January 17, 200818 yr Can someone tell me or provide me with a website where i can create a game? Maybe you are not someone for the world, but you migth be the world for someone.Yu-Gi-Oh! the Abridged Series <--- (If you have never seen Yu-Gi-Oh! you migth not get it)See the episodes by order
January 17, 200818 yr http://www.d20srd.org/ Varrock Library: Shattered Sky | Silent Thunder | The Emperor's FinestAstri @ MythWeavers
January 17, 200818 yr I would invest in purchasing RPGXP from enterbrain. It's cheap and a wonderful tool! It's what I used to create the game I am working on (see link in sig) Do you hate Wyverns or Warped Terrorbirds? Think again! Misunderstood Monsters!Want to become a Champion of Champions like I once was? Champion Scroll Guide!Feeling Bored? List of Sidequests Rare Drops: Dragon Sq Half : 1, Dragon Med : 2, Dragon Claws : 2, Dragon Legs : 1, Dragon Boots : 60+, Granite Legs: 8
January 17, 200818 yr Author http://www.d20srd.org/ you made it? Maybe you are not someone for the world, but you migth be the world for someone.Yu-Gi-Oh! the Abridged Series <--- (If you have never seen Yu-Gi-Oh! you migth not get it)See the episodes by order
January 17, 200818 yr http://www.d20srd.org/ you made it? I've made games using it. Varrock Library: Shattered Sky | Silent Thunder | The Emperor's FinestAstri @ MythWeavers
January 17, 200818 yr http://www.yoyogames.com/make Reality is hundreds of times more beautiful and more interesting than delusions. Fairy tales just tend to be easier to follow than the wonderful intricacies of life.
January 17, 200818 yr Game-making programs are only good if you want instant satisfaction in making a game. They're not that good if you eventually want to pursue a career out of making games, or want to do more advanced things (3D, etc). That is why I recommend to learn how to program. It is tougher, yes, than say, GameMaker, but it's a lot better learning tool, and you can actually put it on your resume ;P The game I'm working on (a 3D rouge-like) is written in C (C just happens to be my favorite language out of all the ones I've tried), OpenGL for the graphics, Lua for scripting, Allegro for sound/input/window creation/etc. I would recommend you learn a programming language like C# or Java, to start off. There you can use tools such as XNA for C# or something else for Java. They're easy languages and take care of the 'hard' stuff for you: pointers, ensuring memory is allocated and proper freeing of used memory, and so on. Then move on to C or C++; I would recommend the latter, because it's similar to C# and Java, but also a lot different. That's if you actually want to move on, because, you can make games in C# or Java. XNA is a quite powerful framework for 3D and 2D games, so I would recommend that if you don't want to learn about pointers and memory allocation/deallocation and happen to like C#. I don't know of any Java equivalents, though. Here are some links to get started with C#: [*:126fxwuc]C# Station Tutorial [*:126fxwuc]Another C# Tutorial I would, however, recommend you get a book on C# or Java--whichever you choose. That is how I learned my first programming language, C. Every other language I tried took only about three to five hours to adapt easily. That is the wonderful thing about learning the universal and basic concepts of computer programming: you can learn any language with relative ease.
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