim and blue bs, crossbow has silver stock with blue limbs. Gold short will cost 500 tickets, longbow 600 tickets, cbow 1000 tickets. bows are gold with black trim and black bs, crossbow has gold stock with black limbs. Castlewars Standards In addition to new armors, the standars in castlewars should be added. Sara and Zammy standards will each cost 20 tickets. These cannot be taken into castlewars. God Robes These robes will not be the same colors as the decorative, they will be in the colors of their respective god. They all give the same prayer bonus, but some give better attack or defense bonuses than the others. Each top costs 1000 tickets, each bottom costs 1000 tickets, each hood costs 500 tickets, each cape costs 500 tickets, each gloves cost 300 tickets, each boots cost 300 tickets. Saradomin: These robes will be mainly blue, with white trim Stats: Attack...Defense Robe Top: Stab +0...+5 Slash +0...+5 Crush +0...+5 Range +0...+5 Magic +0...+5 Prayer +8 Robe Bottom: Stab +0...+4 Slash +0...+4 Crush +0...+4 Range +0...+4 Magic +0...+4 Prayer +7 Hood: Stab +0...+3 Slash +0...+3 Crush +0...+3 Range +0...+3 Magic +0...+3 Prayer +5 Gloves and Boots: Stab +0...+2 Slash +0...+2 Crush +0...+2 Range +0...+2 Magic +0...+2 Prayer +3 Zamorak: These robes will be mainly Red with black trim: Hood: +3 to all attack, +0 to all defense Prayer +5 Top: +5 to all attack, +0 to all defense Prayer +8 Bottom: +4 to all attack, +0 to all defense Prayer +7 Gloves and Boots: +2 to all attack, +0 to all defense Prayer +3 Guthix: These robes will be mainly Green with Yellow trim Hood: +1.5 to all attack and defense +5 prayer Top: +2.5 to all attack and defense +8 prayer Bottom: +2 to all attack and defense +7 prayer Gloves and Boots: +1 to all attack and defense +3 prayer Credit to Inuyasha3336 for the last two basic ideas. ---------------------- Remove The Messages You Get When Being Attacked By Metal Drags all i see in my chatbox is: Your shield absorbs most of the dragon fire! Your potion protects you from the heat of the dragon's breath! over and over again dry.gif It's nearly impossible to talk with anyone there so to solve this, Jagex should just completely remove that message. To make it so you know your antifire potion has worn off, a message will appear saying "You need to drink more antifire potion!". This message will only appear if you have already drank an antifire potion. I also think that the "Your shield absorbs most of the dragon fire" message should be removed from all dragons. It's obvious that the shield did absorb the dragon fire, other wise you would've got hit higher than a 5. --------------- Toast Toast has been around for ages and there are many varieties. runescape has all the items needed to make toast anyway, so why not? heres the specs: cooking level-type of toast,amount of hp healed level 30-toast, heals 5 hp level 35-cinnamon toast, heals 6 hp level 38-buttered toast, 7 hp level 39-honey toast, 8 hp level 45-red berry jam toast, 9 hp level 45-grape jam toast, 9 hp level 45-strawberry jam toast, 9 hp level 46-marmalade toast, 10 hp level 48-dwellberry jam toast, 10 hp and also cures poison by half level 52-cheese toast, 11 hp level 56-french toast, 14 hp level 57-maple syrup french toast, 15 hp level 57-honey french toast, 15 hp level 59-cinnamon french toast with maple/honey, 16 hp to make toast you: -take a knife and use it on bread, get bread slices. -use the bread slices on a range or fire. to get buttered toast just use butter on toast. to get jam take your selected berry and use it with a pestal and morter to get jam, then use it on the toast. to get marmalade cut up an orange into orange chunks and use chunks on pestal on morter to get marmalade. to get cheese toast use cheese with a range to get melted cheese, then use already cooked toast with the melted cheese. to get french toast use an egg with a bowl, then add milk to it to get 'french toast mix', dip bread slice in the mix and use uncooked french toast with a range to get French Toast. You can also add Maple Syrup or Honey to french toast which heals 15 hp. **NOTE: you MUST cook french toast on a range** to get syrup you must make a tap using the smithing skill, maybe level 52 to make a steel tap. then use the tap with a maple tree. then use a bucket with the tapped maple tree to get maple syrup. to get honey you must use a bucket with the bee hives near catherby. to get cinnamon use