Jump to content

Toad

Members
  • Posts

    6386
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Toad

  1. Well to me this is the biggest flop release since Digsite quest wasnt able to be completed
  2. Seems worth it now to rank 100 I see, I'm waiting for a fix been poking aroudn RSOF all day, no J Mod has come to answer saying if the fix for horde and such will be soon or not, Hope it is I won't return to MA until that point theres only so much conflict I can take.
  3. Well quick ranks seem to be easiest like this. 5 Cannons, Light elves, pile on top of each other (dd). Fire the 5 cannons and attack all your troops. Then use elves and send three to each colour. (elves are fastest light and move faster) 1 Rank per death in Conflict (not sure about the other scenarios as they are't working :x )
  4. Seemed to do that to me when I finally got in too, but 3-4 of my friends who tryed it got in and got to play full game, I got a message in world 15 saying I didn't through 10 commands or something. I did unlock hoard though, I'll let you know if any other worlds get confirmed as a woking Siege World World 6 Is a working siege world. World 15 Is a working siege world. World 158 is. Added to list.
  5. Seemed to do that to me when I finally got in too, but 3-4 of my friends who tryed it got in and got to play full game, I got a message in world 15 saying I didn't through 10 commands or something. I did unlock hoard though, I'll let you know if any other worlds get confirmed as a woking Siege World World 6 Is a working siege world. World 15 Is a working siege world.
  6. Because we can afford to fork over 2M for negligible stat enhancements 8-) :thumbup: :thumbup: But it won't come in for max. -.- Now can someone please tell me how to get shorter waiting times? :?: :!: :?: :!: :| This is ridiculous. Find a world with 20-25 players in the lobby, that what you have a greater chance instead of 1 in 70 chance, I found that priority counts for squat.
  7. I'm gaining points by setting cannons on my own troops, light ones then rushing others, dieng in less than 2-3 mins getting 10k points per round :P How does that tactic work? Do you get extra points from cannoning your own troops? And wouldn't you just be better off rushing another team with a full army and doing as much damage as possible before death? I'm not entirely sure since I just started playing. Get 1 Rank point from just dieng so I'm more after quick rank points then watching people sit in corners for 20 mins
  8. I'm gaining points by setting cannons on my own troops, light ones then rushing others, dieng in less than 2-3 mins getting 10k points per round :P
  9. Elf squad (level 1)(heavy) +5 Hitpoints Dwarf squad (level 1)(heavy) + Tin ore
  10. Huge piece of content IMO going to have bugs, people demanding it has to be today, so you have to be happy we actually have the minigame, just gotta wait for some fixes, almost 7PM in UK now, so J Mods staying late to fix bugs, I thank the ones staying behind to fix current issues, I hope its fully functioning soon. As for the Lobbies Mod Nexus stated they're working on getting more games simeltaneousy up and running, so less waiting time.
  11. Easter egg from RSOF go to the notes tab and enter "all your base are belong to us"
  12. Nope I got ONYX rings. You paid 2.2m for them then not 220k. Its the rings of stone which are 220k not the onyx rings Sorry I got the price wrong :
  13. [hide=]The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical * Updated the animations for a leprechaun in My Arms Big Adventure. * Stopped players skin appearing to change when wearing Statiuss platebody. * Fixed an appearance issue with the male and female Armadyl chestplate. * Added some missing walls to the Mage Arena. * Recoloured some rune armour in POH to better match similar items. * The fever spider inventory icon now better matches the actual model. * Swapped the images for the Saradomin sets as they were the wrong way around. * Improved the colours for the bar crawl card and added a bit of info for each drink. * Removed some random wall sections near the Dorgesh-Kaan entrance. * Fixed running with the Guthix cloak and book on female characters. * Realigned the Falador wall crawl shortcut. * Pointed the wily purple cat to use the correct chat head. * Sorted out some animation loop issues in the Rogues Den. * Fixed a ground issue in Low Detail. * Corrected the chat heads for the Dorgeshuun council members. * Resolved an issue when wearing wide-brimmed hats and wielding the fixed device. * Adding ingredients when brewing ale should now show colour changes to the contents of the vat. * Altered the render order of the gnome log balance. * Mining rocks in Piscatoris now sit flush to the ground. * Updated the inventory icons for broad bolts as they didn't fit properly. * Fixed some render issues in the Burthorpe Games Room. * Added a missing vambrace map icon to the map legend. * Fixed leprechauns beards. * The sphinx in Sophanem has been reworked. This was one of the oldest models left in the game! Audio * Added sound effects for travelling to and from Crash Island. * Added sound effects when Morgan Le Faye is teleported to jail. * A map square didn't have a music track associated with it. * Added sound effects to the scenery in the Gnome Village quest. * Changed the sounds when worshipping at the Ectofunctus. * Added various lock-picking sounds to the King's Ransom quest. * Flies can be heard from further away. * Made the sounds associated with leather armour a bit more realistic. * Sheep and rams are more vocal when attacked. * Music on Bounty Worlds will now correctly unlock the Air Guitar emote if you're eligible. * Sir Tristram