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maunglord

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Everything posted by maunglord

  1. Hey, I've been away from RS for quite some time...and tip.it for that matter...but in any case, the last time I played, there was no GE or trade limit (yes...it HAS been a long time) so I was just wondering if there was a new system in place for the runners, whether it be a price change or simply stepping aside for those EXCRUCIATINGLY LONG 15mins
  2. stats page could use some revamping..but the way they make the login button a function, they shoudl do that with the run indicator as well (one less click) but i like the overall look of it ~~~EDIT~~~ also the keyboard shortcuts need to be fixed...f7 no longer has a function (used to be clan chat)
  3. Bump Come on. Are there NO crafters browsing this forum? I've gone to the air altar already for myself and the prices are all over the place, some people offer 1k, some offer 200, and the rest offer assists. Is there a price working for anyone where there are enough runners coming AND the limit isn't being reached too quick?
  4. Put me on the support list! This would work wonders! And Jagex really does need many of these "mini exchanges" that deals specifically with the respective skill on the respective world, otherwise world 16 can no longer be classified as an air running world and etc etc.
  5. I say they put the 5% flux as in the exchange, and make player to player trade the same as exchange so player to player trades are not obsolete, that would make the most sense. AND any moron who wants to buy 1 mil from a RWT'er, will first have to put up 20m (5% of 20 is 1). But no, that's TOO fair to be implimented. So: if it must be a static number, base it on total level (something that is plausable for both p2p AND f2p), and since p2p has more skills to level up, they can have a higher trade limit regardless, I'm not asking much...I'm at total 940 something, maybe my limit can be like 10k-15k? Not a big number, but enough that I can get some DECENT cash.
  6. OMFG YES! THIS IS IT! DIG RUNESCAPE AND JAGEX A BIGGER HOLE TO LIE IN! YES! THIS WOULD TOTALLY ROCK! [bleep]ING JAGEX MORONS, THEY WOULD DO THIS TOO. EDIT: hm...I'm looking for an emoticon that describes how I feel about Jagex at the moment...but there isn't one...I guess it would look something like :x with :shock: and :evil: then exploding
  7. Man...I'm an f2p merchant/skiller and let me tell you: this 3k trade limit sucks some sweaty, hairy moose testicles man. I have no idea who to go to with this idea, but: they should base the trade limit on total levels (like 1k will get an f2p'er to 10k or something). I mean really, I have a total level of 940 something, and let me tell you, it took time, just less time than aquiring 200 qp (not to mention 200 qp is impossible for f2p #-o ). Only difference is, total levels would make it fair to the higher leveled f2p'ers (LIKE ME!). But I'm just a lowly non paying player, so naturally my comments and ideas may as well be wind in Jagex's ear.
  8. yea i see a lot of that too now...but i wanna craft my own and waiting around for the one dude to run back and forth, I may as well run my own essence (which I don't want to do, I'll pay someone for that)
  9. Just wondering what the new pay rate is for runners. Seeing as how the f2p trade limit is only 3k (let's be real, members wouldn't be running, but crafting)
  10. Ah...even less reason to play runescape. Good job Jagex. *sigh* May as well get all f2p skills to 99...membership you say? Never. As it was before 12-10, maybe. Now. HAHAHA! No.
  11. If it were from China, we wouldn't be fighting dragons. The Chinese consider dragons good luck. So thats why they wanted to ruin rs, because they want to safe dragons! lmfao! hahahahahahahahahahahahahahahahahahahahahaha!!! o [cabbage]! i totally didin't think of that!!!
  12. I'm American. And if Runescape were from America, there would be no war on RWT, in fact, IT WOULD BE ENCOURAGED! Yet another veture for e bay. Go us! WOO!!!
  13. well either it's real, or someone went through ELABORATE measures to make sure you believe it's real...I wonder...
