malo2 Posted May 14, 2007 Share Posted May 14, 2007 Well macros are obviously the biggest problem in runescape today, but I have developed several ideas that might easy the problem significantly: 1.Boost some random events: Events like Capt'n hand, or the highway man (w/e his name is) should be significantly boosted in the damage they do if not answered to, but that damage should drop each time you do answer them. The first time you ever meet the random event, if you don't answer it, it does 20 damage on the first hit, and the following hits are normal damage. Second time you meet him, if you answered to him last time, he only hits 17 on you this time if you do not answer to him. Next time its 14, then 11, and so on all the way back to its normal damage where it wont go any lower. 2. The best way to stop a macro from macroing, is to cut off it's profits: When looking at the forums, all Jagex mods should be given the ability to make instant and extensive searches of accounts they suspect are selling the stuff that macros gather. Jagex could look through the threads that are selling items commonly gathered by macros, such as yews, sharks, lobs, or essence, especially the threads selling huge amounts of the item, and be able to instantly access the accounts high scores table. If the mod suspects the account of being a macro, or the sales account for a ring of macros, he can instantly lock the account, and do an extensive search of trade history, double check for possible macroing, check the account age, and see if he or she has recently happened to have picked off the ground the items he or she is currently selling. If theres nothing suggesting the account is a part of a ring of macros, it will be unlocked, and flagged as innocent so the next time a mod suspects it, the mod wont lock the account before doing an extensive search. Those are my two ideas so far, all thoughts, comments, and ideas are welcome. Lastfm Link to comment Share on other sites More sharing options...
salim123 Posted May 14, 2007 Share Posted May 14, 2007 they are fine how they are but the 20 damage thing is a bit to much i think it should be 10 damage Link to comment Share on other sites More sharing options...
malo2 Posted May 14, 2007 Author Share Posted May 14, 2007 they are fine how they are but the 20 damage thing is a bit to much i think it should be 10 damagewell it isn't bad considering you can evade it by talking to the random event, and the reason it should be 20 is because otherwise, the macros will just take and extra few minutes to raise their hp an extra lvl or two. Lastfm Link to comment Share on other sites More sharing options...
heartless619 Posted May 14, 2007 Share Posted May 14, 2007 welll..what they should do is..get a Gold crown Mod come down to all free worlds wiht instaban and start banning all the bots that have wierd names and look alike.... IGNORE THESE FOUR WORDS Link to comment Share on other sites More sharing options...
ProZac_Rehab Posted May 14, 2007 Share Posted May 14, 2007 there's an 'how to kill autoers' tread... and it works RIP my main Xprozaccx. Still Dreaming of Farming CapeConfucius say: "Crowded elevator smell different to a midget" xD Link to comment Share on other sites More sharing options...
malo2 Posted May 14, 2007 Author Share Posted May 14, 2007 there's an 'how to kill autoers' tread... and it worksand how is that revelent to this thread? Lastfm Link to comment Share on other sites More sharing options...
ProZac_Rehab Posted May 14, 2007 Share Posted May 14, 2007 there's an 'how to kill autoers' tread... and it worksand how is that revelent to this thread? you yourself can help a bit, by getting autoers killed... not relevant enough? RIP my main Xprozaccx. Still Dreaming of Farming CapeConfucius say: "Crowded elevator smell different to a midget" xD Link to comment Share on other sites More sharing options...
Captainkidd Posted May 14, 2007 Share Posted May 14, 2007 they are fine how they are but the 20 damage thing is a bit to much i think it should be 10 damagewell it isn't bad considering you can evade it by talking to the random event, and the reason it should be 20 is because otherwise, the macros will just take and extra few minutes to raise their hp an extra lvl or two.What about skillers, lets say Zzzamorck is walking around with all his savings showing off his praty hats ect. Hes get the random sloves it gets a 1 hit ko loses everything, same with any one under 20 hp, you'd always lose what ever you had. Sorry but I doubt jagex would ever put this in the game... Link to comment Share on other sites More sharing options...
Bard_Bow_Man Posted May 15, 2007 Share Posted May 15, 2007 they are fine how they are but the 20 damage thing is a bit to much i think it should be 10 damagewell it isn't bad considering you can evade it by talking to the random event, and the reason it should be 20 is because otherwise, the macros will just take and extra few minutes to raise their hp an extra lvl or two.What about skillers, lets say Zzzamorck is walking around with all his savings showing off his praty hats ect. Hes get the random sloves it gets a 1 hit ko loses everything, same with any one under 20 hp, you'd always lose what ever you had. Sorry but I doubt jagex would ever put this in the game... I agree, if they did that; skillers would get poed. EDIT: Your other idea sounds great though. We tried using an abyssal whip to 'suggest' they work faster Link to comment Share on other sites More sharing options...
mario_sunny Posted May 15, 2007 Share Posted May 15, 2007 1) A nice idea, but I think 20 damage is way too much. It should be somewhere near 12-14. Some autoers are level 4-10s and have higher hp. Also I think it would annoy the non-auoting low levels if they had a connection loss. :( 2) Excellent idea, I couldn't disagree at all. By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
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