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Sinkhan

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Everything posted by Sinkhan

  1. In addition to Zaaps advice, make sure you have a full bank to easily deposit all the runes you make. You want to have your payment runes, pouches, and teleport runes in your inventory (entire stacks) and then your bank completely full. Good items to fill bank with are books from PoH bookshelf, random assorted weapons from the Varrock sword shop, afros from the party room, and sets of cheap armour. You can also be silly and get lots of tokens from Temple Trekking.
  2. Iron at dwarf mines with dg box or granite. Or you can be silly like me and level mining through playing Temple Trekking :^_^: Also have you done Jad with PPS + gano?
  3. Try to do quests that set you up for While Guthix Sleeps.
  4. Sinkhan replied to Brb_mom's topic in Help and Advice
    I recall a mod post saying that the disease prevention was meant to be a secondary effect and the yield increase was supposed to be the main attraction of the aura.
  5. Sinkhan replied to Brb_mom's topic in Help and Advice
    Are you saying that it will stop all herbs that you plant during the aura from getting diseased completely? From what I've read and gathered so far it suggests that it only prevents disease for any growth ticks your crops might have while it is active, meaning it would at best prevent disease for I think two growth ticks.
  6. Aren't you like maxed? And how do you manage DG bosses then?
  7. I wouldn't hold you breath for torva recolourings, being how rare they are. Most of the other recolourings are for relatively common items.
  8. Does using the altar still reset your stats at AZs?
  9. Finished BRD, got two prayer levels, 2101 total Back to talon beast charm collection
  10. I'm led to believe that the max hit splats are still not 100% accurate.
  11. I don't think claws over DDS beats out BCP over whatever you're currently using (so long as it's not a fighter torso) if you're mainly killing dragons.
  12. Do claws come before BCP?
  13. I had feared that I was lacking pictures. I have a few ideas in mind, but did you have any places in particular you wanted to see images?
  14. 120 Dungeoneering Comp Cape
  15. MTK

    Sinkhan replied to Troll Bomber's topic in Help and Advice
    It calculates per day. Say each % is a 'work unit' Over 10 days, you would have a potential of 1000 work units. On day one, you get it to 100% before update. You get 100 work units. For the next 8 days, you don't increase favour, so you get 99, 98, 97, 96, 95, 94, 93, 92 work units, for a total of 764 work units. For the last day before you collect, you get it back to 100, giving you another 100 work units. Thus at collection time, you would have 964 work units that gets converted into whatever resource split you have.
  16. @Dudecrush8 Thank you for the feedback. I'm actually a little worried my grammar and English is too sloppy in certain sections since I wrote most of this while I was playing flash games/RS. I think I use language that is a bit too informal and use too many colloquialisms. I intend on touching up my wording when I find the time to clean it up a bit. I also spent the last three months temple trekking to gather the data and gain the experience, so I'm glad it is noticed :) @muggi You've come to the right place
  17. This guide will delve into motivations, techniques, and analyses concerning the Temple Trekking/Burgh de Rott Ramble Minigame. I will be offering an explanation on all aspects of the game, but at times I will defer to other guides, such as the one on Tip.it, for certain resources. Description of the Game While the marshes of Morytania are rather treacherous, there are those from Paterdomus and Burgh de Rott who wish to traverse the swamps to get to the other side. The main idea behind this minigame is for you to escort them through the swamps while solving challenges as well as protecting your follower from harm. You will have chances to earn rewards along the way as well as upon the completion of a trek based on how well you did. Why You Want to Play this Game (Rewards) [hide]A lot of guides leave this til the end, but I feel like what the game offers in terms of reward and enjoyment should be mentioned first. After all, why would you spend 5-10 minutes skimming through a guide only to find out that the rewards did not suit your tastes and the gameplay was not enough to justify playing it otherwise? To decide whether or not you should even be playing this minigame, you should see if these main points are relevant: You value agility, firemaking, fishing, mining, slayer, thieving, and woodcutting and wish gain xp in them by non-conventional means (these are covered in a little more depth later) You want to collect