Everything posted by Toad
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22nd June 2009 - Extended Agility Courses & Patch Notes
Why summoning, we already have some high-level familiars? (I'm not against it, just curious why you think it should have an update, I'm quite low-leveled in summoning, am I missing something?) Summoning + rc do have high level content and are FINE as they are, Farming is debatable like adding more patches of spirit trees and letting you plant in all of them at the same time. And I agree with Slayer also.
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22nd June 2009 - Extended Agility Courses & Patch Notes
yup its whats most offputting out this skill, nothing comes of it
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22nd June 2009 - Extended Agility Courses & Patch Notes
might see you there then! :P
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Why Don't People Explore Anymore?
I'm nerdy fo' show just tell new players to "get lost" (explore). a few years back maybe exploring was nice, now theres so much to do where do you start?
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G.E should the caps be changed?
what are the consequences of not reading the contents of the post before posting? A little conceited wasn't it? FYI, I read the post, I just don't feel that more limitations is the answer I want. My question(which is one that has great discussion value, I feel), addresses a change to the GE that would keep me from feeling treated like a prisoner/child. What if I could offer any price for any item? Why does this introduce an aspect of RWT? With the anonymity of the GE, how would a RWT transaction work if the players didn't feel secure that the GP would go to the right person? It doesnt really concercn RWT but falls in hands of merching clans buying out and selling even higher, I think jagex want an element of control which is why the G.E is both practical and a convienent solution, although free trading was something we all took for granted :cry: Besides I can see RWT happening "put a unfired bowl at 400M and we'll buy it"
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G.E should the caps be changed?
what are the consequences of not reading the contents of the post before posting?
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G.E should the caps be changed?
Solution for raw materials is still a simple one. Farming - Buying seeds 50 limit or whatever, once theyre in plant pots you can buy 50 more. Cooking - Once your raw fish or whatever go to cooked item you can buy that many more so you can only have 2k raw fish a time unless you have fished them so say you have an offer in for 10k, once those 2k you have bought have been cooked another 2k will come through I really can see a system like that being intergrated. But this could make players have 2 accounts and trade between them to exploit the system once more, so it will still be tough to stop unless you can't even trade these in a trade window either for that time :\. That's if they really wanted to be tough on merchanting, that way seems awkward to players, though it could just take getting used to
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22nd June 2009 - Extended Agility Courses & Patch Notes
be quicker with summer pies on the gnome course + wouldnt take that long at 61k xp p/h
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G.E should the caps be changed?
Basically as many know G.E Merchant clans, basically take an item off the market raise demand and then sell it, not only do the people who are caught with these items (the people who buy into you can actually make money off these clans are stuck with the items) the merchant clan leaders but the items days in advance, and when they tell others to buy they pretty much dump them from the start. Solutions? Could it be possible to further cap what you buy, such as if you buy 2 pieces of the same armour it caps you to 4 hours, then 8 then 12, and so on, because you are buying more than one, who needs more than one rare helm such as verac? Could they limit fish in the same way? we don't want players to suffer training skills like cooking, but as the profit margins arent high on fish maybe the cap could be high on buying raw fish say you can only have 2k of this fish of the g.e at a time but as you cook them you can buy more, but because you are actually cooking the fish, then the cap virtually doesnt exist for people training but for people trying to merchant raw fish they've just hit a dead end. Finally is Clan Merching classed as scamming? well as Mod Kat K stated, only the leaders really profit. Solo Merching not such of a profit, but players always find a way to exploit any update such as PvP.
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22nd June 2009 - Extended Agility Courses & Patch Notes
What was it the last time? No idea its another route you take compared to the normal gnome course it has another platform you go up onto.
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22nd June 2009 - Extended Agility Courses & Patch Notes
41 Seconds a Lap at Gnome Stronghold one
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22nd June 2009 - Extended Agility Courses & Patch Notes
summer pie anyone?
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22nd June 2009 - Extended Agility Courses & Patch Notes
can't wait for 99 agility now! \ will this nerf agility though to 70k per hour?
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22nd June 2009 - Extended Agility Courses & Patch Notes
awesome i'm 98 mining atm, my next goal is 99 agility could it BE better timed? ILU Andrew please collect 80 cookies from your g.e box
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22nd June 2009 - Extended Agility Courses & Patch Notes
sounds good heading there now
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22nd June 2009 - Extended Agility Courses & Patch Notes
- If Brawlers Were Tradable? :O
Everyone alchs brawlers, I alch the ones I already have 99 in, but yeah, mining/agility would be highly priced its the only 2 I care for.- Post all RS Screenshots, Videos, and Sounds here!
- Post all RS Screenshots, Videos, and Sounds here!
I keep getting brawlers i dont need like prayer, hunter melee so I just alch them :cry:- 3rd Age/Spirit shields/Phats Discussion
I think those will crash pretty soon as it seems. People are selling for only 12M. Look at dfs... Mm I sold mine yesterday I know theyre close to crashing :\ or atleast I think they are :P- Nex Log
Rune pick since 88, 87-88 i did sc picks lol- ~Gigatiran's Blog!~ *I <3 Slayer and Mudkips*
Gl with your goals, your stats need work, if you squint and turn your head.. they're all 66.- Nex Log
97- 16th June 2009 Bounty Worlds and Gravestones
Well after a day or two playing around with PvP I am impressed with it concerns over inflation aren't really the big concern, there's a fine balance, people get pjed with claws and such regularly and lose out on loot or even AGS etc, I have been pjed for a torso amongst over things. I also think if dfs, ags, whips etc get inflated, people may get back to regular monster hunting for cash, such as; Barrows, Mage Training Arena, Slayer, KQ, Tormented Demons, Dagannoth Kings when Beserker ring goes back up will be worth it once more (not forgetting you actually gain decent Mage XP at Dk's where as sitting on your bum with 75k you don't and you have some fun). At the drop rate here people are more likely to post pictures IF they get a good drop, I've gotten alot of junky statues with this update. Also if people make a Mill or two it isnt a bad thing players always find a way of making money if it isnt at PvP bandos will be even fuller, slayer spots will fill up quicker, and better it be making money without harming anyone, such as for example; Luring, House Luring, Scamming, Hacking, Price Manipulation. If your concern if with Inflation, knock on Merch Clans doors, which do atleast 3 of the above things in my harmful earners- have u even noticed?
Did it ages ago i like talked to the Ub3rN00b guy or whatever he's called - If Brawlers Were Tradable? :O
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