demonreape2 Posted June 8, 2007 Share Posted June 8, 2007 I was thinking, after you finish the quest to change your respawn location to Falador, or keep it at Lumbridge, I had an idea. When you finish Lunar Isles, or Desert Treasure, I think you should be able to change your respawn point to Edgeville for Ancient magics, and another respawn if you are on Lunar magics, I don't know where though, it has to relate with the magics. Now, this will only take affect if you are on that magics, which makes it reasonable. If you are on modern magics, you can respawn at your respectful choice of were you respawn. Although this is a developing idea. Discuss. ~Demon Link to comment Share on other sites More sharing options...
demonreape2 Posted June 9, 2007 Author Share Posted June 9, 2007 Anyone have any suggestions or rants about it? :-s Link to comment Share on other sites More sharing options...
Freesia Posted June 9, 2007 Share Posted June 9, 2007 Edgeville respawn is not actually a good idea though. Most pks happens in edge and sometimes involve untradeable items. When such players die, they are still able to reclaim their untradeable items ASAP when they respawn in edgeville due to the distance between edgeville and wildy. Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(. Link to comment Share on other sites More sharing options...
The_Gabe Posted June 9, 2007 Share Posted June 9, 2007 Edgeville respawn is not actually a good idea though. Most pks happens in edge and sometimes involve untradeable items. When such players die, they are still able to reclaim their untradeable items ASAP when they respawn in edgeville due to the distance between edgeville and wildy. Something that is also kind of wierd is that if your on ancient magicks in f2p, if you hometele, you will still hometele to edgeville! :wall: Pkers in f2p with ancients be happy as hell and probably are #-o Three months banishment to 9gag is something i would never wish upon anybody, not even my worst enemy. Link to comment Share on other sites More sharing options...
demonreape2 Posted June 9, 2007 Author Share Posted June 9, 2007 Edgeville respawn is not actually a good idea though. Most pks happens in edge and sometimes involve untradeable items. When such players die, they are still able to reclaim their untradeable items ASAP when they respawn in edgeville due to the distance between edgeville and wildy. Something that is also kind of wierd is that if your on ancient magicks in f2p, if you hometele, you will still hometele to edgeville! :wall: Pkers in f2p with ancients be happy as hell and probably are #-o Never thought of that. Thanks for being the only 2 people who had feedback! #-o =D> Link to comment Share on other sites More sharing options...
Master_Smither Posted June 9, 2007 Share Posted June 9, 2007 Edgeville respawn is not actually a good idea though. Most pks happens in edge and sometimes involve untradeable items. When such players die, they are still able to reclaim their untradeable items ASAP when they respawn in edgeville due to the distance between edgeville and wildy. Yup even thoguh thos euntradable r worked for it's their fault for pking and shouldnt have another up to gettign ur stuff back Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
drapit Posted June 9, 2007 Share Posted June 9, 2007 Re spawn at edgeville?! I'd drop all my stuff when i'm about to die in the wild and pick them up. Link to comment Share on other sites More sharing options...
flava0falcon Posted June 9, 2007 Share Posted June 9, 2007 i support! except edgy respawn...will make pking unfair (not that its fair right now either... :x ) support new ghostly stuff here.I see RuneScape slowly turning into a sadistic version of WoW..signature your as this use backwards this read to enough smart were you If Link to comment Share on other sites More sharing options...
RpgGamer Posted June 10, 2007 Share Posted June 10, 2007 Edgeville respawn is not actually a good idea though. Most pks happens in edge and sometimes involve untradeable items. When such players die, they are still able to reclaim their untradeable items ASAP when they respawn in edgeville due to the distance between edgeville and wildy. Something that is also kind of wierd is that if your on ancient magicks in f2p, if you hometele, you will still hometele to edgeville! :wall: Pkers in f2p with ancients be happy as hell and probably are #-o i suppose but remember - ancient magiks don't exist on f2p servers =p ps, thnx for quoting me in your sig :thumbsup: Quote Quote Anyone who likes tacos is incapable of logic. Anyone who likes logic is incapable of tacos. PSA: SaqPrets is an Estonian Dude Steam: NippleBeardTM Origin: Brand_New_iPwn Link to comment Share on other sites More sharing options...
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