Foetid_Aeon Posted July 26, 2007 Share Posted July 26, 2007 Also, the tip of the iceberg that is above 70 stat requisite weapons. Specifically, 85, and 90 with 70/85 slayer requisites respectively, as well. I am also currently working on another idea for some multiple 95, and 99 stat sets of weapons/armor that'll be somewhat stronger than these mainly slayer-oriented items. Those'll probably again garner more flames than these ideas, but I love my intangible intellectual progeny nonetheless. To begin Dons flameproof clothing. : Slight note regarding Thrall of Bones: casted with Slayer Staff (E) (essentially, an improved version of slayer dart, though acting like a reverse of Crumble Undead in all actual applications of usage) The statistics of the items: "Dark-Banes Requiem" Type: Maul Requires 80 Attack, 80 Strength, 80 Defense, 70 Slayer Stab: + 0 Slash: + 0 Crush: + 121 Magic: + 0 Range: + 0 Strength: + 121 Prayer: + 0 "Dwarven Ballista" Type: Two Handed Range Weapon, Speed: ala Dark Bow Requires 80 Strength, 80 Defense, 80 Range, 70 Slayer Stab: + 0 Slash: + 0 Crush: + 0 Magic: + 0 Range: + 145 Prayer: + 0 Ammunition: Use Javellins on Ballista before wearing, and they will be placed in quiver slot. "Battlestaff of Xerva" Type: Magical Staff (speed = ancients staff) Requires 80 Attack, 80 Defense, 80 Magic, 70 Slayer Stab: + 0 + 45 Slash: + 0 + 45 Crush: + 75 + 45 Magic: + 115 + 60 Range: + 0 + 0 Strength: + 80 Prayer: + 0 Ammunition: Pure Essence, Chiseled into Runic Orbs (stackable) (Unlike other staffs, this one does effect casting any spells, nor allow them to be casted. It simply fires a projectile that does completely magical damage.) "Spirit Crusher" Type: Flail Requires 90 Attack, 90 Strength, 90 Defense, 85 Slayer. Stab: + 149 Slash: - 18 Crush: + 225 Magic: + 0 Range: + 0 Strength: + 207 Prayer: + 0 "Malevolent Sling of the Elves" Type: One Handed Ranged Weapon, Speed Comparable to Javelins Requires 90 Attack, 90 Defense, 90 Ranged, 85 Slayer. Stab: + 0 Slash: + 0 Crush: + 0 Magic: + 0 Range: + 175 Strength: + 0 Prayer: + 0 Ammunition: Metal Shots (use hammer and chisel on bar, 9 shots per bar.) "Thrall of Bones" Type: Spell Requires 90 Attack, 90 Defense, 90 Magic, 85 Slayer, (which is what requires the attack/defense) Slayer Staff (E). Requires 4 Death, 4 Blood, 2 Soul. Max Damage: 36, usable only on Slayer Monsters (except Killerwats, Skeletal Wyvern, Abyssal Demon), and non-undeads, non-elementals, non-animated, non-demons. (Basically, all NATURALLY living stuff.) Slayer Staff (E) is acquired by the same method the Salve Amulet (E) is obtained. You must have 90 magic and 85 Slayer however, to understand the complex dialogue of arcane destruction within the final pages. Stats of Slayer Staff (E): Stab: + 45 + 15 Slash: - 9 + 21 Crush: + 90 + 15 Magic: + 100 + 36 Range: + 0 + 0 Strength: + 90 Prayer: + 0 Now, the monsters that drop these items (for those that are dropped.) Lesser Hunter Spirit (Undead) Level: 208 Hp: 241 Stats: Attack: 90 Strength: 30 Melee Defense: 70 Ranged Defense: 110 Magic Defense: 70 Attack Style: "Whirlwind" Melee, Triple Attack, ala nail beast, Fast. Max Hit: 6 each. Drops: 100% 1 Big Bone. 100% 1 Clump of Arcane Matter. (Can be used with spade to make 25 ashes.) Very Common:[hide] Noted Coal (35), Nature Runes (20), Cooked Sea Turtle (1), Cooked Shark (2) Soul Runes (7), Noted Unidentified Herbs (10)-(Harralander), Noted Unidentified Herbs (5)-(Ranaar Weed, Avantoe, Kwuarm, Cadantine), Noted Unidentified Herbs (2)-(Toadflax, Lantadyme, Snapdragon, Dwarf Weed, Torstol) [/hide] Somewhat Common:[hide] Noted Coal (50), Nature Runes (30), Law Runes (40), Red Chinchompas (25), Tar (250), Cooked Shark (9), Mithril Shots (36)[/hide] Rare Drops: [hide]Noted Coal (100), Nature Runes (55), Law Runes (55), Death Runes (80), Soul Runes (40), Red Chinchompas (40), Imps-in-a-box (9), Cooked Sea Turtle (3), Adamant Shots (27), Runic Orb (77) [/hide] Special Drops: [hide]"Dark-Banes Requiem" approx. 