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Nero

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Everything posted by Nero

  1. You gained a couple of Rocco's red rooms but lost an entire deck. Idk if that's really a gain. Anywho, I build 30 more drones on Deck E and erect more forcefields and turrets, as well as securing the airlocks with barriers and turrets. 10 of my drones are equipped with pulse lasers. I also send 3 biotics to Retech's deck.
  2. Not yours, no worries. That's why my people open them up from the inside?
  3. My drones open the air lock and then crawl along the side of the ship to Deck E, where they come in through the airlock there.
  4. Fine, whatever. My people use the stairs then.
  5. And he over-rode that command with his power room. Since it takes 1 power room to disable a lift, using 3 is pointless as it doesn't make it a "super-disabler" or something.
  6. Yes but you never said anything about what those orange rooms were doing.
  7. Alright, now that we've decided what happened, I get to counter-attack. Same plan as before, my drones and biotics on Deck G overload your barriers and destroy your turrets, and kill anyone who was still in the rooms there. After, they erect barriers and turrets by the exits to the turbolift. Retech uses his orange room to power up the lift on Deck G, after which 60 of my drones return to Deck E and take up defensive positions. Barriers and turrets are erected in order to defend the turbolifts on Deck E, just in case the pure-humans decide to attack. Since most of Arch's forces are currently attacking Deck F, there should be minimal resistance. However, 16 drones perish in the attack, and 1 biotic goes insane and has to be killed due to over-stressing his biotic powers to overload barriers and turrets. You can decide how many people of yours perished on Deck G, Arch. Who wants to inform Rocco that he was just attacked?
  8. Ummm no. Fair enough you can overload barriers, but miraculously predicting my attack is not one of your techs.... Also it is entirely out of order(temporally). My attack preceded your attack and so I automatically go first. My attack on F Deck goes off without a hitch. I appear, 6 drones die, I destroy your turret, I then errect my first 2 forcefields, I then go north west, then south, put my hand round the corner and activate another forcefield, I then move to the south west and activate that one, then go fully south and activate that one, then I go east and activate that one, then I circle back and go down the middle and activate the one to the west, then go though the middle and activate the eastern one. Then I go further east and activate those two, and then I go all the way east and activate that one. Then I bring up my Deus' and conquer the covered parts of the deck. Meanwhile Your drones attempt to break out. Since the turrents are rangers they would do damage to your units, probably killing 2 drones each so thats 12 dead drones there. The lift is still dead so no boogying anywhere. Okay, I can agree with that.
  9. Nothing trapping them anyways. He is using his orange room to power down my orange room, no the lifts or anything.
  10. I think we moved away from the 'complicated' method and just sat with 1/1/0 I probably missed it if it was thrown in during Mather's nanite whining. Is the outcome of the battle satisfactory to you? 46.
  11. Well it would be nice if, y'know...you let us know this stuff at the start, rather than just telling us once you start attacking people. That just pretty much screws over me entirely, cheers. [bleep] it. Full blown attack/counter. My 100 drones and biotics on deck G overload the barriers to your rooms, attack and disable the turrets, kill anyone still in the rooms, and then boogy to the lift and come back up to Deck E, where a pitched battle is going on between your drones and my biotics. Pouring out of the lift, your drones find themselves completely surrounded and are destroyed. Casualties: Bio-Humans: 14 Biotics 54 Drones Pure Humans: 30 People. However many drones you attacked with/had on the lower deck (which I believe you said was none). My people are now moving into the bottom deck, and barriers are being erected on deck E like crazy.
  12. I was under the impression that drones were [cabbage]tier than regular people, as a way of engaging in combat without risking your population.
  13. Thanks for the assumptions. Hell, I don't even know myself very well. Your people attack through the turbolift and encounter a barrier. They can't move past it, and are shot through it by the turrets. I suppose I have a lot of scrap metal to work with now, neh? Also, defenseless hm. I hardly think 200 of my people who are 10x more effective then drones means the deck is "defenseless". I'd prefer we sort this out in an orderly manner, rather than "This is what happened! See, here's the map now." *sigh* I suppose that means that you were Sere's [bleep] in the Hegemony? Interesting. I have those same health sprays :P
  14. It doesn't really matter anyways. I have more drones then you by a fair margin, so to attack me you'd need to use your people, which would weaken you a lot if any of them die. And I have fanatical loyalty to allies. I'm a nasty backstabbing player against everyone but people I deem to be allies, those I'll fight for at the drop of a hat.
  15. Well, you did attack me first hehe :P Sure why not. I have like 8 blue rooms.
  16. So silly that orange rooms can turn off orange rooms. Oh well. And obviously I'm not using my entire income each turn on drones, my people would starve then. But 33 + 33 + 34 = 100, so...it's not unreasonable to have 100 drones.
  17. My income /30 = 46 drones. Since we've been playing for 3 days now, 100 is a fair number of drones to have.
  18. Where did you get 100 drones from? Also the room is undefended so you capture it. I bought them. 23 red rooms = 1380 credits -200 for food. -80 for forcefields -100 for turrets. All the rest goes towards drone creation. I use my orange room to turn on the turbolift to deck G, and bring 50 of the drones back to deck E.
  19. Oh nice try batman! Charlie Fleet has been mobilized and is heading to the Tevan system.
  20. 100 Drones and 2 Biotics are sent down to deck G, when they get there 1 of the biotics overloads the rightmost barrier, and then the second overloads the turrets behind it, and everyone charges the room, clears out the defenders, and takes control of the room. Defend yourself Captain Bligh!
  21. Hmmmmm... I would prefer a more societal game, where we could build our empires, have random events occur, try to overcome them, work together to solve problems...ect ect. Hence why I like the idea of not have the free nations to conquer, they just generate tension which makes the game interesting by anti-climatic. I would be interesting to have societies of spandex wearers and bearskin wearers almost side by side. Probably not for everyone though =( But...but...then what would I do? That's an idea I had. For example, the outcome of WWII could have been different, and France, Italy, Poland, Austria, Switzerland, etc. could be part of the German Empire. Or the British Empire could be still intact, rather than being dismembered. http://www.youtube.com/watch?v=vv9fFCpusQc&feature=related It would be awesome if we could play as major world powers, and each major power could be ruled by multiple players. For example, in the alternate universe, a person could be part of the British Empire, but they rule a colony or whatever. Could be done like the Hearts of Iron Doomsday-Armageddon scenario, where there's like...19 super-powers in the world, I'll go find it somewhere. :P I don't mind starting over, but like Grim said I think this is more of a short lull.
  22. Nero replied to Nero's topic in Falador Tavern
    [hide=Regional Map T10][/hide]
  23. Oh great, now Ross is going to start quoting the Halo wiki.
  24. Those crystal monuments will look real nice when they're inevitably bombed to pieces. Midgard pop at 8b now.

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