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maunglord

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Everything posted by maunglord

  1. ok I'll be honest. I thought it was the end of the world...because I was just getting ready to launch my steel shop again when the updates hit...and the trade limit...KILLER...omg...i have to MATCH the market price for steel bars and THEN I can only make 5% off of it...that blew me through the roof...but...I'm ok...luckily I was still in the planning and early "initial capital" phase so I broke even. I'm cool now...I'll just go back to mining and smelting mith bars...for days...and days...just to scrape 1mil...but Jagex SAYS they're going to be updating more and responding and FIXING according to feedback so the most I can ask for now is for that 5% to change to 15%...I can do 15...and 15 is waaaaaaay more realistic than 5, I mean come on, would you ever stand to only make 50k when you can make 150k? or 5mil when you can make 15mil? Gets way serious as the numbers go higher. But until those favorable updates...I guess I have skills I've been neglecting...I can do that for a while
  2. I get what you mean. You can't control who's gonna be there or how things will operate now at your drop party. Put simply and obviously, Jagex hurt too many innocent players while trying to stop RWT (Real World Trading), and didn't think about this impact well enough to do the job right the first time. Further, I don't ever expect to see them properly correct it. They're deciding to use a 'quest point'-based system to open up the margins, but they really should have used a percentage system. 5% to 10% would have been sufficient with a ̢̮â¬Å¡Ãâñ3k arbitrary applied with it. Further, the 'G.E.' should have been more than 5% in its' own margins. It should have had at least 10% to 15% margins applied on it, to allow a more realistic economy, and as such, proper trading between players, both in and out of the 'G.E.' :( ... Sadly, Jagex failed there too, and so when trying to trade, some people don't want to pay the real market value of items like "Cooked Lobsters", which as everyone who has at least half a brain knows, runs for '250 gp ea'. Someone actually tried to undercut me today by too much for 27 'Cooked Lobsters' (Which adds to 6750 gp total!!!) that I was selling outside Bounty Hunter, and tried to tell me to (and I quote) "get a life" when I wouldn't budge. I don't think they studied properly, or they'd know that Jagex fouled up the market prices rather badly because they didn't check the normal F2P markets (Which is where the real market zone is, BTW!!!) while trying to gather price info. -.- ... Also, I live with my family, so I've already got as good a life as I will ever get. I hope Jagex will fix themselves soon, before they finish killing what was an already good game and the elements thereof. I've actually hit a point where I won't be able to function without a properly free in-game market, and I'm one of those legal & innocent players that I'm talking about. If trying to sell something like green d'hide stuff that I need to when I see chances for it as it stands now, I'm basically shot. I paid a lot of gp for it, hard-earned gp, and this bunch of new market systems is effectively a slap in the face of every respectable player who's ever played this game, as it has dipped their so-called "Allowed Price Range" that they may sell at, which prevents them from selling at all! I guess my own dabbling in merchanting is done and gone. All that I will get to do now is to just make stuff, high-alch it, and let be at the gp from it. But I guess that's what happens when a bunch of noobs get to control the game through the RSOF (RuneScape Official Forums) because they can afford it, thereby creating an aristocratic system, instead of Jagex looking around fan sites like this rather reputable and respectable one, Tip.It, for thoughts and ideas. For now, enough of me and my telling the truth through steam-blowing. I've got a headache from all of this anyway. ~Mr. D. V. Devnull OMG!!! YES!!! YES!!! FOR THE LOVE OF GOD!!! YES!!! THANK YOU!!! and you suggested 10-15% fluxes instead of 5% so I was spot on! sweet...
  3. Jagex should scrap the whole idea on the cap being a number, it should match the GE!!! Make it a percentage!!! And a higher one!!! That way merchanting isn't out the window!!! I need to merchant!!! I need to talk to people!!! Not NPC's!!! Uneven trades where one party recieves nothing? Fine! Chuck that! Most legit businesses run on equal trade anyway! Smelting shops: ores and gold for bars. Rune shops: ess and/or gold for runes. This whole war on RWT is too extreme...they're not friggin terrorists...they didn't bomb Falador...the cap is overkill and punishing legit players even more than the RWT'ers. I mean 5% at GE and 3/30k in trades?! Every 15 mins?! What kind of garbage is that? RWT'ers don't suffer one bit, they just move to a different game and get on with it! No, we the true merchants and businessmen and women are the ones who suffer.
