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Foetid_Aeon

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Everything posted by Foetid_Aeon

  1. Hey, if you want to make fun of someone for bringing up old news, this quote always works best for me. "... And there was light."
  2. Maybe the Spirit Crusher could have a -100 magic defense, blame it on the extreme spiritually depressive aura of the weapon... wouldnt exactly take something as valuable as a p hat into wild if it made you susceptable to ice spells? <.< And regarding the stats of the Tyrant and the Elven Warlord... those two are really meant to be like super KQs. Not exactly something a sole person would solo, but give those big groups of friends that play together or clans something to think about... they are always complaining about how Jagex designs stuff more for individual people than the groups that do play, and since the games I played before Runescape had stuff specifically made for groups to do, I figure they might like a bone being tossed to them. (But Runescape is my first and only MMORPG.)
  3. And please don't be like the majority of #runescape and look at the drops without looking at the monster or the area it's in before sayign OMFG DUDE THAT'S UNREALISTIC. Look at a brutal green dragon, and it's drops, then compare it to any of the things I suggested that they're mocking (specifically, the ancient Hunter and the Tyrant.) Are brutal green dragons in multi-combat with 50 someodd other creatures that can all triple hit you at the speed of a scimitar? I don't think so. Are brutal green dragons level 1200 with 2.1k hp that can insta-kill you if you're using wrong protection? I don't think so. So stop [bleep]ing at the drops without looking at the monsters or the areas they're in. And some of these are more in mind with clans to kill. I don't see clans drooling over the thought of teaming the kq, it's all 2-4 man action. Would a clan think about teaming the Tyrant? Probably so. But no 2-4 man group is going to kill him, not without a dozen or so rounds of restocking (for one kill). And unlike the mithril dragon, you don't have to hope on getting a 1-1000 drop to even come out making a profit, you just need to kill it maybe five times, to make a slight profit after probably several dozen inventories full of sara brews and sharks.
  4. I'd of posted on RSOF, but I hate dealing with teh 2000 character post limit and making reserves, et al.
  5. Also, the tip of the iceberg that is above 70 stat requisite weapons. Specifically, 85, and 90 with 70/85 slayer requisites respectively, as well. I am also currently working on another idea for some multiple 95, and 99 stat sets of weapons/armor that'll be somewhat stronger than these mainly slayer-oriented items. Those'll probably again garner more flames than these ideas, but I love my intangible intellectual progeny nonetheless. To begin Dons flameproof clothing. : Slight note regarding Thrall of Bones: casted with Slayer Staff (E) (essentially, an improved version of slayer dart, though acting like a reverse of Crumble Undead in all actual applications of usage) The statistics of the items: "Dark-Banes Requiem" Type: Maul Requires 80 Attack, 80 Strength, 80 Defense, 70 Slayer Stab: + 0 Slash: + 0 Crush: + 121 Magic: + 0 Range: + 0 Strength: + 121 Prayer: + 0 "Dwarven Ballista" Type: Two Handed Range Weapon, Speed: ala Dark Bow Requires 80 Strength, 80 Defense, 80 Range, 70 Slayer Stab: + 0 Slash: + 0 Crush: + 0 Magic: + 0 Range: + 145 Prayer: + 0 Ammunition: Use Javellins on Ballista before wearing, and they will be placed in quiver slot. "Battlestaff of Xerva" Type: Magical Staff (speed = ancients staff) Requires 80 Attack, 80 Defense, 80 Magic, 70 Slayer Stab: + 0 + 45 Slash: + 0 + 45 Crush: + 75 + 45 Magic: + 115 + 60 Range: + 0 + 0 Strength: + 80 Prayer: + 0 Ammunition: