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The Herblore Room


Will H

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Warning, this is a long post! You don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t have to look at the suggested requirements, just the summary for each hotspot!

 

 

 

Ever since the ̢̢̮ââ¬Å¡Ã¬Ãâ¹Ãâgrimy herbs̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ update, I felt that Herblore deserved a greater purpose in Runescape than it has been given. Sure, we have Saradomin Brews. Sure we have 'Super Sets'. But when the Sanfew serum was released, it opened a window of opportunity for some new exiting potions: Combination potions.

 

But what about something completely extraordinary? Your very own potion? With your own name on it?

 

 

 

Another feature several skills have yet Herblore lacks: a POH storage method. But why not combine the two ideas? A Herblore potion brewery in your house which doubles up as a new storage facility?

 

 

 

I introduce: The Herblore Room. (Name subject to change, ideas please!)

 

 

 

The Herblore room should be 50 construction.

 

 

 

There are 6 possible hotspots:

 

 

 

1. Cauldron.

 

2. Defences.

 

3. Potion vats/ water supply.

 

4. Herb/ Secondary ingredient/ vial storage.

 

5. Preparation bench.

 

6. Recipe notice board.

 

 

 

1.Cauldron

 

 

 

This is where you can experiment with creating new potions for unusual and amazing results, mix your potions quickly in bulk, and clean your herbs in bulk.

 

 

 

There are 7 types of cauldron, and as always, the higher level cauldron can perform all the abilities of the ones below it. The hp values will be explained later.

 

 

 

[hide]Starter Cauldron - Requires 5 bronze bars, 7 smithing, 50 cons. Brews basic potions only.

 

Intermediate Cauldron - Requires 5 iron bars, 22 smithing, 55 cons. Brews basic and super potions.

 

Reinforced Cauldron - Requires 5 steel bars, 37 smithing, 60 cons. Brews basic, super and combination potions.

 

Gold Cauldron - Requires 5 gold bars, smelted at a furnace using a cauldron mould (sold at any crafting store for 100gp), 45 smithing, 45 crafting, 65 cons - 40hp. Brews basic, super, combination and experimental potions.

 

Granite - Requires 30kg granite, crafted using a chisel and hammer, 65 crafting, 70 cons - 120hp. Brews basic, super, combination and experimental potions.

 

Rune - Requires 5 rune bars, 92 smithing, 75 cons - 200hp. Brews basic, super, combination and experimental potions.

 

Crystal - Requires 3 building stones, 80 cons ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ infinite hp. Brews basic, super, combination and experimental potions.[/hide]

 

 

 

You may think 'Experimental? Combination? What the--?̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢, so here's an explanation:

 

 

 

Basic potions:

 

 

 

These are your standard average potion, which we all recognise. I define 'basic' as any potion which does not start its name with 'super'. Saradomin or Zamorak brew are also excluded.

 

 

 

Super potions:

 

 

 

These include any other existing potion, other than the Sanfew Serum.

 

 

 

Combination potions:

 

 

 

The Sanfew Serum paves that way for an introduction for a new class of potions. These potions are a cross between 2 or 3 potions, and are posted by Jagex, so every player will know all of the recipes. The idea behind brewing combination potions is that you take a ready made 'base' potion, and then add the secondary ingredients for the other potion(s), plus a combining ingredient, which is the rarest of the ingredients.

 

Taking the Sanfew Serum as an example:

 

 

 

S. Restore Potion + Ground Unicorn horn + Snake Weed + Nail beast nails.

 

Base Potion + Secondary for Second potion + Secondary for Third potion + Combining ingredient.

 

 

 

Jagex could invent some recipes, for example, how about a cross between a Super Attack, Super Defence and Super Strength potion?

 

 

 

The resulting recipe would be:

 

 

 

Super Attack Potion + White Berries + Limpwurt root + ???

 

 

 

Experimental potions:

 

 

 

This is probably the most exiting feature of our new section of Herblore. The theory is the same for combination potions, you use a base potion plus 3 other ingredients, but what if you could choose any base potion and any other ingredients of any item at all? What would be the result? Explosions! Acids! Poison gas! And if you're lucky, never before seen potions with spectacular results, with your name on it!