some talon beast charms, which are unique to this activity and give the highest xp per pouch in the game (the charms are a secondary and thus still require a crimson) You wish to have an improved version of the Heal Other lunar spell, which heals the target for ~25% more LP You have an interest in obtaining the constructor and lumberjack outfits, which grant 2.5% bonus XP in their respective skills with a full set* You have some need for an infinite druid pouch You want a completionist cape You enjoy being in virtual swamps There are a few other rewards, but they shouldn't be the main reason why you want to play this game. These other rewards are either purely cosmetic, can be obtained by superior methods, have strictly better alternatives, have a low value, or offer extremely low utility. However if you must know, they are as follows: [hide] Snakeskins (Perfect)Snail Shells Nail Beast Nails Constructor and Lumberjack Outfits* Vyre Corpses Allotments of resources Shade Remains Ghast Familiar Rambler's Backpack Walking Stick Adding a teleport to Burgh de Rott to Games Necklace Adding a shortcut from Canifis to Morton Adding a shortcut from Paterdomus to Nature Spirit's Grotto** You may argue some things on this list are indeed worthwhile to collect or work towards and that's great for you. I personally don't see the value in them though. **Given that the Nature Grotto has a large summoning obelisk, it might be worth training summoning here with a tort/yak instead of the conventional graahk to Picatoris. I don't have any data on the subject and lack some of the means to test right now, but I'd appreciate anyone willing to help with this. [/hide] *Are the Lumberjack or Constructor Outfits Worth it? [hide]You'll occasionally hear the argument that the time that it takes to actually obtain these outfits is not worth the time they save. The answer may not be obvious as it seems. We first examine the raw benefits that the outfits offer in terms of XP savings in their respective skills. If you were to go from level 1 to 99 with these outfits (technically not possible for construction since one of the quests requires 5 construction), you would gain roughly 320k extra XP. For WCing, this works out to be about 3-5 hours of teaks/ivy/sawmilling. In my personal experience, it did not take nearly that long to obtain my own full set. Times will vary as to how long it takes you to get the constructor outfit, but I will probably have to say that the money/time you save from the outfit is probably outweighed by the time needed to obtain it However in both of these cases, we are considering if we are getting absolutely 0 benefit from playing activity itself, like if we were to play Stealing Creation. As I mentioned earlier section, if you at all value XP in those listed skills, these rewards that you'll be gaining simultaneously will help to make the process of obtaining the outfits worthwhile. The threshold is probably at the point where you have maxed XP in all of those skills and/or you're 80+ in wc/con; at this point I'd say it's not worth it from an XP perspective, but you still may choose to get them for cosmetics/completionism. Use these considerations to decide whether or not the outfits are worth it. [/hide] Reward Tokens [hide] Each time you complete a trek, you will be offered either a blue, yellow, or red reward token, in ascending order value. For the most part, the resources that these tokens offer are usually not worthwhile, but markets are always changing so at times they may be worth investigating. I personally always opt for the XP tome reward. You have a chance of gaining XP in agility, firemaking, fishing, mining, slayer, thieving, and woodcutting; the skill you gain XP in is completely random. To redeem the token, simply click on it and you'll be brought to an interface for you to select your reward. Have a look at the Tip.it guide for a summary of the possible rewards Both tokens and XP tomes can be banked, but do not stack. [/hide] [/hide] Quest Requirements [hide]Required In Aid of the Myreque Darkness of Hallowvale Highly Recommended Branches of Darkmeyer, to the point where you unlock blisterwood weapons The first two quests are required to do each direction of the activity; the activity is not really worth doing until you unlock both parts. Branches of Darkmeyer may not be required to actually play the minigame, but it gives you two key things: Drakan's Medallion, which gives you essentially infinite teleports to behind the Burgh de Rott bank, useful for starting runs or returning after a prayer restore using the Ardougne cape Blisterwood weapons, which are significantly better than the Ivandis flail for completing Vyre events [/hide] Skill Requirements [hide]There are no actual skill requirements for this minigame, but to complete combat related