  14. [hide=quote] [/hide] Wow...sorry dude. That totally blows chunks. But personally, it's not difficult to not let the game run your life for your entire high school career. I graduated high school in '06 a varsity wrestler and varsity running back, a skater, with plenty of life long friends and a successful romantic relationship, and top 10 in my class of 300+. All while playing runescape. And in the past 2 years, I've learned to play guitar, worked at 2 jobs, and still go to college. All while playing runescape. I'm not flaming you. But it's all about time management. Do I play everyday? NO...not enough hours in the day for that, I have REAL WORLD responsibilities that take priority. But I do play when time permits, granted that means I play next to never except during holidays (ie: winter recess). And runescape has taught me one thing I deem relatively important: supply and demand. Take an economics course, you'll understand (or watch "The Big Idea" on whatever channel they show "Mad Money" {I'm in Vegas, so that's 35 for me}). Small innovations have big effects, merchanting demonstrates that. Think of who the first person was who thought, "hey, I can use the forums to make gp, instead of idle banter," then the first to think (and apply), "hey, I can use this for a system, some sort of 'shop'," followed by, "hey, I can do better than that other shop!" See where it all leads to? It all leads up to all the shops we have that operate today. Granted it's imaginary money, but it opens the mind and ALLOWS for that way of thinking (it also inputs the ideas of cost efficiency, investments, net profits, etc). Apply those to life, and hey, you've got "some sort of 'business'". And businesses make REAL money no matter what service is offered. Lol went off ranting. But it also helps with economical math: cost, returns, and profit margins. But reading what everyone else posted...lmao...I'm still laughing, but most of those points are valid too, the stuff I mentioned above was my personal experience, so I don't expect that to be the norm.
  15. I'm a merchant, and I'm looking into a way around this GE and trade limit issue, I've been trying to impliment some small scale tests...but I'm lacking some serious participation...so...I'm just going to try the theoretical approach and see what's acceptable to who. Current market prices (will change as often as GE) Steel: 540 gp ea Iron: 80 gp ea Coal: 160 gp ea Selling (mostly posted in GE) Steel: 560 gp ea Iron: 84 gp ea Coal: 168 gp ea Buying Steel: 1k: 537 gp ea; 2k: 538 gp ea; 3k: 539 gp ea; 4k+: market price Iron: 1k: 77 gp ea; 2k: 78 gp ea; 3k: 79 gp ea; 4k+: market price Coal: 1k: 157 gp ea; 2k: 158 gp ea; 3k: 159 gp ea; 4k+: market price Smelters 1k Steel: 1 iron, 2 coal, and 137 gp ea 2k Steel: 1 iron, 2 coal, and 138 gp ea 3k Steel: 1 iron, 2 coal, and 139 gp ea 4k+ Steel: 1 iron, 2 coal, and 140 gp ea So...the question of the hour: will people participate in this?
  16. Ok...maybe if you want to stand in one spot all day, then merchanting is easier, simply post, post, post, then post some more. But the GE along with the trade limts completely eliminate the ability to have runes or ores run for you, or steel smelted for you, or any other convenient service lower level players are willing to offer for moderate amounts of gp and raw materials. With the GE and limiters, the "new" way of merchanting is gonna be STRICTLY buy low and sell high and it's going to be ONLY through the GE. After January there's no way around that.
  17. Right on, Qeltar, right on. I am 100% behind that dude. If there's some petition or poll or whatever, if there's something that needs supporters before being reported to Jagex, put me on that list. I absolutely agree that now if not the time to be whining and complaining for what's been done to be undone but the time to start coming up with ideas (that are feesible) to adjust the new updates to improve the game for us players while helping Jagex win its war on RWT.
