Everything posted by Wisp
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Something Zombie Related
@ Edel, the door on the left. And not necessarily, a farmer could have got bitten, and gone back home. It's not like he's gonna stand still all day after being bit. Following that logic, there should be 3, because someone needs to infect the 2nd zombie. And 4, to infect the 3rd. etc.
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Something Zombie Related
@ Ross, the only room we know about is the kitchen, and it has the entrance way we all came from, and then two closed doors.
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Something Zombie Related
@Mather, it's all pretty much burnt out, but you get about 2 pounds of various metal junk. @ Edel, you're still in the kitchen, there are two different doors. You can still hear a faint moaning sound.
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Something Zombie Related
@ Ross, Cupboards just emptied by Mather.
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Something Zombie Related
@ Mather, you find a key and 5 shotgun shells in the fridge. On the back is the usual electronics and all, though it's burnt out. You do find a medium sized magnet in the workings though.
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Something Zombie Related
@Mather, You find 4 cans of food, a rusty kitchen knife (5"), a roll of string, some wine glasses, and two cloth napkins.
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Something Zombie Related
@Mather, ok, you get to the farmhouse with Ross and Edel already there. @ Edel, in the first room you see that it's an abandoned kitchen, there are some cabinets, a stove, a counter, and a broken refrigerator. There are two doors leading out. @ Icu, ok. And +.2 trap.
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Something Zombie Related
@Mather, not much to find metalwise, though there are some now empty cans of food which would be made out of tin or something similar. Also, you could go with Edel and Ross to the farmhouse.
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Something Zombie Related
@Edel, You hear a faint moaning sound inside the house, but you don't hear any footsteps, or anything else for that matter. @ Mather, there aren't any in the cabin.
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Something Zombie Related
@Icu, no one has an axe yet. And just for the record, doing tasks over and over again will give less skill points. So the first time it'll give +.3 for pitfalls, this time it'll give .2, and then it'll give .1 from then on. Just so you know. So 10 mins for more pitfalls.
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Something Zombie Related
@ Ross, I meant a light that was in a socket and worked and such. If you still want to take it, that's fine. You arrive at the farmhouse.
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Something Zombie Related
@ross, the only things in the cabin is food (some has been eaten since it's been a day), 3 table legs, and a lightbulb and switch.
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Something Zombie Related
@ Edel, walking there will take a minute, and you might want to inspect the house first.
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Something Zombie Related
@ICU, 5 pitfalls around the cabin complete. If you have any preference on placement, tell me. +.3 Trap
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Something Zombie Related
Icu, if you missed it, I edited what happened into you my last post. 2 min til they're done. @ Edel, you see a forest to the north, a farmhouse a quarter mile south, and various farm houses a few miles east, and suburbia even further east, and nothing west.
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Something Zombie Related
@Edel, we can just pretend that didn't happen. You're still in the cabin.
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Something Zombie Related
@edel, that would be a bad idea. The city has probably a few hundred thousand zombies in it, and you have 8 shells an a shovel. @ICU, 5 pitfalls will take 10 minutes to complete. It looks like Edel didn't bring his shovel, so you can use that. Also, remember there's a farmhouse to the south.
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Something Zombie Related
Ready to play if 2 people are still here.
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Something Zombie Related
Something like that. When I'm ready to mod, I want to play with atleast 2 people.
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Ye Olde Hegemony
Someone could take advantage of all the warring states and kill them while their armies are away. Hmm.
- Ye Olde Hegemony
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Ye Olde Hegemony
Also, I control Corsica.
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Something Zombie Related
Updated with an incomplete list of skills. Still up for modding if anyone wants to play.
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Something Zombie Related
One more person and we'll start.
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Something Zombie Related
Alright, anyone want to play?