events, I suggest a bare minimum of: 60+ attack and strength (recommend 80+) 43 prayer (70 prayer for piety or 95 for turm/ss is highly recommended) No real requirement on defense since combat events can be prayed against, but if you're tanking I suggest 70+ High summoning is also of a large advantage since all combat events are in multi-way zones [/hide] Gear [hide]This guide will focus on using melee for combat events. I haven't tested other styles, but they typically don't allow you to have very good defensive and/or prayer bonuses. Your gear is pretty variable so I won't be specifying the "perfect" setup. However in general, you want to maximize your bonuses similarly to how you would approach most slayer tasks: Offensive Bonuses (Strength over accuracy) > Prayer Bonus > Defensive Bonuses Here is what I personally given my poorness: So obviously if you have top tier stuff like full Torva, steadfast boots, and a chaotic rapier, you could use those instead. Just use your own judgement and keep my bonus priorities in mind. I also feel like elite void using a deflector + barrows gloves would be a worthwhile setup. I highly recommend using an Ardougne cape 3/4 if you have it. It allows for extremely quick prayer recharges between runs as all you have to do is teleport the monastery, recharge, and use Drakan's Medallion to return to Burgh de Rott. Inventory [hide] Snelm: Strictly for snail events if you want to save on prayer. Otherwise substitute with a prayer potion as you'll be praying ranged and the prayer pot will help. Speccing weapon: Clearing combat events quicker. DDS/Claws for pure DPS, Korasi or Rune Thrown axe for drawing aggro. Druid/Ouroboros Pouch: For ghast events Salve amulet (e): For ghast/shade events Compact food: For the ghasted travellers event. Compact, cheap food is really helpful for these events since you don't have to kill the snails, make a fire, and cook the meat to complete the event. Good choices include baskets of edible fruit, pineapples, and watermelons. Offensive potions: For clearing combat events quicker. Ovls will probably be overkill here since ideally you won't be fighting very often or for very long, but it's up to you if you have them. 1 dose should last 1 run. Cannon + cballs: Shade and ghast events are cannonable (snails technically are as well, but the shape of the swamp in those maps usually makes it difficult to find a place where you can even place it) and it's worth doing so on hard paths. Blisterwood Polearm/Ivandis Flail: To deal with vyre events Food:Don't bring too much of it and don't bring stuff that's too expensive. I would suggest at most monks, but anything better than that is overkill. The thing is that you'll occasionally have to use some food from you invent to help the ghasted travelers if you've already used your compact food. Do not completely fill your inventory. You will most likely need space for drops like talon beast charms. I suggest leaving at least five spots open when you start. You must also have a tinderbox, hatchet, knife, and hammer in your toolbelt [/hide] Summoning Familiars Bring the best combat familiar you can, but I wouldn't suggest bringing anything under a Karamthulhu Overlord. BoBs are an option for bringing some more food and loot, but it's largely unnecessary since runs are so short and most worthwhile rewards cannot be stored in a BoB. [/hide] Getting There [hide] To Burgh de Rott: Drakan's Medallion > Games Necklace TP after a reward unlock > Taking swamp boaty from swamp to Mor'ton and running south > Running all the way there from Canifis gate To Paterdomus: Fairy Ring (CKS) > Kharyll Teleport > Slayer Ring Teleport to Slayer Tower > Running there from Varrock [/hide] Basic Overview of the Game To begin the minigame, you'll need to click on the sign post near a monk looking character at either one of the starting points. You'll then select a follower to take with you in the swamps. Followers [hide] There are easy, medium, and hard followers you can bring on your journey. This difficulty primarily suggests their combat prowess, with easy followers doing high damage and tanking lots of hits and hard followers basically not doing any damage at all and losing health very rapidly. Every follower will gain XP for completion of an event as well as for engaging in combat. Each follower has upgrades and rewards that are unlocked at certain levels and there are also rewards for the total level of all your followers. For faster leveling, skip down to leveling tactics. The follower upgrades that you unlock are listed in-game. You can also find a list of them here. The important upgrade to make a note of is when they gain the ability to give hints about paths. Easy [hide]Dean Vealio/Pazuzu Both do a fair amount of damage and can take a fair amount in return. Nothing really