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Bodito

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  1. Ok.... Fine, once you get ABOVE 86, you can buy runite bars only to level. And the other 3.6M xp on the way to it?
  2. I entirely agree with you. Problem is, is that I would rather be able to make my own shards, albiet (much?) slower, if I didn't have to pay for them. I don't have multi millions that I'm really willing to drop to get a few levels. Sure...I could RC and make money, or kill monsters as you say. Problem with monsters though, is that all the relatively good ones, the ones where you make a large profit, are always, always crowded and often times it's hard to even get a decent kill rate because you're waiting for a spawn, or fighting for the spawn. (Blue Dragons for example, which are now going to be even more crowded.)
  3. Summoning is great. I've been waiting for it for ages now. I've been stockpiling Karamthulu and other various eggs prior to the release. The one thing I do not have, however, is an unlimited supply of money. This stat drains money at a rate equivalent to Construction. It may not seem like you are losing that much money, but you're getting much less xp. As such, this stat is not easily "powerlevelable." [in my mind, this is the Runecrafting of Construction, slow and expensive.] In the 21 levels I've gotten so far, I've spent over 350K on this stat. Not only are Charms annoying to come by (which I entirely understand) the creation of these "creatures" is downright expensive. Ex: Using the table I've created below. Let's figure out how much it would cost getting from 20-21. That's only 497 xp. Now lets assume you're going to use the best XP/cost method, the Granite Crab. So 497 divided by .0617 = 8055 Gp. That's how much it would cost to get lvl 21. Food for thought: (Note: I have not even included the cost of acquiring the materials [iron ore for example].) The ones in Green require a Green Charm The ones in Red require a Crimson Charm The ones in Blue require a Blue Charm Rest are Gold/normal Charms. The ones in BOLD are the MOST COST EFFECTIVE ONES. [i used a calculator! Don't contradict me on this![size=75]I felt I had to say that because someone would come along and say that I was lying. :P[/size]] Lvl -Familiar -Cost of Shards (total) - XP -- XP/Cost (amount of XP per GP spent) 01~Spirit wolf ------------ 350 ---------- 4.8 ------ .0137 04~Dreadfoul -------------400 ---------- 9.3 ------ .02325 10~Spirit Spider ---------- 400 ----------- 12.6 ---- .0315 13~Thorny Snail --------- 450 ------------12.6 ---- .028 16~Granite Crab -------- 350 ----------- 21.6 ---- .0617 18~Desert Wyrm -------- 2250 ---------- 31.2 ---- .0139 19~Spirit Scorpion ------- 2850 ---------- 83.2 ---- .0292 23~Albino Rat ----------- 3750 ----------- 202.4 --- .054 25~Spirit Kalphite ------ 2550 ---------- 220 ------ .0863 28~Compost Mound ----- 2350 ---------- 49.8 ----- .0212 31~Vampire Bat --------- 4050 ----------- 136 ----- .034 32~Honey Badger ------- 4200 ---------- 140.8 --- .0335 33~Beaver --------------- 3600 ---------- 57.6 ------ .016 36~Bronze Minotaur ----- 6000 --------- 316.8 --- .0528 40~Bull Ant -------------- 550 ----------- 52.8 ------ .096 41~Macaw ---------------- 3900 ---------- 72.4 ------ .0186 42~Evil Turnip ----------- 5200 ----------- 184.8 ---- .0355 43~Spirit cockatrice ------ 4400 ---------- 75.2 ----- .017 46~Iron minotaur ------ 6250 ---------- 404.8 ---- .0648 47~Magpie ---------------- 4400 ---------- 83.2 ----- .019 49~Bloated Leech -------- 5850 ---------- 215.2 ---- .038 52~Spirit terrorbird ----- 600 ---------- 68.4 ------ .114 54~Abyssal Parasite ------ 5300 --------- 94.8 ------ .018 55~Spirit Jelly ------------- 7550 --------- 484 ------ .064 56~Ibis ---------------------- 5450 --------- 98.8 ------ .018 56~Steel Minotaur -------- 7050 --------- 492.8 ---- .07 58~Karamthulu Overlord -- 7200 ---- 510.4 ----- .071 61~Smoke Devil ------------ 7050 ----------- 268 ------- .038 62~Abyssal Lurker --------- 5950 ------------ 163.2 ---- .027 63~Spirit cobra ------------- 5800 ----------- 276.8 ----- .048 64~Stranger plant ---------- 6400 ----------- 281.6 ----- .044 66~Barker Toad ------------ 500 ------------- 87 -------- .174 66~Mithril Minotaur -------- 7600 ----------- 580.8 ----- .076 67~War Tortoise ----------- 50 -------------- 58.6 ------- 1.172 - This is the most Amazing "hidden" bonus to slayer. Now you should do this task. 68~Bunyip ------------------ 5500 ----------- 119.2 ------ .022 69~Fruit Bat ---------------- 6500 ----------- 121.2 ------ .019 71~Arctic Bear ------------- 700 ------------- 93.2 ------- .133 74~Granite Lobster -------- 8300 ------------ 325.6 ----- .039 75~Praying Mantis --------- 8400 ------------ 329.6 ----- .039 76~Adamant Minotaur ---- 7200 ------------- 668.8 ----- .093 More to come, colors are still in the works for what is there, I just need to leave a few blank so I can keep my bearings. I just need a little break.