Pure Essence, Chiseled into Runic Orbs (stackable) (Unlike other staffs, this one does effect casting any spells, nor allow them to be casted. It simply fires a projectile that does completely magical damage.) "Spirit Crusher" Type: Flail Requires 90 Attack, 90 Strength, 90 Defense, 85 Slayer. Stab: + 149 Slash: - 18 Crush: + 225 Magic: + 0 Range: + 0 Strength: + 207 Prayer: + 0 "Malevolent Sling of the Elves" Type: One Handed Ranged Weapon, Speed Comparable to Javelins Requires 90 Attack, 90 Defense, 90 Ranged, 85 Slayer. Stab: + 0 Slash: + 0 Crush: + 0 Magic: + 0 Range: + 175 Strength: + 0 Prayer: + 0 Ammunition: Metal Shots (use hammer and chisel on bar, 9 shots per bar.) "Thrall of Bones" Type: Spell Requires 90 Attack, 90 Defense, 90 Magic, 85 Slayer, (which is what requires the attack/defense) Slayer Staff (E). Requires 4 Death, 4 Blood, 2 Soul. Max Damage: 36, usable only on Slayer Monsters (except Killerwats, Skeletal Wyvern, Abyssal Demon), and non-undeads, non-elementals, non-animated, non-demons. (Basically, all NATURALLY living stuff.) Slayer Staff (E) is acquired by the same method the Salve Amulet (E) is obtained. You must have 90 magic and 85 Slayer however, to understand the complex dialogue of arcane destruction within the final pages. Stats of Slayer Staff (E): Stab: + 45 + 15 Slash: - 9 + 21 Crush: + 90 + 15 Magic: + 100 + 36 Range: + 0 + 0 Strength: + 90 Prayer: + 0 Now, the monsters that drop these items (for those that are dropped.) Lesser Hunter Spirit (Undead) Level: 208 Hp: 241 Stats: Attack: 90 Strength: 30 Melee Defense: 70 Ranged Defense: 110 Magic Defense: 70 Attack Style: "Whirlwind" Melee, Triple Attack, ala nail beast, Fast. Max Hit: 6 each. Drops: 100% 1 Big Bone. 100% 1 Clump of Arcane Matter. (Can be used with spade to make 25 ashes.) Very Common:[hide] Noted Coal (35), Nature Runes (20), Cooked Sea Turtle (1), Cooked Shark (2) Soul Runes (7), Noted Unidentified Herbs (10)-(Harralander), Noted Unidentified Herbs (5)-(Ranaar Weed, Avantoe, Kwuarm, Cadantine), Noted Unidentified Herbs (2)-(Toadflax, Lantadyme, Snapdragon, Dwarf Weed, Torstol) [/hide] Somewhat Common:[hide] Noted Coal (50), Nature Runes (30), Law Runes (40), Red Chinchompas (25), Tar (250), Cooked Shark (9), Mithril Shots (36)[/hide] Rare Drops: [hide]Noted Coal (100), Nature Runes (55), Law Runes (55), Death Runes (80), Soul Runes (40), Red Chinchompas (40), Imps-in-a-box (9), Cooked Sea Turtle (3), Adamant Shots (27), Runic Orb (77) [/hide] Special Drops: [hide]"Dark-Banes Requiem" approx. 1-600[/hide] Greater Hunter Spirit (Undead) Level: 260 Hp: 317 Stats: Attack: 110 Strength: 50 Melee Defense: 100 Ranged Defense: 175 Magic Defense: 100 Attack Style: "Whirlwind" Melee, Triple attack, ala nail beast, Fast. Max hit: 9 each. Drops: 100% 1 Big Bone. 100% 2 Clump of Arcane Matter. (Can be used with spade to make 25 ashes.) Very Common:[hide] Noted Coal (65), Nature Runes (35), Cooked Sea Turtle (3), Cooked Shark (7), Soul Runes (18), Cosmic Runes (70), Crystal Key (1), Noted Unidentified Herb (15)-(Harralander), Noted Unidentified Herbs (7)-(Ranaar Weed, Avantoe, Kwuarm, Cadantine), Noted Unidentified Herbs (4)-(Toadflax, Lantadyme, Snapdragon, Dwarf Weed, Torstol), Mithril Shots (54), Adamant Shots (27)[/hide] Somewhat Common:[hide] Noted Coal (95), Nature Runes (70), Cooked Manta Ray (2), Cooked Sea Turtle (4), Soul Runes (32), Death Runes (110), Blood Runes (60), Mithril Shot (136), Adamant Shot (90), Red Chinchompas (77), Long Kebbit Bolts (360), Runic Orbs (228)[/hide] Rare Drops:[hide] Noted Rune Ore (15), Noted Adamant Ore (40), Cooked Manta Ray (5), Cooked Sea Turtle (9), Blood Runes (107), Death Runes (164), Law Runes (225), Rune Shots (63), Adamant Shots (162), Mithril Shots (270), Imps-in-a-box (15), Red Chinchompas (180), Long Kebbit Bolts (640), Runic Orbs (423)[/hide] Special Drops: [hide]"Dark-Banes Requiem" approx. 