1-600[/hide] Greater Hunter Spirit (Undead) Level: 260 Hp: 317 Stats: Attack: 110 Strength: 50 Melee Defense: 100 Ranged Defense: 175 Magic Defense: 100 Attack Style: "Whirlwind" Melee, Triple attack, ala nail beast, Fast. Max hit: 9 each. Drops: 100% 1 Big Bone. 100% 2 Clump of Arcane Matter. (Can be used with spade to make 25 ashes.) Very Common:[hide] Noted Coal (65), Nature Runes (35), Cooked Sea Turtle (3), Cooked Shark (7), Soul Runes (18), Cosmic Runes (70), Crystal Key (1), Noted Unidentified Herb (15)-(Harralander), Noted Unidentified Herbs (7)-(Ranaar Weed, Avantoe, Kwuarm, Cadantine), Noted Unidentified Herbs (4)-(Toadflax, Lantadyme, Snapdragon, Dwarf Weed, Torstol), Mithril Shots (54), Adamant Shots (27)[/hide] Somewhat Common:[hide] Noted Coal (95), Nature Runes (70), Cooked Manta Ray (2), Cooked Sea Turtle (4), Soul Runes (32), Death Runes (110), Blood Runes (60), Mithril Shot (136), Adamant Shot (90), Red Chinchompas (77), Long Kebbit Bolts (360), Runic Orbs (228)[/hide] Rare Drops:[hide] Noted Rune Ore (15), Noted Adamant Ore (40), Cooked Manta Ray (5), Cooked Sea Turtle (9), Blood Runes (107), Death Runes (164), Law Runes (225), Rune Shots (63), Adamant Shots (162), Mithril Shots (270), Imps-in-a-box (15), Red Chinchompas (180), Long Kebbit Bolts (640), Runic Orbs (423)[/hide] Special Drops: [hide]"Dark-Banes Requiem" approx. 1-300 Dragon Arrows (114), approx. 1-97 Dragon Arrows (247), approx. 1-184 Dragon Darts (180), approx. 1-106 Dragon Darts (300), approx. 1-215 [/hide] Ancient Hunter Spirit (Undead) Level: 343 Hp: 387 Stats: Attack: 130 Strength: 80 Melee Defense: 125 Ranged Defense: 200 Magic Defense: 125 Attack Style: "Whirlwind" Melee, Triple Attack, ala nail beast. Fast. Max hit: 11 each. Drops: 100% 3 Big Bones 100% 3 Clump of Arcane Matter. (Can be used with spade to make 25 ashes.) Common:[hide]Runic Orbs (222), Nature Runes (90), Law Runes (90), Blood Runes (125), Death Runes (250), Soul Runes (80), Rune Shots (54), Adamant Shots (99), Mithril Shots (288), Cooked Manta Ray (4), Long Kebbit Bolts (370), Noted Rune Ore (15), Noted Adamant Ore (35), Noted Crystal Key (3), Rune Javelins (350), Rune Arrows (700)[/hide] Rare:[hide]Runic Orbs (520), Nature Runes (133), Law Runes (133), Soul Runes (126), Blood Runes (213), Death Runes (317), Cooked Manta Ray (6), Cooked Sea Turtle (18), Rune Shots (117), Adamant Shots (225), Noted Dragon Bones (68), Noted Dagganoth Bones (11), Rune Javelins (500), Runite Bolts (360), Noted Crystal Key (9)[/hide] Special Drops: [hide]"Dark-Banes Requiem" approx. 1-100 Dragon Arrows (250), approx 1-115 Dragon Arrows (400), approx 1-190 Dragon Darts (300), approx. 1-160[/hide] Location: A dungeon opens up in the tropics dead-end. (AIR on fairy ring) Inside, a long bridge-like area separating the main mass of hunter spirits from the beginning of the dungeon, where a lone lesser and greater dwell. The area is completely multi-combat. At the center of the main area, there are three ancient hunter spirits, surrounded by twelve greater hunter spirits of intermittent distance, with thirty-six lesser hunter spirits ringing the edge. Cannons cannot be set up here. This area is considered more dangerous than any other, as there are no safe-spots and the potential to take a lot of damage very quickly. Luckily, the spirits are all very large, and occasionally will impede each others movements. The Insane Dwarven Engineer Level: 230 Hp: 145 Stats: Attack: 50 Strength: 160 Melee Defense: 110 Range Defense: 110 Magic Defense: 180 100% Drops: 1 Bone. Attack Styles: Dwarven Maul: Melee, Extremely Slow Max Hit : 70 Common Drops:[hide] Noted Dwarven Stout (mature) (5), Half keys, Noted Uncut Gems (3-11), Rune Javelins (32), Rune Shots (9), Runic Orbs (45), Cosmic Runes (227), Death Runes (50), Blood Runes (20)[/hide] Rare Drops:[hide] Rune Javelins (94), Rune Shots (27), Blood Runes (40), Death Runes (99), Cut Dragonstone[/hide] Special Drops: [hide]"Dwarven Ballista", approx. 1-250[/hide] Location: The Prison of Keldagrim. Multi-combat area with 18 (of a new) level 107 variety of chaos dwarves around their leader. Xerva, the maddened Archmage Level: 300 Hp: 266 Stats: Attack: 145 Strength: 145 Melee Defense: 0 Ranged Defense: 0 Magic Defense: 100 Attack Style: Can attack very very quickly, and changes target often if faced by multiple foes. "Falling Star" Magic, Very Fast. Max hit: 40, max of 10 versus protect from magic because of "fire" damage "Chain Lightning" Magic, Very Fast. Max hit: 20, max targets: 6, max of 5 versus protect from magic because of "lightning" damage. 