  4. i support addition of a smithing guild...though for the mining guild i feel that there is ample amount of high level ores as is (mith and up) and adding about 10 more of each rock is going to significantly lower the prices of the bars...which is what my income relies on...there is already an overabundance of steel...the price is down to 545 ea for cripe's sake...we don't need anymore prices dropping unnecessarily and deconstructively
  5. I don't get this...why would you waste MORE gp to fill in the gap? Correct me if I'm wrong, but if you pay your 30 bucks or whatever it is for your 1bil gp, WHY would you then go COMPLETELY out of your way to collect 1bil worth of items just so you can trade??? Aren't you (the buyer, not the farmer) the fool?
  6. I can see you're newer to these forums, but please start reading the news section on the Runescape website : . G'day. he is suggesting the the loaning feature lasts for an extended period of time even after one of the people logs out Either way: Jagex is working on a system, better to just wait to see what it is, check out the reception, then make suggestions on improvements...that's the way it works no? Just like the GE
  7. I say being able to "appraise" an item directly from inventory would be very helpful, you can get the current market price in trade, but that's kind of last minute, and I like to plan things out beforehand Calculator in bank to figure out net worth is only for bragging, and absolutely useless, though it would make me feel good, this game isn't ONLY for bragging, you can do it anyway, just open the calculator in the start menu
  8. veto veto veto... no no no...not good... rings of forging in f2p; yes. But no increase of success rate. For all the reasons non supporters gave except for the one about prices, I don't know, I don't think it would have an effect on price, but smithing would be cheapened, it's all outlined in the smithing section in skill guides, iron is the most efficient ore to smith, there has to be a downside to it that would not make it too too TOO easy
  9. Oh by the way, here's how I got the numbers for the percentages (for those who want to know): Initial capital: 1k +5%: 1050 -5%: 950 Division: (1050 - 950) / 950 = .105 = 10.5% +15%: 1150 -15%: 850 Division: (1150 - 850) / 850 = .352 = 35.2%
  10. hm...I say reset the limiters. Set the same percentage of varience in trade as well as GE, but up the varience to a level that won't allow for insane growth of wealth, but steady (as long as the merchant keeps at it). Personally, I do ok with a 10-15% profit. But I'm f2p so that might be biased. It CAN be done, absolutely, but the process would take so long, it wouldn't be worth it, that's the whole theory behind the new system, deter the activity by diminishing growth rate. My only problem is that it's been limited to only 5-10%. 5% if buy at market price and sell at max and 10% if bought at minimum and sold at max. Though, if the 15% price variance I suggested is applied, it would also increase the growth rate to 15-35%. Is that too much? Anyways, I've somewhat implimented the idea already into a prototype shop. Still working out specifics and working on small scale, but it's up, and it's actually DOING something to figure out how it might work. Check it out, it's in smith/craft forum.
  11. Hey nuclear, I just finished reading your guide and it was very insightful, inspiring, and very detailed. But it just occurred to me that you disregard one fact: the equivalent trade rule that will apply from January onwards (no more than 3k profit per 15 min). There is no problem with the rest of the guide, except once that rule kicks in, the smelters become a problem, don't they? I mean in each trade you're trading at least 500 steel bars for iron, coal, and gold. So say you trade: 1k steel at the current GE price for steel (which is how they calculate the equity) which is at about 575 gp now (I checked like 2 days ago) and in return you offer: Iron, coal, and 125 gp (pretty standard price) to compensate, that's 555gp you're paying per steel bar (80 per iron, 175 per coal) in equity. Which makes your profit 20 gp per bar; spread over 1k bars, that's a 20k profit for you (the merchant) in one single trade. Which is to be impoossible come January. Did that make sense? If I'm mistaken please correct me, because that is a daunting figure now that I see it written out.

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