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Commander Zilyana Safe Spot - A Bug or Not?


Bobbington

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As people typically view something this is a "bug"... although not by definition a bug, it comes to the same thing.

 

 

 

Essentially it's something that Jagex did not intend for you to be able to do, to gain an unfair advantage.... now whilst i doubt they would take any action on players using this oversight, I would expect them to remove or adjust this area making it no longer possible.

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Soma, it doesn't freaking matter how you classify a bug anymore -- Jagex is the one that defines the bugs for their own software. Granted you may be right when it comes to traditional programming -- but that "design flaw" was obviously not intended.

 

 

 

You can justify it any way you want to, it doesn't make it any more right to use what so-called design flaw, nor does it make it right to claim that it isn't a bug.

 

 

 

There are two types of bugs, to be frank -- software bugs, meaning the software broke, or logical bugs, the kind that are much more common. A logical bug would be that this NPC is seriously freaking strong, and before this "design flaw" was discovered, soloing this NPC was out of the freaking question. The logical error was that something as powerful as Zilyana, with very valuable drops, could be soloed. Now I really don't give a damn what you think about it at this point -- something that huge is still a bug.

 

 

 

You go right on ahead and split hairs about it not being a bug. Either way, it was unintended, and abused. Honestly, the very fact that you sit here and dare argue the definition of the word 'bug' means that you have questionable motives.

 

 

 

Long story short -- it'll be fixed, I sure do hope that the players that abused it get banned or have those items taken from them.

 

 

 

Let's say hypothetically, Jagex adds a spell, "Nature altar teleport" to make the jungle areas more accessible. It is a normal spell, that requires 23 magic.

 

 

 

Of course, people will start using it to runecraft. I mean, why not? When you're runecrafting, you're looking for the fastest XP and money possible.

 

 

 

Then, of course, Jagex comes around and says "Oh we wanted to place a closer teleport to Tai Bwo Wannai and Jungle Cleanup. We really didn't mean to make nature crafting so easy." They delete the teleport. Then they ban every single player who crafted runes using it. Is that fair?

 

 

 

Jagex makes things the way they like them. For example, in this case, they decided they want nice looking walls.

 

 

 

Things don't always get USED the way Jagex wants them to. In this case, they were probably just for looks.

 

 

 

The results are often unintentional. No, Jagex probably didn't mean for the boss to be killed this many times.

 

 

 

To players who monster hunt, the slanted wall screams safespot as loud and clear as a Nature Altar Teleport would scream runecrafting.

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I do believe it is a bug becaus it gives players an unfair advantage over one of the tougher GWD bosses, and now getting many kills per trip when it was previously unable to get more than 1 per solo unless you were highly skilled.

 

 

 

This is just an unintended safe spot that will be removed fairly soon.

 

 

 

That's not the definition of a bug, not even close...Also in my above post, Tip.It's quest guides provide an unfair advantage to those who do quests normally and the way they were intended to be done...

May the presents of our lord and savior, Santa, be with you this holiday season!

First annual Clausmas - 2009 December 25

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I do read what's written in stone and according to what's written in stone (I.E. the rules) it's not a bug, yet numerous people are insisting it is regardless of what the rule says. Since the fact that it's not against the rules according to the rule manual isn't good enough to satisfied said people, we sought an answer from JaGex staff themselves. The same conclusion came about from this as well, it's not a bug.

 

 

 

I, along with a few others, have proved time and time again why this is not a bug or against the rules in any way shape or form, and yet there are people who still continue to claim otherwise...that's honestly baffling me at this point because thus far nobody has even come close to giving a valid argument as to how or why it is a bug, against the rules, and/or wrong to do.

 

 

 

All right then. I'm going to be nicer than I should be at this point, and break it down to you.

 

 

 

This is what Rule 4 says:

 

 

 

You must not use or attempt to use any cheats or errors which you find in our software.

 

Any exploits which you find must be immediately reported to Jagex through Customer Support.

 

 

 

Here's the error, if you can't see it plain as day. Commander Zilyana is being safespotted.

 

 

 

Okay, so that was a bit vague, but let me go ahead and delve just a bit further. In each GWD boss room, you notice a distinct pattern: square-sided walls and literally NO natural hiding spots (i.e. stalagmites, fungi, etc). This means that in the initial design, each boss and their minions were meant to have a full field to fight you against. This is why they also fixed an earlier bug with the doors that had the small nook, more or less prevalent in Armadyl's room.

 

 

 

So, the initial design, which can be simply confirmed by taking a long, hard glance at the map, was to ensure that the bosses had the ability to attack you without being restricted in any way, or without you being able to hide in any way.

 

 

 

And now, here you come, saying that it's not a bug because it was a design feature. Well, I think that being able to hide in that room is most definitely not a design feature, and my proof is above.

 

 

 

Need more? Okay, here's another thing: this bug is also causing instability in the game's market. Sure, Saradomin Swords and Godsword Hilts are rare enough, but that doesn't mean that people aren't getting them, and this also means that people are getting this kind of easy cash, literally four to eight times faster than normal. Remember the KBD safespot bug? The KQ safespot bug? The KBD had the Dragon Med, which back before the bug was fixed, was worth about 2M. Now, an easy 2M isn't that bad, but it wasn't intended, so they fixed his room. Then, the Kalphite Queen had the chain which was around 25M when the bug was discovered. An "easy" 25M wasn't intended for that place either, so they fixed her room too. Both of those were cases of rather severe bugs, and as such, they were fixed accordingly.

 

 

 

And there you have it -- proof that it was a bug. If you can't seriously figure out that a field as big as that shouldn't have any hiding spots, then you are seriously deluded.

 

 

 

I believe that it is now fixed, and I hope that it stays that way. Players like you that abuse loopholes as big as this don't deserve to play this game.

 

its wasnt a bug. jagex just added a slanted wall they shouldnt have. they did it DELIBERATLY [added the wall]. it wasnt intended as a safespot, but it was, because ofd the way EVERY SINGLE MONSTER MOVES! any monster would be stuck there. tbh, jagex should have just left it the same as every other gwd room and have no extra features, like the slanted wall, then this wouldnt have happened.

 

 

 

they added slanted walls deliberalty = no bug

I'm gonna be walking down an alley in varrock, and walka is going to walk up to me in a trench coat and say "psst.. hey man, wanna buy some sara brew"

walka92- retired with 99 in attack, strength, defence, health, magic, ranged, prayer and herblore and 137 combat. some day i may return to claim 138 combat, but alas, that time has not yet come

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  • 4 months later...
Well the safespots gone now.

 

first, read when the last post was made

 

then, realise why i just lost all respect for you

I'm gonna be walking down an alley in varrock, and walka is going to walk up to me in a trench coat and say "psst.. hey man, wanna buy some sara brew"

walka92- retired with 99 in attack, strength, defence, health, magic, ranged, prayer and herblore and 137 combat. some day i may return to claim 138 combat, but alas, that time has not yet come

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Locked, as safespot is gone and forum rollback messed this one up.

 

 

 

Laikrob,

 

Tip.It Moderator

You're accusing me of bigotry, how ironic. It's a nice attempt at argument, but your responses are facile and asinine, if not diatribe. Who's arrogant now?

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