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Nero

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Everything posted by Nero

  1. amidoinitrite? -- Wait, as for unlocking doors - one of my techs is master locks, so does that just over-ride my tech? Oh lol. Didn't read that it was 10 rooms only. I'll re-do it.
  2. He's going to post a page for the stargate wiki on replicators.
  3. What army? Edit the map and add in your army please.
  4. Alright, starting off, I'm going to lock the cargo bay with my master locks, and trap inside the "replicators" (another stargate silliness), and set up turrets pointing towards the turbolift cars, that will fire on anyone getting out of them. What is the [bleep]ing point in playing this game if you make a race that is invincible? I never said I'd shoot them.
  5. A gun that shoots stuff faster than the speed of light? Okay...
  6. I have no intention of fighting you as you cannot harm my people, I will be glad to share the cargo bay even though Archi said it belonged to the first there, however prove to much of a neusance and the block form replicators will get annoyed(and they have no problem with killing or even physically replace your skeleton with blocks). I sure can harm your people. Get them to leave.
  7. Name: Humans. Species: Bio-Humans. Advantages: Strong immune systems, immunity to certain harsh environments, can use biotic powers. Disadvantages; Slow reproduction rate, prone to genetic diseases (not viruses or anything, stuff like high cholesterol etc), go completely mad if they use their powers for too long. Techs: Overload - Overloads shields, barriers and electronics using biotic powers (Closed tech) Throw - Throws enemies by using biotic powers (Closed tech) Pulse Laser - +15 to Ranged combat (Closed tech) X-Ray Goggles - Can see through some walls (Open tech) Credit Stealer - Gets 1 credit from every drone death (Open tech) Turrets - Shoots at nasties (Open tech) Plasma Torch - Can cut through metal, +10 to close quarter attacks (Open Tech) Tactical Computer Integration (Basically a HUD that's built into their helmets, feeds them information (Open tech) High Beam flashlight - Same as Arch's (Open tech) Aerosole Healing Spray - Can heal in battles (Open tech) Rooms: Deck F: Crew & Crew Support Rooms, Command & Mission support room, access corridor, Science & Medical Labs, Mechanical area, Turbolift tubes, Turbolift car, Power zone. Pretty much all of Deck F. We shall see who I must fight to keep it from! Hm it seems some of these replicator things are in my cargo bay. Make 'em leave Mather or I'll turn them into scrap metal.
  8. [hide=Regional Map T8][/hide]
  9. What system is that in? If it's Netoi I sent colonists to all the planets there around 4 years ago.
  10. General Motor's Humans. They're 10 years behind in technology.
  11. Also, how did he get that many people at all? I got yelled at for having a growth rate of 60%, but his must've been like 1000%.
  12. I always thought it was moreso because I forked over 90% of the neccessary cash and the shipyards needed to construct it. hehe -- Anyways, TFed has created its garbage disposal critters in labs (I posted about starting this like 100 years ago and then forgot lol). They just eat the waste and secrete gasses that can be used to fuel stuff.
  13. I'm lazy though. It's easier just to [bleep] about it.
  14. Oh hell no. TFed has commenced bombing on Jurasic. Your race is overflowing with stupid advantages though. It's borderline godmodding.
  15. Really? I must have miscounted, my bad. Eh no worries. -- Remember you guys can edit the map and place your armies and whatnot on them as you please.
  16. Well how much has Mather been taxing? 1100%?
  17. Well then, I must have around 900T per turn.
  18. Mather there's no way you have 150trillion floating around unused. The entire gross GDP of the Earth is like, 1/3rd of that.
  19. Your harbour will be complete next year Rocco.
  20. Ugh, that sword makes me cringe. Why must people design characters with horrendously useless and impractical weapons?
  21. Since when do we have security forces in Canada? I think that's the real question here.
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