100% Drops: 1 Bone. Common Drops:[hide] Air/Earth/Water/Fire Runes (750), Chaos Runes (200), Cosmic Runes (300), Death Runes (100), Soul Runes (25), Blood Runes (75), Astral Runes (100), Nature Runes (127), Law Runes (127), Noted Molten Glass (67), Noted Pure Essence (100-200), Runic Orbs (300)[/hide] Rare Drops:[hide] Blood Runes (150), Death Runes (225), Soul Runes (75), Noted Battlestaves (5), Noted Pure Essence (200-500), Runic Orbs (600)[/hide] Special Drops: [hide]"Battlestaff of Xerva", approx 1-250[/hide] Location: A secret lair hidden away in the Rogue's Castle in the member's wilderness, on the highest tower stands Xerva, alone, in a multi-combat zone. He needs no help, but you will. The Tyrant, Varz'irata'gehyu Level: 1200 Hp: 2100 Stats: Attack: 100 Strength: 300 Melee Defense: 0 Ranged Defense: 0 Magic Defense: 0 Attack Style: Devestate, Melee attack, moderate speed, has an effect like the Dragon Two-Handed Sword Special. Max Hit: 50, hits in a 3x3 area. Pierce, Extremely slow Max Hit: 80, hits 20 through protect from melee. Prismatic Orb, Extremely slow Max Hit: 80, hits 20 through protect from magic. Prismatic Spray, Moderate speed, has an area of effect attack. Max Hit: 50, Max targets: All within a 180 degree arc. Spirebolt, Extremely Slow Max Hit: 80, hits 20 through protect from range. Sphere of Annihilation, Incredibly Slow Max Hit: 120, hits 30 through protect from magic. 100% Drop: 1 Gargantuan Bone. (500 Prayer Exp) Drops: [hide] Noted Magic Logs (1000, 1500), Noted Rune Ore (100, 250), Noted Adamant Ore (400, 500), Noted Pure Essence (2500, 3000, 5000), Rune Javelins (800, 1000), Onyx-tipped Runite Bolts (200, 250), Runite Shots (630), Runic Orbs (6000), Soul Runes (500), Noted Cut Dragonstone (42, 45, 54), Noted Cooked Manta Ray (500, 575), Noted Raw Shark (1200, 1650), Noted Raw Sea Turtle (800, 1150), Noted Toadflax (1200), Noted Ranaar Weed (900), Noted Snapdragon (750), Noted Lantadyme (750), Blood Runes (1000), Death Runes (2000) [/hide] Special Drops: [hide]"Spirit Crusher", approx 1-100.[/hide] Location: To the west of Enakra's temple appears a giant sunken building, within lies the Tyrant, in a multi-combat area, at which the center stands a magnificent creature of unequaled size or power. Elvish Warlord Level: 720 Hp: 599 Stats: Attack: 300 Strength: 10 Melee Defense: 75 Range Defense: 75 Magic Defense: 250 Attack Style: Single-Target Single Shot-Range Max Hit: 64 Single-Target Multi-Target-Range Max Hit: 3x32, hits up to 3x12 through protect from range. Multi-Target Single-Shot-Range Max Hit: 64, Max Targets: 9 Multi-Target Multi-Shot-Range Max Hit: 3x32, hits up to 3x12 through protect from range, Max targets: 9. 100% Drops: 1 Bones. Drops: Common:[hide] Runic Orbs (222), Nature Runes (90), Law Runes (90), Blood Runes (125), Death Runes (250), Soul Runes (80), Rune Shots (54), Adamant Shots (99), Mithril Shots (288), Cooked Manta Ray (7), Long Kebbit Bolts (370), Noted Rune Ore (15), Noted Adamant Ore (35), Noted Crystal Key (3), Rune Javelins (350), Rune Arrows (700)[/hide] Rare:[hide] Runic Orbs (920), Nature Runes (433), Law Runes (433), Soul Runes (226), Blood Runes (313), Death Runes (517), Cooked Manta Ray (10), Cooked Sea Turtle (28), Rune Shots (117), Adamant Shots (225), Noted Dragon Bones (68), Noted Dagganoth Bones (11), Rune Javelins (500), Runite Bolts (360), Noted Crystal Key (9)[/hide] Special Drops: [hide]"Malevolent Sling of the Elves" 1-175[/hide] Location: Priffdinas. Yes, I said it. Flame as desired, comment with the "Jagex'll never implement this." as desired, just comment, eh? Black as midnight, Black as pitch, Blacker than the foulest Witch. 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Foetid_Aeon Posted July 26, 2007 Author Share Posted July 26, 2007 I'd of posted on RSOF, but I hate dealing with teh 2000 character post limit and making reserves, et al. Black as midnight, Black as pitch, Blacker than the foulest Witch. Link to comment Share on other sites More sharing options...
