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New Spell: Recoil Teleport


truffoo

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Can't find this already suggested ... hopefully it isn't another crash-and-burn suggestion ... I can only try. Anyway ... :boohoo:

 

 

 

Disclaimer: I'm only F2P, so the 'issue' that this idea relates to may not be that prevalent in members

 

 

 

Setting the Scene

 

How often are you training in some far off remote place, only to run out of food or get a full inventory? You need to get to a bank to restock, and then make the slow trek back to your training ground.

 

 

 

Presenting: Recoil Teleport

 

 

 

The Detail

 

Spell Name: Recoil Teleport

 

Level: 67 Is this too low?

 

XP: 77

 

Runes: 2 laws, 5 earths, 5 airs, 1 nature

 

 

 

Usage

 

You cast the Recoil Teleport spell, and a teleport recoil point/station is established for 3 minutes where the spell is cast. You then cast your normal teleport spell, access the bank, then cast Recoil Teleport again to return to the recoil point/station.

 

 

 

A 30 second warning shows up in your chat window, letting you know when the recoil point/station is close to collapsing.

 

 

 

Restrictions

 

1. Using home teleport would cause the recoil point/station to collapse immediately.

 

2. Would not work while in the Abyss (sorry RCers).

 

 

 

Examples]

 

[hide=Example 1]You're at the Dagganoth Kings and have no food and almost no prayer. You can jump up the ladder and cast Recoil Teleport then teleport to Varrock (just to pick a city). Run to bank and top up food, drop off loot. Run to castle chapel and pray. Cast Recoil Teleport to return to the top of the ladder[/hide]

 

[hide=Example 2]You're at the KQ on lunar magicks and have a chain drop you'd like to bank. Get to a safe spot. Cast Spellbook Swap to normal magic, cast Recoil Teleport, cast Catherby Teleport, run to bank then to chapel, cast Recoil Teleport[/hide]

 

[hide=Example 3]You know that you have to go back and forth between 2 locations for a quest, you can use this to quickly jump back and forth[/hide]

 

Obviously there are many many other examples of how you could use it

 

 

 

Alternatives/Derivatives

 

Spell: Auto Recoil Teleport

 

Purpose: Will automatically suck you back to the cast point after 3 minutes

 

 

 

 

 

So ... what do you think?

WARNING: Prone to ramble ... but you probably already know that!

truffoo.png

1% F2P : 99% RL

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No, easy to abuse and makes somethings way to easy.

 

 

 

Imagine Barrows...

 

 

 

Or when pking. Cast the tele on a spot when your fighting. Tele out to somewhere quick to bank and restock on supplies. Then go back and kill the guy...

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No, easy to abuse and makes somethings way to easy.

 

I don't quite see how it would be easy to abuse, since it would be an intended addition. I do agree that the risk is it would make some things too easy, so would need to be done in such a way to not completely unbalance things. Thanks for your comments.

 

 

 

Needs some adjusting. Make it so it can't be used in the wild, near rcing alters, and various other places. The auto-thing would make it less easy to abuse but make it 2 minutes or it's a bit pontless.
I was in 2 minds about whether it would work in wild. Definitely not over level 20 wild, but could have some justifiable uses in the wild. In that situation, there should be a very obvious animation indicating to the people around them that the player will be back. Thank you also for your comments.

 

 

 

Might also be worthwhile to prevent the return for at least 1 minute in certain situations (e.g., in wild).

 

 

 

I tried to put the rune requirements at relatively expensive to justify the large benefit you get (since you need to cast it twice). Maybe the runes and level requirements should be higher.

 

 

 

But you're definitely right Roberthree, it does need adjusting to fit inside the whole gameplay ... that's where people like you can come in and refine.

WARNING: Prone to ramble ... but you probably already know that!

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1% F2P : 99% RL

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Um, how about no? It can be easily abused, flax autos, yew autos(getting a lot easier to give out the load). Or just simply, too easy to more annoying tasks. Ways that this will be abused: Barrows, Pking, collecting raw items, Runecrafting, Woodcutting, Mining, Smithing, etc, will all be effected in a rather negative way.

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the only way it would work is if there was a stupidly long delay, and it automatically sucked you back. Also, it would only work above ground. (Most monster lairs are deep below ground) If it was planted below ground, it would go to the entrance (I don't think there are any places with more than one entrance).

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Um, how about no? It can be easily abused, flax autos, yew autos(getting a lot easier to give out the load). Or just simply, too easy to more annoying tasks. Ways that this will be abused: Barrows, Pking, collecting raw items, Runecrafting, Woodcutting, Mining, Smithing, etc, will all be effected in a rather negative way.

