constanti Posted May 2, 2005 Share Posted May 2, 2005 I have come up with another idea... Fire damage, When you stand on fires you take damage as if the fire was attacking with the speed of a scimitar and with attack and strenght rating equal to half of the firemaking level of the pyroman (this prevents people from annoying fish cooks) You can also magically create a fire as a magic spell which costs 1 body rune and 5 fire runes and the fire's attack and strenght is now equal to the caster's magic level (can be used at all levels) You can voluntary remove some magic levels which power this spell, any gear carried that modifies your magic level also modifies tthe power of the fire The fire takes some seconds to burn at full power (so as normal made fires) and takes a few seconds to be at lethal temperature The fire has hitpoints equal to half the maker's firemaking level or equal to the caster's magic level, you can only deal damage to the fire with air, water or earth spells, To hit with a spell you must make an normal attack (the fire's defense is equal to half the firemaker's firemaking level or equal to the caster's magic level) if you hit, you deal normal damage with air and earth spells, as attacking creatures, double damage with water spells (as you've cast two spells of that kind in one) (air blows out the fire, water cools the fire and covers it from oxygen, earth covers the fire from oxygen) Also a container filled with liquid can damage the fire if poured upon the fire (at 1 space reach) to hit with a liquid you must make a normal attack (the fire's defense is equal to half the firemaker's firemaking level or equal to the caster's magic level), If you hit, you deal 0-30 damage with any container of liquid (even potions) Fire spells at the other hand regenerate a fire, or even give extra hitpoints (which are restored back over time) fire spells do automatically damage to the fire and that amount is added to the fire's hitpoints instead of subtracted, for example a fire strike spell normally does 0-8 damage when succesfully hit, because the fire cannot use defense against the fire spell, it enhances (when he would normally damages) 0-8 hitpoints to the fire Any feedback? Link to comment Share on other sites More sharing options...
somefruity Posted May 2, 2005 Share Posted May 2, 2005 The fire spell isn't a bad idea, but I really think that the damage idea is not very thought out. What if a lvl 99 firemaker comes to lumbridge and begins training? All noobs will die in like 5 mins. Link to comment Share on other sites More sharing options...
miyajima Posted May 2, 2005 Share Posted May 2, 2005 Apart from that I think it would annoy cooks even more if people just waltzed up and put out their fires all the time... Link to comment Share on other sites More sharing options...
constanti Posted May 2, 2005 Author Share Posted May 2, 2005 Whoops, didnt thaught of that one, Maybe if the possibility of putting the fire out by pouring liquid on it is removed, and the spells dont give experience when cast on a fire, the people wont annoy anymore, because it cost them magic experience And if that isn't enough, maybe the extenguish option needs to be removed at all, so that only damage by walking in it, enhance the fire by magic spells, and the magical fire stays (the fire loses every 5 seconds 2 hitpoints automatically) Link to comment Share on other sites More sharing options...
Nahdrav Posted May 3, 2005 Share Posted May 3, 2005 NO,NO,NO and NO,Ive heard countless posts of the same idea and even though i think its a pretty good idea ,think about it this way:you have saved up for all you're runescape duration and have finally gotted something of great value(phat,mask,full gilded,full dragon ect)lets say you're fishing in somewhere like karamja generally most people dont look at their screen when theyre doing something as mediocre as fishing and while were thinking about these situations lets say around 5 people notice your hat,mask whatever and decide to burn a fire underneath you the average of these peoples magic level is around 40 so thats 40 attack and str ,40 multiplied by 5 is 200,and since you're not noticing BANG youre dead,imagine that eh.You spend 6-7 months saving up for something and its gone in a matter of seconds.Of course theres a ton of factors here and im guessng this probably wont happen that much and people could simply stop wearing their rares but then there would be no point buying them. Anywaysi know that a lot of that probably doesnt make a lot of sense,but try and think about it anyways Link to comment Share on other sites More sharing options...
constanti Posted May 3, 2005 Author Share Posted May 3, 2005 there is a solution, it is impossible to start fires at some plants, where men could normally walk, so it should be impossible to start a fire under someone's feet Link to comment Share on other sites More sharing options...
constanti Posted May 20, 2005 Author Share Posted May 20, 2005 any more suggestions? Link to comment Share on other sites More sharing options...
pedm Posted May 20, 2005 Share Posted May 20, 2005 Yeah, Nahdrav has a great point, I wouldn't want to be killed by people why performing a boring task like that. Also, then calns would start making tons of fires around people to kill them (surround them in fire.) However, this would be a good idea, something to do with your firemaking level. PDM PDM Link to comment Share on other sites More sharing options...
