Nero
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Sere's been pulling allied troops to fight for him, so your army is probably around 1m tops.
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Are there any completely free DRM converters out there?
Nero replied to tedbundty's topic in Tech and Computers
Okay white knight. Go ride off on your trusty mule now. -
That's actually quite cool. :thumbup: I have them all hanging in my room :grin:
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Look, if we weren't supposed to eat them, then they wouldn't taste so bloody good.
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Still doesn't make sense to me how these untrained conscripts are able to kill twice their number in fully trained & equipped Germanian troops (defensive bonus is pretty much negated in Russia, since the people hate his government). Also, heh. You're saying he's just taking people from his allies countries and using them in his armies?
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No more silly than Britannia somehow managing to recruit, train, and equip 100m troops per turn. Yeah... Being kicked out of my country because of an alien race spawning 30 million troops on Earth in a few days, and being able to obliterate a DEFENDING force of 20 million, who have the advantage of knowing the terrain, being on a surface they are used to, heavily trained, being able to use fortifications.. And then ignored when I ask for justification.
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No more silly than Britannia somehow managing to recruit, train, and equip 100m troops per turn.
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I've got a pair of French bayonets from WWI, as well as three framed newspapers from WW2 (Hitler Dead, Germany Surrenders, Japan Surrenders)
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How does the heck does Sere manage to repell my attacks, considering I've caused more casualties than twice his army strength?
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Ross likes to heap massive advantages onto his people though.
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Because his people are all soldiers. <_<
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Oh yay, another overpowered advantage for your race.
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Just want to note the realism for a 20% reproductive rate. The reason humans don't reproduce that much is simple: 2 people can only make... say 5 or 6 babies before the womb becomes scarred and makes it dangerous to give further birth. Coupled with gestation period and overcrowding, we end up with 8% (in some parts of the world). Now, compare that to Lichtes anatomy. It is a cross between a mammal and a fish. It doesn't really lay eggs, but just a bunch of live spawn. This is far less damaging to the body. In normal conditions, less than one spawn survive every year, but due to increased technology, around 1 survives a year. Now keep in mind human governments have been attempting to control the birth rate to prevent overpopulation, but for the Lichtes government, that is not the case. Since it is such a warlike species, it requires a large population growth simply to stay in the positive. (In fact, the population has been declining on the homeworld due to the fact they were being slaughtered on Earth.) That's realism at its best, and special "fusion" technology has nothing to do with it. :P Also, I can't wait till the next round ends. Pf Germania has a 40%+ growth rate.
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You have a few more multi-trillion dollar death stars that cost billions to fire?
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Q1:What is something you write down to remember? A:Groceries Q2:What is something you hear on the radio besides music? A:Traffic Report Q3:Why might a taxi driver say he had a bad day? A:Someone jumped the cab on a fare (didn't pay) Q4:What is something you're likely to forget in your car? A:Keys Q5:Name an item you would find in a 3-day survival kit. A:Rations Q6:What is something you may find on top of a mountain? A:Rocks Q7:What is something you would hate to find in the food your eating? A:A fly
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So, I think nobody has space supremacy, considering both mine and the NWO's fleet were pretty much annihilated that turn. Oh, and Ross' Ares cannon hehe.
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They're just static fortresses essentially. They're heavily armoured and armed, since they don't need to worry about mobility. Long-range missiles and a few fighter squads, as well as anti-missile defenses (like Ross' goalkeeper stuff). As well as the E2S missiles, which would probably destroy a fair number of fighters and a couple of ships, due to the ships being distracted with the battle and everything. (and the thousands of fighters buzzing around them blasting their anti-missile defenses). The thing is with Helios Orbs is that while they may be good against ships, they're such easy targets against fighters. They have extremely limited mobility, and no point defense, so even if 300 were deployed they would likely all be destroyed in the opening round of combat.
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Actually your Carriers don't really count for much, probably 100=10 battle ships. But yeah, if you just want to go for standard annihilation tactics then it breaks down like this(at the moment): Ross: 2 Super Heavy battleships 20 Heavy Battleships 45 Battleships 3000 Fighters(Converted from Helios Spheres) Dusty: 7 Heavy Battleships 58 Battleships 2500 Fighters +15 Battlehips from Carriers so 73 in total) Forgot about this because of the Helios stuff. Carriers are defensive fortresses. They don't have the offensive capabilities of Battleships, but they're extremely hard nuts to crack. And it my fleet would be something like 45 Heavy Battleships, 2 super heavy (Brazil's), and the rest regular (Bulgaria's). There's also the two massive space battlestations I have there, E2S Missiles, and the 1000 or so E2S fighters. How did he jump from 250 Fighters to 3000 then? Helios orbs can't be "converted" into fighters, because they lack the armour, maneuverability, hardware, engines, and pretty much everything that makes a fighter. A converted Helios orb would be little more than an ARC laser thrown out of an airlock, with a little thruster that allows it to move at a snail's pace. Eh whatever, just calc the battle Arch, I think we've both given our sides and positions.
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Sending out my non-essential personnel isn't going to stop my ship from moving (a cook doesn't pilot the helm), that was mostly to point out the silliness of saying that shoving an ARC laser out the airlock somehow makes it a space fighter. And when I was talking about moving, I was talking about the fighters.
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This is making less sense by the minute.
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Alright, I'm sending out expendable crew members with space suits and ion hand held weaponry. My fighter force has been bolstered by around 12,000.
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Except they only move like 1 mile per hour. And if they're actually being converted, then they can't be used. Since the battle is already taking place. It would be like me saying I'm sending out people in spacesuits with pistols and saying they're fighters anyways. They're not fighters.
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What? And if we're going to go with classes to Battleships then all of mine are Heavy.
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25 trillion? What? There's no way you've spent 25 trillion on the things, as that was like 50 turns of your income. Also, my pilots can't turn apparently? Where did the ships come from anyways?