special. [/hide] Medium [hide]Jayene Kliyn She deals a reasonable amount of damage, but can't take too many hits. However I personally recommend maxing her out first since you get the ouroboros pouch when she gets to 99, which is pretty helpful. Zachory Bragg Really a meh follower. He doesn't do that much damage and his rewards are pretty average. [/hide] Hard [hide]Smiddi Ryak You will have to remain extremely vigilant while leveling up Smiddi. She is incredibly weak at combat events and what is even worse is that she doesn't get her path hinting until level 92. However once you get her to 99 and continue to play the minigame, you'll begin to appreciate how useful she is as a follower. She gives enough healing to make food almost completely unnecessary and the debuffs she casts are non-trivial. Rolayne Twickit He has a similar combat prowess to Smiddi even with all damage upgrades he gets. The nice thing about him though is you get the prediction upgrade very soon (only level 20!) which makes his leveling a lot more bearable. [/hide] For any of your followers, you should supply them with a stock of good food by simply trading them. I suggest monks here, but you can supply better/worse if you want. They will automatically accept any offers you give and once traded this food cannot be replaced or removed until it has been consumed by the follower. [/hide] Events [hide]Each trek is essentially a series of instanced combat or puzzle/challenge events. There are two main classes of events, combat and puzzle/challenge. As such, some events will be heavily focused on combat where the only thing you need to do is kill everything and in other cases you will have to undertake some sort of challenge instead. At each event, combat or challenge, you will usually have the option to escape, evade, or continue on your trek. To escape an event, right-click on the entrance to the event and choose that option. You will end up somewhere in the swamps of main Runescape. To evade an event (only possible for combat events), you will typically need to kill 50% of the monsters present. You will be returned to the selection path area and lose some trek rating for that event. To continue an event, you must successfully complete the event. Upon continuing or evading, you will be brought to the path selection area or to your destination. Event Warnings [hide]Once a follower has their critical upgrade, they gain the ability to give you a hint as to what you will face at each path. Note that you will only get a warning if you use the Continue and not the quick-continue option for a path. Refer to this page for what each hint entails, but a lot of them are pretty obvious and by playing this game a lot you'll eventually learn the slightly less obvious ones. [/hide] Abidor Crank Event He's a nice fellow that's wandering the swamps. Occasionally you'll find him as an event and talking to him will heal you and your follower for a nice chunk (can overheal like brews) and also convert any spoiled food into stews. Combat Events [hide] For each combat event, you will encounter a number of monster that you have to kill. The number of monsters and their levels will depend solely on the path that you take. Below I list the rough levels and minimum number that you will encounter. Easy: Roughly level 70-90, min 2 Medium: Roughly level 90-120, min 3 Hard: Roughly level 120-140, min 4 During each event, it is important to draw aggro away from your follow and onto yourself. This is done by simply attacking the monster. However, if you ever get into a position where the monster cannot attack you (by positioning or whatnot) and your follower is still attacking them, the monster will switch focus to the follower. I will go over each of the events and offer some insight on how to approach the event. Ghasts [hide] These are basically the typical ghasts you encounter in the swamps on steroids. You will need either a druid pouch or ouroboros pouch (a reward from this activity). They have a lot more health and do more damage (although they're pretty inaccurate). They do not give prayer XP on death and also have crappy drops. Salve ammy works here and a cannon can also be used. As a side note, if you're finding yourself low on druid pouch charges, at any event, combat or puzzle/challenge, you can cast bloom with a sickle/flail to fill your pouch on any of the dead stuff that you would normally charge your pouch on. However, I recommend that you just get a large amount of charges before starting any treks. Speed: Not very fast as the ghasts are extremely beefy. [/hide] Juvinates/Vyrewatch [hide] You MUST use a flail/blisterwood polearm here or you will do no damage. Your follower typically doesn't get attacked here since they don't actively go out and attack the monsters, so don't be too worried there. As