Foetid_Aeon Posted July 26, 2007 Author Share Posted July 26, 2007 And please don't be like the majority of #runescape and look at the drops without looking at the monster or the area it's in before sayign OMFG DUDE THAT'S UNREALISTIC. Look at a brutal green dragon, and it's drops, then compare it to any of the things I suggested that they're mocking (specifically, the ancient Hunter and the Tyrant.) Are brutal green dragons in multi-combat with 50 someodd other creatures that can all triple hit you at the speed of a scimitar? I don't think so. Are brutal green dragons level 1200 with 2.1k hp that can insta-kill you if you're using wrong protection? I don't think so. So stop [bleep]ing at the drops without looking at the monsters or the areas they're in. And some of these are more in mind with clans to kill. I don't see clans drooling over the thought of teaming the kq, it's all 2-4 man action. Would a clan think about teaming the Tyrant? Probably so. But no 2-4 man group is going to kill him, not without a dozen or so rounds of restocking (for one kill). And unlike the mithril dragon, you don't have to hope on getting a 1-1000 drop to even come out making a profit, you just need to kill it maybe five times, to make a slight profit after probably several dozen inventories full of sara brews and sharks. Black as midnight, Black as pitch, Blacker than the foulest Witch. Link to comment Share on other sites More sharing options...
Theoknight2 Posted July 26, 2007 Share Posted July 26, 2007 some of the stats are like :shock: you should rpobably make em smaller. This would probably mostly be team-based killing, correct? These things seem waaaaay too powerful. Maybe tone em down a bit or else people will one-hit KO in wilderness ( from full hp). Otherwise, well thought out and a good idea. Link to comment Share on other sites More sharing options...
Doughnut Posted July 26, 2007 Share Posted July 26, 2007 Interesting idea, but they do need to be toned down. 599 hp? Tok-Jad only has 250. And +200 strength? thats like dharocks at 1hp. "A time comes when silence is betrayal" MLKJ Speak your mind, but be civil.Get mad, but do not rage.Do unto others as you would want done to yourself. "] Follow the doughnut to my blog! :D Link to comment Share on other sites More sharing options...
ikraz66 Posted July 26, 2007 Share Posted July 26, 2007 I know it looks a little outrageous, but I would give my barrows collection for the chance to fight any one of those monsters :shock:. You have my support. We really need to make the high level monsters worth fighting. Proud owner of a Quest cape! Link to comment Share on other sites More sharing options...
Foetid_Aeon Posted July 27, 2007 Author Share Posted July 27, 2007 Maybe the Spirit Crusher could have a -100 magic defense, blame it on the extreme spiritually depressive aura of the weapon... wouldnt exactly take something as valuable as a p hat into wild if it made you susceptable to ice spells? <.< And regarding the stats of the Tyrant and the Elven Warlord... those two are really meant to be like super KQs. Not exactly something a sole person would solo, but give those big groups of friends that play together or clans something to think about... they are always complaining about how Jagex designs stuff more for individual people than the groups that do play, and since the games I played before Runescape had stuff specifically made for groups to do, I figure they might like a bone being tossed to them. (But Runescape is my first and only MMORPG.) Black as midnight, Black as pitch, Blacker than the foulest Witch. Link to comment Share on other sites More sharing options...
Jeda45 Posted July 29, 2007 Share Posted July 29, 2007 50 players attacking the Tyrant woud have the same effect as sending 1k bots at a jmod! No support. 2100 HP? just a moment... that would take 30 maxed dark bow specs, i estimate! If you jump into a river in Paris, you're insane. If you jump into a river in Egypt, you're in denial. Link to comment Share on other sites More sharing options...
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