Basically as many know G.E Merchant clans, basically take an item off the market raise demand and then sell it, not only do the people who are caught with these items (the people who buy into you can actually make money off these clans are stuck with the items) the merchant clan leaders but the items days in advance, and when they tell others to buy they pretty much dump them from the start. Solutions? Could it be possible to further cap what you buy, such as if you buy 2 pieces of the same armour it caps you to 4 hours, then 8 then 12, and so on, because you are buying more than one, who needs more than one rare helm such as verac? Could they limit fish in the same way? we don't want players to suffer training skills like cooking, but as the profit margins arent high on fish maybe the cap could be high on buying raw fish say you can only have 2k of this fish of the g.e at a time but as you cook them you can buy more, but because you are actually cooking the fish, then the cap virtually doesnt exist for people training but for people trying to merchant raw fish they've just hit a dead end. Finally is Clan Merching classed as scamming? well as Mod Kat K stated, only the leaders really profit. Solo Merching not such of a profit, but players always find a way to exploit any update such as PvP.