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The New Theiving Update :EDITED PLEASE RE-READ:


mugglle

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POWERED DOWN. IF IT NEEDS MORE, THEN TELL ME.

 

 

 

PLEASE, POST AT LEAST SOMTHING USEFUL AFTER READING!!! ITS YOUR UPDATE, HAVE A SAY IN IT.

 

 

 

----------------------------

 

Table of Contents

 

Part 1: The Idea

 

Part 2: The Game

 

Part 3: The Goods

 

_____________

 

Part 1: The Idea

 

Have you ever watched one of those movies where the hero is the bad guy,

 

and his mission is to break into this enormous vault? There are tons of them.

 

But after the movie is over, you think to yourself, what would it be like to

 

be the bad guy? To rob a bank?

 

 

 

I've given it some thought.

 

 

 

Wouldnt it be awesome to break into the Runescape bank vault? it would give

 

agility, and thieving exp., plus, other awesome rewards that i will detail in

 

the following thread.

 

______________

 

Part 2: The Game

 

 

 

To start, talk to the shady figure behind the Varrok bank (east). He will tell

 

you that he needs some help, and you ask him what kind of help he needs.

 

He replys that he needs to break into the Runescape vault.

 

 

 

Your mission, should you choose to accept it, is to solve puzzles, distract things,

 

cheat steal and lie to avoid obstacles, traps,

 

monsters. The game will be very mind oriented. minimal damage will be received,

 

though it will be a low risk(.:edited:.)bring a ring of life minigame.

 

_______________

 

Part 3: The Goods

 

 

 

Thieving Points are earned based on efficiency, ability to pass obstacles

 

undetected, and time. must develop point system. the game will take between one and three hours to complete. logging off will just pause the game, and you will appear where you left off.there will be five checkpoints. if you decide to quit the game, then you will be taken back to the last checkpoint upon re-entry.

 

 

 

exchange points for a special non exchangeable set(detailed later)

 

 

 

thieving exp

 

 

 

agility exp

 

 

 

thieving and agility potions

 

 

 

snare staff(head pictured below, whole staff would appear to be crystal,

 

might glow green)

 

snarestaff.jpg

 

 

 

req mage lvl: 65

 

req atk lvl: 40

 

req theiving lvl: 70

 

special:holds the ability to cast the equivalant of 2 snares. able to autocast

 

curse/immobility type spells(non damage combat spells) will not autocast regular combat spells

 

 

 

various other items(any suggestions?)

 

 

 

- - - - - - - - - - - -assassin set - - - - - - - - - -

 

assasin-2.png

 

right hand required thieving lvl:20

 

required lvl for combat stat 60+

 

 

 

melee

 

assassin's dagger approx 2 games to recieve

 

Attack Defence

 

Stab 40 Stab 0

 

Slash 25 Slash 0

 

Crush -4 Crush 0

 

Magic 1 Magic 1

 

Range 0 Range 0

 

Other

 

Strength 40 Prayer 0

 

 

 

special has 50% chance of poison infliction. 2 uses per charge, faster than daggers, slower than darts

 

you can alternate between standard and reverse(dds) positions by operating.

 

 

 

magic

 

assassins wand approx 2 games to recieve

 

20 magic atk, 20 magic def. can act as any elemental staff based on magic level.

 

air: 60

 

water:70

 

earth:80

 

fire:90

 

combinations:99

 

 

 

ranged

 

assassins slingshot approx 2 games to recieve

 

shoots special ammo available in exchange for points. as fast as dagger, hits up to 1/3 your ranging lvl.

 

special: 2 uses. ammo is flaming. has same effect of fire arrows.

 

 

 

___________

 

 

 

left hand lvls req: 10 thieving, 10 agility 40 attack aprox 1 game to receive

 

 

 

strangle cord

 

50% chance that when opponent hits, 1.5x their damage dealt is subtracted from their energy

 

___________

 

 

 

head: hood approx 2 games to recieve

 

Attack Defence

 

Stab 0 Stab 22

 

Slash 0 Slash 23

 

Crush 0 Crush 22

 

Magic 0 Magic 22

 

Range 0 Range 22

 

casts shadow over eyes, so that when worn, all you see are glowing eyes

 

___________

 

 

 

neck: veil approx 2 games to recieve

 

covers face under hood like ninja bandana (under hood if worn) covers all but eyes

 

Attack Defence

 

Stab 0 Stab 2

 

Slash 0 Slash 4

 

Crush 4 Crush 4

 

Magic 4 Magic 2

 

Range 4 Range 2

 

 

 

___________

 

 

 

cape: cloak approx 4 games to recieve

 

req: lvl 80 thieving

 

+15 def to all types of atk.

 

operate: become invisible off of the minimap and ghosted(almost to the point of invisibility) on the screen for 15 seconds

 

___________

 

 

 

top: robe approx 4 games to recieve

 

required levels: 50 agility, 75 thieving

 

adds 5 agility levels while worn.