a dramen branch with a pestle and morter ***NOTE: You do NOT need a toaster to make toast*** ------------ Random Range Ideas and Some Mage Ideas Show shots left on crystal bow this is a serious problem when killing dragons. if you are using a 1/10 crystal bow you could run out any time and get blasted by dragon fire. to find out how many shots are left you simply examine the bow. another solution to this is to make it so your character doesn't run out after the monster you are attacking, and just stand in the same spot. I do realize that people should be paying attention, but sometimes it is just plain unavoidable. Dragonhide Hoods These hoods would be crafted using 2 dragonhides. They require 30 defense to wear. The following levels are required to make- green d'hide hood- 62 crafting blue d'hide hood- 70 crafting red d'hide hood- 76 crafting black d'hide hood- 83 crafting The following bonuses will be given- Green D'hide Hood- Stab -1...+1 Slash -1... +3 Crush -1... +5 Mage -2... +2 Range +2...+2 Blue D'hide Hood- Stab -2...+2 Slash -2...+4 Crush -2...+6 Mage -3...+3 Range +3...+3 Red D'Hide Hood- Stab -3...+3 Slash -3...+5 Crush -3...+7 Mage -4...+4 Range +4...+4 Black D'Hide Hood- Stab -4...+4 Slash -4...+6 Crush -4...+8 Mage -5...+5 Range +5...+5 The Green D'hide Hood WILL be for f2p. It will be sold by Oziach for 7,495 gp. Range Cape This can be bought from the range guild for 10,000 archery tickets. The cape gives +10 range attack and defense bonus. The cape will be a tattered rectangular olive green cape, the same color as Robin Hood Hat and Ranger boots. Range Necklace The mages have a Magic Amulet, so why shouldn't rangers get their own jewellry? The necklace will be made out of ruby and gives +10 range attack Short Sleeved Dragonhide Body I never did like the looks of the current dragonhide body, so i thought it would be cool to be able to have a sleeved one. Sleeved Dragonhide Bodies require 4 dragonhides. They give the same range bonus as their sleeveless counterparts and require the same crafting level. Merlin's Hood and Boots These will be treasure trail items. They both come from lvl 2+ clues. the hood gives +8 mage attack and defense the boots give +6 mage attack and defense the hood will be the shape of any other hood. It will be colored a dark blue, and it will have white trim around the edge and stripes going from the back of it to the top of it The boots will be a greyish white color with dark blue trim. Dragonhide gloves I think it would just be cool to be able to get gloves instead of vambraces, they would require the same amount of d hides, same crafting level, same stats, just different look. p2p only Top Hats This has nothing to do with range or mage, but i have been wanting them for over a year now. Top hats would come in black or white. they would come from level 1+ clues p2p only Wizard Hoods These would basically just be another option for wizard hats. to get wizard hoods kill a wizard or get a wizard hat and take it to the clothes shop owned in varrock and she will give a wizard hood for it. p2p Anti-Dragonfire Bows It's always a pain having to bring an antidragonfire shield and losing an inventory space, or not bringing an anti shield and risk being hit with dragonfire. So i thought it would be nice if the power of the anti-dragonfire shield could be in the form of a bow. The bows can be bought from the Duke of Lumbridge. The bows only come in 2 wood types- yew and magic Yew antifire shortbow will cost 1k Yew antifire longbow will cost 2k Magic Antifire shortbow will cost 3k Magic antifire longbow will cost 5k They have the same stats as the normal type of bow. Improve Obsidian Staff A simple way to improve the obsidian staff would be to make it one handed another way to improve it would be to make it so it gave you unlimited Fire and Earth runes. Afterall, it is a biproduct of Lava anyway... ------- Obsidian Crossbow + New TzHaar Monster First off, the new TzHaar Monster: Name: TzHaar-Ral-Ka Level: 97 HP: 99 Weapon: Obsidian Crossbow and Obsidian Bolts Drops: Obsidian Crossbow, Obsidian Bolts (1-100), All gems including Dragonstone, Half Key, Tokkul, Obsidian Rings. Where found: Throughout the TzHaar cave. Now, the Crossbow. The crossbow gives +65 Range attack bonus. It can use all bolts, and is the only bow that can use Obsidian Bolts. It can be acquired by buying it from the weapons shop for 25750 Tokkul or Getting it as a