  18. :D ANOTHER SMART PERSON!!! :thumbsup: You get props! =D>
  19. #-o I did say there was a rough spot. I never said I was doing this. This was a suggestion for mercs who use this process, the ones who like to buy low and sell high. I actually DO some work to ramp up my profits, sure it's a bit slower but the payoff makes it worth it for me. I buy ess and craft my own airs to sell, and at 5 airs per ess, I'm already making 8% profit at the current GE price (loaded up on ess when they dropped to 20 ea). Though my crafting relies on runners, and once the January trade limit kicks in, they may stop...iunno, just have to wait ans see :-k
  20. Dude...clearly since you didn't like merchanting, you never did it and you never figured out how it works. I'll give you the run down. I smelt, mine, and trade ores and bars. The cheapest way to get bars is trading with PEOPLE. Where I offer to pay them in ores PLUS a relatively SMALL amount of cash. The GE only allows cash transactions (this comes into play later). So say iron ore is currently worth 85 gp ea and coal is worth 185 gp ea. To make it equal, there will be 1 iron per 2 coals. That's 85 + 185 + 185 = 455. Not done yet, since I'd be paying only 455 gp ea for the steel bars, I offer gold along with it, the standard way is 120 gp at max (before update), so that means I'm paying 575 gp per steel bar. I will then go and sell them at 600 gp ea. Making my profit 25 gp, only 4%, but repeated over hundreds of transactions, thousands of steel and ores at a time, that's millions of gp. With the update. In January, as soon as the 3k per 15 min trade rule kicks in, if I make a transaction with a difference of even 5 gp per steel bar, my trading capacity is cut down to only 600 max trade. Now I ask you, HOW is that fair? I need to trade with people for my profit, I have no beef with the GE taking the place of my BUYERS, but I need SELLERS who will take a 4% loss as the cost for exp. The trade limit eliminates my ability to buy from them because I will lose money if I do. If they only take a 3k loss max, over deals that involve 2k steel bars at 1.2mil cash value, I make absolutely NOTHING. Doesn't that mean merchanting is dead? I can buy. Sure. I can buy forever. But I would never even make it to the point where I would sell. No selling, no gains, NO MERCHANTING. You don't understand the system. You don't see how it effects the HIGHLY adaptable merchants who have LEGITIMATE business rings whose ONLY way to make it this far IS to adapt. This update eliminates the ABILITY to adapt. But you don't understand that, so shut your mouth unless you're going to say something that has a HINT of intelligence in it.
  21. I think I found a way around that 5% profit margin within the GE. And the answer is: merchant air runes. Or any other item that sells below 20 gp, that way the the 5% cap actually increases. As fractions of a gp get rounded up! Say you buy air runes at 12 gp ea. The current market price was 13 gp ea last time I checked so you make 1 gp per 12 you spend, and that bumps your growth rate to about 8%. Now sell air runes at 14 gp ea, that's 1 gp every 6 you spend, pumping the growth rate up to a whopping 16%!!! (compared to 5) Of course this is given that you can buy at 12 to begin with and then sell at 14...that's the rough spot...what you think?
  22. The reason they can't do percentage is because it would be very easy to RWT. Real world seller sells whip to Real world buyer for Min price, RWB sells back for max, buys back for min, sells back for max. And there you go, RWT is back in business. Jagex was smart with this, they thought of possibilities and they did what they had to do. The whole theory behind the update is to prevent RWT'ers from trading mass gp for real money. The gold farmers. The players who themselves want to RWT do so at their own risk and expense. The gold farmers are the problem, the bots. The percentage MAY not deter the RWT'er who wants to spend about 45 min just to transfer 1mil, but it wouldn't hurt us merchants in the game, AND it would still eliminate gold farmers. Good try though.
  23. Just a tid bit on your rune running replacement idea...why so expensive? And here I thought I'd found a nice thing to do to get some decent cash since merchanting is completely out And the GE...really I have no beef with it at all, it's a great way to keep track of prices and a great way to sell and buy...but it kicks in when I want to start a bar smelting business where I pay the smelter in ores and some amount of gp I (and the smelter) feel is acceptable per bar. Because using that method in paying for the bars you pay approximately 10% below the market price per steel bar and you can probably push the price up 5% or more for a net shift of 15% in profit, repeat hundreds of times and you have a nice flow of cash coming in. But with the trade limits at 3k per 15 min, that's absolutely impossible...at least in the volumes it previously was possible. And the GE only allows for a 5% profit margin and MAYBE 10% if you're REAL lucky. I was thinking more along the lines of instead of limiting trade by a solid number alone, for high value trades exceeding say 10k on either side, prices should then be able to vary by at least 10% according to the market price as established by the GE. And maybe just so that it's even all around, increase the price variance by 10% in the GE as well. That seems the most viable solution that doesn't hurt the average player who's done skilling for about a month and wants to take a break to just kick back and watch some money flow into the bank. Because I'm that player...and sometimes skilling isn't enough, the numbers don't go up as fast...and I like to see big numbers and I like to see them go up a little faster than 5%
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