for juvinates, forget about guthix potions or ivandis flail specs. Trying to free them is a complete waste of time and offers almost no reward. Speed: Extremely fast if you have a blisterwood polearm with cremation upgrades on it since it hits high and accurately. [/hide] Shades [hide] This event takes place in an instanced version of Mor'ton and there are quite a few shades around. Begin by immediately heading towards the three houses with people in them and draw the aggro of the shades beating on the doors. Proceed to kill all the shades; salve ammy and cannon works here. After everything is dead, talk to the people in the houses and they'll give a blessing, which is one of: 10% boost to melee combat stats Full prayer recharge Full heal The same blessing may be given more than once. As for drops, only Fiyr shades are really worth collecting (around 5k ea) Speed: Can be fairly slow since there are so many and they're a little tough. [/hide] Giant Swamp Snakes [hide] This is one of the most annoying events. Snakes attack rapidly and deal up to 140s. However, the wost part is actually clicking on them. It seems that their hitbox actually follows their head, so as they veer back, so does their clickable area. Furthermore, their awkward and large shape makes peeling them off of your follower a bit tricky at times since they collide with one another and can block each other from reaching you and thus switch focus to your follower. Drawing aggro with Korasi or rune thrown helps, but is not always 100% successful. Snake skins are semi-valuable, but they do take a lot of space. Speed: Not very fast, similar to ghasts since they've got a lot of hp. [/hide] Giant Snails [hide] These giant French delicacies are extremely beefy, having a ton of health. They attack with a magic-based ranged attack, so to defend from it you bring magic defence and to protect prayer from it you use protect ranged. It is highly recommended to wear a snelm for this event as it heavily reduces their max hit, lowering a lot of their attacks to measly 1s. This saves you from having to use a protection prayer. Drops are pretty much useless. They only give a few hundred coins when traded in and even the perfect shells (gained when your follower lands the killing blow) give only a small amount of crafting xp/coins. Speed: Slow since they also have a lot of HP [/hide] Nail Beasts [hide] Woo! My favourite event of this entire minigame, solely because nail beasts give the amazing talon beast charm. These charms make the highest XP pouch in the game, giving a whopping 1,015.2 xp per pouch, using not a blue, but a crimson charm! Another great thing about this event is that they're relatively low-hp and deal low damage. Talon beasts also drop items from the Odd Old Man wish lists as well as long/curved bones. Ignore the nails as they're basically worthless now and almost no one makes sanfrew serums anyway. Speed: One of the fastest combat events, up there with the graveyard [/hide] Graveyard [hide] Holy moly! That's a lot of skeletons! Time to break out the cannon and salve ammy and start hacking away, right? Nope! See that tomb at the centre of the graveyard? Click on it and everything that's either within or adjacent to the fencing surrounding the tomb will instantly die. This effect can be done twice. To maximize this effect, run a full circle around the cemetery to draw the aggro of all the skeletons. Once they're all on you, run into the small fenced area surrounding the tomb. Once the skeletons of settled around the fence (they must be either adjacent or in the fenced area), unleash the tomb's might and kill everything. If there are skeletons left, wait for them to settle in again and activate the tomb once more. Kill anything left over and move on. Speed: Fastest combat event if done properly, still fast even if you have to kill a few skeletons afterwards. [/hide] Swamp Creature [hide] There's something in the water... After an annoyingly long animation, you'll have to kill a swamp creature with four tentacles and a head. You must kill all the tentacles before attacking the head, or else it will fully heal. Kill each part and then click on the boat to continue. Speed: Kinda slow, partially due to the cutscene <_< [/hide] [/hide] Challenge/Puzzle Events [hide] These events have little to no combat associated with them and will focus on merely overcoming some sort of challenge instead. I like to refer to them as challenges over puzzles is that they really aren't that puzzling to start and are really more of difficult or tedious task, which sounds more like a challenge. Bridge [hide] There are two versions of this event, one with and without undead lumberjacks. These lumberjacks are the droppers of the lumberjack outfit. Regardless of what type of event it is, begin by immediately chopping