now has sound effects. * Added more sounds to the King's Ransom quest and areas. * Added sound effects for players being hit in the head in Monkey Madness. * Improved the sound effects of the reinitialisation puzzle in Monkey Madness. * Added magic and death sounds to the final battle in Monkey Madness. * Added pincer sounds to flesh crawlers. * Added sounds for watering plants in pots and filling plant pots with compost/supercompost. * Grannies in Varrock are less noisy! Quests * Added a bit more information to the Waterfall quest journal. * Players are given a bit more info during the Grim Tales quest. * Corrected typos in the following: Hunt for Red Raktuber, Soul Wars Tutorial, the ex-ex-parrot, Mosol Rei's chat, Ana from the Tourist Trap quest, evil tree examines, Mourning's Ends 1 and 2 text, and a few Agility courses. * Updated the code for a cut scene in the Ratcatchers quest. * Fixed a size issue with the Rocking Out quest complete scroll. * Stopped the player chat head appearing instead of the NPCs in Waking the Muspah. * Resolved issues with the top of the walls in part of the While Guthix Sleeps quest. * Fixed a consistency issue with the soulless in the Underground Pass quest. * Made Merlin a little easier to find after the King's Ransom quest. * Fixed the Fremennik Trials combo lock puzzle interface. * Underground Pass no longer forces the player to walk in certain areas. * The staff of Armadyl in the Temple of Ikov will only be present when appropriate during While Guthix Sleeps. * Updated part of the Quest Journal core code. * Fixed a small error in logic in the Fight Arena events. * Updated the trap code in the Lost Tribe quest. Minigames * Removed a gap involving trees in the Soul Wars minigame. * Changed the examine messages in parts of Stealing Creation to make more sense. * Great Orb Project: free players who can't take part in the members-only altars are no longer penalised for their lack of contribution. * Fixed an issue in the Shades of Mort'ton minigame so you can pick up coins before they disappear. * Resting with the Castle Wars flag no longer causes it to become invisible. Miscellaneous * No more resting on Tutorial Island you should be learning! * Orcs in the God Wars Dungeon are now orks. * Renamed the Zaros statuette to the Ancient statuette. * You can no longer walk on a wall in Ape Atoll due to height mapping. * Fixed some height mapping in the Spirit Realm. * Fixed problems with remove roofs in Tree Gnome Village. * Removed some blocking from a few tiles in the Wilderness. * Fixed a spam issue with the catching of red salamanders. * Made Fridleif's name more consistent throughout the game. * Removed some blocking near the Troll Stronghold farming patch. * Prevented a few issues with the emote from the Easter 2008 holiday event. * You should be able to interact with the game more while heading over to Cairn Isle. * Fixed various bank booth issues and path-finding problems. * Disabled certain switches on free worlds. * A handful of lighting fire messages have been added to the spam system. * Added an empty option to jugs of bad wine. * Zamorak robes now list the correct Prayer requirement on the Grand Exchange. * Doubled the restorative effects of the sq'irk juices. * Fixed an issue with the Summoning tab when leaving a POH and having a pet cat out. * Run mode is no longer turned off when climbing the battlement at Gu'Tanoth. * The arrow in the Brimhaven Agility Arena will always update its location. * Added a few more messages to the spam filter. * Reworked code dealing with swapping various stone tabs along with the other top level changes. * Removed duplicate player names from the board games challenge interface. * Fixed the hint for the Wilderness Volcano music track. * Corrected some pre-purchase advice for Slayer items. * Resolved a timing issue with the ledge climb in the Rogues Den. * Reworked the code that deals with items that reduce a player's weight and with putting them in the bank. * Stopped code from preventing players with lower than required Agility from exiting the Penguin Agility Course. * Removed a few more ops for members-only content on free worlds. * Updated the Bandos icon examine info. * Suqah's now drop charms more consistently. * Dagon'Hai robes are now in the Defence skill guide. * Updated code dealing with players who die at the hands of the Balance Elemental. * Goraks no longer get a bit confused when in combat with several players. * Mayor Hobb no longer glides, and walks like the rest of us! * Added another NPC to the Contact spell in the lunar spellbook (random choice). * Corrected the grammar of the examine text on various kiteshields. * You can no longer attempt the shot-put while resting. * Green dragonhide body now mentions its Dragonslayer requirement in the skill guide. * Removed an invisible wall from Crandor beach. * You should no longer be flagged as a penguin when you're not. * Stopped random events taking you from certain parts of the Advanced Barbarian Agility Course. * Overhauled various code dealing with the different message types (e.g. friends/spam). * Shuffled the checks for the ring of life. * Corrected the run mode option text after resting. * Changed some mapping in the Brimhaven Dungeon so monster drops don't appear under the floor in Low Detail. * Changed the checks for the Lumbridge Swamp Dungeon to cater for the Seers Village Achievement Diary reward. * Fixed a bug where wily cats weren't becoming lazy. * Slightly modified the Temple Trekking route interface to prevent text overlapping. * Stopped your hair stretching when mining while wearing certain items. * Removed a few safe spots around the Wilderness Volcano in Bounty Worlds.[/hide]