1-300 Dragon Arrows (114), approx. 1-97 Dragon Arrows (247), approx. 1-184 Dragon Darts (180), approx. 1-106 Dragon Darts (300), approx. 1-215 [/hide] Ancient Hunter Spirit (Undead) Level: 343 Hp: 387 Stats: Attack: 130 Strength: 80 Melee Defense: 125 Ranged Defense: 200 Magic Defense: 125 Attack Style: "Whirlwind" Melee, Triple Attack, ala nail beast. Fast. Max hit: 11 each. Drops: 100% 3 Big Bones 100% 3 Clump of Arcane Matter. (Can be used with spade to make 25 ashes.) Common:[hide]Runic Orbs (222), Nature Runes (90), Law Runes (90), Blood Runes (125), Death Runes (250), Soul Runes (80), Rune Shots (54), Adamant Shots (99), Mithril Shots (288), Cooked Manta Ray (4), Long Kebbit Bolts (370), Noted Rune Ore (15), Noted Adamant Ore (35), Noted Crystal Key (3), Rune Javelins (350), Rune Arrows (700)[/hide] Rare:[hide]Runic Orbs (520), Nature Runes (133), Law Runes (133), Soul Runes (126), Blood Runes (213), Death Runes (317), Cooked Manta Ray (6), Cooked Sea Turtle (18), Rune Shots (117), Adamant Shots (225), Noted Dragon Bones (68), Noted Dagganoth Bones (11), Rune Javelins (500), Runite Bolts (360), Noted Crystal Key (9)[/hide] Special Drops: [hide]"Dark-Banes Requiem" approx. 1-100 Dragon Arrows (250), approx 1-115 Dragon Arrows (400), approx 1-190 Dragon Darts (300), approx. 1-160[/hide] Location: A dungeon opens up in the tropics dead-end. (AIR on fairy ring) Inside, a long bridge-like area separating the main mass of hunter spirits from the beginning of the dungeon, where a lone lesser and greater dwell. The area is completely multi-combat. At the center of the main area, there are three ancient hunter spirits, surrounded by twelve greater hunter spirits of intermittent distance, with thirty-six lesser hunter spirits ringing the edge. Cannons cannot be set up here. This area is considered more dangerous than any other, as there are no safe-spots and the potential to take a lot of damage very quickly. Luckily, the spirits are all very large, and occasionally will impede each others movements. The Insane Dwarven Engineer Level: 230 Hp: 145 Stats: Attack: 50 Strength: 160 Melee Defense: 110 Range Defense: 110 Magic Defense: 180 100% Drops: 1 Bone. Attack Styles: Dwarven Maul: Melee, Extremely Slow Max Hit : 70 Common Drops:[hide] Noted Dwarven Stout (mature) (5), Half keys, Noted Uncut Gems (3-11), Rune Javelins (32), Rune Shots (9), Runic Orbs (45), Cosmic Runes (227), Death Runes (50), Blood Runes (20)[/hide] Rare Drops:[hide] Rune Javelins (94), Rune Shots (27), Blood Runes (40), Death Runes (99), Cut Dragonstone[/hide] Special Drops: [hide]"Dwarven Ballista", approx. 1-250[/hide] Location: The Prison of Keldagrim. Multi-combat area with 18 (of a new) level 107 variety of chaos dwarves around their leader. Xerva, the maddened Archmage Level: 300 Hp: 266 Stats: Attack: 145 Strength: 145 Melee Defense: 0 Ranged Defense: 0 Magic Defense: 100 Attack Style: Can attack very very quickly, and changes target often if faced by multiple foes. "Falling Star" Magic, Very Fast. Max hit: 40, max of 10 versus protect from magic because of "fire" damage "Chain Lightning" Magic, Very Fast. Max hit: 20, max targets: 6, max of 5 versus protect from magic because of "lightning" damage. 100% Drops: 1 Bone. Common Drops:[hide] Air/Earth/Water/Fire Runes (750), Chaos Runes (200), Cosmic Runes (300), Death Runes (100), Soul Runes (25), Blood Runes (75), Astral Runes (100), Nature Runes (127), Law Runes (127), Noted Molten Glass (67), Noted Pure Essence (100-200), Runic Orbs (300)[/hide] Rare Drops:[hide] Blood Runes (150), Death Runes (225), Soul Runes (75), Noted Battlestaves (5), Noted Pure Essence (200-500), Runic Orbs (600)[/hide] Special Drops: [hide]"Battlestaff of Xerva", approx 1-250[/hide] Location: A secret lair hidden away in the Rogue's Castle in the member's