 

 

 

Every month, Jagex invents 10 Experimental potions and places them in the game, but they don't tell anyone the recipes. The idea is that anyone with over 60 herblore can take a player-makable potion, then add 3 other ingredients of any tradable item (although be assured, rares or items worth over 1 million gp cannot be used).

 

 

 

After this stage, there is a chance of either an explosion, hitting anywhere from 5 to 50 damage on any thing in the room (The reason why gold and higher cauldrons have hp values is that explosions can damage them and the defences around the cauldron, potentially destroying them if they run out of hp and must be rebuilt. Defences are required for brewing experimental potions.), or if there is no explosion, you taste test it...if you dare.

 

Don't worry, you can't lose your items in your house, but you can 'die' and respawn outside your house. Finally, if you haven̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t made a toxic result, there are three possible events. The potion is a dud, and so does not affect your statistics, it drains your stats, or you have discovered one of the 10 monthly potions!

 

 

 

These potions can range from a super agility potion to a saradomin brew with no negative effects.

 

 

 

Upon discovering a potion which has not been discovered before, your account name will be saved and sent to Jagex as the original discoverer. At the end of the month, the potions will be released as an item, but with your name on it! Jagex will decide on the potion name, but your name will be on it as well. So for example, I discover a potion which Jagex has labelled as 'Berserker Potion', it will be released (by released, I mean you can now brew them yourself and sell your creation, but you can keep the recipe a secret) by the name 'Berserker Potion', but on the right click menu, it will show ̢̢̮ââ¬Å¡Ã¬Ãâ¹ÃâRead Label̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢, and Will Holmes, or whoever discovered it, would come up. Any potion which has not been discovered will not be released and will be carried over to the next month.

 

If you think about it, if you discover a potion, and so are the only person in the game who knows the recipe, you can become very rich, especially if it is a very useful potion, but others can discover the recipe and possibly reveal it to the market.

 

 

 

Another feature any cauldron provides is that if you fill it with a bucket of water, you can then clean all of the grimy herbs you have the level for in your herb storage quickly and automatically, gaining maximum experience for each herb, and then replacing them automatically into the herb storage.

 

 

 

The final feature which a cauldron provides is that you can brew large amounts of basic, super and combination potions without cycling though all them though the bank. This is done via the vial, herb and secondary ingredient storage. You can select a potion and the number to brew, and the required ingredients are automatically taken and brewed in the cauldron all at once.

 

 

 

Here are some examples:

 

 

 

Berserker Potion: Super Strength, Death Rune Dust (Break a death rune with a hammer then grind the shards in a pestle and mortar), Iron Warhammer, Fire Rune. +35% Strength, -15% defence, -15% attack, -10% magic, -10% ranged. However, the effects of a super stat or normal stat restore are disabled for 5 minutes.

 

 

 

Hunter's Dedication: Hunter Potion, Rabbit Foot, Earth Rune, Larupia Fur

 

+ 12 Hunter, -50% other stats apart from hitpoints, defence and prayer.

 

 

 

Chaos Potion: Zamorak Brew, Chaos Rune dust, Chaos Tiara, Evil Stew (Maximum spice in all 4 colours). Randomises you skills, varying +/- 15 from your base level. Effects of super stat or normal stat restore disabled for 1 min.

 

 

 

2. Defences

 

 

 

These are armoured 'sub-walls' surrounding the cauldron, which provide the rest of the room (and house) protection against explosions. Defences are required to brew experimental potions, and last longer if they are higher quality. They have the same statistics as a cauldron of the same material, apart from gold:

 

 

 

[hide]Basic - Requires 10 bronze bars, 7 smithing, 50 cons.

 

Intermediate - Requires 10 iron bars, 22 smithing, 55 cons.

 

Reinforced - Requires 10 steel bars, 37 smithing, 60 cons.

 

Granite - Requires total 50kg granite, crafted using a chisel and hammer, 65 crafting, 70 cons - 120hp.

