mugglle Posted October 22, 2007 Share Posted October 22, 2007 POWERED DOWN. IF IT NEEDS MORE, THEN TELL ME. PLEASE, POST AT LEAST SOMTHING USEFUL AFTER READING!!! ITS YOUR UPDATE, HAVE A SAY IN IT. ---------------------------- Table of Contents Part 1: The Idea Part 2: The Game Part 3: The Goods _____________ Part 1: The Idea Have you ever watched one of those movies where the hero is the bad guy, and his mission is to break into this enormous vault? There are tons of them. But after the movie is over, you think to yourself, what would it be like to be the bad guy? To rob a bank? I've given it some thought. Wouldnt it be awesome to break into the Runescape bank vault? it would give agility, and thieving exp., plus, other awesome rewards that i will detail in the following thread. ______________ Part 2: The Game To start, talk to the shady figure behind the Varrok bank (east). He will tell you that he needs some help, and you ask him what kind of help he needs. He replys that he needs to break into the Runescape vault. Your mission, should you choose to accept it, is to solve puzzles, distract things, cheat steal and lie to avoid obstacles, traps, monsters. The game will be very mind oriented. minimal damage will be received, though it will be a low risk(.:edited:.)bring a ring of life minigame. _______________ Part 3: The Goods Thieving Points are earned based on efficiency, ability to pass obstacles undetected, and time. must develop point system. the game will take between one and three hours to complete. logging off will just pause the game, and you will appear where you left off.there will be five checkpoints. if you decide to quit the game, then you will be taken back to the last checkpoint upon re-entry. exchange points for a special non exchangeable set(detailed later) thieving exp agility exp thieving and agility potions snare staff(head pictured below, whole staff would appear to be crystal, might glow green) req mage lvl: 65 req atk lvl: 40 req theiving lvl: 70 special:holds the ability to cast the equivalant of 2 snares. able to autocast curse/immobility type spells(non damage combat spells) will not autocast regular combat spells various other items(any suggestions?) - - - - - - - - - - - -assassin set - - - - - - - - - - right hand required thieving lvl:20 required lvl for combat stat 60+ melee assassin's dagger approx 2 games to recieve Attack Defence Stab 40 Stab 0 Slash 25 Slash 0 Crush -4 Crush 0 Magic 1 Magic 1 Range 0 Range 0 Other Strength 40 Prayer 0 special has 50% chance of poison infliction. 2 uses per charge, faster than daggers, slower than darts you can alternate between standard and reverse(dds) positions by operating. magic assassins wand approx 2 games to recieve 20 magic atk, 20 magic def. can act as any elemental staff based on magic level. air: 60 water:70 earth:80 fire:90 combinations:99 ranged assassins slingshot approx 2 games to recieve shoots special ammo available in exchange for points. as fast as dagger, hits up to 1/3 your ranging lvl. special: 2 uses. ammo is flaming. has same effect of fire arrows. ___________ left hand lvls req: 10 thieving, 10 agility 40 attack aprox 1 game to receive strangle cord 50% chance that when opponent hits, 1.5x their damage dealt is subtracted from their energy ___________ head: hood approx 2 games to recieve Attack Defence Stab 0 Stab 22 Slash 0 Slash 23 Crush 0 Crush 22 Magic 0 Magic 22 Range 0 Range 22 casts shadow over eyes, so that when worn, all you see are glowing eyes ___________ neck: veil approx 2 games to recieve covers face under hood like ninja bandana (under hood if worn) covers all but eyes Attack Defence Stab 0 Stab 2 Slash 0 Slash 4 Crush 4 Crush 4 Magic 4 Magic 2 Range 4 Range 2 ___________ cape: cloak approx 4 games to recieve req: lvl 80 thieving +15 def to all types of atk. operate: become invisible off of the minimap and ghosted(almost to the point of invisibility) on the screen for 15 seconds ___________ top: robe approx 4 games to recieve required levels: 50 agility, 75 thieving adds 5 agility levels while worn. Attack Defence Stab 0 Stab 45 Slash 0 Slash 45 Crush 0 Crush 45 Magic 0 Magic 45 Range 0 Range 45 ___________ legs: trousers approx 3 games to recieve (extremely baggy until they reach the knee, at knee, the boots meet them.) required levels: 50 agility, 60 thieving +2 agility levels while worn Attack Defence Stab 0 Stab 35 Slash 0 Slash 35 Crush 0 Crush 30 Magic 0 Magic 35 Range 0 Range 35 ___________ feet: boots. approx 2 games to recieve knee high black leather boots req lvls: 45 def, 60 agility, 65 thieving +30% energy :::::set effect removed::::: this set will take approximately 20 full games to achieve paste this into your sig: http://i166.photobucket.com/albums/u94/amlord1/vault.jpg[/img[/url add a bracket"]" after'[/img' and '[/url' http://www.draynor.net/anim/apsitively.gif Link to comment Share on other sites More sharing options...