wilderness, on the highest tower stands Xerva, alone, in a multi-combat zone. He needs no help, but you will. The Tyrant, Varz'irata'gehyu Level: 1200 Hp: 2100 Stats: Attack: 100 Strength: 300 Melee Defense: 0 Ranged Defense: 0 Magic Defense: 0 Attack Style: Devestate, Melee attack, moderate speed, has an effect like the Dragon Two-Handed Sword Special. Max Hit: 50, hits in a 3x3 area. Pierce, Extremely slow Max Hit: 80, hits 20 through protect from melee. Prismatic Orb, Extremely slow Max Hit: 80, hits 20 through protect from magic. Prismatic Spray, Moderate speed, has an area of effect attack. Max Hit: 50, Max targets: All within a 180 degree arc. Spirebolt, Extremely Slow Max Hit: 80, hits 20 through protect from range. Sphere of Annihilation, Incredibly Slow Max Hit: 120, hits 30 through protect from magic. 100% Drop: 1 Gargantuan Bone. (500 Prayer Exp) Drops: [hide] Noted Magic Logs (1000, 1500), Noted Rune Ore (100, 250), Noted Adamant Ore (400, 500), Noted Pure Essence (2500, 3000, 5000), Rune Javelins (800, 1000), Onyx-tipped Runite Bolts (200, 250), Runite Shots (630), Runic Orbs (6000), Soul Runes (500), Noted Cut Dragonstone (42, 45, 54), Noted Cooked Manta Ray (500, 575), Noted Raw Shark (1200, 1650), Noted Raw Sea Turtle (800, 1150), Noted Toadflax (1200), Noted Ranaar Weed (900), Noted Snapdragon (750), Noted Lantadyme (750), Blood Runes (1000), Death Runes (2000) [/hide] Special Drops: [hide]"Spirit Crusher", approx 1-100.[/hide] Location: To the west of Enakra's temple appears a giant sunken building, within lies the Tyrant, in a multi-combat area, at which the center stands a magnificent creature of unequaled size or power. Elvish Warlord Level: 720 Hp: 599 Stats: Attack: 300 Strength: 10 Melee Defense: 75 Range Defense: 75 Magic Defense: 250 Attack Style: Single-Target Single Shot-Range Max Hit: 64 Single-Target Multi-Target-Range Max Hit: 3x32, hits up to 3x12 through protect from range. Multi-Target Single-Shot-Range Max Hit: 64, Max Targets: 9 Multi-Target Multi-Shot-Range Max Hit: 3x32, hits up to 3x12 through protect from range, Max targets: 9. 100% Drops: 1 Bones. Drops: Common:[hide] Runic Orbs (222), Nature Runes (90), Law Runes (90), Blood Runes (125), Death Runes (250), Soul Runes (80), Rune Shots (54), Adamant Shots (99), Mithril Shots (288), Cooked Manta Ray (7), Long Kebbit Bolts (370), Noted Rune Ore (15), Noted Adamant Ore (35), Noted Crystal Key (3), Rune Javelins (350), Rune Arrows (700)[/hide] Rare:[hide] Runic Orbs (920), Nature Runes (433), Law Runes (433), Soul Runes (226), Blood Runes (313), Death Runes (517), Cooked Manta Ray (10), Cooked Sea Turtle (28), Rune Shots (117), Adamant Shots (225), Noted Dragon Bones (68), Noted Dagganoth Bones (11), Rune Javelins (500), Runite Bolts (360), Noted Crystal Key (9)[/hide] Special Drops: [hide]"Malevolent Sling of the Elves" 1-175[/hide] Location: Priffdinas. Yes, I said it. Flame as desired, comment with the "Jagex'll never implement this." as desired, just comment, eh?
  6. I like my name. I figure it's somewhat original. And for those who don't exactly understand it, it's kind of an insult to the current age of man where other lesser things are valued above decency and intelligence and philanthropistic aims.
  7. I totally agree with this. Women frustrate me to no end, trying to understand them.
  8. I was expecting this! Usually people are more sombre when they create a title for a goodbye post, if they enjoyed the game (or malignant if not). I myself have met a few in real life that I first met on the internet. May be a few months from meeting the next one, apparently Utah is rapidly becoming unpleasant for her palette. A lot of the reactions on the first page where the ones I usually see to similar threads too. The impetuousness of youth, no longer naive as they once were. Sad what our cultures have become.
