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House layout help


Marco

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Okay, now that I've just got 75 Runecrafting I'm moving onto my next goal of Construction, so far this is what I can do with my current rooms being where they are;

 

 

 

houselayourdn0.jpg

 

 

 

Now I feel as though there's something important missing from this layout, but I'm not sure what. Bear in mind that I don't care for a Dungeon and don't mind not having a Games/Combat room.

 

 

 

I also may choose to level up using Shadow7's suggestion to on power-leveling Construction; (missing out the part on getting the butler to plank the logs, I'll plank them myself)

 

 

 

[hide=Power Leveling Construction]As soon as you can build stairs, build a Quest or Skill Hall with a set of stairs going up one flight. Build a Skill or Quest Hall up there. Next to the Skill or Quest Hall, build a Kitchen. However, build it in the right direction such that the larder spot is right next to the Skill/Quest Hall on the second floor. Make sure these are the only things on your second floor. Also, on the first floor, build a Dining Hall with a bell somewhere close to where these stairs are.

 

 

 

Why did you do all this? Here's why. Go to your house with thousands of noted oak logs, a lot of money (I mean like millions if you have it), a saw, and a hammer. Summon your butler by ringing the bell in the Dining Room (this will bring him right to you). Use the noted oak logs on him. Ask him to bring you back 24 of them. As soon as he leaves, run to the stairs but don't go up yet. When he comes back, he'll give you un-noted oak logs. Use these on him and tell him to take them to the sawmill. As soon as he leaves, go up the steps, then stand next to the larder spot.

 

 

 

That only has to be done once. From that point on, your GOLDEN. When he comes back, it HAS to be either in the Skill Hall or the Kitchen, because those are the only two rooms on the floor your in. Also, you made sure the larder was right next to the skill hall (right?), so no matter where he spawns in the two room, he'll only be like a second away from you. When he comes back with the oak planks, immediately, send him to un-noted 24 more oak logs. Then, start building/tearing down larder. Each larder takes 8 planks, so you'll only need to build three. He'll probably come back before you're done; don't worry. He'll hold the extra logs for you as long as you don't tell him to take them to the bank. Once you've built your third larder, click on your Butler (he'll simply stand next to you waiting for you to take the logs) and he'll give you the remaining un-noted logs. You should now have 24 oak logs again. Use one on him and tell him to take 24 to the sawmill. As soon as he leaves, tear down the remaining larder and wait for him to return. Once he returns and gives you the planks, tell him to take 24 noted logs to the bank and bring back 24 un-noted ones. And then continue with the pattern. I can get around 150k exp an hour doing this.[/hide]

 

 

 

If anyone can suggest any changes to the layout then please do so, before I blow 500k+ making it!

calvinandhobbessigedite.png

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Oo, I meant I'd be skipping the part of getting the Butler to do some planking just to save me money, but I might still use the butler to actually bring me the planks. I would just add another bedroom wherever it would fit, which shouldn't be too hard.

 

 

 

Any suggestions on anything else? ::'

calvinandhobbessigedite.png

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Try to have your house set up like this:

 

 

 

Next to your home portal, have a chapel. Very close to the chapel, have your Quest Hall and portal rooms (as close as you can get). There will be many times that you want to teleport in, recharge your prayer, then teleport somewhere else, and this will help to facilitate this.

 

 

 

Also, if you can, you may want to build an obliette with a flame pit but no gate. That way, you can quickly kill yourself if you ever need to do so, which will recharge your energy, stats, and health without losing anything.

shadow7.png

 

You can find loads of information, such as mini-guides I have written, my laws, and links to my stories here: http://forum.tip.it/viewtopic.php?t=696442

 

This is a link to the story Council of Oblivion: http://forum.tip.it/viewtopic.php?t=695628

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I guess one key is "what do you use the rooms for".

 

 

 

Some are of great use in construction training, such as flatpacking in the workshop (no need to go to and from building mode to get and use materials).

 

 

 

If you are still in Rimmington, would un-noting at the store be cheaper than paying the butler?

 

 

 

Not sure I like the two gardens, but I guess you do, or you wouldn't have upgraded to formal gardens - as a garden connected to a garden doesn't achieve anything, apart from being a 4 exit area that allows connection in all directions.

 

 

 

 

 

 

 

4 exit rooms:

 

 

 

Garden/formal Garden - uses: entry point, dungeon stairs

 

Quest hall, Skill hall - uses: storage, display, stair rooms

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