March 4, 200818 yr There was a guide not so long ago, might turn it up, but anyway: 1. Minotaurs, any way you like, this is the kindergarten level. Melee, range over fence safespots or mage over fence safespots. 2. Flesh crawlers, never really managed to work safespots with these, the places I like are the "slow pair" in the corridor at the east side (great for lower level melee, as you can rest an eat), or the southeast room where higher level melle can sit back and be auto-attacked. 3. Catablepons, the rocksolid range spot in the northwest room is my favourite, but if you are not killing them quickly, you may lose arrows unless you dive out and pick up partway through (taking a hit or 2). Also, hitting them with a curse before ranging helps with the damage rate - wouldn't recommend maging them all the wat, as they are resistant. 4. Ankou, maging from the south room safespot is a doddle, if you can get in there unscathed and maintain control. Curse first, then take them down with almost anything - Fire or Earth strikes for cheapness, or use crumble undead (single cast in F2P, autocast with members Slayer staff or Void Knight mace) for best XP per chaos rune. You could bolt or blast, but it's not worth it.
June 9, 200818 yr erm...3/10 but nice effort...i think... :shame: You should at least add pics -.- but it gets the message across and thats wat matters right?
June 12, 200818 yr like newb4lyfe7 said at the very least you should add pictures, it's not even 2 paragraphs long.
June 12, 200818 yr It's not great but if I recall it had pics and was more specific before. oh well. Thoroughly retired, may still write now and again
June 19, 200818 yr Not really a guide that needs to be written. But good attempt! Proud Owner Of A Quest Cape As Of 4/29/08
June 20, 200818 yr I thought the guide on the main tip.it site was sufficient for this. You know you want to...
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