some logs nearby. If you follower has hit their critical point, they will help with this task. You need 3 logs. Go over to the bridge and repair it, one log at a time. If there are lumberjacks, by the time you've finished repairing the bridge, they should have all spawned and you can kill them all at once. Lumberjacks only drop one piece of the outfit at a time and you can only obtain one piece per event. Lumberjacks also drop planks that can be used to repair the bridge, but it's quicker to just use logs. Speed: Fairly fast [/hide] Bog [hide] The dreaded bog event. This was once regarded the worst event of the entire minigame, but in my own experience it isn't all that bad. Grab a stick on the right side from the brush. Use the stick on a section on bog. If it is firm and thus can be walked on, you will automatically walk onto the square. If it says it's soft, you'll need to check another square. To make this go a little faster, you can immediately use the stick on another section of bog while the animation for the first is still going. This effectively lets you check two squares in the time it normally takes to check one. Take a look here Notice that I'm still poking the first square, but there are two messages saying that the bog is too soft. What happened here is as soon as I saw the message for the first square, I clicked the adjacent one. By the time the animation for the first square completes, you'll have actually checked two. Once you've found a firm square, search squares that are closer to the other side along with adjacent squares. Speed: Variable, but if you're lucky it doesn't take very long at all and even at its worst it takes less time than most combat events [/hide] River Crossing [hide] Very quick and easy event. On the east side there will be a tree with some vines hanging from it. Click on it to cut three vines from it and then click on any vine in your inventory to make a long rope. Click on the tree with a branch hanging over the edge of the river to lasso it and then click the vine to tarzan it to the other side. Speed: Probably the fastest event in the game, besides Abidor Crank. [/hide] Ghasted Travelers [hide] Some people were trekking through the swamps without adequate protection from ghasts and you need to help them out before they become ghasts themselves. The cure is to feed them a single piece of food by using it on them; it does not matter how much LP it restores. How the event is set up suggests that you should kill some snails, make a fire, cook the meat, and then feed it to the travelers. However, it is much faster to just use your compact food or regular food from your inventory to feed them. Your follower will make a fire after their critical upgrade, but again it's pointless if you brought food. If for some reason you let one of the travelers waste away and die, you will need to kill the ghast that appears in order to continue. [/hide] Nature Grotto [hide] Nature is burning and the nature spirit is apparently afraid of that. Hop the bridge and right-click on the spirit to gain water powers. You turn blue and gain the ability to cast some sort of water spell for free to douse the flames. The fires start from the two plants closest to the bridge and then progress to each adjacent plant until all the outer rim plants have been set on fire. You cannot douse a plant adjacent to a non-burning plant to stop the spread of the fire. The strategy I've come up with to clear this fastest is to start on one side by spam clicking all of the plants to douse as many as you can. When it gets to the point where you have to wait for the fire to spread, switch to the other side and start spam clicking there. Repeat until all fires have been put out. Here's a diagram to illustrate the path I take The fires can also be spam-clicked; you do not have to finish the animation for one fire to put the others out. Just spam click on a whole bunch of them and you will automatically put them all out. However you will sometimes miss some as spamming a little too much can override some previous douse commands. Once you're done, hop the bridge again and continue your trek. Speed: Pretty fast, like most other challenge events. [/hide] [/hide] [/hide] Leveling Tactics [hide] There are a few strategies you can utilize to level your followers more quickly. Keep in mind that followers gain xp for: -doing damage -completing events based on path type (easy/medium/hard) Combat Training During most combat events, after you've drawn the aggression of the monsters, you can just let your follower wail on them for xp.This works best for the two easy followers Dean Vealio and Pazuzu and pretty well for the two medium followers Zach and Jayene. To maximize the time they're able to train, you should turn off auto-retaliate and just tank the hits. If you find