 

Rune - Requires 10 rune bars, 92 smithing, 75 cons - 200hp.

 

Crystal - Requires 3 building stones, 80 cons - ̢̮Ãâ¹Ã¢â¬Â Ãâ¦Ã¾hp.[/hide]

 

 

 

3. Potion Vats/ Water Supply:

 

 

 

These are pretty much self explanatory, but I will post the requirements:

 

 

 

[hide]Shelves - Requires 8 normal planks and 8 nails, 55 cons, stores 20 of each potion.

 

Small vats - Requires 8 oak planks, 58 cons, and stores 100 of each potion.

 

Large Vats - Requires 8 teak planks, 65 cons, stores 500, and supplies water.

 

Magic Vats ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ Requires 8 mahogany planks, 75 cons, stores infinity, and supplies water.[/hide]

 

 

 

4. Herb/Seconday ingredient/Vial Storage

 

 

 

Again, self explanatory. If you have a Water supply in conjunction with this, you can withdraw vials empty or automatically filled. You can also store whole coconuts, which means that you can also withdraw vials filled with coconut milk for as many coconuts you have stored.

 

 

 

[hide]Small - Requires 8 normal planks and 8 nails, 56 cons, stores 50 of each item.

 

Medium - Requires 8 oak planks, 59 cons, and stores 250 of each item.

 

Large - Requires 8 teak planks, 66 cons, stores 1000 of each item.

 

Magic ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ Requires 8 mahogany planks, 76 cons, stores infinity of each item.[/hide]

 

 

 

 

 

5. Preparation Bench

 

 

 

These are tools for converting ingredients into more useful forms. Note that you can now smash/grind a lot more items for experimental potions, such as green, red, black dragon scales, ground runes of all types̢̢̮ââ¬Å¡Ã¬Ãâæ

 

Also, complete benches come with a bone grinder, for grinding harder materials. You must upgrade from the lower level items.

 

 

 

[hide]Shelf ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ Requires 4 normal planks + 4 nails, 53 cons, Supplies Hammer, Pestle and mortar.

 

Extended Shelf ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ Requires 4 Oak planks, 58 cons, Supplies the above, plus chisel, knife, bucket, glassblowing pipe.

 

Mini Furnace ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ Requires 4 teak planks, 10 coal, 4 limestone bricks, 70 cons, supplies the above, plus a Mini furnace to heat items (you can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t smelt though, it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s not hot enough)

 

Complete ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ Requires 10 steel bars, 70 smithing, 74 cons, Supplies the above, plus a bone grinder.

 

[/hide]

 

6. Recipe Notice Board

 

 

 

This is where you can store recipes for either your own creations or from recipes released to the market, as a memory aid. This is also where a plaque appears if you discover one or more experimental potions. This isn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t required to do anything, but it may help. If you discover a potion and you don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t have a notice board, a plaque will still appear in this space, detailing your discovery; however, you still can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t store any other recipes.

 

Please note: Your recipe board cannot be read by anyone else, even if they are visiting your house. However, plaques are visible to them, but only the end result is visible. For example, I view my own plaque, and it will read:

 

Will Holmes is the discoverer of the Beserker Potion, by mixing a Super Strength Potion, Death Rune Dust, an Iron Warhammer, and a Fire Rune.

 

 

 

However, if another player is viewing the plaque, it will only read:

 

Will Holmes is the discoverer of the Beserker Potion.

 

[hide]Notice Board ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ Requires 4 normal planks + 4 nails, 2 papyrus, 50 cons.

 

[/hide]

 

--

 

 

 

In conclusion, I feel that this update would make Herblore much more diverse, and integrate it with Construction, giving both skills more purpose. Constructive criticism and support welcomed!

 

 

Supporter List

 

 

 

Running Total: 6

 

 

 

1. will_holmes

 

2. hbk_hossack

 

3. insertmynamehere

 

4. andy_matthews

 

5. Sinless_Hero

 

6. Theoknight2

 

 

 

Submitted Ideas

 

 

 

have it so you can also throw potions. like the bad ones, you could throw, and it would affect the other person/monster. Also, have it so you can figure out a different way to make existing potions, like guam + weeds for attack potion.