  14. I bought 100 Onyx rings +6 all combat stats cept str, cmon! theyre 220k aswell.. it'll be like new zerker.
  15. http://www.runescape.com/c=kHP29EpIqI4/ ... cle_id=946 [hide="Patch Notes]The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical * Updated the animations for a leprechaun in My Arms Big Adventure. * Stopped players skin appearing to change when wearing Statiuss platebody. * Fixed an appearance issue with the male and female Armadyl chestplate. * Added some missing walls to the Mage Arena. * Recoloured some rune armour in POH to better match similar items. * The fever spider inventory icon now better matches the actual model. * Swapped the images for the Saradomin sets as they were the wrong way around. * Improved the colours for the bar crawl card and added a bit of info for each drink. * Removed some random wall sections near the Dorgesh-Kaan entrance. * Fixed running with the Guthix cloak and book on female characters. * Realigned the Falador wall crawl shortcut. * Pointed the wily purple cat to use the correct chat head. * Sorted out some animation loop issues in the Rogues Den. * Fixed a ground issue in Low Detail. * Corrected the chat heads for the Dorgeshuun council members. * Resolved an issue when wearing wide-brimmed hats and wielding the fixed device. * Adding ingredients when brewing ale should now show colour changes to the contents of the vat. * Altered the render order of the gnome log balance. * Mining rocks in Piscatoris now sit flush to the ground. * Updated the inventory icons for broad bolts as they didn't fit properly. * Fixed some render issues in the Burthorpe Games Room. * Added a missing vambrace map icon to the map legend. * Fixed leprechauns beards. * The sphinx in Sophanem has been reworked. This was one of the oldest models left in the game! Audio * Added sound effects for travelling to and from Crash Island. * Added sound effects when Morgan Le Faye is teleported to jail. * A map square didn't have a music track associated with it. * Added sound effects to the scenery in the Gnome Village quest. * Changed the sounds when worshipping at the Ectofunctus. * Added various lock-picking sounds to the King's Ransom quest. * Flies can be heard from further away. * Made the sounds associated with leather armour a bit more realistic. * Sheep and rams are more vocal when attacked. * Music on Bounty Worlds will now correctly unlock the Air Guitar emote if you're eligible. * Sir Tristram now has sound effects. * Added more sounds to the King's Ransom quest and areas. * Added sound effects for players being hit in the head in Monkey Madness. * Improved the sound effects of the reinitialisation puzzle in Monkey Madness. * Added magic and death sounds to the final battle in Monkey Madness. * Added pincer sounds to flesh crawlers. * Added sounds for watering plants in pots and filling plant pots with compost/supercompost. * Grannies in Varrock are less noisy! Quests * Added a bit more information to the Waterfall quest journal. * Players are given a bit more info during the Grim Tales quest. * Corrected typos in the following: Hunt for Red Raktuber, Soul Wars Tutorial, the ex-ex-parrot, Mosol Rei's chat, Ana from the Tourist Trap quest, evil tree examines, Mourning's Ends 1 and 2 text, and a few Agility courses. * Updated the code for a cut scene in the Ratcatchers quest. * Fixed a size issue with the Rocking Out quest complete scroll. * Stopped the player chat head appearing instead of the NPCs in Waking the Muspah. * Resolved issues with the top of the walls in part of the While Guthix Sleeps quest. * Fixed a consistency issue with the soulless in the Underground Pass quest. * Made Merlin a little easier to find after the King's Ransom quest. * Fixed the Fremennik Trials combo lock puzzle interface. * Underground Pass no longer forces the player to walk in certain areas. * The staff of Armadyl in the Temple of Ikov will only be present when appropriate during While Guthix Sleeps. * Updated part of the Quest Journal core code. * Fixed a small error in logic in the Fight Arena events. * Updated the trap code in the Lost Tribe quest. Minigames * Removed a gap involving trees in the Soul Wars minigame. * Changed the examine messages in parts of Stealing Creation to make more sense. * Great Orb Project: free players who can't take part in the members-only altars are no longer penalised for their lack of contribution. * Fixed an issue in the Shades of Mort'ton minigame so you can pick up coins before they disappear. * Resting with the Castle Wars flag no