  4. yes, as mentioned get to 16 by chickens. From there, the best (and maybe only) way up is by the Granite Crab. This is simply because those Charms above Gold are much harder to come by. (In the time that I got about 50 Gold Charms, i got a total of 8-10 other Charms combined.) Giants (as mentioned by Jagex) seem to have the best drop rate of Charms, so go to wherever you like. :D
  5. In the Abyss on the cosmic/nature rift corner (this is on the inner loop), the area to run in has been enlarged. Before you had to make constant 90 degree turns for about 4-5 spaces and now you can run smoothly through. I believe that they have not changed the other side where you have to turn (next to the law rift.)
  6. Firstly, it took me 6 tries to do. [Note] When I did it (80 ranged, 65 prayer) I also had 6 sharks in my inventory. They are better than Saras because they heal more in 1 dose. This is important when you're on Jad. Another way to heal would be to get Sweets, a stackable healing source (1-3 each time). When the healers are out, turn on Piety or Chivalry or the +15% def one, because the extra def added really helps. If you can try to get them in a line so only 1 hits you but remember to pay attention to Jad's attack, since that's the most important thing. As for bows, I personally like the Rune C bow. Firstly, it's cheaper than using 2 C bows, and you don't have to break them again if you die. Second, on Jad, if you use Ruby (e) bolts, you can hit up to 20% of his life, at the cost of 10% own. That's about 40 damage to your measly 7-8 damage taken. Also, use of a Rune C Bow allows you to bring a zammy book, which adds +5 prayer.
  7. Don't know slayer since I don't train that much. (I mainly use the Jade Vine.) Of what I do know though, is that Max Strength suit (fighter torso, fire cape, etc.) in combination with Guthans and black mask is pretty much the best. [And of course use a cannon wherever possible.] Smithing - Gold ores to bars with gauntlets. Depending on how much money you're willing to spend, Mith platebodies are really good xp as well. If you're looking to not lose much or break even, arrowheads are the best best (and then you have to fletch them into arrows.) [i personally train at aviansies and then smith the addy bars that drop from them into more arrows that I use, but it's not fast xp.] Fishing - As said before by others, Shilo Village, or Monkfishing at the Pictoris Fishing Colony.
  8. You'll probably need to get your range much higher (at least double in xp is my best bet, so 7 levels?) Other than that, it's possible for you to get it.
  9. For all of you who asked about what bow to use, the Rune Crossbow is the best. It is the best because you can wear the accumulator to collect for you, and not feel bad about it because you don't sacrifice any prayer. You get to wear a Prayer book (preferably the Zammorak one) which adds a nice +5 bonus. Also, the "prayer stopping trick" no longer works, where you open a skill menu or use an emote/prayer you don't have. (my bad if some has mentioned this.) Thanks for this guide, as I used it. (Although I modified it after trying a few things. :D) Took me 6 tries!
