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Wisp

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Everything posted by Wisp

  1. @ Edel, the door on the left. And not necessarily, a farmer could have got bitten, and gone back home. It's not like he's gonna stand still all day after being bit. Following that logic, there should be 3, because someone needs to infect the 2nd zombie. And 4, to infect the 3rd. etc.
  2. @ Ross, the only room we know about is the kitchen, and it has the entrance way we all came from, and then two closed doors.
  3. @Mather, it's all pretty much burnt out, but you get about 2 pounds of various metal junk. @ Edel, you're still in the kitchen, there are two different doors. You can still hear a faint moaning sound.
  4. @ Ross, Cupboards just emptied by Mather.
  5. @ Mather, you find a key and 5 shotgun shells in the fridge. On the back is the usual electronics and all, though it's burnt out. You do find a medium sized magnet in the workings though.
  6. @Mather, You find 4 cans of food, a rusty kitchen knife (5"), a roll of string, some wine glasses, and two cloth napkins.
  7. @Mather, ok, you get to the farmhouse with Ross and Edel already there. @ Edel, in the first room you see that it's an abandoned kitchen, there are some cabinets, a stove, a counter, and a broken refrigerator. There are two doors leading out. @ Icu, ok. And +.2 trap.
  8. @Mather, not much to find metalwise, though there are some now empty cans of food which would be made out of tin or something similar. Also, you could go with Edel and Ross to the farmhouse.
  9. @Edel, You hear a faint moaning sound inside the house, but you don't hear any footsteps, or anything else for that matter. @ Mather, there aren't any in the cabin.
  10. @Icu, no one has an axe yet. And just for the record, doing tasks over and over again will give less skill points. So the first time it'll give +.3 for pitfalls, this time it'll give .2, and then it'll give .1 from then on. Just so you know. So 10 mins for more pitfalls.
  11. @ Ross, I meant a light that was in a socket and worked and such. If you still want to take it, that's fine. You arrive at the farmhouse.
  12. @ross, the only things in the cabin is food (some has been eaten since it's been a day), 3 table legs, and a lightbulb and switch.
  13. @ Edel, walking there will take a minute, and you might want to inspect the house first.
  14. @ICU, 5 pitfalls around the cabin complete. If you have any preference on placement, tell me. +.3 Trap
  15. Icu, if you missed it, I edited what happened into you my last post. 2 min til they're done. @ Edel, you see a forest to the north, a farmhouse a quarter mile south, and various farm houses a few miles east, and suburbia even further east, and nothing west.
  16. @Edel, we can just pretend that didn't happen. You're still in the cabin.
  17. @edel, that would be a bad idea. The city has probably a few hundred thousand zombies in it, and you have 8 shells an a shovel. @ICU, 5 pitfalls will take 10 minutes to complete. It looks like Edel didn't bring his shovel, so you can use that. Also, remember there's a farmhouse to the south.
  18. Ready to play if 2 people are still here.
  19. Something like that. When I'm ready to mod, I want to play with atleast 2 people.
  20. Someone could take advantage of all the warring states and kill them while their armies are away. Hmm.
  21. Also, I control Corsica.
  22. Updated with an incomplete list of skills. Still up for modding if anyone wants to play.
  23. One more person and we'll start.
  24. Alright, anyone want to play?
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