yourself taking too much damage, consider adjusting your gear to prioritize prayer bonus and using protection prayers, or bringing some better food/armour. Fast Runs Unfortunately for Rolayne and Smiddi, their damage output is abysmal and it is simply impractical to let them kill things for xp (I once wanted to see how long it would take Rolayne to kill an easy path ghast with his double damage upgrade. It still took him over 5 minutes to kill a single one.) How to want to train these two followers is simply do a bunch of easy and medium events until they hit their critical level (so early on Rolayne, extremely long on Smiddi) and then you can pick your paths. Try to avoid all combat events except talon beasts and the graveyard. [/hide] Maximizing Token Rewards [hide] If you wish to maximize your chances of getting the Red(best) Token and get these as often as possible, you should aim to achieve these factors on a run: Hard/Medium Follower w/ Critical Upgrade Finish at least one combat event Taking Hard/Medium Paths While it's true that the easy followers especially offer a sizable amount of damage during combat events, you have to realize that your aim is avoid most combat events anyway since they in general take longer than challenge paths. The ones that you will be doing are nail beast/graveyard, and they're incredibly easy and fast anyway. My personal favourite to bring along is Smiddi because although she does nearly no damage, she heals you with Heal Other and actually performs some rather useful debuffs against the enemies. Her being a hard follower just also passively improves your rating overall. Having harder followers improves your trek rating and that translates into a better chance of getting XP rewards. Note: It is still possible to get yellow or even blue xp tomes taking all hard paths with a hard follower because the game can sometimes give you low rating (Abidor Crank) events as well as stopping your trek after only a few events. In addition, XP rewards are COMPLETELY RANDOM. You can in no way influence which skill you receive XP in, so make sure when playing this activity that you value at the XP gained in least four of the skills. [/hide] Nail Beasts [hide]If I didn't make it clear enough already, these things are freaking awesome. <3 However, it is important to stress that these are not easy to amass and if they are the sole reason why you're doing this minigame then you should reconsider. [/hide] Conclusion [hide] I hope you enjoyed this guide and have learned something. Please feel free to comment, ask questions, and provide criticisms on how I can improve this guide. Now go help the cause of Morytania and get those Talon Beast charms :^_^: [/hide]
  18. I don't even think regular F2P RCing takes a quarter of that time lol.
  19. A decent replacement for fires/nats is the lummy ring 4. You typically only have your inventory full when the autoaggro time has passed (assuming you have a BoB for some bones) so you can use the ring to alch some stuff at that point. I also found the cabbage port to be pretty useful as an emergency tp that's relatively close to a bank.
  20. I think iron is 200-300k/hr
  21. Mining, Fishing, and WCing are all roughly the same in F2P, though I think mining is slightly ahead (especially once you get 85 for runite rocks) Pick one you like and go with it. No skill in F2P (and to be honest, not many in P2P either) makes that much money. However, some resources are still rising so profits are increasing slowly.
  22. Herblore: Do quests that give you herblore XP if you intend on ever completing most quests. That alone should put you in the 50s range. From there just look up prices and calc the xp/gp, or refer to a spreadsheet Slayer is really only useful for getting drops in dungeoneering and making large chunk profits on brand new slayer releases. Therefore you shouldn't be really doing it for profit, but just to level it through Kuradal tasks. As mentioned, the market eventually gets saturated with most slayer gear or it becomes outdated (see whip vs chaotic rapier, dboots vs steadfast) Summoning: Collect every single charm you ever see. Save your blues; they're rarer and more valuable so you want to use them on the highest xp pouches. You will need A LOT of charms. Kill bork for more charms.
  23. I would like to know when you go on these BA runs.
  24. Have you also considered playing around with the clothes shop in Varrock? They actually have some pretty detailed and nice options for default clothing in a wide array of colour palettes. Free to change as many times as you like, although if you only want the base clothes when you're wearing your WC outfit it might become a hassle to change every time.

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  3. Find Notifications and adjust your preference.