gandorf_101
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Computer chair, in my room!
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I think it is more like a banner then parchment, so it would be some cloth-like material. But that is just what I think. In that case if it is cloth I'd consider even adding some waves in the material to hint at it being more cloth like rather than a parchment, but either way I'd expect to be able to see through either material with rips in it like that, thats just my opinion though, however I really like what you've done :) would have been even cooler to see in high res but >< :)
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Hey Venomai, it's been a while since I've last read these forums or been here but I thought I would give you some c/c since I am currently studying game development at the moment, first of all you're off to a great start. My first peice of advice would be to perhaps rethink your 'edge flow' I'd start with the head by conforming it to something like this: (Hope you don't mind the paint-over ^^) With an edge flow similar to that, you will reduce your poly count and will also have a much smoother and evened out mesh :) Here is a much higher poly head of a pretty standard example of some good basic edge flow: Other than that I can't really comment on much because the texturing doesn't look to be near completion yet :P but if you have any questions about anything feel free to ask and I'll try check back and answer :P
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I'm kind of confused by the rips in the paper? shouldn't there be transparency behind the rips rather than another sheet of parchment considering there is no indication of any underlying parchment? Other than that, no real c/c to add, looks nice.
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Thats a really silly thing to say~ :anxious: Nice pixeling :)
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Learn to draw with pencil and paper and study anatomy, then it will come a lot more natural. C/c: - Your lines are too linear / symmetrical - Your shading needs to be a lot "deeper" make sure you're not just using the fill tool and the line tool, actually get the pen tool and shade the whole thing and "dither" it a lot more - Spend more time on it, and be patient, I can tell you've rushed it - Save as png (because I can see the sketchy jpeg artifact effect) - Study anatomy - Sketch out your ideas on paper and then figure out how you will put them on paper, this will make it a lot easier for a beginner like yourself to work on lineart. Practice :thumbsup: EDIT: if you're over 18 or whatever the age limit is over in your country, try searching some artistic nudes on deviant art and try sketching them -_^ it's the closest thing to live drawing, not as good but still helps a lot :)
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- Too saturated - Too many awkward colors that aren't working together - Try blending your render better and use some of the colour in it (hint: hold down alt and click on a color to quickly select a colour you want from your image) - Give it some light effects with overlays and such... this will give your sig more depth - watch where you move your overlays I can see the hard edge at the top middle of your sig, of course this could sometimes be used as an effect but here it just doesn't work. - Add a border -_^ Keep practicing :
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Looks nice, I think you've gone a bit overboard on effects though cause it looks a tad washed out :P I'm guessing anyway, it's hard to tell since you haven't included a pic of the original render, thought the HDR look that you've tried to mimic, turned out cool, that is of course if it wasn't already in the render :) Oh and hi to anyone who is old school and may remember me :P just thought I would see what has been going on since I checked in last :) Peace.
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I remember you :) Does anyone remember me? :P
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KERBWOOSH says the flame as it escapes my fingertips.
gandorf_101 replied to Godslayer's topic in Art and Media
OH NOES... NOT WEARING BRACERS!!!!!!!!! yes.. anyway, firstly i really like the colours u have chosen on all accounts theyre very interesting yet very fitting i also really like the figure (i believe is the correct word) of the SECRET UBERASSASSIN its close to flawless althought i believe his back foot should be back a bit more so it really looks like hes pushing that thing. other than that the flame thingo looks strange because its coming from his hand but its randomly shooting up.. hehe but the flame itself looks like it will look very nice. anyways gs nice sig and i would really like to see the end result and some progress pics :), remeber to sample it. u never know what sum ppl are like here. >< edit: forgot to mention i rekon this sig would like nice with an abstract background like the flames but diffrent... (all pixel ofcourse) -
oh noes! the abbhorent gandorf!!!! RUNNNNN well acually here is some c/c which hopefully u wont have a 'QQ /emo /wrists' over... 1stly its good that you have tried to blend in the render with the abstract but the render is alot lighter than the render.. im sure u know how to make it brighter so yeh... umm also the render has little white bits around the edges u still have not cut out.. this is a pretty major error but thankfully easy fixed :) and finally there is no reason to restrict your image to a gif, instead go into; file > save for web... and then select the file type "png-8" and then fiddle around with colours used etc till u get a nice quality image within the size you need.. i hope that helped and gl.
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At the begining of your bio shouldnt it be Sir Leoric? not King Leoric? :oops: yes
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ok woopidoo 1. stop having an emo cry and take some c/c and improve 2. if thats ur 1st drawing accept it sucks... i would if it was my 1st.. i mean cmon... 3. do not quote me saying things i couldnt give a flying ___ about... 4. if you dont like my C/C thats ok just dont take it and keep hearing.. omgosh totally sweet piczors man.. 10/10.... u wont improve this way... cry more gg noob
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find any other post by me that u consider harsh.. plz try find one my post was not meant to be harsh i understand one comment that i will take back was harsh (being the 1st thing i said) and i will sorely take that bad but what else did i say that wasnt constructive?
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ummm u know alot more than me so i feel kinda aqward suggesting somthing but i guess u could maybe add more highlights because i believe that it looks like a shadow to me is because um it looks like its being casted down onto the water because its a darker form of the water next to it... so maybe add more highlights so it looks like the water is reflecting the bank, and maybe add more brown and maybe some green that is the grass overhanging the bank.. thats a very hard question but and its out of my knowlege so thats just a guess. :oops:
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oh tttia i missed ur post but ty very much for that info :) still thinking hmmmmmm :P