  10. Firstly, I want to say, great, great guide. I did this without guthans so you'll have to forgive me since i'll be looking at this guild from a slight perspective of doing it without guthans. I did caves and there are a few things you're missing, minor things, cause this is a great guide, but none the less missing. Sara brews also add to defense. Not only are they amazing for healing, but the added +15ish to defense stat is amazing. Purple sweets are good, Stackable healing source. Crossbows, as mentioned above, are the best. I did caves with 1k Diamond (e) bolts, and an attractor, and only lost about 250 of them. Additionally, Ruby (e) specs on Jad are a godsend. (Since it does 20% to opponent and 10% to self, that can be up to 50 damage, if Jad is at max life, and only 7-8 damage to yourself. [And if you drink 2 saras going into Jad, you should be about 15 or so hps over your max health anyway.] Crossbows are also best b/c of prayer book. Use an Unholy one cause you'll be praying and not taking damage anyway. Also, on Jad, it might be worth noting that bringing a few sharks (I found 6 did the trick) because they heal more than saras, which is important when the 104s come out. As for movement, because of the new update I found that it was best to go to the North West corner and hug the wall to the East (in that corner) when the 180s were out (note that only one of the 2 360/90 can be out for this to work). Generally the 180 will get to you first there, and then block all the 22 and 45 behind him, thus easy range kill. And I don't know if you've added this (or originally had this), since it's pretty recent, but opening a stat window or clicking on an emote/prayer you didn't have won't stop your pray from going down anymore.
  11. Yes. I have all four pouches and am getting 800+ xp (about) per run. Haven't timed how long each run takes or how many you can do in 1 hour, but if someone has, (and if you have all 4 pouches) they 800 xp is a good rough value to use. [i have 79 rc.] Additionally, I've been getting about 5-6 bloods, 5-7 deaths, 4-8 chaos, 5-8 laws and 3-4 astrals (and an occasional soul) per run (among all the other normal runes.) I've figured that I break even/make a little profit each run. Now...Compared to Nat/Abyss running.... Rough estimate would be that the xp is about 1.5 times what you get with abyss, but there is a significant decrease in profit. With abyss, I can make 10k per run, but with this, I generally break even or maybe 1-2k profit. Also note that if you have 4 pouches, that means you have to use the Ourania bank 3x per run, which is 60 runes. (even if you use airs/fires, they add up)
  12. I have always wanted to get my ranged up to the mid 80s so that I can attempt to get a fire cape, however, I have always loathed it since it was one of the slowest (IMO) stats to level up. However, with the addition of the dark bow and the revamping of crossbows, I really want to work at getting my ranged up (and i feel that it will go more quickly than before.) The question: Which then, is better to level with? Assuming I use iron arrows/bolts respectively, which would give me more xp in less amount of time. The Dark Bow has +95 ranged bonus, and can fire 2 arrows, BUT at a slower rate. (But that's still a lot of damage.) While on the other hand, the new Rune Crossbow has +90 bonus, and fires much, much faster. So less damage would be dealt, but you would attack faster. I'm just trying to figure out which has the better DPS, because (while i can) I don't see a reason to use 3.5M+ on a bow, when a rune crossbow can deal just as much, and only costs 40K (however with update, that's bound to change.) Seeing as how I don't level ranged that much, I wanted to see what other people think/know about the 2 styles.
  13. Assuming that you've talked to the Mage in the center... you have to get the previous pouch to get the next one. So, PICK UP the lowest level pouch and then the next one will come eventually. Also, while fairy rings are nice and everything (can tele you to non wildy abyss and single combat), if you're willing to risk it, take a cannon into the wild abyss with you, and set it up near the northern end of the abyss. [The lvl 41s spawn up there, and the higher lvl ones spawn toward the Southern end of the abyss.] I can get 2-3 pouches in 20 minutes usually (although i haven't died running in a very long time thankfully.) Also, a ring of Wealth does increase the speed in which you receive the pouches. (Although, if you're carrying a lot of expensive items, you may want to have a ring of Life, it's up to you.)
  14. For gp/hour, at level 59 you can craft double cosmics. If ess costs 100ea and each cosmic costs 180ea you can make 260gp per ess used. Now, with 3 pouches, that means 42 ess will be used each run. The abyss takes about 1:30-2:00 per run, so that's at least 30 trips so that's... 260(profit per ess) * 42(# of ess crafted) * 30(# of runs per hour) = 330K per hour profit.
  15. Updated the Balloon requirements (i forgot to put the Entrana one when i made guide.) Updated requirements for using the Death Altar. Thanks for all the feedback!
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