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Nero

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Everything posted by Nero

  1. Claiming rooms, set up forcefields on the turbolift entrance/exits, and forcefields in the corridor leading to Pie's section. Also, Pie's crew is now cut off from its medical bay essentially, as the way to get to it is protected by forcefields, turrets, and drones.
  2. Don't worry, we're not destroying coffee.
  3. I'll assume my ships are back by now, so they'll continue moving asteroids into Yggdrasil's system, and hollowing them out to hold fighter squads and defensive turrets.
  4. Heh, KKK Alright, setting up forcefields on the turbolifts where my "crew" resides. As well as turrets in the corridors and in the entrance to the medical bay area.
  5. See I can never keep track of all this stuff :P Doesn't really matter though, as Mather never had a team on Haven. -- Project SW coming along. Project RD has been started, pumping around 1T into it per year (Bio/Genetics research). Shipyards in Holmgard will be complete soon. -- Also, TFed is tearing down religious sites across Earth (that aren't to do with Norse paganism). The people who aren't pagans have had enough time to assimilate within the Federation that there's unlikely to me much fuss. However, troops are on ready status to quell any sort of unrest.
  6. Nero replied to Nero's topic in Falador Tavern
    [hide=Regional Map T9][/hide]
  7. Nero replied to archimage_a's topic in Falador Tavern
    Hm maybe. I have a pirated version of Civ 4 so idk if I can play it online. Me and Paul are playing a Rome Total War hotseat right now too :P
  8. That makes no sense at all. A ship without armour and shields isn't denfenseless if it gets boarded. It still has its crew, its internal weapons and systems, its life support, its power, etc. 90% chance of taking over the ship is such a stupid percentage. And game balance? Boarding is useless. How many ships were boarded in WW2? Hell, even WW1?
  9. By boarding them? No, like you said, they have a modifier of 1000. YOu beat them by blowing them up. You can't insta-make super weapons either, Retech.
  10. What is with your recent fascination with boarding people's ships Retech?
  11. Boarding doesn't take place ship to ship. This isn't old pirate tactics of swinging from the masts on ropes to board the enemy ship, we're using transports to do it. Like rowboats. My ships have been designed to prevent or at the very least hinder enemy boarders from the very beginning.
  12. My race is ment to heal and help yours, I used five or six of my techs to help your's as well as making it defend your no matter if it likes you or not and you still say it is overpowered? Yes because I can heal myself just fine. And as Arch says, you're hogging space that you have no purpose using. And if someone wants to attack you, you'll just say "Oh harhar you killed 1 of my nanites, too bad I have billions more, and your weapons don't actually do anything, and my people have melted through the wall so I'm invincible *plugs ear* lalalalala can't hear you *posts stargate wiki*"
  13. You forgot to add the two medical rooms I have.
  14. Alright, I'm going to start this now before it gets out of hand. Mather, change your race. Yours is stupid and stupidly overpowered.
  15. *shrug* The article stated it shot at the speed of light when I read it last.
  16. amidoinitrite? -- Wait, as for unlocking doors - one of my techs is master locks, so does that just over-ride my tech? Oh lol. Didn't read that it was 10 rooms only. I'll re-do it.
  17. He's going to post a page for the stargate wiki on replicators.
  18. Nero replied to Nero's topic in Falador Tavern
    What army? Edit the map and add in your army please.
  19. Alright, starting off, I'm going to lock the cargo bay with my master locks, and trap inside the "replicators" (another stargate silliness), and set up turrets pointing towards the turbolift cars, that will fire on anyone getting out of them. What is the [bleep]ing point in playing this game if you make a race that is invincible? I never said I'd shoot them.
  20. A gun that shoots stuff faster than the speed of light? Okay...
  21. I have no intention of fighting you as you cannot harm my people, I will be glad to share the cargo bay even though Archi said it belonged to the first there, however prove to much of a neusance and the block form replicators will get annoyed(and they have no problem with killing or even physically replace your skeleton with blocks). I sure can harm your people. Get them to leave.
  22. Yes please do
  23. Name: Humans. Species: Bio-Humans. Advantages: Strong immune systems, immunity to certain harsh environments, can use biotic powers. Disadvantages; Slow reproduction rate, prone to genetic diseases (not viruses or anything, stuff like high cholesterol etc), go completely mad if they use their powers for too long. Techs: Overload - Overloads shields, barriers and electronics using biotic powers (Closed tech) Throw - Throws enemies by using biotic powers (Closed tech) Pulse Laser - +15 to Ranged combat (Closed tech) X-Ray Goggles - Can see through some walls (Open tech) Credit Stealer - Gets 1 credit from every drone death (Open tech) Turrets - Shoots at nasties (Open tech) Plasma Torch - Can cut through metal, +10 to close quarter attacks (Open Tech) Tactical Computer Integration (Basically a HUD that's built into their helmets, feeds them information (Open tech) High Beam flashlight - Same as Arch's (Open tech) Aerosole Healing Spray - Can heal in battles (Open tech) Rooms: Deck F: Crew & Crew Support Rooms, Command & Mission support room, access corridor, Science & Medical Labs, Mechanical area, Turbolift tubes, Turbolift car, Power zone. Pretty much all of Deck F. We shall see who I must fight to keep it from! Hm it seems some of these replicator things are in my cargo bay. Make 'em leave Mather or I'll turn them into scrap metal.
  24. Nero replied to Nero's topic in Falador Tavern
    [hide=Regional Map T8][/hide]

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