 

Attack Defence

 

Stab 0 Stab 45

 

Slash 0 Slash 45

 

Crush 0 Crush 45

 

Magic 0 Magic 45

 

Range 0 Range 45

 

___________

 

 

 

legs: trousers approx 3 games to recieve

 

(extremely baggy until they reach the knee, at knee, the boots meet them.)

 

required levels: 50 agility, 60 thieving

 

+2 agility levels while worn

 

 

 

Attack Defence

 

Stab 0 Stab 35

 

Slash 0 Slash 35

 

Crush 0 Crush 30

 

Magic 0 Magic 35

 

Range 0 Range 35

 

___________

 

 

 

feet: boots. approx 2 games to recieve

 

knee high black leather boots

 

req lvls: 45 def, 60 agility, 65 thieving

 

+30% energy

 

assasininwildy.jpg

 

 

 

:::::set effect removed:::::

 

 

 

this set will take approximately 20 full games to achieve

 

vault.jpg

 

paste this into your sig:

 

 

add a bracket"]" after'[/img' and '[/url'

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Theiving is fine as it is.

 

 

 

No pictures and not too well thought out imo.

 

 

 

No support

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670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012

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melee

 

assassin's dagger

 

Attack Defence

 

Stab 40 Stab 0

 

Slash 25 Slash 0

 

Crush -4 Crush 0

 

Magic 1 Magic 1

 

Range 0 Range 0

 

Other

 

Strength 40 Prayer 0

 

 

 

special has 50% chance of poison infliction. 2 uses per charge, extremely fast

 

you can alternate between standard and reverse(dds) positions by operating.

 

 

 

 

How fast? Dagger fast? claws fast? throwing knifes fast?

 

 

 

 

magic

 

assassins wand

 

20 magic atk, 20 magic def. can act as any elemental staff(not sure about combinations, i.e.mud, lava,mist? maybe

 

based on magic lvl)

 

 

 

 

Yes. Because a master wand with free runes of any type is very fair.

 

 

 

 

ranged

 

assassins slingshot

 

shoots special ammo available in exchange for points. as fast as darts, hits up to half your ranging lvl.

 

special:stuns opponents for 3 seconds.

 

 

 

No way in hell. Dart speed and a max hit of 45 un-potted? No, No, No. Plus melee is supposed to win against range, so stunning on a bow is a big no.

 

 

 

 

req mage lvl: 60

 

req atk lvl: 20

 

req theiving lvl: 40

 

special:holds the ability to cast the equivalant of 2 snares. able to autocast

 

curse/immobility type spells(non damage combat spells) will not autocast regular combat spells

 

 

 

You can only cast a crippling spell on something every few minutes so this is pointless. Unless it's meant for training, in which case: No, curse training is supposed to be boring because that's its only downside.

 

 

 

 

+3 agility levels while worn

 

stealth: monsters in wild(and in general) won't auto-attack if they are up to 10 levels above you.(combat lvl)

 

 

 

This makes so many things unfair... god wars, abyss, various training spots like ankou.......

 

 

 

 

required levels: 30 agility, 40 thieving

 

Yup. giving pures stuff as strong as rune is very fair.

 

 

 

Not to mention it's all untradable so anyone with a glory can pk with it forever at no risk at all.

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Well, I'm f2p and don't know anything about theiving but, I'm gonna say that only if they are majorly weakened or the requirements are much higher I'd support. Until then :notalk:

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Today's experiment is:

Learning how to make light industrial space craft.

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melee

 

assassin's dagger

 

Attack Defence

 

Stab 40 Stab 0

 

Slash 25 Slash 0

 

Crush -4 Crush 0

 

Magic 1 Magic 1

 

Range 0 Range 0

 

Other

 

Strength 40 Prayer 0

 

 

 

special has 50% chance of poison infliction. 2 uses per charge, extremely fast

 

you can alternate between standard and reverse(dds) positions by operating.

 

 

 

 

How fast? Dagger fast? claws fast? throwing knifes fast?

 

 

 

 

magic

 

assassins wand

 

20 magic atk, 20 magic def. can act as any elemental staff(not sure about combinations, i.e.mud, lava,mist? maybe

 

based on magic lvl)

 

 

 

 

Yes. Because a master wand with free runes of any type is very fair.

 

 

 

 

ranged

 

assassins slingshot

 

shoots special ammo available in exchange for points. as fast as darts, hits up to half your ranging lvl.

 

special:stuns opponents for 3 seconds.

 

 

 

No way in hell. Dart speed and a max hit of 45 un-potted? No, No, No. Plus melee is supposed to win against range, so stunning on a bow is a big no.

 

 

 

 

req mage lvl: 60

 

req atk lvl: 20

 

req theiving lvl: 40

 

special:holds the ability to cast the equivalant of 2 snares. able to autocast

 

curse/immobility type spells(non damage combat spells) will not autocast regular combat spells

 

 

 

You can only cast a crippling spell on something every few minutes so this is pointless. Unless it's meant for training, in which case: No, curse training is supposed to be boring because that's its only downside.