Master_Smither Posted October 22, 2007 Share Posted October 22, 2007 Theiving is fine as it is. No pictures and not too well thought out imo. No support Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
mugglle Posted October 22, 2007 Author Share Posted October 22, 2007 ... http://www.draynor.net/anim/apsitively.gif Link to comment Share on other sites More sharing options...
mugglle Posted October 22, 2007 Author Share Posted October 22, 2007 im editing/drawing pictures and diagrams. will check stats, edit thread http://www.draynor.net/anim/apsitively.gif Link to comment Share on other sites More sharing options...
mugglle Posted October 25, 2007 Author Share Posted October 25, 2007 most of the pics are done, ill work on uploading them later. http://www.draynor.net/anim/apsitively.gif Link to comment Share on other sites More sharing options...
Roberthree Posted October 25, 2007 Share Posted October 25, 2007 Some of this stuff is waaaaay too strong. Link to comment Share on other sites More sharing options...
mugglle Posted October 25, 2007 Author Share Posted October 25, 2007 Some of this stuff is waaaaay too strong. yea, but have you checked the requirements? and you are welcome to offer suggestions to power it down http://www.draynor.net/anim/apsitively.gif Link to comment Share on other sites More sharing options...
mugglle Posted October 25, 2007 Author Share Posted October 25, 2007 good night all... ill check in the mornin... http://www.draynor.net/anim/apsitively.gif Link to comment Share on other sites More sharing options...
Roberthree Posted October 25, 2007 Share Posted October 25, 2007 melee assassin's dagger Attack Defence Stab 40 Stab 0 Slash 25 Slash 0 Crush -4 Crush 0 Magic 1 Magic 1 Range 0 Range 0 Other Strength 40 Prayer 0 special has 50% chance of poison infliction. 2 uses per charge, extremely fast you can alternate between standard and reverse(dds) positions by operating. How fast? Dagger fast? claws fast? throwing knifes fast? magic assassins wand 20 magic atk, 20 magic def. can act as any elemental staff(not sure about combinations, i.e.mud, lava,mist? maybe based on magic lvl) Yes. Because a master wand with free runes of any type is very fair. ranged assassins slingshot shoots special ammo available in exchange for points. as fast as darts, hits up to half your ranging lvl. special:stuns opponents for 3 seconds. No way in hell. Dart speed and a max hit of 45 un-potted? No, No, No. Plus melee is supposed to win against range, so stunning on a bow is a big no. req mage lvl: 60 req atk lvl: 20 req theiving lvl: 40 special:holds the ability to cast the equivalant of 2 snares. able to autocast curse/immobility type spells(non damage combat spells) will not autocast regular combat spells You can only cast a crippling spell on something every few minutes so this is pointless. Unless it's meant for training, in which case: No, curse training is supposed to be boring because that's its only downside. +3 agility levels while worn stealth: monsters in wild(and in general) won't auto-attack if they are up to 10 levels above you.(combat lvl) This makes so many things unfair... god wars, abyss, various training spots like ankou....... required levels: 30 agility, 40 thieving Yup. giving pures stuff as strong as rune is very fair. Not to mention it's all untradable so anyone with a glory can pk with it forever at no risk at all. Link to comment Share on other sites More sharing options...