drop from TzHaar-Ral-Ka, TzHaar-Ket(the level 144 guards), or TzHaar-Xil(the level 133). It requires 70 range and 60 strength to wield, because it is heavy. Obsidian Bolts can be acquired as drops from all TzHaar monsters, or they can be bought from the weapon shop for 10 Tokkul Each. --------- TzHaar Teleport Yes i know you can teleport to karamja with a glory, but i thought it would be nice to be able to teleport directly to the TzHaar Caves. To get the ability to teleport there, you must buy a Teleportation scroll from the mage shop for 2500 Tokkul, or get the scroll as a drop from any TzHaar monster. another way to get this scroll is to win 10 games in the fight pits. When you get the scroll, simply click on "Read Scroll" and you will read it and it will dissapear, and you now have the ability to use the TzHaar teleport whenver you want. The TzHaar Teleport requires 67 magic, 2 law runes, 2 fires, and 2 earths. ------------------------- Fusing Jewelry Ok i have been thinking about this for a bit now, so i decided to post it... I think it would be pretty nifty to be able to combine two jewellry items. To fuse Rings, you need: the two enchanted rings that you want to fuse. 81 magic to cast "Fuse Ring" 2 cosmic runes, 20 fire runes, 1 law rune, and 2 nature runes Cast the spell "Fuse Ring" on one of the rings, and then click on the other ring. The message in the top left hand corner of the screen will say "cast fuse -> ring 1" then when you do that and go to click on the other ring it will say "fuse ring 1 -> ring 2" When you fuse rings, 25% of each rings power is lost, so if you fuse a warrior ring with a berserker ring you will get a ring with +3 attack and defense bonus and +3 strength. The exceptions to the 25% power loss is the Ring of wealth and the Ring of Stone. just ask me about this if you don't get it and i will explain further. When you fuse a ring, it will be named something like warrior/wealth ring. This spell CAN fail, the higher the rarity of your ring(wealth, stone, warrior, etc), the less chance it will fail. To Fuse Necklaces, you need: two enchanted necklaces 84 magic to use "Fuse Necklace" 4 cosmic runes, 20 fire runes, and 1 nature rune Cast the spell "Fuse Necklace" on one of the necklaces, and then click on the other ring. The message in the top left hand corner of the screen will say "cast fuse -> necklace 1" then when you do that and go to click on the other ring it will say "fuse necklace 1 -> necklace 2" When you fuse necklaces, 25% of each necklaces' power is lost, so if you fuse a games necklace with another games necklace, you get a necklace with 12 charges. again, the necklace formed will be named something like games/games necklace. This spell CAN fail, the higher the rarity of your necklace the less chance it will fail, so since the only necklaces that can be enchanted are emerald and sapphire, this spell will fail a lot. To fuse Amulets, you need: two enchanted amulets 88 magic to cast "Fuse Amulet" 5 cosmic runes, 30 fire runes, 2 law rune, and 5 nature runes Cast the spell "Fuse Amulet" on one of the rings, and then click on the other ring. The message in the top left hand corner of the screen will say "cast fuse -> Amulet 1" then when you do that and go to click on the other ring it will say "fuse amulet 1 -> amulet 2" When you fuse amulets, 25% of each amulets power is lost, so if you fuse a amulet of fury with an amulet of strength, you will end up with a fury/strength amulet with +8 to all attack bonus, +11 to all defense bonus, +13 strength, +2 prayer. This spell CAN also fail, the higher the rarity of your amulet(fury, glory, etc), the less chance it will fail. There are so many possibilities with these fuse spells, that i think it would benefit everyone. dont worry, the spells will only fail rarely, it won't be common at all. if a fuse spell does fail, both pieces of jewellry are destroyed. The exception to this will be onyx (phew), because of it's extreme resistance to heat and corrosion, it will only be broken, to fix it just take it the jewellry seller in Port Sarim and they will repair it for 25k. Here are all the possible combinations of jewellry, and their stats or powers- Rings: Recoil/Recoil- hits 15% of what you got hit by your opponent, on your opponent, lasts for 60 hits on your opponent Recoil/Dueling- hits 7.5% which lasts for 30 hits, has 6 charges for teleporting to duel arena or castle wars