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Having problems with NFS Carbon and Most Wanted...


Led-Zeppelin

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Ok, I've bought myself a new computer, bought all the parts and a mate of mine helped me build.

 

 

 

I'll be playing NFS fine, then eventually, I don't know how to explain it other then superspeed.. It's not jerky or sketchy movement, the car just goes way too fast (not on the speedo). Can't take corner, as a tap of the arrow button makes it do a 180 spin and crash into walls.

 

 

 

But this does not happen on any of the other games I have installed on my comp (Farcry, CS: S, CoD2, Serious Sam II, Quake 4, DoW series).

 

 

 

The specs of my comp are;

 

AMD64 x2 4600 2.4ghz

 

ASUS M2N-E mobo

 

2x1gig DDR2-800 RAM

 

XFX GEFORCE 7900GS

 

2x 250gig SATA2

 

 

 

I usually run the games at the best settings, all the other games have no problem, and even when I make the settings of the crap quality, it still does it. Any ideas?

 

 

 

I am running XP home, I have reloaded, a restart of the comp gets it going like normal, but then, maybe after 30 mins of playing, it will do it again. And I also have the newest versions of the patches for both games.

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So you're saying it bassicly is supersensitive or is it actualy like playing the game in fast motion?

 

 

 

If I had to guess I'd say its an error with the game its self and you would be best off maybe trying to find an answer on a NFS dedicated site.

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If its super sensitive than a joystick might help, if its just playing way faster than it should, well I have no idea. Sounds more like a problem with the game than your computer.

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I asked on a computer forum, and someone experianced the same problem. He said it was a compatibility issue with the CPU, as it kinda was running the game at twice the speed, even scrolling through game menus was a pain.

 

 

 

He said updating the drivers fixed it for him, I'ce done the same thing, and it seems to have fixed it thus far.

 

 

 

Cheers guys.

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Yes you sometimes have that problem when a game isn't optimized for a certain dual-core cpu.

 

 

 

Usually you'd see this problem when a game was written for MSDOS or in QB... this was because back then the timers depended on the speed of a processor, so now sometimes you will try to play a classic game and you can't control it because in a split second something will happen that should have taken 30 seconds 15 years ago. Games then started adding features so you could set what speed processor you had, and you could tweak it accordingly.

 

 

 

I'm not sure what your issue may be - but can I ask if your playing single player or multiplayer? If your playing online, it could actually be lag. With some games, if a packet (information) is "dropped" or lost, it will resend that packet multiple times. For instance, when I play BF2, if I lag for a second, and during that second I told my plane to turn 5 degrees, it will resend that packet 10 times. Instead of turning 5 degrees, I turn 50 (which beleive me is quite annoying)

 

 

 

eh, just food for thought.

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