FalconBomba Posted October 25, 2007 Share Posted October 25, 2007 Well, I'm f2p and don't know anything about theiving but, I'm gonna say that only if they are majorly weakened or the requirements are much higher I'd support. Until then :notalk: Blender builderToday's experiment is:Learning how to make light industrial space craft. Link to comment Share on other sites More sharing options...
mugglle Posted October 26, 2007 Author Share Posted October 26, 2007 melee assassin's dagger Attack Defence Stab 40 Stab 0 Slash 25 Slash 0 Crush -4 Crush 0 Magic 1 Magic 1 Range 0 Range 0 Other Strength 40 Prayer 0 special has 50% chance of poison infliction. 2 uses per charge, extremely fast you can alternate between standard and reverse(dds) positions by operating. How fast? Dagger fast? claws fast? throwing knifes fast? magic assassins wand 20 magic atk, 20 magic def. can act as any elemental staff(not sure about combinations, i.e.mud, lava,mist? maybe based on magic lvl) Yes. Because a master wand with free runes of any type is very fair. ranged assassins slingshot shoots special ammo available in exchange for points. as fast as darts, hits up to half your ranging lvl. special:stuns opponents for 3 seconds. No way in hell. Dart speed and a max hit of 45 un-potted? No, No, No. Plus melee is supposed to win against range, so stunning on a bow is a big no. req mage lvl: 60 req atk lvl: 20 req theiving lvl: 40 special:holds the ability to cast the equivalant of 2 snares. able to autocast curse/immobility type spells(non damage combat spells) will not autocast regular combat spells You can only cast a crippling spell on something every few minutes so this is pointless. Unless it's meant for training, in which case: No, curse training is supposed to be boring because that's its only downside. +3 agility levels while worn stealth: monsters in wild(and in general) won't auto-attack if they are up to 10 levels above you.(combat lvl) This makes so many things unfair... god wars, abyss, various training spots like ankou....... required levels: 30 agility, 40 thieving Yup. giving pures stuff as strong as rune is very fair. Not to mention it's all untradable so anyone with a glory can pk with it forever at no risk at all. i take it that 1000 percent of this is sarcasm? i said please help with stats. if you dissagree with somthingm try to fix it, dont flame... thanx http://www.draynor.net/anim/apsitively.gif Link to comment Share on other sites More sharing options...
mugglle Posted October 26, 2007 Author Share Posted October 26, 2007 Quote: required levels: 30 agility, 40 thieving Yup. giving pures stuff as strong as rune is very fair. Not to mention it's all untradable so anyone with a glory can pk with it forever at no risk at all. i fixed the stuff. as for pures, what kind of pure had 60 attack, and 45 def? plus theiving and agility? if you didnt notice, it also, has 60 of the required combat level, and other setbacks. as for your other complaints, i powered them down. http://www.draynor.net/anim/apsitively.gif Link to comment Share on other sites More sharing options...
dutchstyle Posted October 27, 2007 Share Posted October 27, 2007 i fixed the stuff. as for pures, what kind of pure had 60 attack, and 45 def? plus theiving and agility? if you didnt notice, it also, has 60 of the required combat level, and other setbacks. as for your other complaints, i powered them down. Rune pure, easy peasy No support, way to good bonusses and way to good stuff for any requirement, I mean hitting 55s potted with range at 80ish combat? not even counting prayer. #4500 to 91 rc - 03-03-09 Link to comment Share on other sites More sharing options...
