jessy87 Posted December 18, 2007 Share Posted December 18, 2007 well, seems w2 merchanting wont stop now, i was kind of hoping it would. but seeing how some, not all. go around trying to merchant 50k at a time with things that this will just be like home for them. Link to comment Share on other sites More sharing options...
SilentHawk Posted December 19, 2007 Share Posted December 19, 2007 they said it would proportionally increase to a max of 30k (at least this is how i remember reading it) once all of the quest were complete. this gives mixed signals because it says proportionally (meaning same amount for every qp) and they say a max [meaning maximum (duh...)], so only jagex would know. :-k. also it really is an ingenious to use qp for the limit because most (not all, but most) bots are f2p, meaning 39 qp at max. :thumbsup: Link to comment Share on other sites More sharing options...
aoe325 Posted December 19, 2007 Share Posted December 19, 2007 You could see it that way : Runescape is giving some parts of their game more value so that they become a more important of the game. There are some/most quests alot of players never bothered doing since they didnt give interesting combat rewards.. Now having all quests done will be a very important part of every account. Which simply terminates the pures now and forever. Who wants a 3k limit lol? (Not forever but some will give up on being pures) Same for prayer! They just increased the content of that skill by ALOT. Now it's not just about using protect from melee, but also blessing, repairing, even buying new graves(hard with lvl 1 prayer)! Quest cape obtained at combat level 83, march 07. Link to comment Share on other sites More sharing options...
Dragonlordjl Posted December 19, 2007 Share Posted December 19, 2007 I think they should have made it 1k per three quest points. This would mean at the current max QP, you could trade an 83k difference, and as more quests came out, the cap would gradually rise. Link to comment Share on other sites More sharing options...
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