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Psychopath - a challenging online puzzle game.


salamander

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First off; thanks to Danny Miller (creator of Boomshine, if any of you know that) of K2xl for this game.

 

 

 

Note: wasn't entirely sure where to put this, seeing as it's not a video game.

 

 

 

The goal of Psychopath is simple: get to the exit in the least number of moves possible. To pass a level, your stepcount must be as low as possible.

 

 

 

Sounds simple, no? It gets very hard, you just need to look at the Stats Page to check that. Very few people make it past level 53 and 54.

 

 

 

There are only two obstacles in Psychopath 1: movable and immovable blocks. Immovable blocks are just that, you have to go round them. Movable blocks can only be pushed (not pulled) and you can only push one at a time.

 

 

 

(Note: the ingame rules say you can't push a block over the exit. This is wrong, you can.)

 

 

 

This is not a game you'll sit down and beat in one sitting, there are currently 71 levels (more levels are added every now and again, when hard enough ones appear). The learning curve over the first 30 or so levels is very gentle, from 30-50 it kicks up a bit, and nearly all of the last 20 levels are very hard.

 

 

 

 

 

Please do NOT post direct hints or solutions to any level. It's not allowed on the official forums, so please respect that. There are hints for most official levels on the K2xl forums.

 

 

 

 

 

As threads are nothing without pictures: here's a picture of the start of level 50:

 

detour.png

 

 

 

This game also has level making capabilities, so as well as playing levels, get making them too ^^

 

 

 

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Due to the success of Psychopath 1, last year Danny created Psychopath 2. This is still in its beta, at the moment we're focusing on adding more easy levels to it, as it is so much harder than PP1.

 

 

 

PP2 is the same as PP1 but with two new types of obstacle:

 

The restricted movable: can only be pushed in one or two directions, and

 

The hole: cannot be passed until a block is pushed onto it, when both the block and the hole disappear.

 

 

 

The level system for PP2 isn't linear (like PP1), you can play any level in whatever order you want. Official levels are grouped together into separate 'worlds' of difficulty; from tutorial to master. PP2 is generally regarded as a lot harder than PP1, even very short small levels can stump the experts for days or even weeks. I suggest you get the hang of PP1 before playing this.

 

 

 

There's plenty of space for new levels to be added to the official PP2 worlds, if you think you've made a good enough level, there's a place to discuss whether or not levels should be added on the official forums.

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