mugglle Posted October 29, 2007 Author Share Posted October 29, 2007 i fixed the stuff. as for pures, what kind of pure had 60 attack, and 45 def? plus theiving and agility? if you didnt notice, it also, has 60 of the required combat level, and other setbacks. as for your other complaints, i powered them down. Rune pure, easy peasy No support, way to good bonusses and way to good stuff for any requirement, I mean hitting 55s potted with range at 80ish combat? not even counting prayer. thats not a pure!!! thats a main. pluss, strength pures'(ya right) can already hit that ar around that level with 70 atk, str and prayer. pluss, where did you get the idea of hitting a 55? these have the same stats(and a few minor bonuses) of addy, and rune, and a dds, and HIGHER requirements. so you dont know what your talking about. http://www.draynor.net/anim/apsitively.gif Link to comment Share on other sites More sharing options...
mugglle Posted October 31, 2007 Author Share Posted October 31, 2007 ... :wall: http://www.draynor.net/anim/apsitively.gif Link to comment Share on other sites More sharing options...
mugglle Posted November 2, 2007 Author Share Posted November 2, 2007 bump...i really hate doing that.. http://www.draynor.net/anim/apsitively.gif Link to comment Share on other sites More sharing options...
mugglle Posted November 7, 2007 Author Share Posted November 7, 2007 last bump unless i get some feedback.. otherwise, let it die. http://www.draynor.net/anim/apsitively.gif Link to comment Share on other sites More sharing options...
Monky Posted November 7, 2007 Share Posted November 7, 2007 sounds like you want a load of cool things with no risk or real effort :/ sorry noel... no deal "We shouldn't wish for easier lives, we should wish to be stronger men" Link to comment Share on other sites More sharing options...
kemikalkadet Posted November 7, 2007 Share Posted November 7, 2007 As others have said, i don't think the weapons are that goon an idea, theres already plenty of untradable pk items out there. However, i really like that minigame idea. With a bit more thought i can seeing it being a fun game. I can imagine it as a labyrinth a bit like the barrows tombs, but with locks to pick and traps to disarm.. it could have stealth parts like sorceress garden/ratcatchers quest. Also i was thinking.. the dorgushun weapons have a special that hits more if the enemy is unsuspecting an attack.. that means they already have the coding in place to let you be able to stealth kill guards etc. How about if you snipe at a guard you 1-hit kill him, but if he see's you, you have to fight him to kill him and lose some points for not being stealthy. perhaps a special weapon you have to use in the game that isnt that useful for pking etc. just a quick idea that came to me, but feel free to use it in your game =p Link to comment Share on other sites More sharing options...
mugglle Posted November 7, 2007 Author Share Posted November 7, 2007 i just got an idea. instead of being a 20 minute long minigame or somthing, this could take like 3 hours, but you get to start wherever you were when you log off. that way, it will actually be a challenge to get the set, because if you quit the minigame to do somthing else, itl take you back to the begining(or maybe a checkpoint.) this will make it actually a challenge to get the set. http://www.draynor.net/anim/apsitively.gif Link to comment Share on other sites More sharing options...
mugglle Posted November 7, 2007 Author Share Posted November 7, 2007 As others have said, i don't think the weapons are that goon an idea, theres already plenty of untradable pk items out there. However, i really like that minigame idea. With a bit more thought i can seeing it being a fun game. I can imagine it as a labyrinth a bit like the barrows tombs, but with locks to pick and traps to disarm.. it could have stealth parts like sorceress garden/ratcatchers quest. Also i was thinking.. the dorgushun weapons have a special that hits more if the enemy is unsuspecting an attack.. that means they already have the coding in place to let you be able to stealth kill guards etc. How about if you snipe at a guard you 1-hit kill him, but if he see's you, you have to fight him to kill him and lose some points for not being stealthy. perhaps a special weapon you have to use in the game that isnt that useful for pking etc. just a quick idea that came to me, but feel free to use it in your game =p hey, thanx for an actually CONSTRUCTIVE message. yes, the set could be designed more for theiving. i dont really have time but i think ill change it later. what i dont want is to make it TOTALLY useless in the wild. i think the cape's disapearing / minimap effect is a fun addition. anyone agree? http://www.draynor.net/anim/apsitively.gif Link to comment Share on other sites More sharing options...
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