magicmagicy Posted January 3, 2008 Share Posted January 3, 2008 While looking at other people's suggestion i thought of my own. The coding will be relatively simple for jagex, as it is based of something else, the Grand exchange. RUNNING/SMELTING/FLECTHING At certain places in RS where people often trade raw materails for finished products, there should be an "exchange"(Jagex can make up the name). These places would be the air alter, nat alter, law alter, al-kharid(for smelters), and yanille for flectching(im not a member, i don't know) For the air exchange, the crafter puts up an offer. His offer will always include 25 noted pure/reg ess and they will get to choose the amount of gp as payment. The runner will do the exact opposite. For smelters, they will have to choose what kind of bar they are trading, then choose their payment option(only in gp). The merchant will also put up noted ores+the amount they are willing to give. For flecthers, same thing. ONe more note: The exchange will first find to see if there is a direct match, if not, the "extra" money will always go to the runner/smelter/flecthing that actually does the work There is a max limit for which you can pay You will only be able to put up one offer at a time, meaning like 1 slot, for the runners. You have to withdraw each time. TRADE LIMIT I do agree that a trade limit is the only way for RWT to stop, but 3k is atrious for f2p and even 30k is terrible for p2p. But how shall we measure what the trade limit shall be. I propose that our trade limit should be our highest skill*1000. When you hit a 2nd 99, you will get a 10k bonus. So that will mean up to 109k, so on and so forth. Limit will be based on the lower player, like right now. This suggestion is not perfect, but is better than what we have now. Some cons to consider: Bots with 99's will get a trade limit of 99k-But still, that is not a lot, considering they usually sell at least 1m worth of gp at a time. Lvl 3 merchants who have no skills will be left out with this. But at least 10k is better than the 3k we have right now. Link to comment Share on other sites More sharing options...
No_99_Melee Posted January 3, 2008 Share Posted January 3, 2008 For the air exchange, the crafter puts up an offer. His offer will always include 25 noted pure/reg ess and they will get to choose the amount of gp as payment. So RWT's will just pay the runner the amount of GP they are selling to them irl. Link to comment Share on other sites More sharing options...
magicmagicy Posted January 3, 2008 Author Share Posted January 3, 2008 So RWT's will just pay the runner the amount of GP they are selling to them irl. LOL thanks for pointing that out. The max payment will have a limit Link to comment Share on other sites More sharing options...
Theoknight2 Posted January 3, 2008 Share Posted January 3, 2008 so, like a runner takes a load of unnoted ess to the exchange, puts it in, and waits for a trade to go through? Link to comment Share on other sites More sharing options...
magicmagicy Posted January 3, 2008 Author Share Posted January 3, 2008 so, like a runner takes a load of unnoted ess to the exchange, puts it in, and waits for a trade to go through? may not be the fastest, but its secure, and much better than the 12-15 trades f2p can get. Link to comment Share on other sites More sharing options...
cheedar Posted January 4, 2008 Share Posted January 4, 2008 Good suggestion, but there are a few errors. Firstly, this might upset the economy of runescape. As you can see, in this case, at some point of place (air altar for example) the price of an essence increases just because it's unnoted.. Assuming that someone pays 2k extra for a trip of 25, that would mean that it would be an extra 40gp per essence. Let me direct to you a question. Has there been in any time of Runescape history where you would pay more for something that is unnoted like say... at the Grand Exchange? Secondly, if Jagex announces it's decision to come up with such a thing, would it not be equivalent to publicicing and indirectly encouraging people to participate? If so, then what about the other skills? Link to comment Share on other sites More sharing options...
magicmagicy Posted January 4, 2008 Author Share Posted January 4, 2008 Firstly, this might upset the economy of runescape. As you can see, in this case, at some point of place (air altar for example) the price of an essence increases just because it's unnoted.. Assuming that someone pays 2k extra for a trip of 25, that would mean that it would be an extra 40gp per essence. Let me direct to you a question. Has there been in any time of Runescape history where you would pay more for something that is unnoted like say... at the Grand Exchange? It's called air running. Secondly, if Jagex announces it's decision to come up with such a thing, would it not be equivalent to publicicing and indirectly encouraging people to participate? If so, then what about the other skills? This will help a few certain skills and not some. So what? Have all the past updates helped ALL the skills? Clearly you are not an experienced player. Link to comment Share on other sites More sharing options...
maunglord Posted January 4, 2008 Share Posted January 4, 2008 Put me on the support list! This would work wonders! And Jagex really does need many of these "mini exchanges" that deals specifically with the respective skill on the respective world, otherwise world 16 can no longer be classified as an air running world and etc etc. Link to comment Share on other sites More sharing options...
magicmagicy Posted January 6, 2008 Author Share Posted January 6, 2008 bump Link to comment Share on other sites More sharing options...
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