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Sketch - Brax, former assassin


Zonorhc

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Here's a quick (20-30 minute) sketch I made of the main character in my little story (see link in sig). No relation whatsoever to the *other* Brax, who is my D&D character.

 

 

 

 

 

 

 

brax3to.jpg

 

 

 

 

 

 

 

That's how I see him post-Chapter 4. I might sketch a pre-Chapter 4 one at a later date.

 

 

 

 

 

 

 

Constructive criticism is greatly welcomed!

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shadow3000: I asked for CONSTRUCTIVE criticism, you dolt.

 

 

 

 

 

 

 

On-topic, yeah, I'm still trying to get the hang of how cloth works, as well as facial structure. It'd be so much better if he had full plate armour... :?

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A pencil drawing! :)

 

 

 

 

 

 

 

A bit too heavy on the muscle detailing and shading methinks.

 

 

 

 

 

 

 

The amount of muscle detail you're trying to show would be hard to see through almost any sort of material and the jacket seems to go from a loose chest to skin tight round the arms to a loose cuff at the ends. Slightly loose all round would be better I think, with much lighter and more subtle shading to indicate muscles. Less muscles would possibly be good too.

 

 

 

 

 

 

 

It seems a little odd too with legs and arms bulging with slabs of muscle and having a normal looking torso.

 

 

 

 

 

 

 

Heres a sterotypical "I dress in spandex picture" for reference on things for tight fitting stuff over muscles:

 

 

 

http://www.shadowfoxcomics.com/art/josi ... olors2.jpg

 

 

 

 

 

 

 

And heres someone familiar in a slightly loose fitting something and still able to have a decent feel of the sinister.

 

 

 

http://www.croftminster.com.au/images/s ... aded_l.jpg

 

 

 

http://www.fotos.org/galeria/data/526/3 ... matrix.jpg

 

 

 

 

 

 

 

The boots, particularly his right, have a certain sockness about them.

 

 

 

 

 

 

 

They should be given well-defined soles and should not go inwards like that around the ankle after staying the same width up the calves. Slim down the boots around the lower half of the leg so they are the same width as around the ankle.

 

 

 

 

 

 

 

Keep up the drawing :)

sig16xk.jpg

 

Superknight/Blademaster: Level 150; Hps: 132

Theoretical damage per round: 234

Highest recorded damage in one round: 104

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but i cant see you really put effort in it? it is as if you ignore the presure on your pencil in some parts.

 

 

 

 

 

 

 

I disagree, I think the shading took MORE effort and time in this pic. It's a technique in itself, and I don't think the shaded areas were done so by accident. The final effect is very cool. Not realistic, but very cool.

 

 

 

 

 

 

 

The drawing itself is alright, the cloth lines in the pants are distracting.

 

 

 

 

 

 

 

~witty

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You want criticism, so I'm gonna give you some; The thighs are completely unrealistic. I don't know if you haven't seen a muscular person before, but there aren't three sections in the thigh like that....

 

 

 

 

 

 

 

Then again, looking at it the whole leg is a bit screwy, calf needs to be longer then I almost understand the thigh, but in reality that isn't what a muscled leg looks like

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