elk Posted May 20, 2005 Share Posted May 20, 2005 if somebody were 99 firemakign theyd do 50 damage and if they made fires everywhere................ Badly thought out. Yes I am a girl. No, I won't be your girlfriend. :oops: Link to comment Share on other sites More sharing options...
constanti Posted May 21, 2005 Author Share Posted May 21, 2005 then the power of the fires would have to be decreased, by the way somebody with level 99 firemaking can only make a fire with 50 attack and strenght and defence and hitpoints, so he cant hit 50 at all, maybe the levels of the fire would have to be one quarter of your firemaking level, and one quarter of your magic level Link to comment Share on other sites More sharing options...
constanti Posted June 8, 2005 Author Share Posted June 8, 2005 You can't light fires on paths, so you can walk in and out cities freely, the attack, defense, strenght and hitpoints of the fire are 1/2 their makers firemaking or magic level, that costs 1 body rune + 3 fire runes for normal logs, 4 for oaks, 5 for willows, 6 for maples, 7 for yews and 8 for magic logs (or 1/2 mana invested are the combat stats), fire attacks every 3 seconds, fires attack multiple (not affected by whether the zone is multi-combat or not) the fire can be put out by the maker in the first 30 seconds, the rest of the people can put out the fire after the 30 seconds, earth and wind magic decreases the hitpoints of the fire, fire magic increases the hitpoints of the fire, water does doubloe damage to fire, containers filled with liquid do up to 30 damage, every x seconds the fire takes 1 damage, when it hits 0 hitpoints, it is out, the fire is starting to do damage after 3 seconds the fire has been created Normal fires lose every 1,5 seconds one hitpoint Oak fires lose every 1,75 seconds one hitpoint Willow fires lose every 2 seconds one hitpoint Maple fires lose every 2,25 seconds one hitpoint Yew fires lose every 2,5 seconds one hitpoint Magic fires lose every 2,75 seconds one hitpoint Magically created fires lose every 3 seconds one hitpoint Link to comment Share on other sites More sharing options...
Xaga Posted June 8, 2005 Share Posted June 8, 2005 Imagine a group of people, setting lumbridge on fire, not a pretty sight...But maybe this could be introduced with PoH, lol, house burns down! Okay, maybe not.... RSN: Mutashi Link to comment Share on other sites More sharing options...
rukano Posted June 9, 2005 Share Posted June 9, 2005 im thinking something simpler.. rather than fires dealing damage how about... whilst standing on a fire you cant do anything, cant talk, cant use items etc etc all you can do is walk off the fire. and maybe if your in the fire for more than 5 seconds you automatically walk off it?? also you could not make a fire where someone else is already standing.. this would prevent people from being cabbage heads and annoying people by lighting fires. Link to comment Share on other sites More sharing options...
Domovoi Posted June 9, 2005 Share Posted June 9, 2005 That's a better idea, because honestly if fire actually dealt damage it'd be a pain in the [wagon]. Imagine people lighting massive fires, to keep a mining spot to themselves or to kill newbies. Yes it'd be be more realistic but people can abuse it all to easily. Domovoi123-Level 80 f2pNoxious 0ne-Level 46 f2p Link to comment Share on other sites More sharing options...
constanti Posted June 9, 2005 Author Share Posted June 9, 2005 yes, hot fires aren't suited for this society but I find it very stupid that when you are on a fire and use a fish with the fire you put your hands in the ground, you should walk off the fire, turn around and start cooking when you use fish with fires Link to comment Share on other sites More sharing options...
AniseCookies Posted June 9, 2005 Share Posted June 9, 2005 yea i just dont like the idea, nad has a good point Link to comment Share on other sites More sharing options...
LinovUSA Posted June 11, 2005 Share Posted June 11, 2005 i dont really enjoy the fire making damaged idea.....then all of us just burn runescape, burn banks lol....nah its not gonna work out =p Link to comment Share on other sites More sharing options...
constanti Posted June 11, 2005 Author Share Posted June 11, 2005 I believe you can't light fires inside buildings anymore But the idea isn't suited for RS I think Link to comment Share on other sites More sharing options...
agresser Posted June 11, 2005 Share Posted June 11, 2005 what would be the point of fire doing damage anyway...all it would do is cause problems... Link to comment Share on other sites More sharing options...
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