 

 

 

 

+3 agility levels while worn

 

stealth: monsters in wild(and in general) won't auto-attack if they are up to 10 levels above you.(combat lvl)

 

 

 

This makes so many things unfair... god wars, abyss, various training spots like ankou.......

 

 

 

 

required levels: 30 agility, 40 thieving

 

Yup. giving pures stuff as strong as rune is very fair.

 

 

 

Not to mention it's all untradable so anyone with a glory can pk with it forever at no risk at all.

 

 

 

i take it that 1000 percent of this is sarcasm? i said please help with stats. if you dissagree with somthingm try to fix it, dont flame... thanx

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Quote:

 

 

 

required levels: 30 agility, 40 thieving

 

 

 

Yup. giving pures stuff as strong as rune is very fair.

 

 

 

Not to mention it's all untradable so anyone with a glory can pk with it forever at no risk at all.

 

 

 

i fixed the stuff. as for pures, what kind of pure had 60 attack, and 45 def? plus theiving and agility?

 

 

 

if you didnt notice, it also, has 60 of the required combat level, and other setbacks. as for your other complaints, i powered them down.

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i fixed the stuff. as for pures, what kind of pure had 60 attack, and 45 def? plus theiving and agility?

 

 

 

if you didnt notice, it also, has 60 of the required combat level, and other setbacks. as for your other complaints, i powered them down.

 

Rune pure, easy peasy

 

No support, way to good bonusses and way to good stuff for any requirement, I mean hitting 55s potted with range at 80ish combat? not even counting prayer.

#4500 to 91 rc - 03-03-09

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i fixed the stuff. as for pures, what kind of pure had 60 attack, and 45 def? plus theiving and agility?

 

 

 

if you didnt notice, it also, has 60 of the required combat level, and other setbacks. as for your other complaints, i powered them down.

 

Rune pure, easy peasy

 

No support, way to good bonusses and way to good stuff for any requirement, I mean hitting 55s potted with range at 80ish combat? not even counting prayer.

 

 

 

thats not a pure!!! thats a main. pluss, strength pures'(ya right) can already hit that ar around that level with 70 atk, str and prayer. pluss, where did you get the idea of hitting a 55? these have the same stats(and a few minor bonuses) of addy, and rune, and a dds, and HIGHER requirements. so you dont know what your talking about.

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sounds like you want a load of cool things with no risk or real effort :/

 

 

 

 

 

sorry noel... no deal

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"We shouldn't wish for easier lives, we should wish to be stronger men"

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As others have said, i don't think the weapons are that goon an idea, theres already plenty of untradable pk items out there.

 

 

 

However, i really like that minigame idea. With a bit more thought i can seeing it being a fun game. I can imagine it as a labyrinth a bit like the barrows tombs, but with locks to pick and traps to disarm.. it could have stealth parts like sorceress garden/ratcatchers quest.

 

 

 

Also i was thinking.. the dorgushun weapons have a special that hits more if the enemy is unsuspecting an attack.. that means they already have the coding in place to let you be able to stealth kill guards etc. How about if you snipe at a guard you 1-hit kill him, but if he see's you, you have to fight him to kill him and lose some points for not being stealthy. perhaps a special weapon you have to use in the game that isnt that useful for pking etc.

 

 

 

just a quick idea that came to me, but feel free to use it in your game =p

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i just got an idea. instead of being a 20 minute long minigame or somthing, this could take like 3 hours, but you get to start wherever you were when you log off. that way, it will actually be a challenge to get the set, because if you quit the minigame to do somthing else, itl take you back to the begining(or maybe a checkpoint.) this will make it actually a challenge to get the set.

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As others have said, i don't think the weapons are that goon an idea, theres already plenty of untradable pk items out there.

 

 

 

However, i really like that minigame idea. With a bit more thought i can seeing it being a fun game. I can imagine it as a labyrinth a bit like the barrows tombs, but with locks to pick and traps to disarm.. it could have stealth parts like sorceress garden/ratcatchers quest.

 

 

 

Also i was thinking.. the dorgushun weapons have a special that hits more if the enemy is unsuspecting an attack.. that means they already have the coding in place to let you be able to stealth kill guards etc. How about if you snipe at a guard you 1-hit kill him, but if he see's you, you have to fight him to kill him and lose some points for not being stealthy. perhaps a special weapon you have to use in the game that isnt that useful for pking etc.

 

 

 

just a quick idea that came to me, but feel free to use it in your game =p

 

 

 

 

 

hey, thanx for an actually CONSTRUCTIVE message. yes, the set could be designed more for theiving. i dont really have time but i think ill change it later. what i dont want is to make it TOTALLY useless in the wild. i think the cape's disapearing / minimap effect is a fun addition. anyone agree?

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