razzzzzza Posted March 28, 2005 Share Posted March 28, 2005 waddya think? Link to comment Share on other sites More sharing options...
razzzzzza Posted March 28, 2005 Author Share Posted March 28, 2005 14 veiws no rateing how nice Link to comment Share on other sites More sharing options...
01whitec2 Posted March 28, 2005 Share Posted March 28, 2005 its ok.. better than i can do.. try using the tutorial made by punkage... but i give it 6.5/10 100+ Combat :: 100+ Members :: 107 Combat Average-{Click sig to join Heroes of the Future}- Link to comment Share on other sites More sharing options...
ColAvanor Posted March 28, 2005 Share Posted March 28, 2005 Shading does NOT mean that you should take your initial linework and fill in with a handmade gradient. I'd say you are pretty clueless on how to make things looks 3d instead of flat-as-paper. Link to comment Share on other sites More sharing options...
razzzzzza Posted March 28, 2005 Author Share Posted March 28, 2005 yup i am lol Link to comment Share on other sites More sharing options...
boredrob Posted March 29, 2005 Share Posted March 29, 2005 you have improved i suggest doing the shading the shape of the object Link to comment Share on other sites More sharing options...
razzzzzza Posted March 29, 2005 Author Share Posted March 29, 2005 ok will do on my next sig :P Link to comment Share on other sites More sharing options...
Auicroa Posted March 29, 2005 Share Posted March 29, 2005 use quer skulls guide. that helped me out alot. keep pressing refresh if u can find my new siggeh. you improved oh he looks like hes acting out a monkey and smiling at the same time. nicely done. Link to comment Share on other sites More sharing options...
axeraider70 Posted March 29, 2005 Share Posted March 29, 2005 Gradient style shading is NEVER good in pixels, the body is very stiff and doesnt look human, the sun is orange-red (ARMAGEDON!!!) and the sky is shaded away from the sun into a dark area? thats only possible with overcast sky's, the faces are almost square, and the bags have handles? Fix all of this and it might look ok. -X axeraider70.deviantART.com Link to comment Share on other sites More sharing options...
razzzzzza Posted March 30, 2005 Author Share Posted March 30, 2005 lol i tried quers tutorial and got lost and cfuzzeld myself Link to comment Share on other sites More sharing options...
Auicroa Posted March 30, 2005 Share Posted March 30, 2005 it just tells you that whatever parts are being exposed to the sun mostly should be shaded lighter, then just simple take a darker shade of that colour and simply just trace around the light colour then after the shade is done take a darker shade of that colour and fill in the rest. it helped me out a bit. Link to comment Share on other sites More sharing options...
axeraider70 Posted March 30, 2005 Share Posted March 30, 2005 Yeah as in you start with the lightest area and work your way to the darkest. but usually with 4 or 3 line shading you dont worry about that, however line by line shading makes it look more 3d ish. axeraider70.deviantART.com Link to comment Share on other sites More sharing options...
Auicroa Posted March 30, 2005 Share Posted March 30, 2005 i use 3 shades... Link to comment Share on other sites More sharing options...
axeraider70 Posted March 30, 2005 Share Posted March 30, 2005 Yeah but see the thing is, is that when you put a thin strip of 2 shades on either side of the armour, it makes the middle seem elevated instead of shaded. Gradient style shading is NOT the answer here, just curve with the armour and focus on the darkest and lightest point, MAKE SURE THEY ARE CLOSE SHADES TO EACH OTHER. axeraider70.deviantART.com Link to comment Share on other sites More sharing options...
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