 

 

 

Theoknight2's ideas produce two more possibilities as a result of experimental potions.

 

 

 

1. Throwable Potions

 

 

 

There is a chance that your potion may not be of the drinkable kind, but the throwable kind. These potions can be wielded, and thrown at an enemy, much like holy water from the Legend's Quest. However, these potions don't usually cause damage (Some particularly explosive or acidic ones may), but may have a special effect. Possibilities include a freezing effect, lower defence, poison... the results are endless. Another kind would be stat boosting potions to throw onto your allies. Effects could also range from the useful (Run energy boosts), to the weird (Fills up all containers in your allies' inventory with water).

 

Since throwable potions are obviously ranged based, the chance of a successful hit depends on your ranged level and ranged attack bonus.

 

Be warned, some potions may have different effects on different foes! A fiery potion may actually strengthen a fire based monster, but would be devastating on a water based monster. Use your brain to figure it out. :)

 

 

 

2. Alternative recipes

 

 

 

Another possible result may not actually be a new potion, but a potion we have all seen (and drunk) before. However, the difference is the ingredients used to create it. There may be cheaper solutions to obtaining ingredients. Why use Wine of Zamorak when you can just use chaos rune shards (Smash a chaos rune with a hammer)?

 

This idea can then also be used in conjunction with making combination potions, as you can use these 'alternative secondaries' for the same effect. However, there is a downside for the discoverer. You will not be able to have your name on the potion made with the alternative recipe, for the reason that it is possible that bank space will end up taking two (or more) slots for the same potion stack, plus numerous other problems. However, you will still be awarded with a 'Discovery Plaque' to place in your Herblore room.

~ W ~

 

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By the way, for anyone who thinks that Jagex will run out of good ideas for potions, not all of them will be very useful. Some may simply be, for example, a double strength Hunter potion which drains every other stat by 50%. Almost useless, unless you are willing to make that sacrifice for a extra Hunter bonus. There are so many possible variables that it's difficult to not be able to think of a random potion. As long as they aren't too powerful (but they can still be powerful), you can implement it.

~ W ~

 

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Hmm this is a pretty interesting concept, i REALLY like the part of being the first one to discover the formula gets there name on the formula (I'd be like so totally famous <3: ). Mabe some example potions instead of just Berserker?

 

 

 

O and so SUPPORT!

38% of Tip.Iters put stupid made up statistics in their sigs. If you are one of the 62% that don't, put this in your sig.

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Thanks. Ok, I'll add in some experimental potion examples.

 

 

 

By the way, feel free to pm any ideas for more experimental potions, and if I like them, I'll add them to the list of examples!

~ W ~

 

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Thanks everyone for your support, and I'll make a support list.

 

 

 

 

Also, each person should have ONE potion named after them. That would make it fair so people can't go insane with potions.

 

 

 

Hmm, I see your point, but it would be slightly disappointing if you found yourself stuck, named after a really useless potion. Apart from a few exceptions (Holiday items, lower skills), Jagex generally give a player the possibility of getting anything, no matter how much they mess up beforehand, and nothing is permanent. Perhaps you could pay a fee to continue your 'research'?

~ W ~

 

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have it so you can also throw potions. like the bad ones, you could throw, and it would affect the other person/monster. Also, have it so you can figure out a different way to make existing potions, like guam + weeds for attack potion.

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have it so you can also throw potions. like the bad ones, you could throw, and it would affect the other person/monster. Also, have it so you can figure out a different way to make existing potions, like guam + weeds for attack potion.

 

 

 

Two brilliant ideas! I'll add them to a new section: Submitted ideas. This is great because we can introduce even more variables for Herblore. I'll quote you as the one who made the ideas, but I'll try to elaborate them too. Thanks! :)

 

 

 

By the way, why do throwable potions have to be 'bad'? Couldn't they be another type of experimental potion?

 

New weapons, new potions, new recipes, and the chance to have your own name on a potion... this is turning good.

~ W ~

 

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