Name: Humans. Species: Bio-Humans. Advantages: Strong immune systems, immunity to certain harsh environments, can use biotic powers. Disadvantages; Slow reproduction rate, prone to genetic diseases (not viruses or anything, stuff like high cholesterol etc), go completely mad if they use their powers for too long. Techs: Overload - Overloads shields, barriers and electronics using biotic powers (Closed tech) Throw - Throws enemies by using biotic powers (Closed tech) Pulse Laser - +15 to Ranged combat (Closed tech) X-Ray Goggles - Can see through some walls (Open tech) Credit Stealer - Gets 1 credit from every drone death (Open tech) Turrets - Shoots at nasties (Open tech) Plasma Torch - Can cut through metal, +10 to close quarter attacks (Open Tech) Tactical Computer Integration (Basically a HUD that's built into their helmets, feeds them information (Open tech) High Beam flashlight - Same as Arch's (Open tech) Aerosole Healing Spray - Can heal in battles (Open tech) Rooms: Deck F: Crew & Crew Support Rooms, Command & Mission support room, access corridor, Science & Medical Labs, Mechanical area, Turbolift tubes, Turbolift car, Power zone. Pretty much all of Deck F. We shall see who I must fight to keep it from! Hm it seems some of these replicator things are in my cargo bay. Make 'em leave Mather or I'll turn them into scrap metal.