 

I wouldn't have thought that autoers would have a mage level high enough to use the teleport.

 

 

 

The point of the teleport is to make 'annoying tasks' easier. The idea being that you can get somewhere a bit quicker if you are willing to pay the cost of it. It may well make Barrows too easy, so it could be excluded from working in the immediate swamp area (but isn't there a bank relatively close to Barrows now?).

 

 

 

the only way it would work is if there was a stupidly long delay, and it automatically sucked you back. Also, it would only work above ground. (Most monster lairs are deep below ground) If it was planted below ground, it would go to the entrance (I don't think there are any places with more than one entrance).

 

I was imagining this working to below ground areas, simply because if you needed to exit Dagganoth lair before using it, then normal tele out and trip back would probably be quicker.

 

 

 

 

 

Unless anyone posts any vague support, I'll now :-#. Thanks for your comments ... I tried :cry:.

WARNING: Prone to ramble ... but you probably already know that!

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1% F2P : 99% RL

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It's an interesting concept, but it would only work if set to certain conditions (automatic suck-back, restrictions to certain areas), which would then destroy the entire purpose in the first place.

~ W ~

 

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How bout it took time to cast the spell Aka "opening a portal"...and will be disrupted from enemy attacks, or cannot be cast in certain places because it is too "dangerous".

 

 

 

I like this idea, just that it needs to be adjusted a little bit.

 

~Ddaanniiellh

overall-1.png: 1437 combat.png: 173
Lowest Combat to 1,000 Total in F2P (23 Combat)
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I still think gathering of materials would become incredibely easy. Mining would be too easy, just cast the spell, empty inventory, resume mining. Or Nat Rcing, all you got to do is go to the Non-wildy altar, cast the spell, and you got 28+ ess(pouchs). Some of the raw materials would collapse in prices; eye of newts, snape grass, flax, vials(even further reduction of prices), etc. Even in Dagganoths(where most people have 67 mage), KQ area, GWD, etc. Simple find a spot to cast the spell, get out the supplies and food, keep killing...

 

The Runescape econemy would suffer.

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How bout it took time to cast the spell Aka "opening a portal"...and will be disrupted from enemy attacks, or cannot be cast in certain places because it is too "dangerous".

 

 

 

I like this idea, just that it needs to be adjusted a little bit.

 

~Ddaanniiellh

 

Good thoughts, yes, it should take time to be cast and shouldn't be castable in certain places or while in combat. What those places are is the hard bit to define.

 

 

 

almost sounds like town portal from diablo.

 

but nice idea.

 

Never played Dialblo ... but you've made me think of a refinement to it ... see below.

 

 

 

make it so you can use it only once per 24 or 48 hours, and that requires a LOT of runes, like the amount of runes for the initial teleport *20 and that it has a casting time of 10 or 20 seconds

 

Maybe once an hour would be ok, but every 24 hours would make it pretty useless. Bumping up rune requirement probably does need to happen though.

 

 

 

I still think gathering of materials would become incredibely easy. Mining would be too easy, just cast the spell, empty inventory, resume mining. Or Nat Rcing, all you got to do is go to the Non-wildy altar, cast the spell, and you got 28+ ess(pouchs). Some of the raw materials would collapse in prices; eye of newts, snape grass, flax, vials(even further reduction of prices), etc. Even in Dagganoths(where most people have 67 mage), KQ area, GWD, etc. Simple find a spot to cast the spell, get out the supplies and food, keep killing...

 

The Runescape econemy would suffer.

 

I'm sure that this could be done in such a way to prevent the economy from significantly suffering. Some raw materials will be easier, but some will still be annoying to gather.

 

 

 

 

 

New Idea

 

I'll add to the main post if anyone thinks it any better.

 

 

 

Have the Recoil Teleport spell automatically create the recoil point/station and teleport you to your house (through your Recoil Teleport portal that you've enchanted in your Portal Chamber). You then have 2 or 3 minutes to get to a bank and back to go back through the portal to your original place.

 

 

 

So you'd need a reasonable construction level (80 for marble portal), high mage level (88 gaining 98xp), plus a higher rune cost of the spell and the rune cost to enchant the house portal. You could also put a farming requirement on it plus a "seed" on the cast as it could be seen as "planting a portal".

 

 

 

Shall I flesh this out a bit?

WARNING: Prone to ramble ... but you probably already know that!

truffoo.png

1% F2P : 99% RL

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