Recoil/Forging- hits 7.5% and lasts 30 hits, smelts 104 iron ore without failure Recoil/Life- hits 7.5%, teleports you when you have 7.5% hp left Recoil/Wealth- hits 7.5%, get rarer drops Recoil/Stone- hits 7.5% and turns you into a stone. Recoil/Warrior- hit 7.5%, +3 to slash attack and defense bonus Recoil/Berserker-hit 7.5%, +3 strength Recoil/Seers- hit 7.5%, +3 magic attack and defense Recoil/Archer-7.5% hit, +3 range attack and defense Dueling/Dueling- has 12 charges Dueling/Forging- 6 charges, lasts for 104 iron ore Dueling/Life- 6 charges, teles when you have 7.5% hp left Dueling/Wealth- 6 charges, rarer drops Dueling/Stone- 6 charges, turns you into rock Dueling/Warrior- 6 charges, +3 slash attack and defense Dueling/Berserker- 6 charges, +3 strength Dueling/Seers-6 charges, +3 magic attack and defense Dueling/Archer- 6 charges, +3 range attack and defense Forging/Forging- lasts for 208 iron ore Forging/Life- lasts for 104 iron ore, teles when 7.5% hp left Forging/Wealth-104 iron ore, rare drops Forging/Stone- 104 iron ore, turn into rock Forging/Warrior- 104 iron ore, +3 slash Forging/Berserker-104 iron, +3 strength Forging/Seers-104 iron, +3 mage Forging/Archer-104 iron, +3 range Life/Life- Teleports you when you have 15% hp left Life/Wealth-tele when 7.5% hp left, rarer drops Life/Stone- tele when 7.5% hp left, turn into a rock Life/Warrior- tele, +3 slash Life/Berserker- tele, +3 str Life/Seers- tele, +3 mage Life/Archer- tele, +3 range Wealth/Wealth- double the chance to get a rare drop i guess Wealth/Stone- rare drops, turn into a stone Wealth/Warrior- rare drops, +3 slash Wealth/Berserker- Rare drops, +3 strength Wealth/Seers- rare drop, +3 mage Wealth/Arhcer- rare drop, +3 range Stone/Stone- double the rockiness? Stone/Warrior- turn into rock, +3 slash Stone/Berserker- rock, +3 str Stone/Seers- rock, +3 mage Stone/Archer- rock, +3 range Warrior/Warrior-+6 Slash Warrior/Beserker- +3 slash, +3 strength Warrior/Seers- +3 slash, +3 mage Warrior/Archer- +3 slash, +3 range Berserker/Berserker- +6 strength Berserker/Seers- +3 str, +3 mage Berserker/Archer- +3 str, +3 range Seers/Seers- +6 mage seers/archer- +3 mage, +3 range Archer/Archer- +6 range when you fuse stone with something else, you must activate the ring to turn into a stone. when your life ring is activated, you lose the power to be teleported when you have 7.5% life left, but you keep the other power, same goes for everything else. Necklaces: Games/Games-12 charges to games room Games/Binding-6 charges to games room, 100% successful in binding 11 runes Amulets: Magic/Magic- +15 magic attack and defense bonus Magic/Defense- +8 magic, +13 magic defense, +5 defense to other defense Magic/Strength- +8 magic, +8 strength Magic/Power- +13 magic attack and defense, +4 to all other attack and defense bonus, +4 strength, +1 prayer Magic/Glory- +10 magic attack, +8 to all other attack bonues, +10 mage defense, +2 to all other defense bonus, +4 strength, +2 prayer Magic/Fury- +16 magic attack, +8 to all other attack bonus, +19 magic defense, +11 all other defense, + 6 strength, +3 prayer Defense/Defense- +15 to all defense Defense/Strength- +8 to all defense, +8 strength Defense/Power- +14 to all defense, +4 to all attack, +4 strength, +1 prayer Defense/Glory- +10 to all defense, +8 to all attack, +4 strength, +3 prayer Defense/Fury- +19 to all defense, +8 to all attack, +6 strength, +4 prayer Strength/Strength- +15 strength Strength/Power- +6 to all attack and defense, +12 strength, +1 prayer Strength/Glory-+8 to all attack, +2 to all defense, +12 strength, +3 prayer Strength/Fury- +8 to all attack, +11 to all defense, +14 strength, +4 prayer Power/Power- +8 to all attack and defense, +8 strength, +2 prayer Power/Glory- +12 to all attack, +6 to all defense, +8 strength, +3 prayer Power/Fury- +12 to all attack, + 15 to all defense, +10 strength, +4 prayer Glory/Glory- +15 to all attack, +4 to all defense, +8 strength, +4 prayer Glory/Fury- +16 to all attack, +13 to all defense, +10 strength, +6 prayer Fury/Fury- +17 to all attack, +23 to all defense, +12 to strength, +8 prayer ------------------------- Any feedback on any ideas?
  18. a better example would be that people mined their own ores and smithed what they mined.
  19. He had 99 herblore before farming came out, or at least in the 90's.
  20. How do you know it doesn't exist already? :shock:
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