longer causes it to become invisible. Miscellaneous * No more resting on Tutorial Island you should be learning! * Orcs in the God Wars Dungeon are now orks. * Renamed the Zaros statuette to the Ancient statuette. * You can no longer walk on a wall in Ape Atoll due to height mapping. * Fixed some height mapping in the Spirit Realm. * Fixed problems with remove roofs in Tree Gnome Village. * Removed some blocking from a few tiles in the Wilderness. * Fixed a spam issue with the catching of red salamanders. * Made Fridleif's name more consistent throughout the game. * Removed some blocking near the Troll Stronghold farming patch. * Prevented a few issues with the emote from the Easter 2008 holiday event. * You should be able to interact with the game more while heading over to Cairn Isle. * Fixed various bank booth issues and path-finding problems. * Disabled certain switches on free worlds. * A handful of lighting fire messages have been added to the spam system. * Added an empty option to jugs of bad wine. * Zamorak robes now list the correct Prayer requirement on the Grand Exchange. * Doubled the restorative effects of the sq'irk juices. * Fixed an issue with the Summoning tab when leaving a POH and having a pet cat out. * Run mode is no longer turned off when climbing the battlement at Gu'Tanoth. * The arrow in the Brimhaven Agility Arena will always update its location. * Added a few more messages to the spam filter. * Reworked code dealing with swapping various stone tabs along with the other top level changes. * Removed duplicate player names from the board games challenge interface. * Fixed the hint for the Wilderness Volcano music track. * Corrected some pre-purchase advice for Slayer items. * Resolved a timing issue with the ledge climb in the Rogues Den. * Reworked the code that deals with items that reduce a player's weight and with putting them in the bank. * Stopped code from preventing players with lower than required Agility from exiting the Penguin Agility Course. * Removed a few more ops for members-only content on free worlds. * Updated the Bandos icon examine info. * Suqah's now drop charms more consistently. * Dagon'Hai robes are now in the Defence skill guide. * Updated code dealing with players who die at the hands of the Balance Elemental. * Goraks no longer get a bit confused when in combat with several players. * Mayor Hobb no longer glides, and walks like the rest of us! * Added another NPC to the Contact spell in the lunar spellbook (random choice). * Corrected the grammar of the examine text on various kiteshields. * You can no longer attempt the shot-put while resting. * Green dragonhide body now mentions its Dragonslayer requirement in the skill guide. * Removed an invisible wall from Crandor beach. * You should no longer be flagged as a penguin when you're not. * Stopped random events taking you from certain parts of the Advanced Barbarian Agility Course. * Overhauled various code dealing with the different message types (e.g. friends/spam). * Shuffled the checks for the ring of life. * Corrected the run mode option text after resting. * Changed some mapping in the Brimhaven Dungeon so monster drops don't appear under the floor in Low Detail. * Changed the checks for the Lumbridge Swamp Dungeon to cater for the Seers Village Achievement Diary reward. * Fixed a bug where wily cats weren't becoming lazy. * Slightly modified the Temple Trekking route interface to prevent text overlapping. * Stopped your hair stretching when mining while wearing certain items. * Removed a few safe spots around the Wilderness Volcano in Bounty Worlds.[/hide]
  16. Here are some facts about PvP. 1) If you have nothing on you, they'll kill you. 2) If you have gear they'll most likely run away. 3) If you're skilling in PvP with say a pickaxe they'll spec you with dclaws, yet if you attack them with a pickaxe they'll pray melee. 4) If you come back and kill them with gear tb etc, they'll make excuses to why they died. 5) No pker admits to dieng, they always seem to lag conveniently before death. 6) They tell you not to safe yet eat at 70hp. 7) they'll make up rules say don't pot don't safe don't tele yet they'll do all of them, they'll tag and moan when they run, they'll always fall back on comments like "GF NERD" if they can't win. Pking has never been and never will be honorable people do anything to win, it's a game, people want to win and succeed, pray, safe say you lagged as much as you can this is how "real" pkers do it!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.