  9. Edge of Sanity- Crimson Nice 40:00 song.
  10. These parents should take lessons from this mom.
  11. Majority of the time: Legends Cape When resource collecting: Spotted Cape. Still need one more level for Spottier, suppose I should work on that.
  12. I would say it depends on the person. I've always been a rather short-tempered yet usually nice person, polite as long as the other person/people were. I've not seen many "combat" pures be polite, hence I don't really hold the general aspect in high regard. I know a few that are fine, yes, but for the moment I consider them to the aberration in combat pures, not the other way around.
  13. If you resort to using legality to confirm adulthood you don't have a really firm argument. You're an adult when you're mature enough to realize certain things, and act a certain way. To certain people that means different things. In certain societies it can be vastly different, as technology and the general stupidity of politics have numbed people from things that really matter.
  14. I think I cracked my sternum laughing.
  15. I had a streak of 5 hours the other day where I got about 120 randoms total, and then two whole days with like 2 randoms total. It's weird.
  16. Uh, anybody whose read the development diary knows that everything they release has been worked on for a month or more, it's just a week or so inbetween the releases.
  17. Forget the dogs, I am upset about this coal abuse industry. Melting them down to form bars to be used to create weapons of mass destruction? Absolutely disgusting compared to shooing away a disease-ridden vicious animal! /end sarcasm
  18. I know a Player Mod with 7 black marks... And I have 0.3 black marks, so I dunno wtf is with the fractions.
  19. Attack: It starts out horribly slow, because you miss almost every single time. Strength: Same as above, excepy you start out going "OMG I hit a freaking 2!!! yessss" Defense: Because it's less accurate than concentrating on attack, and weaker than when concentrating on strength, there's little "bonus" to actively training defense other than it's eventual ramifications. So, imo, no worst aspect. Ranged: Ammunition. Prayer: The better bones take an annoyingly long time to gather. And unlike almost every other skill, you train at the same rate from level 1-99, there's no "Woohoo I can do this thing that gives way more exp that you can't do" factor. Mage: Like ranged, the "ammunition" I.e. runes. And the armor is universally pathetic against melee, and generally ugly. Runecrafting: Things at level 65 giving 10 exp... yeah, that's condusive to training. It wouldn't as annoying if you could get more than 53 raw materials a trip when you'll need a few hundred K for that next level. Construction: Unlike every other skill, you can't make the resources yourself, you need npcs to make em. Not that condusive to training either. Hp: Inferior xp gain compared to other 5 damage-causing combat skills, made up for by the fact all 5 of them can train hp. Herblore: The massive amount of clicking. Perhaps universally rivaled only by the material gathering: Vial, herb, ingredient(s) for 190 exp max, yay! Agility: The RNG "luck" aspect. Fail a certain trap 10x+, watch someone with 40 agility levels less pass it first try. Thieving: Failing skill level 1 methods at levels 70+. Again, the RNG aspect. Crafting: Since I acquire the materials myself, rather than buy them from other people, the fact that unless you do wool from 1-10 then flax from 10-99, you depend on other skills completely for exp. Fletching: No string x. Absolute killer of wrists. Slayer: Inability to choose tasks. "hehe, go kill 200 annoying monsters that require way more resources to kill than you'll make off killing them!" Hunter: Everything is found in one place, and one place only. Mining: RNG aspect between mining levels when competing for a rock versus someone else, RNG aspect when it comes to how long it takes to mine an ore from the rock (which only contributes to the aforementioned.) Smithing: If you alch most things you smith (like I do), the horrible inefficiency compared to other skills (like fletching.) Cut 1 tree, pick+spin one flax, alch and make 1536 gp vs. mine 5 iron, mine 10 coal, smelt, smith into plate, alch and make 1200 gp. :/. Fishing: Only thing I have to say about fishing is that the river trolls have [cabbage]ty drops. Cooking: How fish are so much easier to catch than other things are to make and yet heal equally. Firemaking: Limited methods of levelling. Woodcutting: Dragon axeheads flying off, :(. Farming: Same argument as crafting. unless you buy the resources, dependancy on other skills for any decent exp.
  20. Why are people compelled to store random event items in f2p? It's a waste of space, you dump those, you have plenty of extra room. Quit complaining.
  21. Because Arizona and New Mexico and Texas aren't?
  22. It's called leet speak. 31337 = elite, or 1337 leet for short.
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