July 29, 200718 yr well I want to use my kingdom to make profit... What would be the best way? - ow and how much time you actually spent each day on keeping your ratio? First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me.
July 29, 200718 yr if you want a profit put in 5mil + for about 3 months. have it on 10 Maples, 5 Coal. You will make a huge profit on the maples. huge profit on the tree seeds in the birds nest! and a huge profit on the coal! but make sure to check abck every day. Make sure approval is always 95%+
July 29, 200718 yr For the VERY best results, always check back and make sure you're at 100%-mine a few coal or cut a tree or two, really. And flax is also a good money-maker, although in that time, the prices for all the MTK items could inflate or deflate wildly. catch it now so you can like it before it went so mainstream
July 29, 200718 yr Maples coal and flax are the best money makers i believe. of course, try to keep your excitement down, and not take the rewards out too early. i never can, and pull out everything too early, and so i dont make much profit from it because of that 99 Fletching 99 Attack 99 Constitution 99 Cooking 99 StrengthGamertag: H8tebringer
July 29, 200718 yr Author wait, how does the number of days you keep the stuff make you differences in money? I didn't find anything about that inthe guide from tipit.. Isn't it just the total ammount of money invested - so if you remove your stuff, but add money accordingly it keeps doing things at the same rate? ow and how does this line fit: They do not gather each day, but rather accumulate "work" and the percentages of what you receive are based on your settings on the FINAL gathering day before you collect. this would say that I could also forget about my kingdom first for 3 months and then work 1 day hard to get my percentage back to 100%.. - it's even bold in the tipit guide.. First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me.
July 30, 200718 yr A tip: 9 maples and 6 flax works better than 10 maples and 5 flax. With 9 maple workers you get 803 maples so that's 8 bird's nest. With 10 maple workers you get 890-899 maples, but not enough to gain 9 bird's nest.
July 30, 200718 yr Author thanks for the tip, but isn't all flax better yet? (since flax gives more profit/gp spent..) First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me.
July 30, 200718 yr Not with all the flax autoers imo. A lot of people sell in bulk e.g. 50k+ for 70-80 ea now.
July 30, 200718 yr how and how does this line fit: They do not gather each day, but rather accumulate "work" and the percentages of what you receive are based on your settings on the FINAL gathering day before you collect. this would say that I could also forget about my kingdom first for 3 months and then work 1 day hard to get my percentage back to 100%.. - it's even bold in the tipit guide.. The final amount of items is calculated when you get them out of the kingdom. But every day, the "effective" amount of gp that is used is calculated. So that is 50-100% of 75.000 (maximum), depending on your approval rate. After X days of management, the total amount of gp is added, so to speak, and for this amount the resources are "bought" for the workers' percentages you assigned and given to you. Other data was removed when acoount got hacked...
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